This was huge: it taught me I didn’t need to art in order to make a good design document!
@gulfgiggleanimations44724 жыл бұрын
Well. You don’t need good art, some rough ms paint sketches will go a long way
@1cheezyboi314 жыл бұрын
It would be pretty cool if the dash attack was Dinock spinning around launching his tail making him fly forward.
@kirbyofthestars22694 жыл бұрын
Honestly, the ball at the end of the tail makes me think of an ankylosaurus, an armored dinosaur that even had bones in its eyelids. I think that instead of making more normals a1:1 with Yoshi, you could lean a little bit more into the tail hammer. I think that it's something to consider if you're ever feeling rigid in his movelist.
@unknownentityenthusiast67654 жыл бұрын
I feel like a “tipper” hitbox with the tail hammer would be fun if it would spike or something unique like that
@shawn58464 жыл бұрын
Is Dinock going to throw his unborn children?
@HatredSonneillon4 жыл бұрын
that would be awesome! throw a rock egg that has some way to hatch after its thrown and do more damage
@slakrij4 жыл бұрын
and evade taxes
@neazy99254 жыл бұрын
@Muse Suse yoshi reproduces asexually, I think
@someoneusedtobeknown26454 жыл бұрын
I mean, he can always just throw rocks.
@koichi58234 жыл бұрын
Dinocock
@TheRamblemanWhoSings4 жыл бұрын
when Dinock is finished one of it's alternative skins should be yoshi colours
@ballisticboo78084 жыл бұрын
I feel like that's a given, depending on how many alts he'll have
@zaktak43804 жыл бұрын
There should be only "armored" and "unarmored" states, or maybe really few amount of maximum points (like 3) so you can display it next to the character (like eliana's meter). Being able to get infinite points will create a passive playstyle if getting points is balanced correctly.
@Red_Bastion4 жыл бұрын
zaktak means the fact that you can get more from eating the totem, making it "infinite" and encouraging a passive playstyle. I sorta agree, but from what I've seen of aethers in general, it's a bit too fast-paced to truly play on defense and just run till you get points or something like that. You'd have to place a totem ahead of time and then consume it in the fray, so I think it'd work out.
@HopelessEnigma4 жыл бұрын
With stuff like his uptilt, I think it would be neat if after hitting with tail, you can spend a point to throw a rock which will let you combo out of it. If you can't combo off uptilt without the rock, it creates a neat incentive to save your points. Maybe this idea would fit better into smashes idk. But I like the idea of having moves that are kind of just eh but you can use his passive to make them crazy combo tools
@davidolinger39484 жыл бұрын
This is an amazing idea
@HopelessEnigma4 жыл бұрын
@@davidolinger3948 thank you
@ojodeoro11064 жыл бұрын
i like the concept of buffing moves but making them weak other wise creates a really bad disadvantage state where you have less options
@apple6454 жыл бұрын
I. Love. This. Character.
@walnuttoad35424 жыл бұрын
true
@theportalmaster43074 жыл бұрын
Hey the "not yoshi" character
@Hnui034 жыл бұрын
Says the guy with a Yoshi-I mean Breloom pfp
@ryankeenan44254 жыл бұрын
@@Hnui03 don't diss, he's the best
@Hnui034 жыл бұрын
@@ryankeenan4425 Lol, I love Breloom. But in Advance OU, I'll stick with Ms. "i deal 60% to Mence with a -1 resisted attack while OHKOing or 2HKOing Skarm with either STAB", Medicham
@ovalrock55274 жыл бұрын
Look, I get it..
@MrMcGee-yc1oq4 жыл бұрын
@@ovalrock5527 You're tired of Yoshi.
@finnfantom88524 жыл бұрын
What if one of his appearances had crystals on him.
@tourdegadetheskankslayer10654 жыл бұрын
i agree maybe some kind of state the character can enter and become colorful to some degree?
