Sonic Superstars - Game Apologist

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Game Apologist

Game Apologist

6 ай бұрын

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Superstars is finally here and weirdly divisive for one of the safest Sonic games released in recent years. Is the critique justified? More importantly are the new robots awesome? Let's find out.
HUGE thanks to my good buddy @ChannelPup for editing this huge beast of a video and to Stevie Cole for once again killing it with the stunning thumbnail art!

Пікірлер: 599
@GameApologist
@GameApologist 6 ай бұрын
I screwed up Jun's name so bad while recording this I am so sorry
@jamalsimmons619
@jamalsimmons619 6 ай бұрын
Happy bee theory weekend Milkbro 4ever Wallace. 😊
@bradaloop
@bradaloop 6 ай бұрын
Even after this comment I could not have predicted how you'd pronounce it 💀
@zyriuz2
@zyriuz2 6 ай бұрын
Hey, the main reason arzest got the project is because Naoto Oshima and Izuka know each other and another reason why is because I think Yuji Nakas relationship with pretty many former sonic team members is pretty sour, but now now he's in jail so Naoto saw an opportunity to try a new sonic game. With the help of sonic team.
@sonicfan2486
@sonicfan2486 6 ай бұрын
Jun Sayotome... 😮 & Tee Loops 😂 I'm sorry, but I couldn't let it slide😅 You'll never pronounce Japanese names wrong once you learn the sounds of their 5 vowels
@TheExFatal
@TheExFatal 6 ай бұрын
americans stop absolutely butchering foreign names and start looking up the pronunciation challenge (IMPOSSIBLE)
@hoyitsmiguel
@hoyitsmiguel 6 ай бұрын
Shout-out to the dev who had the thought: "What if you buy the Metals...with MEDALS"
@user-pz5du5nz7j
@user-pz5du5nz7j 5 ай бұрын
The only smart choice in the game,change my mind
@RadicalSoda
@RadicalSoda 6 ай бұрын
We definitely had different experiences with this game, but I'm glad many can call it good! I also played as Knuckles for the majority of the last half of the game, now I realize I probably shouldn't have.
@lurker4071
@lurker4071 6 ай бұрын
Hey aren't you that guy?
@GameApologist
@GameApologist 6 ай бұрын
My favorite things are my favorite things from Sonic R, I have no idea why anyone values my opinion
@henry1312
@henry1312 6 ай бұрын
@@GameApologist idk man it definitely has its charm
@SBaby
@SBaby 6 ай бұрын
I learned that Amy is the boss killer and Tails is the exploration character.
@notcarbuncle1493
@notcarbuncle1493 6 ай бұрын
What? Radical soda not enjoying a game? Who ever thought that could happen crazy man
@DreadtheMadSmith
@DreadtheMadSmith 6 ай бұрын
I watched the whole thing. I'm glad the man got his robots. It seemed like he needed this.
@shadamyandsonamylover
@shadamyandsonamylover 6 ай бұрын
Best part of the whole video 😂
@JomaXZ
@JomaXZ 6 ай бұрын
I just wish devs making classic revivals like this stopped making bosses that can’t be melted through. Being able to do that is a mark of skill in Sonic, as well as part of the charm.
@DeadSpaceWing
@DeadSpaceWing 6 ай бұрын
Blame the multi-player.
@dmk_yt
@dmk_yt 5 ай бұрын
I honestly didn't mind the bosses not being "melt-able", as it made the bosses more memorable and challenging then they usually are in classic Sonic games; I just wish they made it clear WHEN and WHY you can't hit them. Like the Metal Robot boss in Cyber Station has moments where he's perfectly placed to be hit, but his hitbox hasn't reloaded yet, so you go to attack but just fall into the void. The only boss I will concede as having been a bit too much though is probably the fight against Fang in the Marvelous Queen and the final boss fight against Eggman (I haven't finished Trip's story yet, but I know there's some much harder ones there).
@betlek
@betlek 6 ай бұрын
The "polished" part feels even less in multiplayer, which is kinda a big part of the marketing of this game, sure it's playable (mostly) but yeah I played with some friends and sometimes some weird stuff happened like sometimes someone started to drown in air for some reason and also someone couldn't respawn till the end of the level for whatever reason, and there were some parts we had to restart the whole act because we couldn't move or do anything to continue the level
@AnimalXing
@AnimalXing 6 ай бұрын
can confirm, the multiplayer is buggy
@Absolynth
@Absolynth 6 ай бұрын
It's selfish, but I was worried the game would be designed around multiplayer, and I am actually relieved that it plays great as a classic solo game lol plus the Genesis games always had tacked on multiplayer so it tracked for me. But the marketting focus on multiplayer was a mistake in retrospect perhaps.
@Matt-qc1qo
@Matt-qc1qo 6 ай бұрын
And it isn't even online multiplayer either
@dprototype6431
@dprototype6431 6 ай бұрын
“I don’t care that you’re drowning in your own lungs, you knocked into me!”
@quotetry8998
@quotetry8998 6 ай бұрын
​@@dprototype6431Imagine we somehow get a representation of the Babylon Rogues as DLC in this game. I'd pay heavy money for a Jet sonic skin!
