None of this would be possible if it wasn't for MainMemory creating the Physics Swap mod in the first place. So a special thanks to her. 0:16 - Introduction 1:17 - SA1 Physics Overview 2:25 - Sonic Heroes Physics Overview 4:29 - Gameplay Differences 8:50 - Bonus Stuff 11:10 - Conclusion
@MariaBernadetteGaluraFajardo3 жыл бұрын
Why do you tell us that?
@thecollector82223 жыл бұрын
What is the music called for 7:04
@TZMHBT3 жыл бұрын
@@MariaBernadetteGaluraFajardo Because giving credit is the right thing to do?
@TZMHBT3 жыл бұрын
@@thecollector8222 Going Down from Sonic Adventure
@thecollector82223 жыл бұрын
@@TZMHBT thanks
@cbass22383 жыл бұрын
Really surprised there’s no conversion mod for Big. He’s in heroes, and it would be really funny to see him blitz his levels at high speeds.
@TZMHBT3 жыл бұрын
I mean Big's levels are just fishing, though it would be odd to compare him suddenly running around in Emerald Coast.
@Zak-bv4qm3 жыл бұрын
Faster fishing tho
@mythosinfinite67363 жыл бұрын
Imagine Big blitzing his way to a pond at high speed just to sit down and fish some more
@ilikepie199213 жыл бұрын
It is in the conversion if you wanna try it out yourself. I think mech tails is the optimal conversion for him
@itsgrey81353 жыл бұрын
@@TZMHBT You said no one was getting left behind, poor choice of words
@tailedgates93 жыл бұрын
SA 1 and 2: Nice balanced out speed. Heroes: YOU WANT FAST HUH!?
@jeremyabbott45373 жыл бұрын
Sonic Heroes devs saw Sonic Advance 2 and got ideas
@YaPalSpeedy10 ай бұрын
Boost Formula Games: .....I AM SPEED
@Katakuna1510 ай бұрын
Well, SEGA saw how fast Heroes was, they made Sonic slow in 06.
@KnoxCarbonАй бұрын
06: What the fuck is momentum?
@FelineWasteland3 жыл бұрын
When Sonic got launched across the map with the Super Sonic physics I lost my shit
@Aviii_3 жыл бұрын
"Even without wings, I can still fly!"
@ZackMaster983 жыл бұрын
@@Aviii_ Lol, That's Exactly what I was thinking!!!
@droidy3653 жыл бұрын
@@Aviii_ "...Right?"
@ygbailey225 ай бұрын
WHEN
@verdethestarwarrior10883 жыл бұрын
Sonic Team employee: Hey, how’s work coming along on Sonic Heroes? Sonic Team programmer: Great. We’ve just finished changing the floors into ice and the walls into flypaper
@phootaphan91662 жыл бұрын
Good work, once you're done there can you make the spindash just kind of randomly decide when it's going to actually work?
@AccelerateHedge6 ай бұрын
@phootaphan9166 It's not random, your teammates have to be behind you.
@greatpotterland3 жыл бұрын
"I'm also comparing tails, knuckles & amy so no one's getting left behind" Big: "am I a joke to you?"
@lonk_skonk3 жыл бұрын
Yes
@Diwasho3 жыл бұрын
Gamma too
@lonk_skonk3 жыл бұрын
@@Diwasho I guess it's because Gamma doesn't really have an equivalent in Heroes in terms of control, while I know that Omega exists, he controls like Knuckles right?
@Chulosxd09 Жыл бұрын
Metal sonic too
@megamix54033 жыл бұрын
"Mom can I get Sonic Heroes?" "We have Sonic Heroes at home." The Sonic Heroes at home:
@petergriscom34313 жыл бұрын
I appreciate that you accurately described SA1 Sonic's physics at the beginning. I wish they had always stuck with that smoothness.
