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So Many Beams and Rockets on Hazard 5! Coilgun + Hurricane Mastery | Deep Rock Galactic: Survivor

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Idle cub

Idle cub

Күн бұрын

Armscore Coilgun and Hurricane Rocket Launcher Weapon Mastery Hazard 5
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DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Wield the full arsenal of Deep Rock Galactic, take on hordes of lethal aliens, mine riches, and unlock powerful upgrades. It's one dwarf against all of Planet Hoxxes!
REVERSE BULLET HELL, WITH MINING
Kill bugs, upgrade your gear, and delve ever deeper into the lethal caves of Hoxxes. Collect and assemble a devastating array of guns, unleash hell upon wave after wave of alien monsters in fast and frenetic combat, and tunnel your way to collect precious riches from deep within the cave walls. Each mission is unique, using procedural cave generation and enemy waves, just as you've come to know from Deep Rock Galactic.
COMPLETE MISSION OBJECTIVES TO BECOME STRONGER
Delve deep, Miner! Once the Drop Pod releases you into the oppressive darkness, you are on your own. Complete the mission objectives set forth by the Company, and make it back to the Drop Pod in time to try your luck at even more deadly and lucrative encounters. Progress deeper and deeper into the planet while you grow ever stronger, survive all the way to the very end of your assignment, and finally get extracted alongside your hefty sack of loot.
DEEP ROCK, FROM A WHOLE NEW PERSPECTIVE
The universe of Deep Rock Galactic is loved by millions of players, and now you can experience it in a whole new single-player-focused way! Play each mission from a top-down perspective, navigating the caves of Hoxxes as you've never seen them before. Greybeard Deep Rock veterans will recognize much from Deep Rock Galactic, and if you are a recently joined Greenbeard: Welcome! We are thrilled to have you on board. You will like it here. Management demands it!
Initial release on early access includes:
4 classes
40 weapons
20 enemy types
3 biomes
A deep progression system of class mods, artifacts, and upgrades
The finished version will contain even more content, and other features - all to be determined as we receive and review feedback from the community during Early Access.
ROCK AND STONE!
#deeprockgalactic #bulletheaven #survivorlike