@dantemustdie00
@dantemustdie00 6 ай бұрын
You bring up a good point about consistancy with animal designs talking about the Giant Snake, remember the Pheonix back in Unleashed, it actually had Eyes that made it fit in with with the Sonic characters. Yeah Sonic Team tries WAY too hard to force realism in these games like with the Forces Snake.....yet at the same time have the more cartoony looking Sandworms from Lost World in the same game
@natoriousthehopeful2786
@natoriousthehopeful2786 6 ай бұрын
I'm going to be honest: I would give Sonic Superstars a 7.5 to an 8. It is definitely a good game, but it has some glaring flaws: one in particular would be the boss fights and how they can range from tedious to sometimes unfair. On the plus side, I love all the playable characters (especially Trip)🤩
@LeonardoRodrigues-uj1sm
@LeonardoRodrigues-uj1sm 6 ай бұрын
If a game has "glaring flaws" it's not a 8. Lol
@SBaby
@SBaby 6 ай бұрын
Which characters did you use against the bosses? If you use Amy, you can take out most bosses in under a minute.
@tristanpelkey9109
@tristanpelkey9109 6 ай бұрын
​@@LeonardoRodrigues-uj1smOpinion moment
@natoriousthehopeful2786
@natoriousthehopeful2786 6 ай бұрын
@@SBaby most of the time I was using Sonic; now I am playing through Trip's campaign
@SBaby
@SBaby 6 ай бұрын
@@natoriousthehopeful2786 Sonic is actually the hardest character to beat bosses with, because many bosses are frequently vulnerable, but out of reach if you're using him. But Amy has a double jump that keeps her in attack mode for the second jump, where Knuckles and Tails aren't in attack mode when they glide or fly. So in other words, Amy can reach the bosses and hit them more often as a result.
@lance2580
@lance2580 6 ай бұрын
Here is some side talk I have; I was ecstatic to hear that Morio Kishimoto (The Lead Director of Sonic Team) played _Spark the Electric Jester 3_ and enjoyed it enough to study its game design philosophy for future _Sonic_ titles. I sure hope the same can be said for _Freedom Planet_ and _Freedom Planet 2._ Those games are fun joyrides and severely underrated, to the point where I can barely find anyone playing them - just getting a few clips of the game in a Dumbsville video felt like finding a can of bread during a months-long blizzard! I just hope that someone from Sonic Team like Takashi Iizuka or Morio Kishimoto can sit down and play these games, learning a thing or two from them, such as how the _Freedom Planet_ series designs its bosses.
@Sleepy_Cabbage
@Sleepy_Cabbage 6 ай бұрын
im kinda atonished it took a heavily inspired series from sonic for them to actually figure out what make their OWN GAMES good.
@vinestaff
@vinestaff 6 ай бұрын
nice freedom planet pfp
@alexandrpeterberg390
@alexandrpeterberg390 6 ай бұрын
There is also Defunct, Cloudbuilt, Panic Porcupine, and Skybolt Zack. An even more obscure game than Freedom Planet and Spark the Electric Jester. Games that also took some of the Sonic design and made their own thing and did a good job at it. It is also worth noting that some Sonic fangames really did a good job at translating the classic Sonic formula into 3D like Sonic Utopia and Sonic GT. (and they did it better than Sonic Team)
@drthvrdr
@drthvrdr 6 ай бұрын
I did not know they got some inspriation from Spark, and considering how much I love pretty much everything from Lake (BTS through Chrono Adventure to Spark, despite the flaws some of those games may have) thats incredibly cool to hear.
@joshuajohnson8386
@joshuajohnson8386 6 ай бұрын
I don’t care
@misterzygarde6431
@misterzygarde6431 6 ай бұрын
1:05 Back then people had bad taste since we were more focused on 3D. That being said I do wonder how a 2.5D Sonic game ala Klonoa would’ve been received.
@MaximumSpider19
@MaximumSpider19 6 ай бұрын
Exactly, the later Mega Man Classic and Mega Man X titles got a lot of flack for sticking with the 2D, sprite based formula, and yet those games have aged better than most PS1 titles...Well...at least X4 did.
@heroicgangster9981
@heroicgangster9981 6 ай бұрын
One thing I'm confused by the game is that you don't get to play as your customizable robot character in the stages themselves. We all know the online battle mode is going to DIE! What if I want to play as an orange Mecha Sonic pretending he's the one from Scrapnik Island in the regular levels?!
@omega_blue5009
@omega_blue5009 6 ай бұрын
Why yes I am still obsessed with Sonic Superstars and must consume any and all content relating to it ALSO THANK YOU FOR BRINGING UP THE KNUCKLES JUMPING OFF THE WALL GLITCH THING
@phantomstrider
@phantomstrider 6 ай бұрын
I found myself comparing Superstars to Sonic Advance alot.. Superstars is *definitely* closer physics to Sonic Mania compared to Sonic Forces 2d parts.. but somehow Sonic's movement still feels a little more janky to me than Advance did 🤔 I could get by it and it's still a good game, but I'm still amazed how Sonic Advance managed to get Sonic's physics so perfect on GBA so many years ago. Yet it's been such an up-hill battle for Sega or Dimps to re-create those physics 20+ years later. Still, I'm grateful Sonic is getting a better reputation for his modern games!
