Take a deep dive and learn about all the recent discoveries around the planned Time Travel concept for Sonic the Hedgehog 2. Source and Script docs.google.com/document/d/1a...
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@GameFactsSpecial6 ай бұрын
Please, please Like and Subscribe. We worked super hard on this video. Sonic Triple Trouble Facts: kzbin.info/www/bejne/fonThKmebJ59o7s
@micabryant45135 ай бұрын
Sonic Mania and the Phantom Ruby would like a word.....😅 Cleanest implementation of time travel in sonic. Cleanest Sonic game too! 😂
@GameFactsSpecial5 ай бұрын
I did a huge rant on Sonic Mania, about how a lot of the gameplay was lifted from better Sonic games and How the Phantom Ruby makes no sense. kzbin.infoVia1LYuvCSw@@micabryant4513
@gospyro4 ай бұрын
I was one of the artists on Sonic 2 (Oil Ocean and Hidden Palace Zone). I wish I hadn't lost all my journal entries from that time at SEGA-STI. (they were on a 3.5" floppy that is probabaly in a landfill somewhere in Redwood City CA) I can remember being in the meeting when Yashuara pulled out his maps and drawings to tell us his plan. I remember it sounding REALLY cool, but also knowing we would never be able to do something like that in the time we had to make the game. Needless to say, I was VERY upset/disappointed when HPZ was cut from the game. The art was 100% complete, but they ran out of time to finish programming the zones. There were only two zones and no boss fight at the end. The art for HPZ is still some of my favorite art for any game I worked on. Yasuhara was really a great guy to work with. I left SEGA in 1995 and then left the industry in 2005 (after 10 years with Insominac Games). I've always said that there are only a couple of people that could get me to go back into making games, one is Mark Cerney, and the other is Yasuhara.
@GameFactsSpecial4 ай бұрын
What's your name? We've nearly completed an 80 minute documentary on Sonic 2 but its not too late to add to it. Anything you want added to the documentary?
@SurfRay21 күн бұрын
@@GameFactsSpecial their bio says Craig Stitt
@alikamshad6 ай бұрын
Can't wait for someone to make a fangame about this!
@GameFactsSpecial6 ай бұрын
Some have like Sonic 2 Delta. But not since all this new news came out.
@nikpi57036 ай бұрын
Sonic 2 Archives had demo release on shc. Sonic 2 time quest exists too
@toolazytorenamemyself6 ай бұрын
This makes me wish I could make this a reality but considering I have dozens of other projects I'd never get to do this until many years later.
@glitz28136 ай бұрын
@@GameFactsSpecial ever heard about Sonic 2 time quest?
@lollycarola6 ай бұрын
Sonic 2 Long Version bros
@genericname_6 ай бұрын
Its weird how often sonic has had run ins with time travel, even early on
@Josuh6 ай бұрын
If my man is gonna run at the speed of sound, even light, he might as well go back to the future
@arempy58366 ай бұрын
@@JosuhSame with the Flash
@Mosz6 ай бұрын
weird? It is a video game trope very common since the NES days. Same as having fire/lava, wind, water/ice, earth/cave, light/dark zones & enemies. It is a cheap & easy way to create enemy variety and reuse environment design. It is not innovative, it is lazy.
@cristianrojas96846 ай бұрын
The manga dealt with time travel. Nicky is Sonic’s kid self and what looks like a transformation is in fact his future self temporarily replacing him to save the day.
@thepetekidyt3 ай бұрын
Even in sonic 1!
@N0rlight6 ай бұрын
"Green Hill is looking a lot more like Sand Hill." Sonic Forces
@metaltornado34576 ай бұрын
9:36 That concept art reminds me of Emerald Coast from Sonic Adventure. The second one even has docks similar to that zone. 11:50 One thing you forgot to mention was that Sonic Adventure also had some brief time travel elements with Tikal sending the characters to the past (though none of the levels took place there).
