Which Mario Kart 64 Tracks Can Be Scaled The Lowest?

  Рет қаралды 158,315

Snooplax

Snooplax

Күн бұрын

In this video I check out a cool GameShark code which lets you scale Mario Kart 64 tracks on the y axis. I try all 16 Mario Kart 64 maps in different scales and see what track can be scaled the lowest.
0:00 Scaling Explained
1:11 Moo Moo Farm
3:09 Koopa Troopa Beach
5:04 Kalimari Desert
7:34 Luigi Raceway
8:27 Toad's Turnpike
9:53 Frappe Snowland
11:49 Choco Mountain
15:14 Mario Raceway
16:50 Wario's Stadium
20:36 Sherbet Land
22:48 Royal Raceway
25:17 Bowser Castle
27:16 D.K.'s Jungle Parkway
29:18 Yoshi Valley
32:49 Banshee Boardwalk
34:10 Rainbow Road
If you're wondering how this code works, read this before commenting to ask.
tcrf.net/Mario_Kart_64
The code used in this video is 800DC608 XXXX
Which Mario Kart 64 Tracks Can Be Scaled The Highest?
• Which Mario Kart 64 Tr...
Merch
/ @snooplax
Mario kart Scaled playlist
• Mario Kart 64 Scaled
Mario Kart Flat
• Mario Kart 64 FLAT lik...
Mario Kart -1
• Mario Kart 64 but it's...
Mario Kart 64 X3
• Mario Kart 64 but it's...
Mario Kart 64 X10
• Mario Kart 64 but its ...
Mario Kart 0.5
• Mario Kart 64 - 0.5x S...
This rom hack was played on an everdrive 64 and recorded using a GV-USB2
#mariokart
#mariokart64
#gameshark

Пікірлер: 272
@OverKart64
@OverKart64 4 жыл бұрын
Without looking too hard at the data values, I'd guess the camera crashes on Rainbow Road from it being located so far under the map when multiplied. Most courses don't have nearly as much of a height variance as Rainbow Road does, and I wouldn't be surprised if the camera is just giving up when it's located that far off along the vertical axis. Great videos as always! Love seeing your work.
@Snooplax
@Snooplax 4 жыл бұрын
Thanks, that would make sense for rainbow road crashing
@toastkirby
@toastkirby 4 жыл бұрын
Sherbet Land was a whole new experience. It felt like a heavenly experience to just watch it.
@ughcreature
@ughcreature 4 жыл бұрын
it reminds me of this old mkwii custom track ice track, huge walls everywhere but the penguins are also giant
@angryhobo212
@angryhobo212 4 жыл бұрын
If anyone wants a timestamp, it's 20:35
@bruhthecommenter1664
@bruhthecommenter1664 2 жыл бұрын
I wish there was a way to sorta drive up really tall hills sorta like anti gravity it'd be really cool in some of these tracks
@saturn_rabbit_94.
@saturn_rabbit_94. 4 жыл бұрын
31:24 There are invisible porcupines on the track. That's why Mario kept spinning out. No theory.
@Snooplax
@Snooplax 4 жыл бұрын
That makes perfect sense I was so confused when that happend!
@XaneMyers
@XaneMyers 4 жыл бұрын
Why do the invisible penguins and porcupines in this game work like the "infinitely-tall" demons in Doom? I'd expect more accurate collision detection from a 3D game like Mario Kart 64
@Raspberryfloof
@Raspberryfloof 4 жыл бұрын
@@XaneMyers It might have been for performance reasons? Mario Kart 64 was a very early 3D Nintendo game, and most of the objects and characters were rendered as 2D billboards. The game couldn't even run its music engine in 3P/4P mode!