@petergriscom34313 жыл бұрын
@Kuriz, the plural being 'Kurizes' Monkey's paw: now all Sonic games are nothing but running in straight lines. Seriously though, one of the biggest advantages of SA1 physics was the kind of jumps you could pull off. Spindash + jumping at the height of your momentum could launch you like a cannonball (bonus points if you have even a slight incline to ramp off of), and you had enough height + low enough gravity to pull off some really neat stuff. Heroes was the beginning of the end of big jumps, as the spindash is gimmicked, air momentum is nerfed, and the camera hates fun more than any other 3D Sonic.
@jeremyabbott45373 жыл бұрын
@@petergriscom3431 SA2 was a good middle ground and where he felt the best to play IMO
@petergriscom34313 жыл бұрын
@@jeremyabbott4537 SA2 Sonic/Shadow felt pretty good. The spindash jumps were still good in SA2, even if some levels weren't as open. SA2 also had the best rail-grinding in the series, mastering it is incredibly satisfying. My only gripe is that mapping every action to one button was a mistake. Somersaulting when you intended to spindash, bouncing when you intended to light dash, whistling when you intended to do anything but whistle, mash Y to magic hands/sunglasses, etc. It's something I eventually got used to and mastered, but the DC had 4 face buttons and a D-pad that had _nothing_ mapped to it, and it bothers me that they did it this way. My guess is that they thought having that many actions on different buttons would get confusing, there's probably an interview floating around somewhere saying as much.
@jeremyabbott45373 жыл бұрын
@@petergriscom3431 yeah that's why I got the PC mod to put light dash on Y
@petergriscom34313 жыл бұрын
@@jeremyabbott4537 Cool. I'll have to try that when I get a decent PC. I also forgot to mention that I love the scoring system from SA2, getting points and compliments for doing stylish stuff was so much fun. It's always a treat when you find a new one that you didn't even realize existed.
@KaiserMattTygore9273 жыл бұрын
Sonic was so fast he smashed right into the fourth wall
@anthonywhite46563 жыл бұрын
Bruh I think he hit Barry Allen
@emishimaru-sama64493 жыл бұрын
@@anthonywhite4656 9:12 He did, there xD
@thegamerator103 жыл бұрын
It's like that one Sonic Short with Sonic and the Secret Rings, when he's going to Night Palace and uses Speed Break but smashes into the camera.
@phootaphan91662 жыл бұрын
@@thegamerator10 Fully upgraded Secret Rings Sonic was nuts. You pretty much had to have the level memorized, because he moved so fast you couldn't see half of what was coming 😂
@ygbailey225 ай бұрын
Same for the sonic 2 secret rings rom hack cause that when you hit max level was just way too fast
@Thejigholeman2 жыл бұрын
amy moving that slow in SAdx almost makes sense when you consider the fact that she is doing all that while holding a giant absurdly heavy mallet with 1 hand. amy is probably actually jacked in the sonicverse. no wonder sonic is scared of marrying her. an obsessed stalker with a gigachad body wielding a mallet that big. also, her hammer is supposedly made of gold, which is even worse when you consider how heavy gold is.
@mann-nova93923 жыл бұрын
After getting all of the emblems, I always give Amy her Heroes' physics, it makes her so much more fun to play as.
@Schnort2 жыл бұрын
I love Amy's gameplay in sa1, but I can see your point.
@HeavyRaiden2 жыл бұрын
I prefer giving her Sonic's or Tails regular SA1 physics, it makes her a bit faster but it doesn't break the game. Even Knuckles physics is fine.
@ygbailey225 ай бұрын
Yea cause I wouldn’t recon playing as amy with the sa1 physics
@chaoscontroller3163 жыл бұрын
The Super Sonic mod seems to only affect his aerial movement. Normal running on ground, but God forbid you touch a spring.
@theorangeslice96783 жыл бұрын
To be fair, that's basically how it is in the Perfect Chaos fight. Super Sonic's speed really isn't faster than Sonic's. But like he DOES get flung if you hit a dash pannel and get sent off a ramp. It's noticable here because the Perfect Chaos fight was built with the flinging in mind whereas normal stages aren't.