@XBusterZero
@XBusterZero 5 ай бұрын
17:01 A lot of people tend to forget that the homing attack originated in the classic era with 3D Blast. It isn't a modern-only thing.
@Hyp3rSonic
@Hyp3rSonic 25 күн бұрын
Facts!!!
@Argorox
@Argorox 6 ай бұрын
The shuttle loop you go around 8 times in some levels is a multiplayer incentive. Each character counts as 1 so if you have 4 players you can get through the loop 4 times as fast. The drill in Golden Capital is another one. Goes waaay faster when you have 4 players mashing the button. There's also those boxes you hang from and those elevators that take you to a different floor with better rewards based on number of players.
@christopherthomas2808
@christopherthomas2808 6 ай бұрын
A simple split screen race like Sonic 2 & SA2 is always good to have.
@JaidynReiman
@JaidynReiman 6 ай бұрын
The snake in Sand Sanctuary honestly reminds me of the snake from Snake Pass.... That game was also from Sumo Digital who produced a lot of Sega/Sonic games so its interesting (even though Snake Pass was an independent game and wasn't published by Sega).
@heroicgangster9981
@heroicgangster9981 6 ай бұрын
To me I hope they make a more polished sequel to Sonic Superstars because I REALLY love the physics and level design for this game. It feels like the most arcade like Sonic game to me because the tight jump controls that allow these characters to hop from platform to platform without too much acceleration time. Also stages that are just filled enough with enemies that the pacing for each game does not feel like there is either too much running or too much waiting. The controls make me feel like it is my fault for not navigating as cleverly the game wants me to be, unlimited lives allows me to make more mistakes and learn from the stages more, and the emerald powers are a neat extra resource that make you think when you are going to use it. It also helps that I do not have to beat the game in order to get Super Sonic in case I messed up on the special stages. It's a good Sonic game that is not as legendary as the 2's and 3&K's. But it has GODLY QOL changes that make the Classic Sonic experience much more bearable.
@tonydogo8207
@tonydogo8207 6 ай бұрын
SAME! The new air physics are nice
@Lightspeeds
@Lightspeeds 6 ай бұрын
Well Dream Team might very well be your game, at least if you're more into the 3D games.
@truemetalsonic
@truemetalsonic 6 ай бұрын
God I would love an update that let's you play as the Metals, Id get a plus version if they were skins
@Mr.T1ck1eScr0tum
@Mr.T1ck1eScr0tum 6 ай бұрын
I dont even know what a good sonic game is anymore because this series is so varied in quality and design
@splashmanej3
@splashmanej3 Ай бұрын
true
@SoraKingdom3
@SoraKingdom3 6 ай бұрын
I feel like a lot of problems from the level design, especially when it comes to boss fights come from the multiplayer aspect of it. The bosses were designed so they wouldn't be possible to just wreck in 2 seconds if you play with a friend which makes them drag way more when you play solo. And sadly, I'm guessing they didn't got the time to completely rework them for the solo story (including Trip's), just make them harder without completely changing their pattern. Really, my one hope for a DLC or Update is to have the game more adapted for a one player gameplay if you play solo. Especially since that's how most are going to play this game, at least until we can play with each player on a screen a la Sonic Advance 3.
@Jr-Reed
@Jr-Reed 6 ай бұрын
10:34 I have yet to see a classic side-scrolling, main-line Sonic game where any of the other characters actually run slower than Sonic. I doubt this one is any different
@Scorpionspear77
@Scorpionspear77 5 ай бұрын
I would have enjoyed Press Factory Act 2 if 2 things were changed- If the robot charges up fully, it just starts launching projectiles at you that are avoidable, but can potentially screw your flow up or kill you if you’re not careful, incentivizing you to keep it inactive for the sake of moving on safely Second, at the end of the act, you get to fight and smash the damn thing as the boss battle.
@alejandrocuevas3858
@alejandrocuevas3858 6 ай бұрын
Sonic go brrrrrr
@alejandrocuevas3858
@alejandrocuevas3858 6 ай бұрын
@@MiguelFernandez-ke4jg agreed
@Leemmmm
@Leemmmm 6 ай бұрын
The music really is a tragedy. It's so, SO good in the first half of the game's stages but just drops off the face of the earth once you get to Press Factory. Sure, there's a few exceptions, Toriena does really well on Cyber Station, and one of the Frozen Base themes sounds like an Actual Genesis Track instead of whatever Jun keeps using, but the fact is I can only enjoy like a fraction of this soundtrack. Sure it's like 60-40 in a ratio of good to bad tracks but it still sucks that Jun dropped the ball so hard. He's capable of way better, there's no sense in limiting him like this.
@Scorpionspear77
@Scorpionspear77 5 ай бұрын
The Cyber Station boss was one of the biggest surprises on my first run. I reached it with a hefty amount of rings and breezed through the first phase as Super Sonic, expecting that to be it. Then it grows giant. I transform again and prepare, only for the thing to blast the floor out from under my feet and kill me. It took me like ten minutes to finally beat it afterwards.
