So cool, I think it could do with a lot more chunks of terrain being placed around.
@ThemightyTelevision7 күн бұрын
Yes, big boulder.
@kingkazma32467 күн бұрын
That's what I thought Frontiers was gonna be like, seeing cyberspace images from past zones... but nope, Green Hill, Sky Sanctuary and Random City.
@sonicgamin1047 күн бұрын
Don't forget chemical plant
@scrubscrub44927 күн бұрын
To be fair that city design is incredible
@kaobunn7 күн бұрын
it's called eternal highway smh
@ryannathaniel92967 күн бұрын
@@kaobunnThe fact that one needs to read the manual or play mods to know the name of the stage, tells everything about Cyberspace's presentation
@gregoryroadman827 күн бұрын
be glad we even got a sonic game
@hydraails7 күн бұрын
song: Corvette OST - Pressure
@Metaerizo6 күн бұрын
Thanks ✨
@NoNamex14125 күн бұрын
Wild hydra jumpscare
@hydraails5 күн бұрын
@@NoNamex1412 abooga
@chucksuniverse64445 күн бұрын
Thank you man. I appreciate it
@knuxuki10135 күн бұрын
Nice, thank you so much
@supercyclone83427 күн бұрын
30 seconds in and I can't express how insanely cool this is! The rail gameplay isn't just quickstepping and I somehow never considered wall running in cyberspace. If modders can get the Shadow Gens mid-act stage switching to work, then my original vision for what I wanted from cyberspace will be fully realized!
@eeennyyy7 күн бұрын
I think the person who made this likes wall running
@kaobunn7 күн бұрын
FUCK that's so cool!! i love the camera angles, especially when he's running up the clocktower
@Axlly77 күн бұрын
I just think Rooftop Run is so cool
@Sneeakie7 күн бұрын
I love how the camera is used in places but somettimes it seems hard to tell where Sonic is.
@ThatREDDYBoi7 күн бұрын
It looks a lot like the Distortion Space of Radical Highway in Sonic X Shadow Generations
@game_throweryt84527 күн бұрын
If black room used rooftop run as his domain instead of radical highway:
@mistermike40235 күн бұрын
Black Room gotta be my favorite character, so dark!
@qiuzhang974 күн бұрын
“I just really love Sienna, Italy, Sonic, don’t you?”
@Rustine952 күн бұрын
I just think Radical Highway is so cool
@QuestFrey5 күн бұрын
1:14 the awkward fumble lol
@CrazyKob36177 күн бұрын
The Gaint Loop de loop Moment!!!!! ( 4:23 )
@ledkicker23927 күн бұрын
Woah my head's spinning!
@zekromfan17 күн бұрын
A part of me feels like Shadow Generations’s stage aesthetics are an apology for fucking up Cyberspace’s aesthetics. I mean they got it right for some stages, it’s supposed to be trippy and nostalgic, kind of like Splatoon 2: Octo Expansion and how it does it’s stage aesthetics. I mean Update 3 was also an attempt to show off what they were really trying to convey in the base game, but Shadow Generations, and specifically Radical Highway seem like an attempt to give us what we expected from Cyberspace.
@fabio__reis4 күн бұрын
yeah but they had to shoehorn Green Hill and Chemical Plant in for the 90th time
@mattdoesanimations5 күн бұрын
Basically shadow gens radical highway but with sonic, rooftop run, and frontiers
@SendoDX6 күн бұрын
I see that the loop broke for you too LMAO
@hydraails5 күн бұрын
fr
@VerendumGames6 күн бұрын
Wow! I’ve never seen a fanmade level that had obstacles during loops
@ajward91126 күн бұрын
Man seeing the background makes me miss Spagonia from Sonic Unleashed.
@Sonic-n3p5 күн бұрын
Nice to see this 2 year old game still get mods
@fabio__reis4 күн бұрын
2 years is still very recent for a game...
@MetalSonic4207 күн бұрын
A crazy new stage.