@walnuttoad35424 жыл бұрын
yes
@walnuttoad35424 жыл бұрын
it should be his taunt
@sizzle_wizzle4 жыл бұрын
Double jump armor is cool but what if you added armor to the startup of double jump canceled aerials so that it’s an even stronger tool. Maybe don’t implement it unless the armor turns out to be underpowered in some ways
@pubaguh31994 жыл бұрын
i hate yoshi
@chocobovonhauske85184 жыл бұрын
@@pubaguh3199 god tier reaction
@pubaguh31994 жыл бұрын
@@chocobovonhauske8518 yes because I still hate Yoshi
@stanzacosmi4 жыл бұрын
@@pubaguh3199 the character or the smash bros character
@pubaguh31994 жыл бұрын
@@stanzacosmi ultimate
@toshyex66144 жыл бұрын
Thats looks Nice but... WHERE IS MY DINOCK PLUSH
@sans32114 жыл бұрын
I agree
@OXIWhispGreen4 жыл бұрын
DINOCOCK
@walnuttoad35424 жыл бұрын
yes i stole it
@iamspikefire4 жыл бұрын
It's amazing how close to Dick the character Dinock is in letters, which perfectly describes what fighting yoshi is like. Well done.
@mxcascade4 жыл бұрын
Maybe take a bit of inspiration from Project M Lucario by making the rock points system be tied to the opposite attack button of whats being used. Upgrading a special move youd press attack shortly after or upgrading your uptilt to throw the rock you press b during the startup
@thenameschall4 жыл бұрын
You know, it was you making your character that kickstarted my own character. I had always been on the fence about making a character for rivals, but I wasn’t completely sure about it, however, after hearing that you were making a character yourself and sharing your process on twitch, it motivates me to start. So far it’s been going pretty well. I’ve been working on my character for about a week and have gotten all of the movement animations done as well as four of the basic attacks done, those being jab, ftilt, dtilt, and fair.
@davidolinger39484 жыл бұрын
Good luck and I hope it turns out great
@LyndanTylor4 жыл бұрын
Wow 👏 that's pretty fast I've started as well, but im still working on the initial design concept. LOL
@thenameschall4 жыл бұрын
@@LyndanTylor Yeah, I wanted to get as much work done on this as I could before college assignments started rolling in. Now that they have, production speed has slowed down significantly. Ah well, at least it'll give me more time to think about moveset balance and synergy.
@theinternetshavecome16404 жыл бұрын
This character is based around a mechanic I didn't even know was a thing. I've been playing fighting games for years and I still know so freaking little.
@Athorment4 жыл бұрын
what if down special summons the rock, but using it again launches the rock up into the sky? what if summoning the rock could allow you to hit it and launch it like pac-man hydrant? What if up special allowed you weaponize a point of armor to throw a rock like a powerful yoshi egg? things like these i feel add an extra layer of what Dinock can do to push advantage at a distance whenever you have already have max-armor
@HoshiNoKaabii4 жыл бұрын
Nice rocky dinosaur! I suggest adding support like Kirby Copy Abilities, Dracula Dialogues, Trummel & Alto codecs, etc.. Maybe after you’re fully finished with your rocky dinosaur!
@superhappygamer11623 жыл бұрын
Yes yes yes yes!
@davidolinger39484 жыл бұрын
I really like your design direction. Some thoughts and ideas: 1. Dinock F-air could be chargeable with the uncharged being a decent swing, and the charged form covering his head with rock and making the move a spike. 2. Some cool melee design you could keep would be for N-air, yoshi has a much bigger hitbox on the back of his nair than on the front which is part of what causes the awesome movement to be optimal, with jumping away from a space to hit that spot with the back of nair. 3. When rock is placed, down b could turn into a tail swipe that can spike, or on the ground pop up the rock to then be hit by the aerial tail swipe to send it as a downward strong projectile. 4. Maybe neutral-B could also swallow opponents for throw? 5. Dinock could have a really quick fastfall that increasea fall speed more than usual from normal fall speed to feel like a rock 6. You could jump off the rock for a boost? 7. The idea someone else came up with of having tilts be normal, but you could press A again to spend an armour point and spit the rock Have fun making the awesome idea for a character a reality and good luck with all the work
@plasmicocean52784 жыл бұрын
If you're not too attached to Dinock getting no height on his up-special, I'd suggest looking into how Egg-throw works in the later Smash games where Yoshi gets a slight hop that gets smaller every time you use it in the air (small hop > tiny hop > slight stall > nothing) and resets when you land. I'm guessing this would be a much better fit for Rivals, it lets you cancel fastfall momentum and gives him the ability to stall slightly when edgeguarding and recovering (aided a lot by being floaty and having the fastest air speed), which gives him a lot more mixup potential in those situations and it would give Dinock a more meaningful resource to reset on walljumps since vertical side-b is tied to the armor points. Being able to control your horizontal drift is pretty essential to making it feel right though.