@theangrycolossal3 ай бұрын
I wouldn't be surprised since Sonic Adventure 1 and 2 reused a lot of concepts that were scrapped from the Genesis games
@amesstarline54826 ай бұрын
It's funny how much of that early Sonic cluster between 2-CD and the first two DiC shows all including time travel- CD's plot, the Quest for Chaos Emeralds plot in AOSTH, Blast to the Past's two-parter (and maybe how SatAM's other leitmotif sounds like Back to the Future?). It makes you wonder if AOSTH's plotline knew of the scrapped Sonic 2 plot. It even has a Medieval "timezone" and egyptian-adjacent times. This also would explain Emerald Hill and Hill Top's "reused tiles".
@metasteelgaming43735 ай бұрын
The reused tiles in those zones were apparent to me when I was like 5, but I never made the connection of them being analogs to each other. I probably had never been exposed to a story featuring time travel at all yet, so why would I? I figured that Hill Top was near the top of a volcano in Emerald Hill, explaining the lava. It erupted at some point while you played zones 2-4. I never gave the dinosaurs a second (or first) thought.
@YourUncleBenis6 ай бұрын
Damn, that...Actually adds a lot of context to Sonic 2's zones.
@Cr102y6 ай бұрын
Indeed,it explains that explains why the level progression in Sonic 2 always felt (at least imo) like random levels that were put together instead of something that made more sense like in CD and 3&K.
@G-Cole-013 ай бұрын
@@Cr102y yeah even with the levels they put in they probably could have strung them together a bit better. I think the best order thematically would have been: Emerald Hill Zone Aquatic Ruin Zone Hill Top Zone Mystic Cave Zone Oil Ocean Zone Casino Night Zone Chemical Plant Zone Metropolis Zone Wing Fortress Zone Death Egg Zone
@Chillipeffer6 ай бұрын
The idea that even this early they considered reusing Green Hill is 💀
@Chillipeffer6 ай бұрын
also, Sonic the Hedgehog: Time Twister sounds like a fun time
@sayvionwashington19396 ай бұрын
*"I will always come back."*
@Cr102y6 ай бұрын
Or at least the name since the level itself was probably going to look like the Emerald Hill that we got, slightly better than just Green Hill without that many changes just like they do nowadays.
@Busshhu6 ай бұрын
I can't finish this video, the Hidden Palace zone music looping on that one same bit over and over again is driving me crazy,
@justanotheryoutubechannel6 ай бұрын
This is so fascinating! So much got revealed and I didn’t even know this presentation happened! It’s great to see so much new information and so many rumours being concerned. It’s a real shame Ocean Wind and Tropical Sun got cut, I honestly think those stages would’ve been amazing, the concept art looks so beautiful.
@AxZelAnimations305 ай бұрын
The Time Traveling idea seem to be removed early in the developement, while Hidden Palace Zone was removed very late. But I can see a similar idea where getting All Chaos Emeralds give you access to Hidden Palace Zone, which will also be the center point to the Time Travel Mechanic, with all the prehistoric Badniks in Hidden Palace Zone acting as the portal.
@lollycarola6 ай бұрын
Rock World Zone isn't believed to be Mystic Cave Zone, afaik. Rock World Zone would have more likely resembled the rock terrain in the background of Hill Top Zone, based on their positioning on the time travel maps. As far as we can speculate, Mystic Cave Zone derives from the concept of Madness Mountain Zone, which would have used haunted house (as mentioned in a developer interview) and Circus elements, which we see represented in the music used in Mystic Cave, which uses 'spooky' theramone music and references the scale used in Entrance of the Gladiator, a.k.a., 'the circus music'.
@phoenixwright7846 ай бұрын
If I remember correctly, the existence of a rock level of some kind was mentioned a long time ago by one of the devs. Like, I wanna say we knew of it's existence as early as 2010. I think it was mentioned alongside a winter level which this video didn't go over and I can't help but wonder how it would have worked with the time travel story.
@GuyDude-hk8uy6 ай бұрын
I always felt those circus aspects of the Mystic Cave theme - whilst cool (sweet & catchy) - felt a bit out of place. I assumed they were just going for "spooky" but somehow wound up with a bit of circus in there accidentally; however, the clearly intentional reference to Entrance of the Gladiators (used in Carnival Night also) always prevented me from believing that. Knowing it was originally to house a haunted house and have circus elements makes a lot of sense.
