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Working on this video I got to thinking, the QTEs are obviously here because there's a lot of QTEs in God of War. And that makes me wonder if the QTE-like gameplay of the boost was influenced by that. You know, you do big flashy cool stuff, but it ultimately is just you pressing the buttons the game tells you to. And I wonder if the lack of platforming is because you do lots of platforming as the Werehog. If that's the case, then this direction for Sonic gameplay that we've been stuck with ever since is God of War's fault. Please stop having Sonic be something you were copying that has nothing to do with Sonic.
If you want some more insight into my thoughts on action games, I did some videos on the games God Hand and Samurai Jack Battle Through Time. Those are real action games. If you want to see games with actual combat, check out my videos on those.
Here's the link to my spreadsheet of Sonic mods. docs.google.co...
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