@plasmicocean52784 жыл бұрын
Ultimate's version is also pretty interesting since they decided to tie the boost to his vertical momentum (kinda like Elliana aerials) with a bit of a grace period so zero and slightly negative vertical momentum still give a boost. Essentially, using it while jumping gets you a huge boost, using it immediately after running off or letting go of a ledge gets you a smaller, but still large boost, and using it while falling stalls you.
@theodoreklika80144 жыл бұрын
I like the idea of armor points but I think to add a unique visual element to Dinoc is to change his visuals for the more armor points you have to give a visual indication. Maybe giving him more rocky spots on his body the more armor points would really add to his character.
@tombruges15574 жыл бұрын
It might be cool if when he swallows his rock it makes everything hit harder but him slower
@Lil_Fr0sty4 жыл бұрын
This looks like a rock-Ampharos. It's sick.
@kingkurtis4 жыл бұрын
I just love seeing people explore creative pursuits, I've followed your stuff for a little while because a friend showed me one of your videos but this design series has me hooked. Considering at some point putting myself through the same struggle once I'm done with a map I am working on for counter strike.
@keiththeantihero79604 жыл бұрын
I'd really love to see the code and you go over it adam! There hasn't been a professional tutorial out for rivals characters yet. You could be the first!
@Red_Bastion4 жыл бұрын
even if it isn't a tutorial (since he said he's new to this as well) just seeing the process would be very helpful for those who have no idea how to get into it!
@ceptnite4 жыл бұрын
the workshop character is looking good so far great job :)
@guscavin30114 жыл бұрын
I think in terms of armor point economy Dinock might not have enough accessible ways to gain points, seeing as he can only get them from consuming a move that he needs to place down, which means that if he gets in any form of disadvantage state he won't have enough time to properly gain armor points. The idea itself is great, but I think adding a second time-based option like one recharging point would help him not only escape disadvantage but also utilize his core mechanic more often. And on the topic of tilts using up armor points, you could make a command input for armor-boosted tilts to help with the decision making aspect while still letting defensive players use their tilt attacks. Or maybe you already fixed all of these things and I just have a bad memory.
@quartzionic4 жыл бұрын
Ah sick, you used my suggestion for the tail to spin during the double jump! I'm Quartzionic on twitch.
@sylnic99894 жыл бұрын
As one of the main Yoshi labbing nerds in PM: hellllll yes. Absa originally really interested me in Rivals cause of her ability to DJC, but it just didn't feel the same. I'm really looking forward to seeing this completed :)
@commanderdemonno98194 жыл бұрын
i got an idea for a new workshop character basically, it focuses on your KDR and how much you're in the lead if you're in the lead, you get a defensive boost to keep your position in the lead if you're behind, you get an offensive boost to catch up
@LyndanTylor4 жыл бұрын
That is so awesome. I love how analytic your approach to gameplay is. It seems like no other workshop character has achieved the level of depth + simplicity that official characters strike, but this one fits in SO well. I've been in the process of learning to make my own character as well and I'll definitely be using your advice!
@woa_there4 жыл бұрын
This is actually a really nice resource to have. Hope the character feels smooth to play, can't wait!