@hi-i-am-atan
@hi-i-am-atan 4 жыл бұрын
@@XaneMyers why would you expect a 3d game to have more accurate collision detection than a 3d game? that's kinda like expecting 10 to be more than 10 like, really, mario kart 64 was only 3 years after doom, and it had polygonal rendering of huge open courses that include sloped surfaces, complex 3d collisions for a lot of objects ( complicated further by those aforementioned sloped surfaces ), ai that isn't just bouncing around like a bunch of angry pinballs, _and_ a _huge_ amount of sprites stored in memory because the racers have an _absurd_ amount of angles despite just being sprites. that's an incredible increase in the amount of processing for each frame, and full 3d collisions for obstacles that the players aren't going to ever be jumping over in normal gameplay doesn't really make any sense, so why increase the load on the n64 for literally no gain? when it comes down to the programming level, games aren't 2d or 3d or anything like that. object positions are just numbers floating in computer memory, and _every_ single facet of how they're used to simulate spatial interactions is decided by the human-written code. so, there's actually no reason to expect a 3d game to have its dimensions act like _our_ three dimensions, because they're not. most games just do a good enough job of convincing you that they are, even if they have glaring holes if you look too closely at 'em
@XaneMyers
@XaneMyers 4 жыл бұрын
@@hi-i-am-atan I consider the original Doom more of a 2D-3D hybrid. Most of it is seemingly 3D, but demons and objects don't have a height, just like Mario Kart 64 here. You can't jump over one or you'll be stopped by the object way below you, for example. I'd expect Mario Kart 64 to behave closer to GZDoom (which I consider closer to "3D") or a source port of Doom that gives objects proper height, so they can't be collided with way above the actual object.
@zinklian1899
@zinklian1899 4 жыл бұрын
When I was little, I used to get dreams about this game. Courses would be made up in my head as the race went on and this feels just like that. It’s such I weird feeling but I love it so much. Thank you.
@8SomaCruzes
@8SomaCruzes 4 жыл бұрын
16:26 "Maybe we can drive up this green thing" That's grass, Snooplax...
@waffle5422
@waffle5422 4 жыл бұрын
27:39 *LET'S LET'S A GO! LETSLETSLETSLETS LETSLETSLETSLETSLETSLETSLETSLETS A GO! L E T S A G O*
@dld493v2
@dld493v2 4 жыл бұрын
Mario's about to try to BLJ with his kart.
@MrNinjaFish
@MrNinjaFish 3 жыл бұрын
when you browse reddit too much
@seafarerpixel9860
@seafarerpixel9860 3 жыл бұрын
I think you might've forgotten x-1, x-0.5, x_0.25, etc. of Banshee Boardwalk. We don't know at what point the jump disappears!
@paulnovacek3715
@paulnovacek3715 4 жыл бұрын
18:41 "Heehee! I got it!" * proceeds to tumble to his doom *
@UltraVioletLite
@UltraVioletLite 3 жыл бұрын
I got it! WOAHWOAHWOAHWOAH-
@noblefatass26
@noblefatass26 4 жыл бұрын
Not gonna lie, Moo Moo Farm has never looked more fun or interesting to race through.
@itsCbomb
@itsCbomb 4 жыл бұрын
Choco mountain on -5 looks like a really good creepypasta setting, with the fog and thin road. Probably my favorite looking on
@enid9911
@enid9911 4 жыл бұрын
I love Toad's Turnpike's skybox.
@allovas
@allovas 4 жыл бұрын
I would have like to see Wario Stadium without skips too, like what's the closest value to 0 possible.
@Snooplax
@Snooplax 4 жыл бұрын
Yah it would probably be a small fraction maybe around 1/16
@Solibrae
@Solibrae 4 жыл бұрын
This makes some tracks look like they belong in F-Zero X.
@nngnnadas
@nngnnadas 2 жыл бұрын
for the ones that weren't possible at *0, I would be intrested in how close to zero can you take them, as much as the gameshark percision allows.
@ragzard
@ragzard 4 жыл бұрын
Those 2 videos were way too entertaining! I like the editing too. Good job.