@NicknineTheEagle5 ай бұрын
Rock World was most likely intended to be the ice level that was a palette swap of Sand Shower. It's placed in the same position in the Past map as Sand Shower in the Present map. Simon Wai prototype also plays final Sky Chase music in the zone slot that coincides with Rock World on the map and it sounds very much ice themed, especially its demo.
@tuffmanchannel5 ай бұрын
@@NicknineTheEagle Just in case you haven't seen it, the look for the ice level was finally revealed. It's on the Video Game History Foundation's channel.
@NicknineTheEagle5 ай бұрын
@@tuffmanchannel Yeah, I did.
@GuyDude-hk8uy6 ай бұрын
What I really like about this is that the time travel is genuinely woven into the game, through the narrative, level order etc. I think Sonic CD's art does an amazing job of selling the time-travel aspect (and the music, to a lesser degree) but that's it. Just having 3 different flavours of the same level you can switch between rather freely doesn't sell it for me personally. I'd much rather have distinct levels that exist in different time periods, and if you do revisit a level during a different time period, it's somewhere different in the zone order. Revisiting a level you've already completed, except this time it's in the *past* and is harder, would be a trip. CD - due to the way it works - can't capitalize on anything like this or weave the time-travel into the narrative; it essentially winds up just being 3 different reskins of each stage. Pretty reskins no doubt, but still reskins with no greater connection really to the time-travel plot.
@axelprino6 ай бұрын
I wholly agree with you, Sonic CD in general is a weird example of its parts being better than the final result, the way it's structured there's no reason to ever visit some sections of the game unless you actively want to see them, and the way they implemented the exploration aspect of the game it doesn't mix well with the rest of the gameplay. It would have been nice if the time travel was better integrated into the narrative and natural flow of play. I think that Sonic Mania did a better job of selling the idea behind playing through different time periods of the same zone in how it implements Stardust Speedway than what CD did, and Mania was just reusing and remixing the zone. The idea of having only 3 or 4 base zones and then redefining them through time travel into a much longer adventure with a dozen or so zones in total is really cool, I hope it gets revisited at some point. I specially like the concept of sinking an entire chunk of the landmass to justify one of the zones missing from a time period, it could be such an effective way of doing environmental storytelling while also being a clever way of reducing the workload for designers.
@someonecalledrichardthehuman6 ай бұрын
Yeah, but have you actually 100%ed it more than once? I mean like 10 or even more times and quickly, them you will see the true beuty of this game, and how its actually gameplay over presentation to a degree
@someonecalledrichardthehuman6 ай бұрын
And they arent reskins at all, very similar, yes, reskins, *no*
@jorgitoislamico42245 ай бұрын
That's too complicated for a kid's game. Even a 20 yo dude like me didn't even have the energy to read that whole paragraph
@GuyDude-hk8uy5 ай бұрын
@@jorgitoislamico4224 I think you greatly underestimate the depth of narrative kids can understand and appreciate; it's not that complicated, though as someone who struggles to read ~150 words I can see why you would think that ;)
@axelprino6 ай бұрын
This is the first time I'm hearing about that presentation, I had no clue that more info about the lost zones and missing time travel plot had been revealed, it's so cool to finally have enough info to put together the puzzle pieces of what was the original plan. I really hope they revisit/recycle some of these concepts in a future game someday, they could make for a really neat example of environmental storytelling in the same vein of what S3&K did with the Death Egg and Angel Island with the zones changing to reflect the events taking place in the plot. Really nice video, and very informative!
@Matayias5 ай бұрын
The fact that people are saying taht “OH THIS IS JUST CD” “OH YOU JUST EXPLAINED CD” “CD HAS THIS AND THAT” this isnt a video on cd??? This is a video a video on the slideshow on how sonic 2 was supposed to be a time travel game. Just because it was supposed to be a time travel doesnt mean its sonic cd….