@Corderclan4 жыл бұрын
I think animation wise I think looking towards the newer forms of yoshi is helpful. I also think the normals having a boost reminds me of link in smash ultimate having his projectile on his f smash at 0 but way more versatile. Keep up the good work!
@TomiPercsi4 жыл бұрын
Dude. If you made a video tutorial detailing the basic technical programming know-hows on to make a fighter, so many new people would open up to trying out programming their dream fighter. This video alone helps me and gives me inspiration. Is there a playlist of all the development streams of Dinock you've made so far?
@dragon0913274 жыл бұрын
This is so cool my dude. Wish I had this kind of skill for my two custom character ideas
@Tibazz4 жыл бұрын
This is actually a really nice concept for videos !! I wanna see much more of your thoughts and struggles in this process : ) Keep up the great work, Tibazz.
@brandongordon40194 жыл бұрын
Wow, I'm really looking forward to this. I hope this all inspires more people to make super creative unique characters
@jldriver024 жыл бұрын
I know this would probably take like another 5 weeks of work lol, but after all of the important stuff is over with you should added a visual aspect to the armor points. Like he starts out in full rock armor and it degrades as he uses moves that are empowered by it.
@Zetta3304 жыл бұрын
Dinock is looking sick so far! It looks like you have a super good gameplan right now, it'll be very interesting to see how it turns out! Something that might be worth thinking about is the counterplay to the Rock Totem. While not every stage control needs a way to directly deal with it (Zetter Fire, Orcane Lily), but a lot of the stronger ones have built in counterplay in both base cast (breaking kragg rock, knocking Ranno into his own bubble), and in workshop (hitting Mollo bombs back, standing on Epinel plats to break them faster). I may have missed something, but I think giving Rock Totem some counterplay (maybe just having it have a lifetime? ) Might be needed considering how strong of a tool it is. Regardless, looking forward to more updates on this character! Hoping to see Dinock vs Big Yoshi in grand finals :)
@JaRew4 жыл бұрын
Hearing the discussion on balancing the character is by far my favorite part of this and makes me curious if I could think of something. I would love to see a tutorial on the character creation process and the things you have to know and what you had to learn in the process. Thanks for making this! Excited about midnight tonight! Maybe I'll finally be able to beat some little kids on the Switch lmao...
@cuco17584 жыл бұрын
Dude this character is amazing and i am excited to see how it will be finished ! Good luck
@joshbarthelmess47964 жыл бұрын
Super excited. Yoshi is my favorite character in smash, and I can’t wait to see how this turns out
@Twisted_Logic4 жыл бұрын
Hey, Adam. Something to note about Yoshi's double jump armor. It's actually different from Rivals' soft armor. If soft armor is beaten you take the full knockback of the move. If Yoshi's double jump armor is beaten, you take the difference between the move's knockback and the armor value as knockback.
@AdamCarra4 жыл бұрын
I actually knew it didn't work the exact same as etalus fair, but I thought Yoshi just kinda stalls there when it's broken, not taking any knockback? Is it the same in all games or are you talking about Melee?
@Twisted_Logic4 жыл бұрын
It usually ends up being practically zero because the armor's so heavy that when it's broken it's typically only by a little bit. That's how it works in Melee/PM, at least. In Sm4sh and Ult it actually does work like soft armor
@AdamCarra4 жыл бұрын
@@Twisted_Logic gotcha, thanks for the info. It'll probably be easy enough for me to make it like melee/pm then.
@plasmicocean52784 жыл бұрын
@@Twisted_Logic They actually changed it back to subtractive armor in Ultimate, it's just not as strong as in Melee so you see Yoshi actually getting knocked out of it a lot more often than just stalling in place.
@TOMMYAttacks4 жыл бұрын
Assuming Dinock throws rocks in his up special, what if they became rock totems when they hit the ground? With this, Dinock can move it to places where he isn't yet, kinda like Orcane. This can lead to situations where, to recover, Dinock can throw the rock onto the stage, then use side B so that he can keap his armor. Just an idea!