@SkyeWeeb3 жыл бұрын
It's honestly fun to jump around with those physics in Heroes since those stages are much more open, that's kinda why I suggested it.
@Nanashi202 жыл бұрын
@@theorangeslice9678 isnt super sonic in adventure always technically in the air so to speak? so he like, has a rubberband-eske speed boosting whenever you accelerate and get shot in the air further.
@PlasmaPhi3 жыл бұрын
and Knuckles is Knuckles... Knuckles: *OH NO!*
@Crow_Rising3 жыл бұрын
Sonic but he's possessed by the Mario speedrunning demon.
@lemonate61633 жыл бұрын
sonic is easily faster then mario speedrunner demon
@emishimaru-sama64493 жыл бұрын
@@lemonate6163 Please don't be triggered. This Is just a joke based on no facts but videogame logics xD
@lemonate61633 жыл бұрын
@@emishimaru-sama6449 ok
@amazinggamermkii19043 жыл бұрын
@@lemonate6163 you didn't watch the Something about the Subspace Emissary video, did you?
@lemonate61633 жыл бұрын
@@amazinggamermkii1904 No. why would i? theres no point to watching it.
@standard17032 жыл бұрын
I always felt like it was strange to make Sonic decently fast in his games while everyone else was moderately slow like humans. It makes more sense to me that, since characters like Amy and Knuckles are still animals, they would still be pretty quick on their feet. Sonic would just be moderately/noticeably faster because he has abnormal speed. In short the reaction players have should always be "wow, Sonic is fast!", never "wow, these other characters are slow"
@Ersa_2 жыл бұрын
Looking at you srb2
@societygoku63762 жыл бұрын
@@Ersa_ srb2 did it pretty well , just that the thok is a pretty lame ability
@Ersa_2 жыл бұрын
@@societygoku6376 yeah thats what im trying to say here, like, sonic does feel faster but the thok is so lame and can only be so useful
@evdestroy530410 ай бұрын
@societygoku6376 Skill issue, tbh. Thok is very useful.
@SonicBalance9 ай бұрын
@@Ersa_ the thok is incredibly useful what are you on 😭😭
@DeshlaHutmaa3 жыл бұрын
Cool shit bro, always kinda wished heroes got a sequel like adventure 2 was to the first. Could’ve been dope as hell
@ikagura3 жыл бұрын
Shadow the Hedgehog is
@DeshlaHutmaa3 жыл бұрын
ikagura true dat
@ZackMaster983 жыл бұрын
@@ikagura Agree!!!
@Nov-50622 жыл бұрын
It's crazy to think that the power characters' speed in Heroes roughly equals to Knuckles' speed in Adventure. They felt so slow in comparison to the speed ones, in Adventure there isn't that much of adifference between Knuckles and Sonic. It just shows how fast the gameplay is in Heroes
@loophole.mp32 жыл бұрын
So this is what Sonic meant when he said “BLAST AWAY”
@KBM_Sonic3 жыл бұрын
The return of the King
@SUCHMISH3 жыл бұрын
8:04 Do it... Give Tails Big's Physics
@ryarod3 жыл бұрын
This is an impressive and informative presentation. Thank you for the effort you went through to pull the resources together to enact this, for actually enacting this, and for presenting it to us and the effort involved in all of that, plus editing. It reminds me how much I'd love for an open-world Sonic Adventure-esque Sonic 3D title to be tried again - even with all that is in significant need of improvement.
@stasyandr5632 жыл бұрын
and here we are, soon to experience "kinda Adventure-esque" Frontiers :> though it's more like Unleashed physics, I hope it will have at least some momentum
@thymecrafter10 ай бұрын
@@stasyandr563it was nowhere near unleashed physics and the momentum could’ve been annoying that you just don’t get to explore because your out of boost in a pit
@Luigi_Mario_199710 ай бұрын
This only reaffirms how much I loved Sonic Heroes for its high speed.