@spaceonisorceress4406
@spaceonisorceress4406 4 жыл бұрын
These videos were really cool! Also you used my favorite Zelda soundtrack in this one. Subbed
@katepuddings2
@katepuddings2 4 жыл бұрын
I wish I could've seen short peach's castle in Royal Raceway. Would've been mega cursed
@sagacious03
@sagacious03 4 жыл бұрын
Great video! Like your thoroughness! Thanks for uploading!
@stockicide
@stockicide 4 жыл бұрын
Cool video concept. Thanks!
@EvilApple567
@EvilApple567 4 жыл бұрын
Sherbet Land reminded me a lot of level 2 in Shadows of the Empire lmao. Also congrats unlocking Top Ride mode w/ Rainbow Road
@four-en-tee
@four-en-tee 2 жыл бұрын
So wait, why can't Frappe Snowland be completed at x0? It feels like he just didnt test it at all, unless he did off screen.
@joshylord
@joshylord 4 жыл бұрын
I'm glad I found your videos. So cool 😎
@G0on
@G0on 4 жыл бұрын
You have that rare quality where I feel like you could do anything in a video and it wouldn't be boring. Are you considering doing Smash Bros Melee break the targets with unintended characters?
@Spearmphs_Personal_Acc
@Spearmphs_Personal_Acc 4 жыл бұрын
These look super cool!
@Stout936
@Stout936 4 жыл бұрын
This is such a fun series. I need to see if this works properly in split screen
@alexk1682
@alexk1682 4 жыл бұрын
Absolutely loved the Mario kart scaling vids. Can you scale in the X axis? Also could you do these while using the mushroom boosts? Would enjoy just being able to see the full levels.
@saturn_rabbit_94.
@saturn_rabbit_94. 4 жыл бұрын
7:37 Having a X-.5 Luigi Raceway softlocks Mario Kart. 34:10 Having a X-3 Rainbow Road softlocks Mario Kart.
@doopness785
@doopness785 2 жыл бұрын
It’s a shame that every cup has at least one track that can’t be done at a negative value. It would be fun to see all the npcs in negative tracks
@teve20
@teve20 4 жыл бұрын
It would be cool if you could scale modded stages for this game, although I guess there'd be way too many to do haha also just bought some merch, can't wait for it to arrive! Love the uploads
@Polyphony1987
@Polyphony1987 2 жыл бұрын
Great vid!
@jazzabighits4473
@jazzabighits4473 4 жыл бұрын
It's weird the courses that softlock in this are ones with moving enemies like Chomps in rainbow road and porcupines/hedgehogs in yoshi valley. I wonder if they're classed as different things to the gophers in moo moo farm (which didnt cause a softlock in either of your videos) or flower plants (the ones that stretch up and down and you spin if you run into them)
@bigbangbot-SuperSqank
@bigbangbot-SuperSqank 4 жыл бұрын
Could you scale Kalimari even lower if you take the train track?
@Shog64
@Shog64 4 жыл бұрын
I love this series
@purplesam2609
@purplesam2609 4 жыл бұрын
I'm used to playing Royal Raceway in MK8. Seeing just how plain it was on N64 both impresses and disturbs me. I'm impressed with how far we've come, but, like, WOW
@squeallymaniac
@squeallymaniac 4 ай бұрын
MK8's Royal Raceway sucks, you can't even drive around Peach's castle
@stanzacosmi
@stanzacosmi 2 жыл бұрын
you know, it would actually be a cool concept to have courses mirrored like this, but fixed up, so it's possible to beat them.
@KnockOut101inc
@KnockOut101inc 2 жыл бұрын
looks awesome
@WilfredCthulu
@WilfredCthulu 4 жыл бұрын
"WOOAAHHHOOOOAHOO WOAHWOAHWOAHWOAH WOAHHHOOOOAHOO!" - Mario
@oggyandthecockroachesoffic3751
@oggyandthecockroachesoffic3751 4 жыл бұрын
I’ve gotta tell you. 1. Absolutely no one has comment on You for 2 weeks. 2. You need to play sneaky Sasquatch. It’s a really good Apple Arcade game. 3. If you want a car the price ranges are 250 coins,
@princeapoopoo5787
@princeapoopoo5787 2 жыл бұрын
Even with your perfectly acceptable explanation of how this works in mind, this video looks like some kind of horrific fever dream.