@toxictincan4 жыл бұрын
I'm waiting for Dan to make this an official character Edit: I'm waiting for Dan to postpone the update so he can make Dinock an official character
@saltytea73674 жыл бұрын
Good luck
@samgleason21344 жыл бұрын
Idk if you have thought about this yet but with the upgraded aerials it could be like you press the button and you get the aerial, if you hold it, after the aerial is done Dinock spits a rock at the enemy or does a crazy follow up
@samgleason21344 жыл бұрын
Also you could make it so with the upgraded areals he has ways to deal mor damage, killing or continuing combos
@samgleason21344 жыл бұрын
All at the cost of shield points
@pjbutternubz47114 жыл бұрын
Looking good dude! I love how dinock looks and I can’t wait to see the coding side of things. When I heard u were making a character it got me inspired to make one as well but I didn’t know anything about coding lol. Good luck on stream dude!
@wildmonkeycar4 жыл бұрын
Great work, so far! Now if only I can work up the motivation to finish my own character
@Royal-vw1fw4 жыл бұрын
This is so cool man. I need a Dinock plushie right now
@Goldenleyend4 жыл бұрын
Damn now I wanna get on all of this
@puffcap_4 жыл бұрын
you know, I didnt realize how much I actually like melee joshee. Dinock seems like a cool adaptation of him :) good job so far
@MixMasterJ12214 жыл бұрын
I would say if you are going to do more of the armor point moves, put them on the lesser used moves on his kit, so that you always have your bread and butter combos and moves.
@fumpledink30384 жыл бұрын
maybe if you hit a normal on a rock pillar it either throws the rock in the direction of the special or it makes it shake denying that part of the stage for a little bit
@smuggy37244 жыл бұрын
Maybe Dinoc could have a green pallet swap as the rocks on its body become red. To reference yoshi
@lukostello4 жыл бұрын
his up smash should make the totem bust up from the ground in front of them
@kappy57054 жыл бұрын
On the subject of different states, a neat idea would be that Dinock can swallow his rock totem and make his tail rock larger. This wouldn’t give him any armor, but it would empower his tail attacks (bair, dsmash, etc.,), giving them more damage and knock back but breaking the tail rock once it’s been used x amount of times. While this power up is active, dinock obviously can’t use his totem since its stuck to his tail now. Then the dinock player can choose between stronger offense with empowered tail or empowered defense with armor and the totem on a moment to moment basis
@greeblothegoblin4 жыл бұрын
I really like Dinock and the design philosophy but I'm really excited to see the skins! The dull colors just don't excite me too much while the moves are so goddamn cool! Can't wait to stay posted on this character
@_vapor_38664 жыл бұрын
this sounds like a really fun character for rivals, my only suggestion is for that armor point side b jump, instead of jumping/canceling it with special, it would probably feel more intuitive to jump/cancel it with jump.
@AdamCarra4 жыл бұрын
the move can also actually jump cancel on totem hit, so I can't really do that. Also the special thing isn't really a jump cancel it's more an optional blast off thingy
@nicolasanael19474 жыл бұрын
I have an ideia for side special, you know that thing where people throw a heavy ball in a chain the fartest? Imagine that but he throws himself fowards, that means it will have some lag but give lots of momentum, and when used in the totem the upper rock of the totem breaks and the little pillar makes him bounce up, where he can cancel de animation more at the peak of the jump, i dont know if it will work, but its just an idea i had, hope you read this!
@masontem75264 жыл бұрын
So basically Dan has no excuse not to hire Adam at this point.
@cdelansigoffline4 жыл бұрын
Hey Adam it’s me Chris from chops. I found your yt channel about to weeks ago and I thought I’d tell you I miss you
@stankymankey38284 жыл бұрын
I think it would be cool that his dair(maypul drill) could have 2 versions. One is if you just press it, it will do the normal drill. But if you hold it, dinock would go into the ground and do an uppercut, similar to knuckles down b in project m.