@venture5916 күн бұрын
Please made more original levels like this Frontiers has so much potential, even if already had shadow generations
@willbrgamer51377 күн бұрын
That looks SO COOL
@c_x_32 күн бұрын
This is almost exactly what I wanted from Cyberspace. Shadow Generations did a good job giving the formula the tune up it needed, but actually utilizing the parkour stuff IN the levels is amazing and I really hope Frontiers 2 does it.
@aaronlanton71652 күн бұрын
Watching this brought me joy. Going to find a PC sale right now.
@Nitri4 күн бұрын
The sound effects like the rings, red rings and checkpoints, when you hit them, are satisfyingly in the same key as the song 😮 (maybe not the checkpoint but the rings and red rings for sure) Also the song is pure 🔥🔥🔥
@Sydney_Angelyt6 күн бұрын
actual level design is... kinda pathetic but they've nailed the spectacle. I'm interested in seeing this person improve because they have some good ideas in this.
@epicgamner11394 күн бұрын
ive been wanting this ever since frontiers originally came out it just makes so much sense to reuse more assets
@hydrodynamo65587 күн бұрын
Looks cool but seems way too linear. While alternative paths exist, they don't seem to reward quick reaction times, especially not in crucial areas.
@Aisubun5 күн бұрын
still has more depth than every original cyberspace stage in the base game so
@lilsoonerfaninmo6 күн бұрын
There's no reason not to do something like this for Frontiers I still think there's merit to how they went with it, certainly more than what the Internet at large will give it, but it's hard to deny this is better
@PvpgameplayBG6 күн бұрын
The stage looks amazing, the camera angles, the camera transitions and the wall runs... This should have been in Sonic Frontiers.
@megapulsar92447 күн бұрын
1:14 / 4:26 This is why the boost games on the older engine are better.
@Honestlynothingelse7 күн бұрын
Literally.
@kaobunn7 күн бұрын
nah, it's moreso that massive loops that you have to climb up like that are tedious
@megapulsar92447 күн бұрын
@@kaobunn You know full well that Unleashed and Generations (didn't play Colors so I don't really know about that one, but I'm gonna assume it's more or less like Unleashed/Generations) would've literally had you clear this very loop in like a couple seconds with the way they handle loop moments, which is by both having superior speed with the boost to begin with, and making the running become fully automatic during those passages, instead of giving you the tedious freedom (more like a chore imo really) of trying to run straight enough in a loop where you're seeing your tiny character from the far bottom of the loop with a moving camera. I mean hell, even the pre-boost era games since the Adventure series did it way better back in their time. So come on now, how come this Frontiers mod fumbles it so awkwardly? I mean I'm not a modder or game dev or anything, but I really don't see how this would be so complicated to pull off for a Sonic game if modders and fan devs can do roughly as good, and sometimes even better than Sega/Sonic Team temselves.
@yoshister7 күн бұрын
@@megapulsar9244 They could have either had the loop be smaller or the speed off the boosters be faster, but the point is to be able to weave to the dash panels, so you can't have the sequence be too quick or it'd be difficult to react You're blaming the engine for a design choice, which is pretty ludicrous
@megapulsar92447 күн бұрын
@@yoshister before going any further, I have just one genuine question, like I said I'm not a dev or a modder so I'd like to know what I'm talking about a little, so perhaps you can enlighten me : are automatic loop/running sequences in Sonic games dependant on the engine itself that is used for the development of the game or on some other function in the overall programming ?
@LarvalGhoul6 күн бұрын
Jesus, I don't have the depth perception to even touch this!
@t.k.o.79237 күн бұрын
Seeing the house background assets in both the ground and sky reminds me of Radical Highway from Shadow Generations, especially the versions in the Doom Zones. That said, I know this is a fan project, but I still think there could have been a bit more effort in the nearby stage assets.
@lightxvin7 күн бұрын
Lowkey it kinda reminds me of the backrooms
@legoboy71077 күн бұрын
I was thinking the same thing.
