What makes this method hard is you want to add animated objects. You could use linked collections i guess. That it's all in the same file
@KKOLL0073 жыл бұрын
Amazing, thank you for sharing your skills. Saludos desde México.
@DEEPAKJOSHI-oo9bz3 жыл бұрын
Nice work
@KKOLL0073 жыл бұрын
I dont know if i'm asking too much but, is it posible to add a premade object like the flamingo in blender? in edit mode only allows the basic shapes from blender. I'm trying with add my name in text but doesn't works, thanks in advance.
@Index3D3 жыл бұрын
Yes you can. Just make what ever you want to make than place it on top off any of gnomon and join tham with ctrl j
@KKOLL0073 жыл бұрын
@@Index3D Oh excellent i understand, thank you again, pretty noob around blender .
@RomboutVersluijs2 жыл бұрын
Guess you exported the meshes from c4d to get it exactly the in blender. Nice work! You could use proxies just like he did. Use a linked scene file
@Index3D2 жыл бұрын
Yeah but unfortunately in blender we can't offset animation of proxies or linked collection
@RomboutVersluijs2 жыл бұрын
@@Index3D True, but we can use MDD for that. But i guess we still run into issue. Ive now tested a different scene with collection instances and its much easier to work with. But i get it, we cant do anything to a instance collection.
@ididi20093 жыл бұрын
How do I animate the added objects?
@Index3D3 жыл бұрын
Shape keys Or you can animate and one object and manually place it
@ididi20093 жыл бұрын
@@Index3D in order to synchronize the scene you can only add new meshes in object edit mode, it seems impossible to use keyframes for animation.
@Index3D3 жыл бұрын
It is possible just animate one And then duplicate rotate by 108 and scale it by /1.618
@ididi20093 жыл бұрын
@@Index3D It may be a bit more complicated than in Cinema4D, but it is theoretically implementable. I think I'll give it a try. Thank you very much.
@Index3D3 жыл бұрын
@@ididi2009 yes it is b3d is not as power as c4d in terms of animation