@RmsTitanic59
@RmsTitanic59 4 жыл бұрын
Now this is fun
@louiepikmin3184
@louiepikmin3184 4 жыл бұрын
21:47 Invisible penguin crashes mario kart 64
@t1glistenerelf
@t1glistenerelf 4 жыл бұрын
Nice Stryder7x reference.
@spy.re-drobe20
@spy.re-drobe20 4 жыл бұрын
thanks for the video, it's almost like you planned the kart's to fall into an abyss(10), ha ha
@bobsmith93
@bobsmith93 4 жыл бұрын
I'd really like to see all tracks at -1. Seeing the y axis reversed without being super exaggerated would be pretty cool
@ethanlentzner9492
@ethanlentzner9492 2 жыл бұрын
kzbin.info/www/bejne/pauafGSHed-BZ5o He did that here.
@EBroxas72
@EBroxas72 4 жыл бұрын
I really dig the N64 coffee table in the background.
@techformsmaster930
@techformsmaster930 4 жыл бұрын
I want to see all of them scaled as close to 0 as possible! they're kinda like snes tracks nvmd it seems you already did
@yugodeandrawirayudha4908
@yugodeandrawirayudha4908 4 жыл бұрын
Imagine if 3:22 was a real obstacle in a track edit: i forgot that koopa beach exists
@liamtheechidna461
@liamtheechidna461 4 жыл бұрын
Quicksand?
@yugodeandrawirayudha4908
@yugodeandrawirayudha4908 4 жыл бұрын
@@liamtheechidna461 that could work
@AutisticAl
@AutisticAl 4 жыл бұрын
Are people competing to see what the highest scale track they can complete? I'd love to see those videos! Or even these tracks in online multi player!! 😆👌
@bobguy755
@bobguy755 4 жыл бұрын
Ngl kalimari desert looks like a pretty cool track to race on. Change the name to something like kalimari hills and boom new track
@shoopdawoop76
@shoopdawoop76 4 жыл бұрын
What are the odds I find this video right after watching prequel to this one? Great videos!
@camdenone7847
@camdenone7847 4 жыл бұрын
man I love this kind of stuff you should do this with Double Dash and Wii
@G44Gonzalo
@G44Gonzalo 4 жыл бұрын
Please do a video with all at X0 or very similar, that’s so cool and interesting!
@UltraVioletLite
@UltraVioletLite 3 жыл бұрын
nobody: the pre-video Zillow ad: wow susan has a lot of personalities.
@ephraimallen660
@ephraimallen660 4 жыл бұрын
I love this mountain kart 64
@sondi2123
@sondi2123 2 жыл бұрын
i would love to see people Speedrun these versions of the maps.
@LoneWolvezMontages
@LoneWolvezMontages 3 жыл бұрын
Hi I don't know if I'm just stupid or what I can't figure out what you put for the last four digits of the game shark code can you please explain in either a video or in the comments how you come up with the multipliers
@cadcTV
@cadcTV 2 жыл бұрын
20:36 Sherbet land sure was a magical journey, lmao
@Extramrdo
@Extramrdo 4 жыл бұрын
11:38 And that is Frappe Snowland completed in 0.5 A presses
@moronribbons5774
@moronribbons5774 2 жыл бұрын
I was definitely expecting this was going to have all the levels scaled to have lower y variation, like how luigi raceway turned out. Does make me curious what all courses scaled to be flatter would be like though.