@acethegray3 жыл бұрын
If only sonic heroes was on steam so we can swap the heroes physics for the sa1/sa2 ones. Now that sounds really cool.
@noone54542 жыл бұрын
Well, sorry if I'm late, but there is a Heroes PC Port, but it's now Abandoware and you'll have to search for some fixes so that it works on current Windows systems. And there's also a physics swap mod for that as well, just not as handy as the Adventure one from what I've seen, having to change the values yourself.
@acethegray2 жыл бұрын
@@noone5454 Oh snap. Thanks man
@thunderdragon513 жыл бұрын
The springs under the Heroes physics shot my dude Sonic straight into the stratosphere...
@latheredtrillionaire57013 жыл бұрын
Good mod and really well-put together video. Super organized and fun to watch. Good luck! :)
@aortaplatinum2 жыл бұрын
It's not real Heroes physics unless you've got butter shoes
@andrewporter18682 жыл бұрын
Speed in games really isn't easy to pull off as is clear from this. However, the controls can be improved quite easily. Turn control must be taken away the faster you go in order to make it easier to move such that the rate at which you turn at regular speed is the same at max speed. That's a simple change. The analog stick represents the vector you want to move in relative to the character position. Speed then modulates the rate at which the character turns such that the character is facing the same direction as the vector. For normal walking speed, this can be instantaneous or near-instantaneous; for high speeds, this can be really slow. The method of interpolation can of course be non-linear and the curve fine-tuned so as to get things feeling just right.
@ShrunkedDude3 жыл бұрын
7:10 Surprised the heroes physics is faster there, always found when running along Hang Castle at the end of the level with Heroes was slower than the descend in Speed Highway in SA1.
@jonathanmorris2742 жыл бұрын
Just shows you how long they had to make the stages lol
@battousai97743 жыл бұрын
0:42 ngl, they be in sinc, jammin to tha beat
@TZMHBT3 жыл бұрын
XLT I can't see your comment for some reason but the track at 2:25 is the Casino Boss from Sonic Heroes
@Oguyaka.2 жыл бұрын
86,000 views in recommended. They cheat us yearly. 😅
@CedroEscarlate3 жыл бұрын
When amy showed up i lost it
@GrayFoxRJ3 жыл бұрын
And one more thing, this serves to show to the adventure-gameplay critics that indeed Sonic Adventure always had a very well tuned physics and indeed you were able to control the characters and at the same time have speed. This only shows how Sonic team, sega and whoever took control of the sonic games development after 2004 only destroyed the series and to this day some people still talk s*t of how unplayable sonic 3d is and that they should stick to boost/2d formula. Like, wth?
@jonhybgoodsc39269 ай бұрын
There's this clip in one of Moist Critikal's podcast (the Noah Munk one) where one of the guys goes randomly on vague tangent on Sonic and it's so clear the dude barely and I mean barely play any Sonic games but still was talking shit about it it's unnironacly very funny but not for the reasons he intended Like they use Unleashed on the Wii and Adventure DX as example and I'm like "Oh so the bad ports r enough proof? Dude every franchise as a bad port at least somewhere"
@ygbailey222 ай бұрын
Yea I would love a mod for sadx where the boost is added and it’s extremely fast like 20x the overpowered sonic 2.0 mod for sonic generations speed
@dekoldrick3 жыл бұрын
I remember explaining the bump in acceleration and the twitchy nature of turning in another Sonic Heroes video to someone who didn't think there was a change in physics.
@bigbrohybrid2 жыл бұрын
Sonic: Gotta go FAAAASSSST!!! The game physics: Please. Don’t. We can’t handle it. You’ll die. The Classic 3D games: We….. don’t do that here. Amy: What about me? The game physics: You WILL get nothing and Ike it young lady >:( ……….. Amy: :’( The MODIFIED game physics: *speaks like a sassy black hairstylist* Here Guuuuuuuurllllll. You can have all of the speed with none of the drawbacks baby. Go tear your levels up GURRRRRRRLLLLL. Yasss queen! Amy: :D ……… Knuckles: …….. So….. this is what it’s like to be on hard drugs…. Unlike Sonic….. I don’t chuckle.