@zero69kage
@zero69kage 6 ай бұрын
This might seem to be a bit of a random thing to ask. But do you think you'd ever talk about the ghosts that have appeared in sonic media. While they don't show up all the time, they do seem to be a common occurrence. I've always been very interested in them ever since I first encountered King Boom Boo. And also the Night of the Werehoge got a sequel.
@dantemustdie00
@dantemustdie00 6 ай бұрын
Yeah that'll actually make a good topic cause theirs many different kinds of ghost across the Sonic series
@samuelpierce2.088
@samuelpierce2.088 6 ай бұрын
Nick, ChannelPup, and a few others did a video awhile back talking about the various ghosts in Sonic media over on the Sunset City KZbin channel. You may have to dig a bit for it - the video was made over a year ago - but it should still be there.
@noob_jr_2sjrkc
@noob_jr_2sjrkc 6 ай бұрын
I feel like Mania's Death Egg Robot is peak Sonic boss design. It utilizes the physics, presents challenges without being overly punishing and allows you to go faster if you're experienced. I wonder if part of the problem is the "playtime" expectation of modern games. Since the stages go by quick, the bosses are a way to drag it out. I've always found Sonic games short but highly replayable, however that's a forgotten virtue these days, with people laughing at the idea of a 3-4h campaign. And fittingly, long scripted bosses are a huge blow to replayability.
@Saxton_Hoovy
@Saxton_Hoovy 6 ай бұрын
Mania death egg robot peak boss design ,no.
@dmk_yt
@dmk_yt 5 ай бұрын
Eh, I feel like it's a bit too easy to cheese the Death Egg Robot in Mania. Granted, it was the first boss in the game, but it just feels like a fairly unremarkable fight once you learn you can just attack him from behind
@Sleepy_Cabbage
@Sleepy_Cabbage 6 ай бұрын
what confuses me is that i feel like they shouldve adapted trips ability to sprawl walls into a better version of knuckles climbing (but he still keeps his normal climbing animation), but instead they just gave it to a new comer instead of refineing knuckles and his kit.
@blaacksugar7714
@blaacksugar7714 6 ай бұрын
Few things: - I love Jun's grey hair. - This is "Classic" Sonic's first standalone game, and there is a difference between him and Genesis Sonic. - The best thing about the Super mode in this game is that you can actually deactivate it, and if you deactivate it while you're transforming at just the right time, you become super without losing rings. It's like mastering a super sayian transformation where you don't have any drawbacks.
@floatsyourgoats6200
@floatsyourgoats6200 6 ай бұрын
Didn't know about the free super form exploit. I wonder if I can use that to cheat through Trip's final boss.
@SonkerOfficial
@SonkerOfficial Ай бұрын
about that 2nd thing: Classic Sonic IS in mania, it has been confirmed in the look and in the "story" of Forces
@PopularNoise
@PopularNoise 5 ай бұрын
i like that you loved golden capital as much as i did! the use of the old concept art by making it into an official level was awesome!🎉
@pipinghotanddisgusting
@pipinghotanddisgusting 6 ай бұрын
My biggest problem with the final egg mech fight was glitches killing me or weird loading flickers causing my rings to disappear right after I lost them making it more of a frustrating mess than a series of challenges.
@jirehjirehjirehjireh
@jirehjirehjirehjireh 2 ай бұрын
I look at Mario vs Sonic like two competing plane manufacturers trying to design better and better planes. They’ve both been in the industry for 30+ years. However where one company always tries to one-up their last project with new gimmicks and higher top speeds, the other company constantly has to re-prove that they can even make a flying machine that doesn’t crash and burn on take-off. One company is making successful passenger airliners, while the other is effectively still stuck in the Wright Brothers phase.
@dishierbongo2757
@dishierbongo2757 6 ай бұрын
Me after what SEGA did to Knuckles after Frontiers DLC and Superstars: "Look how they massacred my boy"
@mechajay3358
@mechajay3358 5 ай бұрын
Metal Knuckles being playable is something I never thought was possible until now
@TheJadeFist
@TheJadeFist 6 ай бұрын
9:10 Is it weird if the only real physics issue I felt with the game, was those spinning ball things that semi function like the S3K bonus stages, except for the fact that they don't control the same at all. It hurt my brain trying to rotate around them until i realized you just have to point the d-pad or stick in the direction you want to go vs controlling an orbit around the object like the S3K or even Mania.