@metasteelgaming43735 ай бұрын
I remember having heard that Sonic 2 started development after CD even though it got released a year earlier because Sonic 1 was so popular. The story goes that the dev team started working on a sequel immediately after finishing the first game because they had ideas they didn't get to use in time for release. Then, when the first gane was super successful, corporate said "Make a sequel now!" with dollar signs in their eyes. This was the reason behind the development split and why Sega of America started on Sonic 2. Essentially, Sonic CD and Sonic 2 started as the same game, but split into 2 in order to get something out quick to capitalize on the momentum of the first game. Comparing level designs between the three games really brings credibility to this explanation. Zones like Marble Zone and Labyrinth Zone featured much more vertical scrolling and required patience, which isn't found much in Sonic 2 comparatively. Emerald Hill zone is much more horizontal than Green Hill. On the other hand, Palmtree Panic is much more reminiscent of Green Hill. While you could completely ignore the time travel mechanic in Sonic CD and just race to the end of every level, but not only would you get the bad ending, but you miss a ton of content that way. You would never even see Metal Sonic until Stardust Speedway. Compare the special stages as well. Sonic CD lets you explore a 3D area, while Sonic 2 has you on a track and doesn't even give you the option of standing still. All of this is to say that both Sonic 2 and Sonic CD were the "original Sonic 2", and that the time travel concept was in the bones before they split. The end result was a Sonic 2 catering to what fans loved most about Sonic 1, and Sonic CD being a passion project of the devs. Or I could be making it all up :)
@askeleton62406 ай бұрын
i await the day someone either finds a way to release a variant of Sonic 2 that followed through the the time travel idea in mind. or a fan game that uses the unused info to make a "Sonic 2: Time Attack" or something like that
@Fnaffan7776 ай бұрын
These old Sonic 2 concepts would be such a cool idea for a fangame, hope someone steps up to the plate and decides to do it!
@syweb26 ай бұрын
I love using time travel as a method of contextualizing change and the ability to see large changes happen very quickly, or compare multiple iterations of the same location and see why and how these locations are the way they are.
@Matayias6 ай бұрын
Dude. I really want someone to make a fan game of this time travel for sonic 2. And if someone doesn’t do it, I might as well try to do it myself. I’ll learn somehow, someday.
@jereaucelaire24416 ай бұрын
Greenhill's looking a lot more like Dusthill right about now
@TakenUsernameAuradium6 ай бұрын
I don't think Hidden Palace was a time zone. A dev for Sonic 2, I believe Yuji Naka, said it was where you get transported after collecting all the Chaos Emeralds.
@roddbroward98764 ай бұрын
So it's basically a similar concept to that they used to the Hidden Palace in Sonic 3 & Knuckles, which makes sense. The space combat thing might have been Doomsday Zone also. They probably just couldn't fit all of those ideas in a single game and ended up reusing them in S3&K.
@billloney25676 ай бұрын
Actually, Hidden Palace Zone was a level you would have unlocked after getting the chaos emeralds. Beating it granted you the ability of transforming into Super Sonic.
@jeremyabbott45376 ай бұрын
Maybe Hidden Palace would have acted in a similar way to Sonic & Knuckles, where you're warped there to do the special stages, but then visit it fully later in the story.
@billloney25676 ай бұрын
@jeremyabbott4537 No, you would've had to do the special stages normally and then you'd be sent to Hidden Palace Zone after you collected all seven chaos emeralds.
@CoralCopperHead6 ай бұрын
@@billloney2567 Both ideas are really cool, but if you can confirm yours with a statement from the devs, that'd be awesome.
@cristianrojas96846 ай бұрын
They had different ideas for it, but it was indeed a regular stage at one point and is what Blue Lake ended up becoming.
@phoenixwright7846 ай бұрын
Not mentioned in this video is the existence of a futuristic looking sign post/check point that I wanna say was first found in the most famous sonic 2 prototype's debug mode. It and wood zone's use of metropolis zone music and gimmicks was the first clue to the potential time travel concept for sonic 2.
@phacey44446 ай бұрын
I want to see some kind of sonic 2 time travel version that uses these old concepts, whether it's official or a fan game
@silveramyknux2416 ай бұрын
1:59 If you look at the map, you can see two of the islands are duplicated. Does that mean Sonic Forces making Green Hill all sandy was a reference to Dust Hill Zone?
