Sonic Generations - Cyberspace Green Hill - 4K DSR

  Рет қаралды 6,462

Joey Law

Joey Law

Күн бұрын

Пікірлер: 37
@thetruej7872
@thetruej7872 Жыл бұрын
Green Hill is looking a lot more like Windmill Isle right now
@jamesthehedgehogofficial
@jamesthehedgehogofficial Жыл бұрын
Hahaha funny
@FakerofReality
@FakerofReality Жыл бұрын
wouldn't more be like, Windmill Idle sure is looking a lot more like Green Hill now
@CrashFan03
@CrashFan03 Жыл бұрын
do you edit these with sony vegas? if so be sure to turn off resample for future videos (its what causes the terrible ghosting)
@joeylaw123
@joeylaw123 Жыл бұрын
Exactly, Let me try with this the next video 😎
@rulasmania
@rulasmania Жыл бұрын
Dude I love the mods you use, the unleashed sonic and shaders plus the tricks once I get a pc could you tell me what mods to pick
@Blue007prime
@Blue007prime Жыл бұрын
it surprises me the fact that you didn't even touched the boost button
@joeylaw123
@joeylaw123 Жыл бұрын
I have press it only at 0:22
@ขนิษฐาอินทโรดม
@ขนิษฐาอินทโรดม Жыл бұрын
This isn't Sonic Generations! This is Sonic Unleashed!
@FloofPuppy
@FloofPuppy Жыл бұрын
You can't do tricks on dash pads to boost your speed in Unleashed. Someone just made the mods so accurate to unleashed in generations. Quite impressive.
@roby4504
@roby4504 Жыл бұрын
@@FloofPuppy Also because Unleashed and Generations use the same graphics and physics engine.
@misakogaming7412
@misakogaming7412 Жыл бұрын
friend, you did know that there is something called boost right?
@joeylaw123
@joeylaw123 Жыл бұрын
POG
@Onaterdem
@Onaterdem Жыл бұрын
God it's nice to see some actual physics in Sonic games Listen, I like Frontiers as much as the next guy, but as long as it's based on the Forces/Lost World engine/physics/controls, it's NEVER going to be as good as Unleashed/Generations
@BakaTheSussy
@BakaTheSussy Жыл бұрын
Unleashed, Generations, and Forces are on the same engine but not Lost World thanks to Nintendo
@Onaterdem
@Onaterdem Жыл бұрын
@@BakaTheSussy Unleashed, Generations and Lost World use Hedgehog Engine 1, Forces and Frontiers use Hedgehog Engine 2. -Edit: Redacted, wrong information. Correct version follows.- The control/physics style is dependent on hand-written code, not the engine/physics engine (since transform-based movement is used and not physics-based movement), and Forces is built on top of the Lost World control/physics logic for some reason, which is why it feels so _off._ Frontiers is built on top of the Forces code, so it still doesn't feel as "right" and "natural" as Unleashed/Generations did
@Mister_Jay_Tee
@Mister_Jay_Tee 6 ай бұрын
Nothing about Unleashed felt "right". I can't really think of a game where Sonic controlled worse in anything other than a straight line. Admittedly, the cyberspace levels aren't very good feeling but they're restrained enough at least. The open world is absolutely perfect and superior. ​@@Onaterdem
@Onaterdem
@Onaterdem 6 ай бұрын
@@Mister_Jay_Tee Hmm, I didn't explain myself very well. Let me try it again. Yes, Unleashed is very difficult to control, and usually very unfun. Sonic feels way too heavy. I completely agree. But it is still essentially physics based, with actual acceleration and momentum, so it feels very natural. With some number tweaks, which make the character lighter and more responsive, you get Generations, the best controlling Sonic ever. (I mean the balance of naturality and controllability, not raw controllability.) Frontiers does not have a physics based character controller, and went all out with controllability. This creates a game where the character does exactly what you want, turns on a dime, stops on a dime, is extremely responsive, but at the cost of feeling like a real physical being. There is no weight to any of your movements, and especially the fact that Sonic stops INSTANTLY when you let go of the left stick is unbelievably jarring. As I mentioned, a new character controller was necessary for Lost World because it was a different kind of game. More Mario-like, less physics, and it was alright within