@thefailwhale4304 жыл бұрын
Dang your character looks amazing
@benadrylthundercrotch71444 жыл бұрын
I think it may be good to give a secondary, more passive way to get armor points, maybe just spending enough time on the ground or something?
@shakacien4 жыл бұрын
Tilts to spit rock totem out when in special 'has in mouth' state in any direction with tilt/smash? Seems like the time he needs to decide to eat it or panic spray it and gtfo. Maybe armor economy needs to just lose one point when doing that side b thing. idk, but definitely if it animated him blasting/throwing it down to gain height it'd be good. Also, variable weight per stack? hm? Hmmmm? Might lead to a heavily armored dinock needing to recover harder or an unarmored one having a chance at recovery. Any chance of a visable indicator on his model for those? it'd be a great pain, but maybe as simple as a few scales that are either rock color or tan color depending. that could be sweet for both players to be able to track without drifting eyes lower on the screen.
@shakacien4 жыл бұрын
potentially pseudo-block with crouch? Donno, needs balance inspection, just do note that having scales of armor rock work mainly after your second jump into the air is kinda whack in a technically realistic sense.
@JSmashChannel04 жыл бұрын
This is so cool! The only thing I need to know if there are the vods of your nodding streams, so I can see how coding works :v
@kushalaradhya93134 жыл бұрын
Dinosaur and rock, huh? Sure. I didn't think of anything else that rhymed with rock
@Riverflare4 жыл бұрын
sock? clock? tock? dock? jock? lock?
@joshford2564 жыл бұрын
@@Riverflare mock? Crock? Hawk? Brock?
@Playboyvet_4 жыл бұрын
Where is the cock joke?
@omeletttte4 жыл бұрын
C O C K
@omeletttte4 жыл бұрын
@@Playboyvet_ there
@leththemage48754 жыл бұрын
My biggest hope would be to have dinock to have sprites for being armored and unarmored.... as much work as that would be, making it so you don't need to look at the bottom of the screen for a possibly key resource, is so important. Other wise I think your pretty successfully making a "rivals yoshi" in the same vein as claren and frog, so awesome job there
@IsmaelDiaz74 жыл бұрын
Maybe you should give dinock a special mechanic with his counter that if you have full armor it reacts differently so it works in a weird way like Yoshi's sheild dose
@perturbo42534 жыл бұрын
If the only way he will get armor points is through eating his totems, I think it's very clear he will not have armor points for majority of the game
@liamduguid4 жыл бұрын
could be that each totem gives a bunch of points
@Red_Bastion4 жыл бұрын
I think one point per totem is fine. I assume he'd start with points each stock, so making them hard to regain seems fair, as they look like they'd give him an advantage. The design idea seems to be a sorta "he's above average with points but bellow average without" rather than just needing points to be average.
@perturbo42534 жыл бұрын
@@Red_Bastion if that is the case it might be better but Idk to be honest. Looking at how often yoshi uses double jump armor as both an offensive tool and a defensive tool in melee, it doesn't feel like getting one totem every so often seems fair. If it was like diddy regaining nanners, it might be more balanced tho
@ob1jakeobi4164 жыл бұрын
holy crap i have as much hype for this character as if it was a legit rivals character
@mustashioedlady22574 жыл бұрын
you could have a kind of hitbox attatched to your second jump in addition to the armor potentially, to give you a way to perhaps combo off of the double
@superblueknight4 жыл бұрын
Just a thought, aerial down b should spike on hit, and then bounce, like greninja if it always spiked
@AdamCarra4 жыл бұрын
he already has couple of other ways to spike so I don't want too much of the same thing
@superblueknight4 жыл бұрын
@@AdamCarra fair enough but you can never have to many spikes! Dk for instance has 4 which can actually all be useful because of varied speeds and power levels
@vox__ama64584 жыл бұрын
I think planting totem on ledge will be a very useful recovery option.
