i appreciate the intro's music change to the more casual overworld theme to fit the more casual message, compared to the grand narration from vanilla smw Methinks the developers of ZSNES have their own gardening monopoly in real life. An automatic level based on sprites deleting other sprites is a very interesting concept
@SomeGuy712x8 күн бұрын
Actually, seems that with AddmusicK nowadays, having the more casual "Here We Go" on the intro screen is the default for some reason, and you'd have to go out of your way to change it back to the vanilla "Welcome" theme you'd normally hear there.
@markvd10088 күн бұрын
0:31 Sampled port of that song, well then! 1:03 Pff. 1:46 Oop. I saw a flicker. ZSNES might have done the SA-1 crash quirk there. 4:03 That was nice sync though. 7:23 Huh.
@DoctorNovakaine8 күн бұрын
Well, at least it's not Tom...wait, that's from a different Thing. I thought my computer had bugged out when the video froze. "Icing the kicker" is a thing, but it doesn't work very well.
@TheRealChance08 күн бұрын
I happened to find an 'l' missing in "although" at around 4:16. By the way, is there any big difference between Snes9x and ZSNES? I know less than zero about those emulators (I'm not even sure if this term is appropriate here). Anyway, if those two differ a lot, I vote for recording a seemingly much cleaner version of this great automatic game.
@SomeGuy712x7 күн бұрын
D'oh! I can't seem to get away without making a typo in most of my annotated videos lately, despite my best efforts... And yes, ZSNES is less accurate, doesn't always handle sound from custom songs correctly, and is more prone to lag. But, it's what I'm most used to for playing on and creating videos with.
@TheGoomba987 күн бұрын
"I wonder if maybe I should record this level on Snes9x or something as a separate video" PLEASE DO. I'm honestly starting to get bothered by how you still insist on using a horribly outdated and inaccurate emulator which ends up causing you many problems. (I even saw your review of Super Marisa Adventure World on SMWC and how the Bowser fight glitched out for you... Please, no more.) 1:53 See what I mean? ZSNES can't handle the official SA-1 chip, for Peat's sake! 4:16 Gotta love how the vine is neck-and-neck with the platform whose track it's eating.
@SomeGuy712x7 күн бұрын
Actually, with Super Marisa Adventure World, that was a hack that I co-op played with Flandre on RetroArch, and it was using a Snes9x core, not ZSNES. I ended up switching to a different core just for that Bowser fight. I still think it's weird that even happened in the first place.
@TheGoomba987 күн бұрын
@@SomeGuy712x Which cores did you use there?
@SomeGuy712x7 күн бұрын
@@TheGoomba98 We usually use the Snes9x 2010 core, and I think that's what we were initially using for that hack too, until we ran into the Bowser fight issue. We eventually ended up trying the bsnes 2014 Accuracy core to get the Bowser fight to display correctly. However, the Snes9x 2010 core still works fine for almost all other hacks we've played.
@TheGoomba987 күн бұрын
@@SomeGuy712x Have you ever tried using RetroArch's other Snes9x cores?
@Selicre7 күн бұрын
@@SomeGuy712x please, for the love of god, use emulators from this decade. Those cores are 10+ years old and should not be used for any purpose.