@clydu917 күн бұрын
this is actually good
@KDZen7 күн бұрын
Is that a record for biggest loop in a fan level? Functional or otherwise lol
@Leightonlaser12 сағат бұрын
They could totally make a remake for lost world with this as proof
@squarethinkingdude3 күн бұрын
The end: I just think rooftop run is so cool sonic
@NiNGalaxU25 күн бұрын
About the song: is this a remix of the VS Blaze from Sonic Rush or is this the original from what the VS Blaze was sampled? And besides, what is it doing in a stage based off of Rooftop Run?
@fabio__reis4 күн бұрын
this is what Cyberspace should've really been in Frontiers
@PopsXS6 күн бұрын
I swear this hedgehog runs everywhere
@andraw40025 күн бұрын
Why does no one talk about the fact leaks for Frontiers said that Rooftop Run was going to be in the game as a Cyberspace theme.
@Asurvivoroftheapp4 күн бұрын
That ironically is both cool and horrifying
@Houndlock6437 күн бұрын
Cyberspace Expectation: Generations 1.5 (essentially this) What we got for Cyberspace: Green Hills, Chemical Plant, Sky Sanctuary, and Random Aah City
@oh50796 күн бұрын
This is so fire
@abduljunaid42207 күн бұрын
Whatever song you linked is wrong. Can you link the right one? It’s so good
@SonicAndre27 күн бұрын
Here’s the correct link to the song: kzbin.info/www/bejne/n4C7fJuCoc6ai7csi=tNDEruWrj-BpPtwy
@sebastiantorres72997 күн бұрын
Nice Video
@marson30005 күн бұрын
If only Cyberspace actually got creative with its level design instead of taking from levels in past games.
@Aisubun5 күн бұрын
I need mods to replace every Cyberspace stage with levels of this quality PLEASE
@Peter-Man087 күн бұрын
It might just be me, but it sounds like the singer keeps saying "snake bite".
@hydraails6 күн бұрын
its saying “step by step” same sample as vela nova from rush
@Peter-Man086 күн бұрын
@@hydraails Really? I couldn't tell.
@deathegg94383 күн бұрын
Cyber space would of been so much better with beer controls
@genyakozlov13167 күн бұрын
Gaint Loop de loop reminds me too much of Blitz Sonic and also reminds me why I hate momentum.
@SuperSonic685 күн бұрын
Oh. Wow. Look at that. A loop that actually has gameplay. What a concept.
@TheHammerGuy946 күн бұрын
WALL RUNNING!!! IN A CYBERSPACE LEVEL!!!
@1dayago8436 күн бұрын
Looks cool but too much rail grinding
@guillaumelemele6 күн бұрын
wow
@OlorunApania5 күн бұрын
Why can't SEGA with all it's employees, develop a game like this!? Could it be that having to release to consoles is dragging them back?
@Sonic-q6i7 күн бұрын
What's the name of the music playing
@SonicAndre27 күн бұрын
The song is originally from a Corvette racing game that came out back in 2003, for the car line’s 50th anniversary. It mainly serves as the game’s intro theme. The name of the song is “Pressure”. kzbin.info/www/bejne/n4C7fJuCoc6ai7csi=tNDEruWrj-BpPtwy
@364wii7 күн бұрын
Roof top run!? There's barely houses and floors!
@abicrystalwing15437 күн бұрын
This what frontiers should’ve been . Not reusing green hill, chemical plant, sky sanctuary, and eternal highway
@aldoulises5637 күн бұрын
Estos si son niveles de Sonic frontiers con mods y ver los niveles icónicas de estos juegos jeje 😊 buen video 👍!!
@poptropicabob2 күн бұрын
What's the name of the music?
@kuraimegami67097 күн бұрын
Gives me Scarlet Nexus vibes ngl
@That1One-Guy7 күн бұрын
I don’t want to sound mean but that looks very basic
@FathaAdilaga2 күн бұрын
So hard😮
@marcxworld57087 күн бұрын
Mid lol
@DragonBallUltra20247 күн бұрын
Let me just go agead and say i love modders. Also did anyone see that mod in the works that shows the islands floating with the end sitti g on a thrown