@MarkerMurker
@MarkerMurker 6 ай бұрын
I think that specific change was because so many people were confused by the Sonic 3 and Mania versions
@shadamyandsonamylover
@shadamyandsonamylover 6 ай бұрын
Superstars version of the Sonic 1 barrel 👀
@LeopoldLitchenstein
@LeopoldLitchenstein 6 ай бұрын
Superstars is a game I appreciate the more I learn about it. I initially didn't get the Fantasy Zone shoutout, but now hearing that they went so far as to include sound effects from the original game and got the composer to make the song for that stage, I really like it. Or all the recreated animations ripped straight out of the 16 bit games. Or even the other Easter eggs that feel like they really wanted to do right by the franchise and other SEGA franchises, just today I unlocked the NiGHTS robot which is such a great addition. Like, there's so many little details that you can appreciate if you're a huge Sonic fan that loves deep cuts and it's a shame the game has been so mixed in terms of reception. It's not Mania 2, but it's mostly what I wanted, which was a new Classic Sonic game with all new stages, so I'm satisfied with it. Just... tone down the bosses next time, and don't have Jun make any of the music, or at least not as much as Tee and others on the sound team. (Though I honestly liked most of his work on the OST, truthfully)
@demonzero677
@demonzero677 5 ай бұрын
ya know what? I'd fucking buy an entire game around building metal sonic characters to play through levels, like perhaps the premise is Eggman is trying to design a new robot to finally take down sonic, so he makes an A.I. which he places in a cyber world, the A.I. (I.E. the player) then plays through simulations of past sonic exploits (or some theoretical ones) and you earn points with a combination of coins, time bonus, et cetera and can purchase different mecha parts to customize your mecha into the 'ultimate' mecha which Eggman will use to end Sonic. Who wouldn't enjoy that? Hell have Eggman give commentary at your picks. Like you pick Blue, and he remarks "Ah, Blue. Are you telling me Blue is why he's do fast? Yes, my entire Empire will be BLUE!" Or so on, imagine what Eggman's unhinged responses can be.
@yayamonday2770
@yayamonday2770 6 ай бұрын
the more I think of it, they should really use the Time stones more, they only used them twice, in the game they originated from, Sonic CD, and also for a little event in the official Sonic Roblox game that also did a callback to Sonic Generations
@JustCallMeStent
@JustCallMeStent 5 ай бұрын
I’m happy at least that everyone’s been enjoying this game to varying degrees; me though having played the Switch version, my experience with everything from Golden Capital onwards has been miserable; multiple game crashes, on top of the poor boss design and enemy placement, especially in Trip’s Story, all topped off by a final Super Sonic boss, where the last segment with the meteors was glitched so I couldn’t lock onto any meteors after the first one. That in particular soured me to this game to the point where I never want to play it again.
@Frank-zb7zh
@Frank-zb7zh 5 ай бұрын
Gonna be honest, while I not always see eye to eye with Nick, this video feels like a relief over a see of teenagers (and some grown adults) complaining about things they don’t understand or they simply aren’t very good at. Of course I don’t think the game is perfect, far from it, but to not understand the simple core of sonic as a game that you have to play multiple times to get good at and to not use the mechanics that the game gives. It’s insane to me.
@darknessrising2453
@darknessrising2453 6 ай бұрын
I went out of my way to make sure I had all of the Chaos Emeralds before I even started Trip's campaign. Way more fun to just float there and let the bosses damage themselves.
@SapphicSara
@SapphicSara 6 ай бұрын
Amy had to have an escort mission because they needed to establish a ship dynamic for her and Trip, required. In general I think it's nice to have Amy be a kind of "easy" mode when most not sonic characters in 2D sonic games are an "easy" mode in that everyone is basically sonic but slightly slower but then an ability that is way more useful then being slightly more fast. Just being harder to use isn't super exciting but I do enjoy advanced Amy and I like the idea of Tarot card Amy, I think why not give her all the things?
@SapphicSara
@SapphicSara 6 ай бұрын
I like the concept of emerald powers a lot just on like a lore end, them each having value instead of just being used to fuel a device or needing to all be together. IDK if these powers are the powers I would want them to have but like I think it's a fun step and some like lore TM I'd love to see in the comics. Like if Chaos Control was just an advanced slow.
@gazpaviles7909
@gazpaviles7909 6 ай бұрын
I think with a patch that included: - Checkpoints for every boss fight's parts and shorter bosses fights (Both Fang and final boss fights are too long). - Better (more detailed) landscapes for Lagoon City, Press Factory and Golden Capital. - Better boss theme (Robotnik ones). - Fixing glitches (there are too much). - 1080 on Switch docked mode and a bit more detailed Sonic model on Switch. - Adding shadows to the sprites on the Switch version (unnaceptable that they removed the shadow on a 2.5 D game). ... the game would be a 9 for me.
@OneTrueNobody
@OneTrueNobody 5 ай бұрын
The funny thing about the camera-distance complaint: the camera is at the exact same distance, with the exact same field of view, that Sonic Mania and the mobile/Origins versions of the Genesis titles used. I think one of the reasons people feel that it's too close is the way the 3.5D environments are presented; not "flat" like in Sonic 4, New Super Mario Bros., or Mario Wonder, but very clearly three-dimensional with the level's "edge" closer to the camera than the character is. It makes it a bit tougher to immediately process the fast-paced movement of the stage than it would in a more "pure 2D" level presentation. There's more visual noise in the graphics for your mind to parse, and that interferes even with the familiarity of a long-time Sonic player reacting to things they're used to in the 2D games. I adjusted relatively quickly and now it barely makes a difference, but everyone's a little different; most players will have to re-learn their Sonic reflexes, somewhat.
@tjwizzy
@tjwizzy 6 ай бұрын
1:00:01 So it turns out, that the rabbit Skin name is max, and Feels is the name for a prototype Ristar name.