@Takato10 ай бұрын
My guess about he dash pad thing, is that dash pads on SA1 set your character top speed to value X, taking into consideration the original physics of the game, and when you put in the modified physics the character's top speed is instead Y, so the dash pads make you slower overall.
@AkameGaKillfan77710 ай бұрын
That's most likely true considering in SA2 speedruns they skip dash pads that lock your speed normally preventing you from flying through walls.
@nuteniumtokyo71723 жыл бұрын
You deserve way more veiws and subs for this dude this is such a well made video
@TZMHBT3 жыл бұрын
Thank you!
@AleT1183 жыл бұрын
I honestly wouldn't mind playing SA1 like this.
@clawcakes3 жыл бұрын
6:31 "aight imma head out"
@danielsurvivor13723 жыл бұрын
This is why SA1/2 are superior to Heroes and most of modern games. Especially SA1, the level design is breathtaking and something comparable to Classic Sonic games. If they just polished the engine further and kept level design philosophy of SA1, we would get constant gold
@ultrairrelevantnobody18622 жыл бұрын
Although I enjoy SA1's levels, they're generally quite basic and the learning curve is usually the same "tight spin-dash jump". That, and extra rings and lives aren't a good enough incentive to get the most out of them considering the generally easy difficulty and the removal of archaic design choices like limited continues.
@unpatitoRU2 жыл бұрын
I loved the '3 sub-stages' on each level, at least for Sonic. How the guy above said, but for those times ufff Now just boost like there's no tomorrow and if you stop or move aside the game will automatically put you on the way :^/ that happens on SA1 too but isn't too annoying
@DewMan31 Жыл бұрын
Well Heroes takes the most inspiration from the classic games in terms of aesthetic and level design, but regardless, I don't think that makes the Adventure games objectively superior to any other game. It's all about perspective and how the many parts compliment each other.
@kxnnoir3 жыл бұрын
8:33 "Knock knock, it's knuckles!"
@theseabass2 жыл бұрын
It's funny, I remember encountering the spring issue back in like 2007 when hacking in Amy as a playable character to Windy Valley with an action replay for my gamecube. As soon as I saw it listed, I knew what the example was going to be lol. I tried so hard back then to complete the level, but to no avail.
@JangoPeppers3 жыл бұрын
Watched the SA2 vid and was like “cool there’s one with the first game” and just realized this vids only a week old lol
@florenciomendoza84972 жыл бұрын
9:26 Sonic be like "Oh no spiky balls, I ain't touchin dat!"
@JbrockPony3 жыл бұрын
Hmmm... heroes physics knuckles and Amy look fun to play with here. 🤔 I always loved how Sa1 animations matched the speed stats one is in. Seeing this makes me see the pain devs go through balancing sonic characters throughout the series (well at least Dreamcast era )
@ThePerro10 ай бұрын
To this day even, I still consider SA1 to have pretty great controls for Sonic. I think that Sega made him too fast in the future games, and the introduction of the boost gameplay in my opinion took away from the exploration aspect that Adventure was built around. I have not played Frontiers, wondering if he controls well given he's in an open world.
@cameronharding60552 жыл бұрын
Amy’s speed in base SA isn’t a big issue because she’s not physically gifted like Sonic, Tails, and Knuckles are. She can’t roll into a ball nor can she maintain their speeds because that’s not the point with her. If you play her in her own stages, her stages are built around that fact and show her struggling with a badnik that we know any of those 3 would tear through just to really drive that point home.
@MysticClaws1005 ай бұрын
At 8:19 we even see her getting hit multiple times because her stages aren't built around her having this much speed
@Esclerovácio5 ай бұрын
Advance and origins amy are literally the same speed as the other character fuck u on about?