@ShockTrooper364 жыл бұрын
If the down special was like a ground slam with the tail to pop the rock up that had a hitbox, dinock wouldn't totally lose neutral for the resource and it would make combos extra cool looking. Also the up tilt with rock armor is cool, but if you keep the animation similar but just have the tail fling a rock upwards that would look cool and be more efficient to code and animate.
@ultrashift4 жыл бұрын
Down tilt could be that dinock does a small stomp to the ground but if you have an armour point you can press the normal attack button again to send out a small but damaging rock from where the opponent was hit
@ghosttiger384 жыл бұрын
I think the upgraded normals should be optional in a way? Like sometimes you don't want to use your armour points, but want to use up tilt, you should be able to use the weaker up tilt Otherwise I think the character looks great! Keep up the good work man!
@AdamCarra4 жыл бұрын
Yeah I didn't explain it well in the video, but what I meant is that his up tilt would be a two parter move like absa ftilt, where the second optional part of the move is what gets empowered.
@ghosttiger384 жыл бұрын
@@AdamCarra ohhhh okay that makes sense
@jaediety4 жыл бұрын
i think the design, visually, is a little plain, but i love the idea of this character. cant wait to play them eventually
@SpaceySoundy4 жыл бұрын
This is gonna be a really cool character to play once he's released.
@Hnui034 жыл бұрын
So I have a fun idea that could tie in with the rock! You know how a Wavedash length is basically fixed for each character? What if you make his Dinocks wavedash length based on his speed/momentum. So if he slides with fhe rock, and keeps wavedashing, he can retain the speed from the Rock Slide (What I'm calling the Nspecial) to do grounded options at speeds no other character can even match! But since during an attack you'd slide and lose more momentum, there'd be diminishing returns as well as the danger of sliding off stage.
@sniksnik98094 жыл бұрын
Maybe when he's at max armour points, have his down special eat a piece of armour and act like when the totem is in his mouth, changing his normals and momentum? I dunno, it was just the first thing that popped into my head when you mentioned eating the totem
@kitsunekatsune4 жыл бұрын
DOWN SPECIAL SUGGESTION: Have Dinock smack his rock tail on the ground, which then summons/ form the statue boulder thing out from the ground.
@AdamCarra4 жыл бұрын
Yeah I didn't really go into down special in the video, but basically you can hold the special button to do a different grounded version than the normal rising Yoshi thing that does basically what you're asking. I haven't done the animation yet so maybe I'll do it that way.
@kylelo59864 жыл бұрын
I too, love yoshi in melee. You should definitely balance the character to how you see fit, but here is my input - Part of the reason that double jump armor is pretty balanced in melee is because yoshi has a relatively low attack range compared with most of the other melee characters, forcing yoshi into a game where there are many fast paced passive-aggressive interactions. Yoshi still allows for both aggressive and defensive play but it partially depends on matchup and your opponent. To properly balance Dinock for rivals, he should probably keep a similar nair, like in melee with quick startup and low priority, but fair and bair need to be adjusted so that he isn't impenetrable while in the air, but can still defend himself while escaping. Yoshi's lower aerial priority is balanced by having better range on his tilt attacks (down tilt), which also each have unique combo and kill potential. Another part to note about yoshi is that his defense is really good because of his crouch cancel and parry, which will obviously be different in this game.
@GidDoh4 жыл бұрын
maybe the totem can increase the size ( or something else like power) of the tail ball (or tail centric moves)?
@MunninV4 жыл бұрын
I really like the idea of doing a Yoshi like character. I'm just not sure about the idea of empowered move that fight with your recovery for a ressource. the uptilt would become for most players a move you don't want to use. Since you commit to get another rock or else you recovery is gimped. Having the move slightly better when you have a rock would feel better overall. Cause it could also feel bad for the opponent if the empowered move is really strong to the point where you feel the Dino player only fish for it
@outfamilymendes4 жыл бұрын
give him an awesome spike!!!!