@dandyspacedandy
@dandyspacedandy 6 ай бұрын
i think its incredibly charitable to think advance amy was consciously made difficult rather than them not having much care put into her moveset much like SA1. don't care if amy these days is "baby mode" at least she's not crippled or sidelined like the games have always done until origins
@demopan1067
@demopan1067 6 ай бұрын
I feel tails being able to fall fast makes him so much better
@oddlyjay
@oddlyjay 6 ай бұрын
Honestly, you didn't male the game sound bad, you actually made me want to get the game. Every game has it's flaws but the creativity and love that this game has makes me want to experience it
@xscythe67
@xscythe67 6 ай бұрын
The multi-player issue had a solution in Advance 3. I'm surprised that they didn't go that route with co-op The End Dragon can instakill you via the black holes
@Argorox
@Argorox 6 ай бұрын
The evil dragon at the end looks like Trip enough that he's probably an ancient member of the sungazer tribe or whatever. Could have used SOME plot. You should check out the Trio of Trouble short and the Fang's Big Break comic cuz those both involve the dragon plot a bit and explain Trip's deal. The mural Knuckles finds in Golden Capital and the giant snake also feature prominently in Trio of Trouble. The mural seems to imply that each emerald is associated with one of the giant animals which might explain the emerald powers. Avatar is associated with Pocky the Rabbit, for example.
@AkiDave
@AkiDave 6 ай бұрын
I feel like the more you ask for a new Nights game the more it’ll be made by Forever Entertainment lol. Great video dude 💙
@moonlightblade11
@moonlightblade11 6 ай бұрын
The worst thing about the coop play is that when they introduced tails for the first time they also added a great competition mode which could have easily be molded into a coop mode if they had pay the attention to their own creations. All this time and a decently good coop mode would have been already playable by now.
@saphcal
@saphcal 6 ай бұрын
yeah fangs mech at the end of trip mode is the one she destroyed with her dragon form early in the main story game in the background.
@mrstickmantas
@mrstickmantas 6 ай бұрын
2 videos in 9 hours? What's scary about that? That's great!
@JoeDouglas
@JoeDouglas 6 ай бұрын
Absolutely brilliant video. I agree with 90% of your thoughts on the game. Have to admit, I didn't finish Trip's campaign as I just got sick of the bosses. 😅 Anyway, your my fav Sonic KZbinr, can't wait for your next video!
@CuppaGi
@CuppaGi 6 ай бұрын
The Cat n Mouse section was such a missed opportunity for a proper Chu Chu Rocket reference. Come on SEGA, yes we love NiGHTS but we also love Chu Chu Rocket.
@miraclewillow1
@miraclewillow1 8 күн бұрын
that is pretty much what happened, Iizuka and Ohshima were drinking over how much Naka sucks and Balan flopped, and Iizuka threw Ohshima a bone and let him make a sonic game lol
@Jettingson
@Jettingson 6 ай бұрын
Jun Seotome and Tee Loops are definitely my favorite sonic composers
@TheJadeFist
@TheJadeFist 6 ай бұрын
Press Factory straight up needs that "F it, it's drum and bass, watchya gonna do" song (quick search) Pendulum Blood Sugar and make the level bounce to it. Or at least something with that kind of hard energy to it.
@yggdrasilsaltar
@yggdrasilsaltar 6 ай бұрын
i think sonic superstars just kinda went into a losing battle, full price, releasing the same week as mario wonder, weirdly obtuse business practices (kroger of all places got exclusive skins??????? and the denuvo incident) if it released in september or november for like 40 bucks it would’ve been great! but thats not the world we live in unfortunately.
@TheJadeFist
@TheJadeFist 6 ай бұрын
Knuckles needs the Drop Dash treatment so badly. He's always had a bit of a delay before he gets back up from a glide, it felt so bad in this game, that on bosses that chase you around, if you try to glide to recover, you're already dead but feel bad becasue you try to recover anyways. As well as in normal play, it feels more severe, what he needs, what I really really want for 2D Knuckles in the future, is to give him a momentum recovery similar to the drop dash. Not the same or as Sonic's but more like if you're holding down while gliding as you hit the ground Knuckles would do a quick single roll into a sprint, he'd maintain his momentum but he wouldn't gain momentum like Sonic does from the drop dash. This would give Knuckles a real different option for navigating a level quickly, you'd want to glide to platforms you can barely reach from a glide and thread the needles between platforms to keep his momentum going, and would feel totally natural as an extension of the character.
@desmo-ciel
@desmo-ciel 6 ай бұрын
in 3&K and/or Mania iirc you could spindash after landing from a glide to offset that endlag, but they forgot to add it here
@evdestroy5304
@evdestroy5304 6 ай бұрын
​@@desmo-cielThis is true
@TheJadeFist
@TheJadeFist 6 ай бұрын
@@desmo-ciel I need to replay Mania to test it, there are worse excuses to replay a good game. It just stood out to me so much in Superstars that it was an issue with him, I haven't thought too much until super stars I guess, where the recovery felt so long and punishing for gliding at all.
@lennyduran4055
@lennyduran4055 6 ай бұрын
I'VE BEEN WAITING FOR THIS DAY YES
@krysmun
@krysmun 6 ай бұрын
Isn't the "Slow" ability just a weaker Chaos Control? Did SEGA forget when they established that all of the Chaos Emeralds could stop time if the user knew how? Or does that just not apply in the "classic" side of the sonic games?