@username51556 ай бұрын
Imagine CD came out and it had its really fun time travel mechanics with 3 slightly different time periods and a good future and then immediately after Sonic 2, the numerical sequel to the original, just drops outta nowhere with 5 time periods that had unique enemy times and level gimmicks and even different names for the levels and where your actions have more impact than just “get rid of the Metal Sonic projector and teleporter in past and you get the good ending for the zone”
@wasquash6 ай бұрын
I thought cybershell said a developer said that hidden palace was supposed to be a zone that after getting the chaos emeralds you would be warped to and would have to beat to become supersonic
@GameFactsSpecial6 ай бұрын
Why not both? In this video we're talking about VERY EARLY Sonic 2 development. Likely by the time Hidden Palace Zone was being worked on the Time Travel mechanic had been dropped.
@JackSardonic5 ай бұрын
That music loop in the background is driving me nuts
@charmyzard5 ай бұрын
7:15 is quite the final explanation to see where Forces' sandy Green Hill concept came from.
@RedYDG5 ай бұрын
It's a strange realization that Sonic is basically a time travel series. I mean not as it's main thing, but it's always been there. I like it.
@littleguystar6 ай бұрын
Y'know on the note of Time Travel in Sonic media, Sonic The Comic (Fleetway) actually had a major plot point in Issue 9 in Sonic being sent 6 months into the future by Robotnik, leaving the world to be conquered. This was before the Sonic CD adaptation so it's safe to say it was inspired by whatever was going on with Sonic 2, but Oil Ocean Zone already being established beforehand means they probably didn't actually have any references from the Sonic 2 devs, just some notes.
@bluestreak7115 ай бұрын
You forgot to mention the warp boxes that were found in the multiplayer mode of the game. In the final release of the game, the warp box would cause both players to switch places and it made a very futuristic sound.
@lucasmatos62015 ай бұрын
In my opinion, Olympus was the intact version of Aquatic Ruin, then Ocean Wind was the original name of Aquatic Ruin back then, because there's a big forest and mountains in the background of this level that fits perfectly with the artwork of "Now 1"
@iLLiCiT_XL5 ай бұрын
Death Egg always seemed like it was cut down. They had a song made up for what was going to be a few seconds of running before back to back boss battles.
@Icalasari5 ай бұрын
A cool anniversary game would be them revisting those original plans for Sonic 2, having it be that Eggman found a time portal or something letting him go back to Sonic 2 and, with all he knows now, take another shot at that
@ClockworkBastard6 ай бұрын
Thanks!!! And yep, I came here from Time Twisted fangame's page! I just love it, and came across to what's he up to next... in that hopeless wish in particular
@GameFactsSpecial6 ай бұрын
Lolol. No More Robots will be the next game.
@EpicBear20106 ай бұрын
Great video. But the repeated background music from 1:40 to 10:13 made it very hard to focus on your good info.
@Huwitto6 ай бұрын
I think that they accidentally added a Siivagunner rip instead of the original music
@Zack298103 ай бұрын
cool video but I really didn’t like how the same 10-second loop was playing in the background for most of it. that got very old. I’m glad the music eventually changed to something else.
@joewilliams-un8vu6 ай бұрын
Oh yeah I have read about this before and I always thought it was so cool and we would have got so many levels that were unfortunately scrapped including a Christmas level which definitely would have been my favourite Classic Sonic level of all time.
@Lyndon856 ай бұрын
The UK Sonic the Comic did toy with time travel in their stories IIRC, and this may have been before they started their adaptation of Sonic CD and were doing Sonic 2 inspired stories. It's been a very long time, but I think they also worked in aspects of the darker Sonic cartoon
@Huwitto6 ай бұрын
Is the background music a Siivagunner rip? Cause it never ends. Feels like a blue ball rip
@goldenpp725 ай бұрын
Subscribed, seems like a great channel I've never seen until now 😢
@DAntonio585Gaming6 ай бұрын
A very pleasant and cohesive video! Thought I knew everything about Sonic! Well received!
@GameFactsSpecial6 ай бұрын
Thank you. Soon you may find you know even less than you think! :)
@Cr102y6 ай бұрын
Very underrated channel ngl,this was a short but neat analysis. A longer in-depth version would be great,but this video is still good though.
@GameFactsSpecial6 ай бұрын
its coming
@saltygumballs26216 ай бұрын
I hope this video lets your channel blow up!
