Some Guy Plays Chuck's Pass

  Рет қаралды 263

SomeGuy712x

SomeGuy712x

Күн бұрын

Download link for this level:
bin.smwcentral...
Link to the Automatic Level Design Contest 2024 - Rules and Submissions thread:
www.smwcentral...
This is a Super Mario World level that TheOtherGuy25 created for ALDC 2024 in which you don't have to touch the controls at all. Just like with Boosius's and Theopold's levels, this one also involves characters that go "bawow" when you stomp them. :P
Yeah, Chucks are very handy for bouncing Mario around and stuff in automatic levels, so it's no surprise that they show up so frequently in such levels.
Anyway, this level involves Chucks of course, but also has a bunch of note blocks that start off invisible until Mario hits them. It also makes use of the wall springboard glitch at one point too.
Oh, and the ? blocks and coins are literally shiny yet deadly in this level. :P
(0:21-0:34) Okay, what is this bogus copyright claim, KZbin? "Super Mario Anthem", by "Panda Techno, Panda Dance, Panda Music"? And, the one claiming it is Triple Vision Record Distribution, on behalf of: Jungle Records.
Well, that's totally wrong, as is the vanilla SMW theme, and belongs to Nintendo, not some silly pandas. This song is present in lots of my videos, so it's really strange for it to suddenly get a Content ID hit here. Fortunately, once again, this doesn't affect my channel's status or this video's ability to be viewed.
Feel free to comment, but just know that I dislike profanity. Any comments containing F-bombs and/or S-bombs will be bawowed and taken down! (In other words, they'll be deleted.)
(Comments containing other types of inappropriate content may meet this fate as well.)
You're its:
SMW Central Automatic Level Design Contest ALDC 2024 Auto Super Mario World SNES Hack Lunar Magic Rube Goldberg Incredible Machine Perpetual Motion TheOtherGuy25 Chuck's Pass bawow Is Still the Sound Chuck Makes When Stomped Even If That's Not This Level's Name PROTIP Don't Forget to Watch the Clock Dood SomeGuy712x Some Guy SRA

Пікірлер: 5
@DoctorNovakaine
@DoctorNovakaine 2 ай бұрын
That's a very...odd decision.
@TheGoomba98
@TheGoomba98 2 ай бұрын
1:12 More music with outdated English titles! This one is called "Danger Abounds on the Journey" in the Switch remake. 1:24 Someone should make an actual custom sprite out of a Charlie bursting from the wall. 2:56 Maybe it's meant to be a subtle "you're doing it wrong" indicator? 3:11 Wait, I just now noticed the glitched frame on that Charlie's shovel!
@SomeGuy712x
@SomeGuy712x 2 ай бұрын
(1:12) Ah. Yeah, I just went with the SNES version's name that I already knew, and how it's shown on SMW Central. (1:24) Heh, that would be pretty great. (3:11) Pfft... I saw it too, but forgot to comment on it.
@markvd1008
@markvd1008 2 ай бұрын
1:14 Well, hello there, Chuck Helmet Hill! 1:39 Giant pipes! 1:55 Huh, why 1 extra frame I wonder. 2:32 Wha-? 3:47 ... 4:07 So, this means 500 SMW Seconds is 5.683 real minutes. 4:52 Gosh dang. I wish I have reflexes like that.
@SomeGuy712x
@SomeGuy712x 2 ай бұрын
(1:55) It was apparently meant to be 40 frames, but a mistake caused it to really be 41 frames. Quoting nathanisbored's comment on raocow's "And Another Thing - 6" video: "the conversion factor is 41/60, or 68.3% of a normal second. In the code the “second delay” is set to 40, but the check for it waits until it’s past 0, so it’s technically 41 frames. If it were 40, then 100 time units would be 66.6 seconds, but instead it’s closer to 68 seconds" (4:07) Hmm... I get 5.694 real minutes when I do out the math.
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