@astralnekomimi
@astralnekomimi 2 жыл бұрын
Scale everything to like 1/16x and run a SMK texture pack, nobody’s gonna know
@Octorber13
@Octorber13 4 жыл бұрын
Love how the banshee track completes the bridge to show that it was a broken bridge
@tomc.5704
@tomc.5704 4 жыл бұрын
I would have liked to see frappe snowland at -2 and 0, even just clips to show why it wasn't possible. It would look cool!
@solcario2
@solcario2 4 жыл бұрын
Royal raceway at 0.5 is some straight up toad warrior shit with that jump
@bitboi3395
@bitboi3395 4 жыл бұрын
this is fun
@franciscodelico
@franciscodelico 2 жыл бұрын
What about Kalimari Desert with the train tracks alternate route? Surely, you can get it much higher with that
@ZipplyZane
@ZipplyZane 2 жыл бұрын
I think you should have a category for mushroom uses, as long as it only takes 3 for 3 laps.
@gaming_bigfoot
@gaming_bigfoot 2 жыл бұрын
22:03 "Yeah maybe no one will notice this mistake of going backwards" Regardless though these companion vids are pretty neat to see
@groszak1
@groszak1 2 жыл бұрын
You should do upper and lower bounds for both endpoints of each of the ranges so that the biunds can be tightened later.
@rassilontdavros3004
@rassilontdavros3004 4 жыл бұрын
Did you try Frappe Snowland at 0.25?
@allovas
@allovas 4 жыл бұрын
I think it would have been possible within the rules
@borisbeloudus2691
@borisbeloudus2691 2 жыл бұрын
DK Jungle Parkway can be done at X0.5. You just have to jump off the boost at the right time
@MoonDeLaAxel
@MoonDeLaAxel 4 жыл бұрын
Could you Minturbo around the bend for that jump and hop at the very end in x0 Bowser's Castle?
@kackers
@kackers 4 жыл бұрын
11:39 a scaling is a scaling, you can't stay it's only a half
@Loskythecopydog77
@Loskythecopydog77 4 жыл бұрын
I'm not seeing this happen but are you planning this for other Mario Kart games if they do have a scaling cheat code?
@TomDonnan
@TomDonnan 2 жыл бұрын
Good video. I don't understand why when you set it to 0 scaling it isn't like playing it normally. What do you set it to to get it to play as intended?
@gioro98
@gioro98 2 жыл бұрын
x1
@Charlotte-gg4fb
@Charlotte-gg4fb 4 жыл бұрын
Would be fun to see a whole grand pri played this way
@fnln3011
@fnln3011 2 жыл бұрын
Actually the flying cows tipped me off to it being cursed moo moo farms
@StickFiguresMaster
@StickFiguresMaster 2 жыл бұрын
Choco mountain at -5 looks just so awesome, a big chocolate crust to wheel on 🤣🤣
@doctordothraki4378
@doctordothraki4378 2 жыл бұрын
14:01 How Mario sounds like when he is excited
@samk8005
@samk8005 4 жыл бұрын
x0 basically turns it into Super Mario Kart.
@TheBreakingBenny
@TheBreakingBenny 4 жыл бұрын
F-Zero on SNES also had flat courses.
@thefellow3j
@thefellow3j 4 жыл бұрын
That curve in Mario Circuit...
@laura-ni8ym
@laura-ni8ym 4 жыл бұрын
2:50 What is that wall texture infront of you?? I've never seen it in MK64
@noname-jt6kl
@noname-jt6kl 2 жыл бұрын
It's interesting how Kalimari desert was the best for both scaling up and down.
@PalidFingers
@PalidFingers 4 жыл бұрын
27:14 Bowser castle could probably go to 0.25.
@DJWarwing
@DJWarwing 4 жыл бұрын
**Me as a father** Son: "Hey dad, I got top of an internet leaderboard on Mario Kart 20! I'm a MASTER" Me: **twinkle in my eye as I load up the Gameshark on Mario Kart 64** _"Oh, you don't say, son?"_
@danhenry8163
@danhenry8163 2 жыл бұрын
Would it be possible to play Grand Prix mode with it upscaled like this or would it just softlock and be unplayable
@shannonney3028
@shannonney3028 4 жыл бұрын
but wait wouldnt the dip before the ramp on frappe become the ramp just a little further back on negatives? It might be possible at negative 0.5 or a little higher.
