Sonic Forces: Cube Reflections

  Рет қаралды 12,216

son3500

son3500

6 жыл бұрын

If only this game had an adjustable camera.

Пікірлер: 59
@protodot2051
@protodot2051 6 жыл бұрын
Here, we see the use of an ancient technology known as cubemaps. They have been in use for at least 10 years and are very fast to render.
@niro8943
@niro8943 6 жыл бұрын
Red Terminator/hellol11 CUBE MAPS H A
@lavenderglaab835
@lavenderglaab835 6 жыл бұрын
Looks like it renders a simplified version of the stage with no enemies or items.
@kickitoldskool
@kickitoldskool 6 жыл бұрын
Piggeh Person Looks like you're first, so you get a Crown: 👑
@jingusflorpus4274
@jingusflorpus4274 6 жыл бұрын
TFW someone finally doesn't say first but then someone else ruins the glorious moment in a reply
@ThatOneDudeWhoPostsStuff
@ThatOneDudeWhoPostsStuff 6 жыл бұрын
so... just the stage then? get it cuz stages in this game are barren of enemies or items? :P
@dontyouhateitwhen...8312
@dontyouhateitwhen...8312 6 жыл бұрын
Looks like a shitty jpeg of a "confirmed Sonic level".
@ThatOneDudeWhoPostsStuff
@ThatOneDudeWhoPostsStuff 6 жыл бұрын
I think it isn't a render or texture, but instead a real time reflection of the stage in an extremely low-poly, quality form.
@JaysonJeansChannelTM
@JaysonJeansChannelTM 6 жыл бұрын
You're correct. The cube show a "cubed" skybox of the stage.
@nviox5720
@nviox5720 6 жыл бұрын
Why are people complaining because the reflections of a little object in a giant stage aren't perferct? Every game has things like this because if not they wouldn't be playable because of the amount of things that the PC would be processing.
@gameman5804
@gameman5804 6 жыл бұрын
Nviox Because it’s Sonic Forces. People will complain about the smallest of aspects.
@nviox5720
@nviox5720 6 жыл бұрын
Sad thing
@Bsodman
@Bsodman 6 жыл бұрын
Tbh they have made pretty big improvements, like implementing PBR materials.
@ancienthunter4759
@ancienthunter4759 6 жыл бұрын
gameman5804 Exacly.
@pipipsy
@pipipsy 6 жыл бұрын
Nviox Not really, a new video from son3500 shows that a lot of detail goes into the environments.
@Andyorsomething
@Andyorsomething 6 жыл бұрын
quite literally a cubemap
@XaneMyers
@XaneMyers 6 жыл бұрын
A cubemap with weird, low quality images moving on top of the skybox.
@PivotBoom
@PivotBoom 6 жыл бұрын
that's fuckin cool tbh for every section of every level
@goldensucc126
@goldensucc126 6 жыл бұрын
Pivot Boom yeah
@charxtreme5942
@charxtreme5942 6 жыл бұрын
It's a little touch to something that you would never noticed it unless you played around with the game
@Onaterdem
@Onaterdem 6 жыл бұрын
Very funny how people diss this while GTA V running 52 fps on my 980Ti has similar quality reflections
@MrDannyloco
@MrDannyloco 6 жыл бұрын
Onaterdem mind me, what year did GTA V come out on?
@Onaterdem
@Onaterdem 6 жыл бұрын
MrDannyloco 2015 on PC. Had a 200 million dollar budget.
@whotio7374
@whotio7374 6 жыл бұрын
If Sonic Forces was on the PS1
@coronelfalk
@coronelfalk 6 жыл бұрын
More like Snes/Gameboy Color
@netako
@netako 6 жыл бұрын
*Sega Saturn
@kingangelo3838
@kingangelo3838 6 жыл бұрын
Atari*
@milesprower6110
@milesprower6110 6 жыл бұрын
Sonic for snes/gameboy color? ha! x'D
@Ash-kn4uu
@Ash-kn4uu 6 жыл бұрын
Whotio more like. Forces on ps3 or ps2.
@BurmudaTriangleTV
@BurmudaTriangleTV 6 жыл бұрын
I dont see why some people are complaining about reflections you wouldnt see in normal gameplay.
@tjlnintendo
@tjlnintendo 6 жыл бұрын
Really nice attention to detail. I have more respect for this game. Tho i wish they would spend more time are bigger details like the gameplay and level design
@cjgg4885
@cjgg4885 6 жыл бұрын
tjlnintendo It's kind of backwards for me. They used the time of development for this? I'm somewhat pissed that they used resources (not much) and time to make reflections of the stage to make it more simplified.
@tjlnintendo
@tjlnintendo 6 жыл бұрын
CJG G I agree. They focused on looks more than design
@CuteAnimeGirl
@CuteAnimeGirl 6 жыл бұрын