@TheFloodFourm
@TheFloodFourm 6 ай бұрын
They just didn’t care. Got to admit it created a very compelling gameplay reason to get the chaos emeralds tho
@dragondelsur5156
@dragondelsur5156 6 ай бұрын
At this point, I think Chaos Control is more of a time stop than a time slow, because nothing moves under Chaos Control after SA2.
@TARDISES
@TARDISES 5 ай бұрын
To be fair, they're not even supposed to know what Chaos Control is yet. Sonic learned it in SA2 by watching Shadow use it!
@comicfan1324
@comicfan1324 4 ай бұрын
Don’t get me wrong, as someone who spent hours into this game, I found the best way to optimize medal collection and there is a nice flow to it so buying robot parts and paint jobs. Don’t bother me as much it should, but I still think it was really dumb. How they chose to approach it. I respect what they were going for, if you build an actual robot in real life, you can’t just decide to take back the paint you’ve already put onto the robot. But then again, since when has sonic been super realistic like that? This is clearly just a way to artificially prolong gameplay time. Now I’m just saying this whole situation could’ve been avoided if they added one thing to the game : debug mode. Then you could spawn in 999 medals and just give yourself a seemingly endless supply of currency and make Scrooge McDuck eat his heart out
@vivi1649
@vivi1649 6 ай бұрын
What bothers me is SEGA's marketing with all these games. They keep presenting the _Classic_ style as "THE GOOD STYLE" and act like they never stopped making the 2D games and that they're all that was ever good about Sonic. _"Shadow and Silver, and Blaze and Rouge? No no, they're f*cking DEAD and we'll never acknowledge them because they were the BAD Sonic games but LOOK WE HAVE EVERYONE & KNUCKLES LOOKING LIKE IT'S SONIC CD SO GAME GOOD PLEASE BUY"_ and I'm just getting tired of that.
@Infindox
@Infindox 6 ай бұрын
The funny thing is that's all pushing on Western audiences. Japan doesn't care much for 2D at all, and if you look to see what games sold well, it's always the 3D games that have somewhat of an "anime"/shonen story to them (both Adventure games are up there and Frontiers actually was popular).
@floatsyourgoats6200
@floatsyourgoats6200 6 ай бұрын
I think it would be cool if they gave the water and vision emeralds extra abilities in update to make them more universal. Something simple like vision spawning rings next to the character no matter where you are and water maybe coming with a shield or a geyser attack effect that hits enemies above you.
@Twilord_
@Twilord_ 6 ай бұрын
We have seen an entire army of Metal Shadow, they're just called Androids
@johanstenfelt1206
@johanstenfelt1206 6 ай бұрын
Hm, fair and valid points and opinions, I appreciate that you enjoyed yourself and I can understand where you’re coming from, I hope they do better with the next Title and i wonder if we’ll see Trip again. I also hope they be more fair with the Super Forms for the Characters. Also, while I also hope for more NiGHTS Games, if not maybe Nights should just be considered as a Sonic Character at this point. Anyway, i will look forward to see future Videos from you.
@niczaz58
@niczaz58 5 ай бұрын
On the bit about the time stones, while it’d be cool and probably smarter to bring those back the chaos emeralds do have a lot of time manipulating properties across the series (chaos control and the 06 time travel) so using those to reverse time isn’t a stretch
@lonic04
@lonic04 Ай бұрын
I have some personal highs and lows with the game, two big ones are that there’s no sense of urgency with there being no life system, and how fun every character feels to play (even though I haven’t unlocked Trip, I know she’ll be SO fun)
@AConfusingCalamity
@AConfusingCalamity 5 ай бұрын
Man, Sky Sanctuary is lookin a lot more like Sand Sanctuary right about now.
@thePoetDominic
@thePoetDominic 6 ай бұрын
what an excellent video. I love this game. Really love it, and haved been saddened by much of the fan reaction. Your video is fair (and fun). I don't disagree with what you identify as flaws. I love your celebration of what's brilliant here. Thank you!
@KrheanosIsland
@KrheanosIsland 3 ай бұрын
Can I do something completely irrational and probably not funny? Yeah? OK. 14:29 "I love me a good hub" 💀🤨📷
@Jabronie1164
@Jabronie1164 6 ай бұрын
Holy shit, two videos out on the same day. We're eating good today!
@gigachadarmstrong5817
@gigachadarmstrong5817 6 ай бұрын
Plus its 1 30 minute video and another 1 hr and 25 minute long video
@jez_chill983
@jez_chill983 5 ай бұрын
Hey, so about cyber station's theme, you see how much does Jun like his Sonic 2 snares? well.. at the beggining of the theme, you can hear them-- I'm not saying he made the theme, but he maybe did
@torridlight372
@torridlight372 6 ай бұрын
Cant wait to see how they work Trip into IDW Sonic
@HolyDemonSnap
@HolyDemonSnap 6 ай бұрын
I can definitely see the Emerald Abilities being used in speedrun routing.
@jammyman7085
@jammyman7085 6 ай бұрын
Yeah they do pick up the first two emerald powers manily for bullet. Bullet tears the game apart for major level skips and sequence breaks for skipping bosses entirely. If you can't skip the boss then it's also helpful for speeding up the fight. Avatar does much the same for speeding up boss fights. The rest just aren't worth the effort to get.