@luginess02 жыл бұрын
Maybe it's just me, but I feel like it would make more sense for DC model to represent the original SA1 physics considering it was the first SA1 model, but you know, I don't really care
@Invalourrr-vb3xo2 жыл бұрын
2:10 I wouldn't really say "do justice". Since in sa2 she's shafted, heroes she's the baby mode team captain, and in 06 she's ya know...
@Sonic-oh2ly10 ай бұрын
Now do heroes with adventure physics!!
@lucasd.garces4353 жыл бұрын
0:45 yoo knuckles is on fire
@ryanpenalosa31483 жыл бұрын
Imagine if it included Forces physics
@pixelfoxshouse3 жыл бұрын
it is like heroes, except changing direction in the air is almost nonexistent and the amount of speed you gain is so sudden and it isn't easy to turn around when running, its like skating in ice
@PrinceNeos2 жыл бұрын
Oh no.
@phootaphan91662 жыл бұрын
Jumping was the worst part. Hold forward and you accelerate too fast, let off and you come to a dead stop. It felt completely unnatural.
@MisterManDuck3 жыл бұрын
Dude went so fast he stopped dead and still outran the Orca. The fuck.
@mikuxlukalover223 жыл бұрын
Sonic with the Super Sonic physics looks hella fun lol
@Kyrieru2 жыл бұрын
This video made me realize how much of a difference the run cycle makes in a sonic game. The ones with a lot of sped up up/down movement look bad, and the best looking ones are where sonic has a smoother animation designed for fast running.
@TZMHBT2 жыл бұрын
You should watch "The Animation of Sonic Games" on KZbin then, it'll teach you a lot about game animation
@SilverLining12 жыл бұрын
"The adventure games are known for smooth controlling of its characters." Barely a minute in and you lost me. Don't get me wrong, I love both games, even the gc ports, but they're not necessarily *known* for good controls.
@SparkyMK310 ай бұрын
6:31 LOOKS LIKE TEAM SONICS BLASTING OFF AGAIN!
@goldfof9 ай бұрын
big fan of the music choice, groovy!
@robertoXCX2 жыл бұрын
The "No Way!" Music for Amy was too funny
@jitters_xp3 жыл бұрын
Beautiful spooper sonic physics lol
@sonic400013 жыл бұрын
6:24 I think those guys who made the "Unbeatable" theme song for Pokémon actually meant the stage, not Ash. =)
@mdudegamer3 жыл бұрын
The spring and control locking issues make me nostalgic for Sonic World. Some old custom stages would have bugs here and there when new releases of the game came out. I also remember it could cause camera issues sometimes. I remember fixing some of the bugs myself since you could go straight into the stage files. Made me feel like a programmer.
@emeraldflower9212 жыл бұрын
8:35 Okay, me, don't say it... Don't say it... Don't say i- & KNUCKLES! I'm sorry, I had to get that off my chest.
@Pocket-Lent2 жыл бұрын
I wanted to say that too lmao-
@DewMan31 Жыл бұрын
At first, I was a little sad Sonic didn't keep his poor traction from heroes, but then I realized its better here as the game is only about controlling 1 character at a time, not 3. You'd want Sonic to be more precise in Adventure, whereas in Heroes, the speed characters' low traction and high acceleration are balanced out by the other 2 team members having lower acceleration and better traction. I might give this mod a try. Looks fun.
@awesomeguy20093 жыл бұрын
I've seen countless videos of Heroes physics in SA1 or SA2 but, what about Adventure physics in Heroes?? 👀
@jytvreal3 жыл бұрын
Hmm
@lpfan44913 жыл бұрын
It is actually a mod. And well, they are packaged with modified levels to make the game playable.
@vidamansa13373 жыл бұрын
@@lpfan4491 where can I get this
@lpfan44913 жыл бұрын
@@vidamansa1337 "Complete Physics Preset & Stage Fix Combo-Patch" on gamebanana. It still plays nothing like Adventure in reality,(Because Heroes obviously uses the physics diffrently) but it certainly is a lot more easy to control in my book.
@vidamansa13373 жыл бұрын
@@lpfan4491 Looks promising. Thanks.