That's probably because they spent 3 years just developing the engine to make everything look better. This game was barely in development for a year to release it in time for Christmas sales (why else would they release it in November?)
@asshatt6908
@asshatt6908 6 жыл бұрын
Guys, it's a reflection map. Games have been using these for years now, And yes, they tend to be very pixelated to save space.
@asshatt6908
@asshatt6908 6 жыл бұрын
Ok, that and also things I like to call reflection worlds, where instead of reflecting the game-world, it reflects a lower quality version of the world, and use that as a reflection
@ElectroBlastLuigi
@ElectroBlastLuigi 6 жыл бұрын
Nice pointing that out. I'm one of those gamers who would pull stunts like searching through levels and explore different sprites and everything like you did. People like us would enjoyed these moments and soon find this reflection from those cubes. Well... we might be the only gamers here who does that but I'd be happy if we're not alone. I mean who couldn't resist knowing the details of levels, items, sprites, models, and everything else in a video game?
@jamainegardner4193
@jamainegardner4193 6 жыл бұрын
The park avenue reflections look like they're showing a 3D perspective on a 2D area late in the stage
@nazauwu6431
@nazauwu6431 6 жыл бұрын
reminder that the ps4 and xbox versions use screen space reflections while the switch uses a lower quality cubemap
@Nicolas-pf8vp
@Nicolas-pf8vp 6 жыл бұрын
That's actually cool.
@shaden99
@shaden99 6 жыл бұрын
Are those reflections shows the future🤔? Probably🤔.
@cursedseeker1273
@cursedseeker1273 6 жыл бұрын
Well atleast The sunglasses on your character have good reflection
@delaneyelekes8660
@delaneyelekes8660 6 жыл бұрын
I find it weird that Park Avenue looks better in it's reflection... Mostly because of the colors. Honestly, the actual stage is nothing but one shade of orange. But in the reflection, the water is blue, the grass is green, etc. It feels more life filled... BUT HEY, IT'S NOT EDGY UNLESS EVERYTHING IS THE COLOR OF FIRE, AND THERE'S NOTHING BUT RUBBLE EVERYWHERE, RIGHT?
@3DWorldMan
@3DWorldMan 6 жыл бұрын
sonic forces for 3ds
@Cheatster9000x
@Cheatster9000x 6 жыл бұрын
Is that an avatar with an Asteroid wispon in the Capital City reflection?
@XaneMyers
@XaneMyers 6 жыл бұрын
Whoa, why do things look paper-thin inside the reflection? I was expecting a static reflection of the skybox but there are low-, flat images moving inside the cubemap! I would say they're outside the walls of the area you're in but then I see Park Avenue and there's clearly images on the sides...does the game always have a low-quality version of the area loaded but invisible except through cubemaps? 4:32 Weird...why does that look like a room rather than a road? It's like the room Infinite's fought in or something. Plus something's visible standing there...an avatar? Someone needs to rip these cubemaps from the game!
@awesomeguy2009
@awesomeguy2009 6 жыл бұрын
Simple cubemap?
@leonardocouto3109
@leonardocouto3109 6 жыл бұрын
I actually heard a Sonic Riders sounde effect on 00:01
@davia.f.l5697
@davia.f.l5697 6 жыл бұрын
looks like a 8 bit version of the stage
@goldensucc126
@goldensucc126 6 жыл бұрын
Huh, interesting
@handeyesbizarreadventures4914
@handeyesbizarreadventures4914 6 жыл бұрын
Interesting🤔
@cloadmario3263
@cloadmario3263 6 жыл бұрын
noice
@B0MYT
@B0MYT 6 жыл бұрын
lmao looks like something that happens in Unity3D
@feliciang3668
@feliciang3668 6 жыл бұрын
1:22 You sir, just made a mashup(or medley? Mashup medley?) And btw, the cube reflections look interesting, I can understand it being pixelated
@Duif420
@Duif420 6 жыл бұрын
Felicia Ng what are you thinking
@feliciang3668
@feliciang3668 6 жыл бұрын
SonicPigeon uhh... 2 topics one regarding the music connected so well and the other being the reflections on the cube?
@thmahnd
@thmahnd 6 жыл бұрын
Why is it us?
@PTDarkSonic
@PTDarkSonic 6 жыл бұрын
is sonic forces a downgraded version?
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