@shannonney3028
@shannonney3028 4 жыл бұрын
Or is the land after the gap taller than the land before it?
@lilycreeper5246
@lilycreeper5246 2 жыл бұрын
2:54 technically that was a tiny hole, the size of a hope is it's width / area
@02HARMAE
@02HARMAE 2 жыл бұрын
It’s literally 3:43 AM and I’m watching this, I’m down
@rassilontdavros3004
@rassilontdavros3004 4 жыл бұрын
I think that this goes to show _why_ the track scaling feature was scrapped. They realized there were no possible values you could scale _all_ of the tracks to and still have them all beatable- or at least no values far enough away from 1 to even matter.
@magiclapras
@magiclapras 4 жыл бұрын
Yeah. I think the absolute lowest you could go would either be 0.5 or 0.75, assuming it's one scaling for all tracks.
@radornkeldam
@radornkeldam 4 жыл бұрын
So, if you set this to 0 you have classic flat mario kart?
@jacobw1780
@jacobw1780 4 жыл бұрын
that hurts your eyes?
@walterthedog3209
@walterthedog3209 4 жыл бұрын
Yup
@ailingstar8856
@ailingstar8856 4 жыл бұрын
Fungus cup: Luigi Loop Moo Moo Canyon Koopa Dunes Kalimari Mines Pyro cup: Toad's Highway Frappe Tundra Choco Purgatory Mario Valley Astro Cup Wario Pit Sherbert Peak Royal Runway Bowser Bunker Secret Cup DK's Jungle Pathway Yoshi Labrynth Banshee Bridge Rainbow Avenue
@m.mproductions2461
@m.mproductions2461 4 жыл бұрын
*what's the song name at the beginning of the video?*
@pod650
@pod650 4 жыл бұрын
Would have been interesting to see some of the levels at 0.25x
@liamtheechidna461
@liamtheechidna461 4 жыл бұрын
3:19 that looked like quicksand to me
@chase6902
@chase6902 3 жыл бұрын
Alternate names for these "new" tracks: SNES Luigi Raceway Moo Moo Mountain Koopa Kanyon Kalimari Hills Toad's Bridge Frappe Snowflats Choco Path Mario Circuit 2 (idk) Wario Dirt Road Sherbet Peaks (Heaven) Royal Road Bowser Jr. Castle D.K.'s Jungle Parkway Yoshi Valley (but you're in the valley) Banshee Board Rainbow Road (Easy Mode)
@tomaszubiri4588
@tomaszubiri4588 2 жыл бұрын
You should play a race with a friend on these maps
@blakejohnson9823
@blakejohnson9823 2 жыл бұрын
Cursed idea, but would driving the derivative or integral of each track be possible? If so how many integrals could you go?
@That1PlaceBehindTheBush
@That1PlaceBehindTheBush 2 жыл бұрын
13:58 wooaahaahoo-wooaahaahoo **continues driving up** woo-woo-woo-woo-woo-woo-woo
@duckbert3314
@duckbert3314 2 жыл бұрын
does anyone know why Luigi's Raceway softlocks? is it because of the interections?
@techformsmaster930
@techformsmaster930 4 жыл бұрын
the narrow path isn't the fastest, its the one with the small bridge when you go to it at the left side of the first turn
@MarillMau5
@MarillMau5 4 жыл бұрын
How old are you? im just wondering because your work is on the n64!
@vb6427
@vb6427 2 жыл бұрын
is it possible to mess with the kart size? Could be fun also
@jrwhrwiutrwuitwiut
@jrwhrwiutrwuitwiut 4 жыл бұрын
What's the song used from 0:00 to 1:12?
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