@spindash64 Жыл бұрын
is there a link to the spreadsheet in the video? I kind of want to compare Sa1 and Sa2 physics numbers directly
@zadock63702 жыл бұрын
These unstable and broken physics for Sonic heroes is why Sonic Heroes is one of my least favorite Sonic games, and I have played a lot of them. Also, since when has Amy been playable in Sonic Adventure 2?
@TZMHBT2 жыл бұрын
Multiplayer mode
@zadock63702 жыл бұрын
@@TZMHBT I didn't know that. thanks
@movagalbastomp2 жыл бұрын
Sonic now lives up to his name
@AmaroqStarwind2 жыл бұрын
Time to try swapping in the physics for all the other games, mixing and matching and tweaking, until the perfect physics combination is figured out.
@imvenchy3 жыл бұрын
Nice Comparison Video 🔥
@StinkyCorgs Жыл бұрын
if only I knew where to find that character physics spreadsheet 😞
@rinoiya2 жыл бұрын
Knuckles was vibin with the beat
@sagacious033 жыл бұрын
Neat video! Thanks for uploading!
@acewildcard59213 жыл бұрын
You should do SA1 or 2 with Shadow The Hedgehog's physics
@reallyhimongod3 жыл бұрын
That’s a downgrade not an upgrade
@acewildcard59213 жыл бұрын
@@reallyhimongod Exactly
@zealiouszone88613 жыл бұрын
7:35 So the boulders rubber band physics actually couldn't catch up with Sonic surprisingly?
@TZMHBT3 жыл бұрын
Weirdly enough. I've seen videos where playing Super Sonic actually makes the rubberbanding worse.
@cantreed62143 жыл бұрын
that speed shoes swerving bit that made me go "hey, isn't that literally how sonic battle R controls?" completely different game, yeah, but the similarity shocked me. I just think its neat
@TZMHBT3 жыл бұрын
If that's how Sonic Battle R controls I want no part of it lol
@chriss.2493 жыл бұрын
0:45 Knuckles look like he boppin 2 the music😂👍🏾
@TZMHBT3 жыл бұрын
Did not notice that. He do be boppin lmao
@chriss.2493 жыл бұрын
@@TZMHBT Thanks lol That's my boi "Unknown by me" made me a knuckles fan when I was a kid Also playing as him in the mega collection(sonic and knuckles ftw)
@waypastcold2 жыл бұрын
Heroes physics feel like driving an army tank while overdosing on xanax.
@unpeely-_-12972 жыл бұрын
7:50 floating tails
@epictomat10 ай бұрын
Are u using shaders on sonic Adventure? If so tell me what's it called pls
@AsakuraNightz3 жыл бұрын
this music in the background firee
@fnln30112 жыл бұрын
The whale could get finicky even with original physics. the adventure series is up there with the early pokemon games as glitchy classics
@carlsonelsington14602 жыл бұрын
The runing animation is dope
@metalgamerjonny64102 жыл бұрын
i apologize, but when the beat kicked in, i only focused on the song. I CANT HELP IT ITS SO GOOD
@TZMHBT2 жыл бұрын
You mean the one in the introduction? Yeah that one's fire, a guy named SonicFreak made that one. All music I used is linked in the description!
@Starpotion2 жыл бұрын
I never noticed how bad the physics were in Heroes as a kid, or at least enough to actually put into words what exactly was wrong with them. But I do remember jumping a lot to reset my momentum or switching to flight, because running on the ground next to any sort of cliff or pit was suicide.
@TZMHBT2 жыл бұрын
Well this mod doesn't replicate the friction 100% as characters don't land with full speed.
@Banana8072 жыл бұрын
I think most of that is bc the level design for heroes was designed for those said physics, so you wouldnt notice
@blukat99033 жыл бұрын
I disagree amy speed is ok considering her game play is puzzle-like in sa1 and if you really want to go fast just jump and swing your hammer to reach top speed
@TZMHBT3 жыл бұрын
It could still be improved as she still feels sluggish in her stages, especially when trying to accelerate. You shouldn't have to jump just to get to speed when the other characters don't. At the same time, yeah Heroes Amy breaks her levels, which is why I said that her SA2 physics would have been better as she's around Sonic's normal speed.