@WhatIsMatter1016 ай бұрын
One timeline is Yuji Naka not being rehired by STI and someone else (Yasuhara) went on to become head of Sonic Team. The other timeline is canon: Yuji Naka returning to Sega's Sonic Team (through STI) after resigning for the first time then becoming a convicted criminal after resigning for the second time.
@supercamborg42186 ай бұрын
The idea of the time travel being built into the narrative like this, where you go to different time periods over the course of the gameinstead of how CD did it as a direct seems really interesting as a sort of alternative to how CD turned out. I think CD is really interesting but personally I think I’d enjoy the Sonic 2 beta method more at least in terms of a 2d platformer like Sonic, ideas like it are more appealing to me when they’re applied in different game genres.
@FanaticChain6 ай бұрын
Reminds me of the video by collision chaos radio! Awesome job!
@CammieRacing6 ай бұрын
Fascinating insight but the music loop of Mystic Ruins drove me mad a bit XD
@user-fc4qd7qf8u6 ай бұрын
Cool video!
@NicolasMendoula6 ай бұрын
Wow imagine what Sonic could have been if the dev had enough time to flesh out their ideas ?
@Sphat905 ай бұрын
I heard a theory a while ago that Hill Top/Emerald Hill/Dust Hill were the story of a hill being formed by volcanic eruption (past), a period of dormancy (present), and then another eruption (future) that turns the hill to ash (or in their phrasing, dust). I wonder if there are still any Dust Hill design documents out there that might shed light on that.
@BraviaGames6 ай бұрын
Great video! I can see the effort put into this Unfortunately, there was a bit of a missed opportunity here. Another great video called "The mystery behind Sonic 2's Soundtrack" (kzbin.info/www/bejne/bWXag5uHjc18kJo) by Collision Chaos Radio attempts to match the order of Sonic 2 Beta zones with the order of the zones on the time travel concept maps. This reveals what music would have played on all those scrapped zones and even what kinds of zones they would be. One notable find from that video starts with a scrapped badnik "Banper" that was listed to appear on both Rock World Zone and a desert zone. Sonic 2 artist, Brenda Ross, said she was in charge of a desert zone that would a palette swap into a winter zone later in the game, similar to Emerald Hill/Green Hill to Hill Top. That desert zone's cacti would become Christmas trees. Additionaly, there was concept art for Ice Cap Zone (along with other Sonic 3 zones) found in a Sonic 3 documentary. Concept art for Sonic 2's scrapped Wood Zone has already been proven to be reused for Sonic 3's Mushroom Hill Zone. The same goes for Metropolis Zone and Flying Battery's concept art. Perhaps Ice Cap's concept art is reused from Sonic 2's Brenda Ross winter zone? This concept art also featured the Christmas trees Brenda Ross mentioned! On top of that, a Sonic 2 badnik placement document had a name for a zone called "Desert World" which featured exploding cactus. Now, looking at the map for the present we see a zone called Sand Shower Zone. The placement of Sand Shower Zone in the present overlaps with the location of Rock World Zone in the past. All of this evidence adds up to say that Desert World is Sand Shower Zone, Rock World Zone is Sand Shower Zone from the past, the desert and winter zones Brenda Ross worked on are Sand Shower Zone and its pallette swap Rock World Zone, and lastly, that Rock World Zone later became Ice Cap in Sonic 3. You know what the real kicker is? That video reveals that when you enter the 9th zone in Sonic 2 beta, the Sky Chase music plays. That music has a "Christmas bells" motif playing throughout which is commonly used in christmas music. Do you know what the 9th zone was on the time travel maps? Rock World Zone! The mystery of Sonic 2's development seems to be just as convoluted as an actual time travel plot lol
@Cr102y6 ай бұрын
It’s nice to see someone mentioning that video. The history of Sonic 2 and its scrapped zones + themes definitely is interesting,arguably the most interesting part about it lol,especially since people still come up with new theories that honestly make sense,like the Christmas theme theory from the video.
@cristianrojas96846 ай бұрын
Dude fucked up by including Olympus in the order. That wasn’t a zone, it was a landmark.