@justinjustin72244 жыл бұрын
Idea for no armor recovery: make the up special give a very short, quick upward boost before spawning the projectile, and make it jump cancellable during that time while retaining the boost's momentum. If Dinock has armor points, it's a linear, but fairly safe recovery, but without the armor points, it is easily punishable. If you have the double jump eat the armor points after it reaches it's peak and tweak the height gained properly, you can have Dinock recover from the bottom blastzone by chaining 2 together, while guaranteeing that the opponent can easily punish it. Edit: or maybe have the armor points get taken upon wall-jumping after a double jump?
@Aperki20104 жыл бұрын
I wouldn't call them 'armor points' as they function more frequently in other ways. It might also be good if you could include a visual indicator as to how many points he has. If you were to stick to the rock theme perhaps he could have spines (like a stegosaurus) appear on his back for each point he has saved up. As an opponent if you see a Dinock decked out with spines you'll know you've got to bait some stuff out before committing, and if he looks as he does in this video then you know you can punish him. I understand this would be a lot of work regarding animations and redoing stuff, so maybe an alternative could be found in something simple like colour changes. Looks great though, keep at it.
@AdamCarra4 жыл бұрын
I plan to have a separate animation for the double jump when he does have armor, which I think is the easiest least time consuming way to go about it.
@robbierotten20244 жыл бұрын
Idk how it would affect the gameplay, but you should totally put a hurt box on his tail because that would be confusing if it wasn’t, lol
@felixpages25234 жыл бұрын
i think for how many ways there are to use armor points, only gaining them through one kinda slow method limits the potential more than it needs to
@Drake_Waffle4 жыл бұрын
I'm trying to make the letter H a fighter but I have no idea what I'm doing with the coding, although I have done some sprites already but I do wanna do more research into this
@pallukun4 жыл бұрын
I think you should create the attacks of the character and plan out how it(?) plays before trying to make animations. If you decide later that a jump needs to be flattened or the dash should be boosted to fit the play style, the animations will need more tweaking. Technical before aesthetic. Seems like you have that written down, just need to create and test it first
@anneprocter4 жыл бұрын
That grab jump out of the side b seems super fun
@Stratelier4 жыл бұрын
I would also love to create my own Rivals character (concept name "Steve", no relation to Minecraft), except the sheer time and effort required to first decide on the moveset, then learn the mechanics of modding Rivals, then actually create the sprites....
@dr.johna.zoidberg59074 жыл бұрын
Rivals loves to make melee mechanics easier, so you could make the DJC easier. Just a thought
@AdamCarra4 жыл бұрын
it's already a thing in the game because of Absa so yes
@dr.johna.zoidberg59074 жыл бұрын
@@AdamCarra oh cool
@beemaack4 жыл бұрын
The only thing that sucks is that I won’t be able to play Dinock on Switch. I know the legal aspects would be a nightmare, but man, it’d be awesome for a 4-pack of the best workshop characters to be grandfathered into the game. Give me Pomme! Give me Dinock! Complaining aside, Dinock looks great and your budding ideas seem awesome. Also, just a great overall video on character design! My only suggestion (if you’re taking any) would be that you should give Dinock just a touch more personality. Maybe a hat of some kind? Or a jacket? Play with the helicopter tail angle? Aviator shades? Army hat? Something like that
@makiroll87204 жыл бұрын
How about you could use an armor point for a stronger tail attack?
@chazaqiel23194 жыл бұрын
I really like your design process. Obviously there's no way to know if it works in practice, but the design foundation is solid. The only thing I was thinking about is that the name doesn't really fit in. Naturally, if you don't care about that, that's hardly criticism, but I happen to be one of the few degenerates that would like to know a bit more of Rivals lore. Maybe Ainok would keep the sound while making it fit in better. Or Yanok, if you want to reference Yoshi with the Y
@BarackObamaMukbangchanne-ui7fx4 жыл бұрын
Finally I've been hoping for this for a lot of time, I asked you if you would in twitch chat
@bombs28484 жыл бұрын
I'm interested to try this out
@No_Sleepee4 жыл бұрын
I just want to know- will we be able to properly spike with FAir with Yoshi ala Maypul?