@blukat99033 жыл бұрын
@@TZMHBT i believe sonic team wanted her slow speed to be a blessing it gives you extra time to understand the situation your in and they probably wanted you to hide from zero but the technology didn't allow for that at the time but a lot of players miss understood this and they just wanted to go fast as sonic which upsets me there where nothing wrong with her gameplay and we could've get to play as her in sa2 in puzzle/sneaking game considering she break into prison island by her self and she was hunted by gun after eggman blow up the moon she could be more than just a sonic reskin
@TZMHBT3 жыл бұрын
@@blukat9903 fair enough, I can see what you mean.
@blukat99033 жыл бұрын
I just remembered that she did sneak into eggman base in 06 so yeah amy is a better spy than rouge
@KevinGsWK3 жыл бұрын
This sounds like a nightmare
@Sinfullshot2 жыл бұрын
Big was left behind, rip fatcat.
@RaphaelDrewBoltman10 ай бұрын
now do the inverse: Heroes with SA1/SA2 physics i dare you.
@75JUNAKI Жыл бұрын
I wish I have the ability to make a mod for Sonic Adventure 2 where Sonic & Shadow has the movement of Sonic Adventure 1, more smoother movement just like S.A.1. As well as smoother models for the characters, still looks the same but with much higher poly count.
@WatchKid123 жыл бұрын
"The mod isn't 100% accurate." If it's not 100% accurate, it's 50% accurate.
@TZMHBT3 жыл бұрын
How so? Air acceleration, ground acceleration and speed have the exact values of Heroes. Traction wasn't able to be modified so that's 3/4 things that were changed and that's without going into every value related to each of the properties I mentioned earlier. Definitely more than 50% accurate.
@WatchKid123 жыл бұрын
@@TZMHBT watch an MandJtv video and you'll understand.
@Eevee8609 ай бұрын
Frontiers open world has adventure level fluidity
@Outta-hz1ej2 жыл бұрын
This mod is just plain catastrophic.
@TZMHBT2 жыл бұрын
Catastrophic? Naw that's overblowing it. For some characters, it does help, the only real bad thing are the scripts that can break as a result of the physics change.
@GamingTopTen2 жыл бұрын
You should try it with Sonic Forces physics where the acceleration of Sonic's running speed is exponential, as in: .05, .11, .24, .45, 1, 2.5, 10, 100.
@cesaresp1019 ай бұрын
Amy's Heroes's physics seem to be the best to use for any character (besides the game breaks like springs) What do you think?
@Mr_Gamer-Random3 жыл бұрын
Why when you swapped the physics you gave the characters their classic design
@ItsCenrryTH3 жыл бұрын
That's sonics true power SONIC HEROES PHYSICS
@iproblumanno3 жыл бұрын
I have physic swap set to SA2 and springs are not a problem, I encountered this issue with SA2 when I change to Heroes physics
@mariowario59452 жыл бұрын
I dont like how sonic constantly is about to clip through the floor in sonic adventure 1. People usually hold this game as the holy grail of physics in a platforming game, but there is so much room for improvement. Just because the physics are momentum based means the game will control better
@milesleonhardt82403 жыл бұрын
I dont get why they messed up the physics in every game after SA2. Like why was everything so slippery and uncontrollable? Heroes would have benefited from sa2 gameplay but with you getting to chose which of the three characters you play as per level instead of playing as all three at once. Like you want to play as tails for this one? Go ahead. Sonic for the next one? Sure. And have the levels all designed around all 3 character types
@Banana8072 жыл бұрын
Heroes was rushed and crunched alot, it was so rushed and crunched only one developer which was lizuka was finishing the whole game, so i think thats why heroes physics and overall gameplay is fucked.