@BraviaGames6 ай бұрын
@cristianrojas9684 Yeah, the fact that Olympus' name doesn't end in "zone" and that it's written in a bubble like the warp point and not a box like the other zones. These are giveaways that it serves a different purpose.
@hardmancanada5 ай бұрын
The history of Sonic 2's development is interesting. I new about some un-released zone like hidden palace , Wood Zone and Genocide city , but I had no idea about the Time travel mechanic.
@SuperHns6 ай бұрын
Imagine Sonic 2 with time travel would have been the perfect Sonic game
@RatchetAndClank144 ай бұрын
Rock World Zone is Winter Zone, Mystic Cave Zone is Dust Hill Zone, Olimpus is Hidden Palace Zone, and Aquatic Ruin Zone is Emerald Iles Zone.
@MegaManNeo6 ай бұрын
Would have been interesting to see what would have been if the concept would have worked as expected. We would end up with a Sonic 2 that is even closer to CD than it is already except that the zone mechanic is story driven here rather than gameplay driven.
@stardmg5 ай бұрын
I actually doubt Hidden Palace was ever finished, because in the last build it's present in, it's more or less unchanged from the previous ones: Act 1 is the only Act that has enemies and objects and can't be completed, Act 2 is empty of enemies and objects, starts you inside a wall and likewise can't be completed, on top of the layout being an exact copy of Act 1... (although it's speculated that HPZ was going to only be one Act, so perhaps this second Act was present as a placeholder at the time and would not have been encountered in normal gameplay)
@ramgladore5 ай бұрын
They probably scrapped the time traveling mechanic because Sonic CD was being developed by another Sega team at the same time which also was doing time travel as it's gimmick.
@DaBunne4 ай бұрын
I think it's not too late for this sonic project to get revisited and produced to honor the original time travel plan. ...and... there would be a HUGE market for it!
@WolfTamerPlayz5 ай бұрын
I wish that they hadn't scrapped this idea, it would have really brought a lot more interest to Sonic 2 than there already is.
@tron.444 ай бұрын
Why the constant looping in the sonic 2 split screen mystic cave theme?
@theshredshow263924 күн бұрын
Hidden palace was supposed to be the place you got sent to once you collected all the chaos emeralds, and where you would unlock super sonic.
@ianbattles72906 ай бұрын
If chrono trigger and sonic had a baby
@luigidwtd4 ай бұрын
2:52 I Like This Part
@jamiebailey82116 ай бұрын
*TARDIS materialises, the door opens and Jamie pops his head out* Cool, someone actually remembered Time Attacked! 😁
@ashtonelder29135 ай бұрын
I thing dust hill was mistic caves zone because behind the bust hill text you can see a cave that looks similar to mistic caves.
@stryker59496 ай бұрын
Cant wait for the release of this game soon 🫡
@evdomos3 ай бұрын
The ancient map having the blue ground instead of brown blows my mind I've always wondered about that I didn't know there'd ever be an answer.
@GameFactsSpecial3 ай бұрын
To be clear the colorizations are fan made for the video. But all the other islands have a hole for water so I'm pretty certain that was the intent. Plus, Aquatic Ruins contains Greek Architecture and water, so that fits Olympus concept.
@tokin420nchokin5 ай бұрын
That one level you showed when talking about sonic cd looks like a level in the new sonic superstars.
@geothepoly6 ай бұрын
Wow, imagine if there was a Sonic 1 sequel that had time travel...
@ozmond5 ай бұрын
I can’t wait for someone make Sonic 2!
@RusianSpy6 ай бұрын
I never heard of Sonic SV2 Time Travel, do you have any more information on that?
@edgalindo26076 ай бұрын
cool vid
@coolnaturebro98572 ай бұрын
Tropical Sun and Ocean Wind look so cool.
@jomjomsaga15806 ай бұрын
In the manga also, there is Amy (which is the brown prehistoric hedgehog that kissed Sonic) Sorry for my grammar
@froggi4835 ай бұрын
Nah you good
@olsendesravines56576 ай бұрын
I was just scrolling through KZbin and then I saw this and I had to click
@Jolis_Parsec6 ай бұрын
Genocide City Zone got a nice fanmade mockup that makes it look like Gotham City in that zones restored ROM.