@HolyDemonSnap
@HolyDemonSnap 6 ай бұрын
@@jammyman7085 That's fair, thanks for the info. :) Since some games have a category like NG+, I know Sonic Advance 3 and other games, some RPGs even, do. I'm curious if there are some routing tricks for the other emeralds if you already have them.
@simplecup
@simplecup 6 ай бұрын
I was waiting for this!!! :D
@allknowing-iu8jt
@allknowing-iu8jt 6 ай бұрын
I hope arzest and the others can come back to make the sequel but with a bigger budget
@tomatoesarejustworsecucumb3534
@tomatoesarejustworsecucumb3534 4 ай бұрын
the only modern character that would make sense to be in a classic game would be silver since he's a time traveller
@ianmurphy3840
@ianmurphy3840 6 ай бұрын
Two videos in one day, it's a Halloween Treat.
@kyasarintsu4047
@kyasarintsu4047 6 ай бұрын
On the last fight, being invincibility is somewhat moot. Your allies don't appear with their extra ring pickups unless you can spend long enough not to get hit.
@erniebeasley8521
@erniebeasley8521 6 ай бұрын
Dang he was cooking in the video room, those editors must be eatin good
@RaviCastellano
@RaviCastellano 6 ай бұрын
You are insane 😢 The little chicken rescue mission in frontiers are the best exploration
@MisterTTG
@MisterTTG 5 ай бұрын
i stg, playing the extra campaign, getting to the boss of Sky Temple, I restarted that level three times so I could keep the 300 rings you end the act with, because that boss doesn't let you go super while you're in mid-air and throws unpredictable buzz-saws at you, knocking all 300 rings right out. I'd much rather replay the whole stage again and try to avoid those saws one more time so I can get my feet on the ground and get my super form going than try and do that boss for real
@roadkill_52
@roadkill_52 5 ай бұрын
Btw the Cyber level have a reference to Pulseman, a Sega Genesis game only released in japan
@Nativefall
@Nativefall 6 ай бұрын
you JUST uploaded a 30 min video 8 hours ago now you got a 1 hour and 30 min video out! What in the crack! Go to Sleep Game Apologist!
@RubberbandEntertainment
@RubberbandEntertainment 4 ай бұрын
Thing is sense you dont even need the chaos ability to finish the main story (not including secret endings aka super form endings) they SHOULD'VE added the elemental sheilds, 1 for canon and 2 the chaos abilities would feel like upgraded versions of those which would've been awesome and made the chaos abilities a lil more memorable
@user-oz9qv4sx8l
@user-oz9qv4sx8l 6 ай бұрын
2 videos in 1 day let's go
@Acesuper811
@Acesuper811 6 ай бұрын
I am pretty sure the physics has been translated 1 to 1 from mania and evening star studio (the mania team) are even in the special thanks in the ending credit for the spin dash it's a bug in the refresh rate anything that more than 60 will miss up the inputs I hope that helps 😅
@jeremyabbott4537
@jeremyabbott4537 6 ай бұрын
I am pretty sure the Switch doesn't output more than 60 and the spindash is still underpowered.
@Scroteydada
@Scroteydada 6 ай бұрын
except knuckles glide doesn't build momentum
@supercamborg4218
@supercamborg4218 6 ай бұрын
Knuckles’s glide and climb are wrong, even when the spindash is working as it should. The glide should increase in speed the longer it goes on and the wall climb should be faster when using your super form but it isn’t.
@speedreviews583
@speedreviews583 6 ай бұрын
I would love to see more TMNT comic videos
@TheSonicGuy12
@TheSonicGuy12 6 ай бұрын
cant believe this got recommended to me so early
@SonicLongplays0
@SonicLongplays0 6 ай бұрын
Great video!
@Laekith
@Laekith 6 ай бұрын
39:02 I feel this in my soul
@TRON0314
@TRON0314 5 ай бұрын
Lagoon City Act 2 Music though. Ahhhh. Wonderful. Wish there was some sort of checkpoint for Trips boss (I'm STILL working on it, get to last hit and then an insta kill) on condition of a flawless phase 1 boss play or going into the boss with X amount of rings or something. Nevertheless will be an accomplishment when I do it, like when I was a kid. Appreciate the brutal nature.
@JCKane
@JCKane 6 ай бұрын
Honestly, I think it was a missed oppurtunity to not let you play the mech's in the main game mode. I mean, they litterally established a 'skin' swapping mechanic, so why can't we play as our mechs in the main game?
@whatwhattowns
@whatwhattowns 6 ай бұрын
You talk about Sonic really well.
@GundamDroid
@GundamDroid 6 ай бұрын
I love these extensive reviews, I suppose ill wait for this game to come on sale.. lol why cant they stick to the S3&K + mania formula but all new levels and music, including the core characters, with shadow, rouge, and the other side characters. While being a fast paced level without the slow boring "puzzle" parts and without overly saturated use of gimmicks that break momentum rather than be part of it. Why is this so much to ask of Sega?
@GhostLordRetro
@GhostLordRetro 6 ай бұрын
17:01 That's less of a Homing Attack and more so a Sonic Boom Ener-beam tether challenge.
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