that context. You could boost with Super Sonic, and it felt different, but since the level layouts were very different too, it never stuck out. But then Forces and Frontiers kept reusing the same framework, which is wildly incompatible with boosting, and it shows. SuperSonic68 (creator of Green Hill Paradise, Bumper Engine, and many other fangames) has a beautiful video on the flaws of Frontiers "physics" (don't remember the name, sorry), showing some examples which were correct in the Unleashed/Generations character controller but not Frontiers, which Morio Kishimoto watched and acknowledged (gives me hope!) As to Cyber Space, well, the reason it's extremely restricted is because if it weren't, then you'd notice it actually controls worse than Forces. Like holy sh*t they dropped the ball on that, Open World at least feels very snappy, Cyber Space is a SLOG. Everything is SO SLOW. If Cyber Space was built with Open Zone controls, my rating for Frontiers would immediately jump from a 7 to a 7.5 or 8. Anyway. Getting too long already, I just wanted to add, if you want a Sonic-like game where the physics feel super natural yet the controls are extremely snappy and you can chain different moves and pull off actually SICK combos, please check out Spark the Electric Jester 3 (by LakeFeperd, creator of Sonic Before & After the Sequel). It's legitimately a fantastic game, easily GOTY 2022 for me, surpassing Frontiers in most aspects despite being an indie game. MINDBLOWING story, too.
@BroeyBroe
@BroeyBroe Жыл бұрын
I like how that first red ring placement was different and had more thought than any of frontiers' spots.
@kaobunn
@kaobunn Жыл бұрын
i dont think the red star ring placement in Frontiers is meant to be like colors where you have to dig deep in the level design to find it it's moreso a "how many of them can you grab in one run" kind of thing
@JaySurf27
@JaySurf27 Жыл бұрын
@@kaobunn yessss exactly!!
@thatguywiththefunnyprofile1644
@thatguywiththefunnyprofile1644 Жыл бұрын
So we have Unleashed Sonic running in Cyberspace 1-1 from Sonic Frontiers, with aesthetics taken from Generations, and level design taken from Unleashed, in Sonic Generations.
@ZombCipher
@ZombCipher Жыл бұрын
You Mean Windmill Isle In Sonic Generations 🤣
@bryangameplaysbryanproduco8749
@bryangameplaysbryanproduco8749 Жыл бұрын
Make Cyberspace Sky Sanctuary 1-2
@TheRealRoMaxer
@TheRealRoMaxer Жыл бұрын
This Is sonic unleashed
@gameman5804
@gameman5804 Жыл бұрын
Couldn’t you have just slapped Green Hills textures into Windmill Isle act 1 and call it a day?
@supermariozeldaoflel
@supermariozeldaoflel Жыл бұрын
That's not how it works. You can't just "slap" random textures onto models and geometry they aren't made for.
@gameman5804
@gameman5804 Жыл бұрын
@@supermariozeldaoflel That’s the joke.
@Vebills
@Vebills Жыл бұрын
Hey, joew, is there any way to get the Project Unleashed Demo you made? I saw that TMS blocked your video, making it impossible to download this mod.
@joeylaw123
@joeylaw123 Жыл бұрын
I don’t know who is TMS lol. Maybe you can get the mod from here (brianuuu Version) kzbin.info/www/bejne/Z6jRaaywlq-HfMk
@Vebills
@Vebills Жыл бұрын
@@joeylaw123 Huh, weird, the video is blocked for me. Here it says that TMS entertainment has blocked the video for copyright infringement! Maybe it's something related to the region. If possible, could you just send me the link? I really don't understand what happened.
@joeylaw123
@joeylaw123 Жыл бұрын
@@Vebills Here you are, you can try to use vpn to bypass the region. drive.google.com/file/d/0B3b3RDS7IO0yV3pVUzBfdldYc1k/view?usp=sharing
@Vebills
@Vebills Жыл бұрын
@@joeylaw123 Thank you! This is the version that has Dragon Road, isn't it?
@joeylaw123
@joeylaw123 Жыл бұрын
@@Vebills of couruse no lol drive.google.com/file/d/0B3b3RDS7IO0yb2RZVWlibFE0VmM/view?resourcekey=0-3m4vZu-iObMKmZW2Ju9YQw
@Kacper42PL
@Kacper42PL Жыл бұрын
Chief I don't think that's Sonic Generations
@bottomtext593
@bottomtext593 Жыл бұрын
Nope that is Sonic Generations.
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