@Minusbluye6 ай бұрын
If only they had revisited this idea, wonder how super sonic would interact with time. Surely super sonic would be in a major sonic game with such a mechanic
@Tigerhawk19815 ай бұрын
huh..................neat. no Eggman in sonic 2 though, he is called by his real name Robotnik
@user-me4jn7fe6h5 күн бұрын
“ emerald Hill looking a lot like hilltop right now “
@cpt_bill3665 ай бұрын
Time travel isn't an important feature to me, but an interesting one. You can't cover the development of Sonic 2 without also considering Sonic CD. they diverged completely, yet started from the same place. It is obvious that a lot of this content cut from 2 ended up in CD in a very meaningful way. Sadly SegaCD games didn't reach near as many people because SonicCD wasn't enough to carry the accessory into success. It was one of the best SegaCD titles, while most were chasing FMV-based games that were terrible. They were pushing the cutting edge too far instead of enjoying the opportunity to just make Genesis games without memory limits.
@theshades57025 ай бұрын
I mean technically there are a lot of time lines already depending on who you play as, how you play and if you complete it, whether Sonic or Tails are present, whether they collect the emeralds or not and whether they succeed is just the start, did they team up or did one of them travel alone? Did they collect all the emeralds, just some of them or none of them? Which badniks did they defeat, which badniks, bosses, traps and environments defeated them? All different play throughs could count, but even if you only count the endings, theres still; 1. Sonic travels alone 2. Super Sonic travels alone 3. Sonic travels with Tails 4. Super Sonic travels with Tails 5. Tails travels alone 6. (Technically) Knuckles travels alone
@Freyafanboy906 ай бұрын
All I know is I want to play this version of Sonic. It sounds fun. Genocide City sounds like a cool name for a zone as well.
@rionthemagnificent29716 ай бұрын
Hopefully te awesome dev of "Sonic delta" mod, can make Sonic 2: Reimagined by using the zones from SOnic 1 and 3&K. (Sonic delta is a romhack/mod that combines all 3 sonic games. Its a whopping 40 MB sized rom, so it won't be playable on a everdrive.)
@splendidspudding5 ай бұрын
There was a sixth timeline where robotnik ruled the future seeing chemical plant casino night, cyber city 1 and 2, all in flares ect. and cyber city 3.
@schwarzerritter57245 ай бұрын
Where can I find the coloured world map you are using? I can only find lineart versions.
@GameFactsSpecial5 ай бұрын
Its custom art from @williecorley
@Spamkromite5 ай бұрын
So in the end they did try to copy Naoto, and failed despite having a bigger team that what was left for Naoto. How nice of you, Naka.
@TaylordPerspective5 ай бұрын
Time travel was in Sonic CD with 3 time paths.
@M_Alexander5 ай бұрын
Time Travel (and legacy/interconnected events) is basically a secondary or tertiary element of the Sonic series. It would be weird if they stopped using it
@maxisenberg90935 ай бұрын
makes sense considering sonic CD
@FrenzyFanboy5 ай бұрын
We had an alternate timeline where we could’ve have TWO Sonic CDs, wow.
@noahrosser766 ай бұрын
The Hidden Palace background music driving me insane
@10spongeboiloud365 ай бұрын
i would love to see sega make another classic sonic game that takes place in west island using the originally planned ideas from sonic 2 or something similar (not tryna describe sonic cd)
@AgentLazarus6 ай бұрын
When I was a kid I realized a lot of things about Sonic 2. Like how Super Sonic was inspired by Super Saiyan goku. Also how the Death Egg was basically thr Death Star from star wars.
@NiqueRyder5 ай бұрын
I remember actually going through time in Sonic Cd.
@PhilipAJones6 ай бұрын
Ian Flynn dreads Time travel stories.
@MrRatchet126616 ай бұрын
The most bizzare thing here to me is the fact that the conference took place in Kraków. I would have never expected SEGA in Eastern Central Europe.
@ScatterbrainPete6 ай бұрын
And look at them now. Sonic Mania got a Steam trailer in Polish. And starting with Forces, all mainline Sonic games have the Polish language available in the options (only for the UI and subtitles for now, sadly, no actual voices yet).