Пікірлер: 31
@MaliReborn
@MaliReborn Ай бұрын
Rip magnet at first stage😭
@mikhailgusev2394
@mikhailgusev2394 Ай бұрын
Yeah, it was like 7-8 levels =(
@macbeth2354
@macbeth2354 Ай бұрын
It's OK, he got ALL the pickup radius upgrades!
@spotty91
@spotty91 Ай бұрын
The pain was real!😢
@JadedKiwi93
@JadedKiwi93 Ай бұрын
I know right! My ocd can't handle it
@zmiananazwy4281
@zmiananazwy4281 Ай бұрын
Its so good that u mention that. It gives me some relief
@michaeljacob9381
@michaeljacob9381 Ай бұрын
Now, that says "Damages Terrain" unlike the turrets that "Mine Terrain." If I have a scanner with the Armscore will it still find gold or nitra? So, yeah, asked this when you first started talking about it, and now I know. Excellent, thanks!
@meatloafmen
@meatloafmen Ай бұрын
33:50 "if we don't die, we win". also, people die when they are killed.
@psluxton
@psluxton Ай бұрын
Heya Cub! I just played the Coilgun mastery before watching this 😆 It DOES have synergy with the Weapons Specialist as the beams ALSO COUNT towards the passive... for some reason. Every now and then it triggers the passive, especially when you have a lot of beams and fast reload later on. I guess it counts "firing" as a projectile, so each beam fired adds up. 🤔
@psluxton
@psluxton Ай бұрын
I would imagine it would be the same for the Hurricane with every rocket fired counting as 1 projectile. So you wouldn't have to take the move speed negative of the Heavy Gunner AND you would have the extra AoE damage from the WS's passive to help clear bugs.
@Hulivilivoo
@Hulivilivoo Ай бұрын
28:00 thing is with clip size, that you reload next volley so fast, does the rockets have enough time to get out of the gun? Or do you lose damage ny not firing all the rockets. I think favourite if you have lots of reload already, and clip size if more damage
@christophergoldseth4739
@christophergoldseth4739 Ай бұрын
I would think that the favorite on the rocket launcher would give you 100% more damage per rocket so it hits harder
@steve69780
@steve69780 Ай бұрын
Hey Club, my favourite mining run is demo engineer with cryro destroy terrain. Please try!!! Add he grenade and get even more explosion damage + radius and watch all the walls disappear
@UniteHunter96
@UniteHunter96 Ай бұрын
You should also try out the huricane with the fire artifact, a lot of reload and some jucy potency :D
@itsmehendrics
@itsmehendrics Ай бұрын
me yelling at the screen again when Cub takes reload upgrades on the Rocket Launcher when its already firing a constant stream of missiles. I wonder what happens if you cant fire all 26 missiles before it reloads again? 😆 Nice runs tho!
@blasteffect19
@blasteffect19 Ай бұрын
You don't need that much reload when you have a shit ton of rockets you shoot all of them constantly regardless becauss ghe reload starts way before you rockets barrage travels and hits enemies next time just pick some reload like 50% extra or something mike that and you just focus on damage after that
@andrewposey2533
@andrewposey2533 Ай бұрын
I just did this and the sets fire to the ground is actually very strong I was surprised.
@pfeilchen
@pfeilchen Ай бұрын
When i did this the first time (was cautious and did only haz3) i got 7 beams, mining and insanely short reload. Dreadnought did not even get to jump a single time, died in like 1,5 seconds.
@johndziubek7862
@johndziubek7862 Ай бұрын
I'm not that good at this game but I did the stage mastery on salt pits and ended with plasma gun platform and plasma rifle from weapons box. Had over 160million plasma damage by the end
@Bhaadi
@Bhaadi Ай бұрын
Wait did they improve the coilgun targeting? It used to target with the beam on the far side, but now it seems that the main target gets hit by the center beam
@AnteFuerst
@AnteFuerst Ай бұрын
would be great if the coilgun also go for the walls like the turrets....
@classicalextremism
@classicalextremism Ай бұрын
I've always wondered about the missiles. The firing animation fires what looks like a fixed number of rockets per second. If you reload before the firing animation is finished what happens? Does the next set fire off concurrently? Does it clip and cause you to lose the remaining rockets in the previous volley? Is firing rate compressed, so the animation cant take longer than reload? \o/
@GBA_Raspberry
@GBA_Raspberry Ай бұрын
"never lucky" needs to be on a shirt 😭
@HomerNarr
@HomerNarr Ай бұрын
YOU unlucky at the Armskore?? Tried Haz 5 but i get absolute evil RNG rolls and got rushed by bugs. Maybe its playing with a controller as it seems you got more detailed control over movement.
@1Shapic1
@1Shapic1 Ай бұрын
Why take 9% blue all reload over 15% green for singe weapon?
@s1ck845t4rd
@s1ck845t4rd Ай бұрын
seems like the targeting is a bit fucked up. i think this weapon needs 24 targets since the clip is 24 rockets, otherwise some of them will go into ground
@joshuatan942
@joshuatan942 Ай бұрын
When can we see the mastery 5 bloody learner
@idlecub
@idlecub Ай бұрын
Did one on my first(?) stream of new patch. Maybe I pull it out for a seperate video. Alternatively, will probably do all sorts of anomaly dives on next stream in a few days
@martinstuvland8620
@martinstuvland8620 Ай бұрын
Pardon me. But tf even was the reload on the coilgun?! 🤣
@darkchiron
@darkchiron Ай бұрын
Just get 7 beams and less than a half second reload time, scrub!
@IvannKids
@IvannKids Ай бұрын
First.❤
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