Development Secrets of the Original Kirby [Grab Bag]

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Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Күн бұрын

This is the 100th episode!
And the release date of Kirby's Dream Land.
To commemorate (?) this milestone, I'll be sharing a presentation I gave in the past.

Пікірлер: 530
@さとる-t2n
@さとる-t2n Жыл бұрын
To the person from overseas. 12:13 Here he says “Bourbon”, it means a Japanese confectionery company. This is because a cookie called Chocoliere sold by that company resembles that mysterious object.
@BEAThatesyou
@BEAThatesyou Жыл бұрын
Thank you for that context! It's very helpful!
@Mind_Crimes
@Mind_Crimes Жыл бұрын
Now if only we could get an official name for those weird, patterned stacks in the backgrounds in the Mario games. I believe it was in Paper Mario where they were referred to as 'candy canes'?
@DarkOverord
@DarkOverord Жыл бұрын
Oh interesting! We have biscuits named the same in the UK that are different, but as it's not alcohol I didn't think it out of the ordinary in the video haha
@williamsanborn9195
@williamsanborn9195 Жыл бұрын
That makes much more sense. Thank you!
@hi-i-am-atan
@hi-i-am-atan Жыл бұрын
@@Mind_Crimes candy canes / candy pops are specific to the paper mario games, actually, and they presumably get the name from the stripes only seen on them i think the general "genus" of those things is just ... well, stylized hills and mountains. that's basically how they're used in smb3 and smw's overworlds, with smw in particular versions without eyes as tiny bumps on the overworld and _massive_ structures in one of the level backgrounds. the latter is even a similar set of blues to the candy pops, though they're erratically spotted instead of striped plus, there's the whole cutscene after you beat ludwig, where the castle is sent rocketing away and ends up crashing into a massive one of these things in the background, leaving behind a bandaged boo-boo that even gets reflected in the overworld. overall, i'd say that they're just an evolution of the maybe-eyed hills that appeared in smb1, which had their hillier shape rounded out to add a bit of whimsy to the world
@chuck1991
@chuck1991 Жыл бұрын
“It doesn’t have to make sense. Don’t think! Just feel! Embrace the mystery!” What a legend.
@jaredf6205
@jaredf6205 Жыл бұрын
This explains Kirby lore
@MrDekgear
@MrDekgear Жыл бұрын
Kingdom Hearts lore be like:
@613-shadow9
@613-shadow9 Жыл бұрын
@@jaredf6205 thinking about the lore is what makes it fun
@FlaringStardust
@FlaringStardust Жыл бұрын
I love Kirby lore and it's so fucking funny to me how it feels like a lighthearted jab at how deep the lore's gotten
@six_buck_dlc
@six_buck_dlc Жыл бұрын
“It doesn’t have to make sense, it just has to blow your mind in the most awesome way possible.” The1stChubasa was right.
@superj1e2z6
@superj1e2z6 Жыл бұрын
Showing actual sakurai dev stuff is amazing
@saxifun4796
@saxifun4796 Жыл бұрын
And only took 100 god damn videos :D
@elianhg2144
@elianhg2144 Жыл бұрын
@@saxifun4796 he showed dev stuff in other videos
@EditTime32
@EditTime32 Жыл бұрын
​@@saxifun4796 You have not watched the other 99 videos
@ExaltedUriel
@ExaltedUriel Жыл бұрын
The fact that Sakurai MANUALLY programmed the movement paths for every single enemy in the game really was one of the more shocking bits, that's crazy lmao. It is a short game, but still. Also super cool to see that "Twin Famicom" devkit and the prototype NES sprites for Super Star, I love being able to see stuff like that.
@sileopatronus
@sileopatronus Жыл бұрын
not every enemy since some of them programmatically chase the player, but certainly most of them
@nhodgie
@nhodgie Жыл бұрын
​@@sileopatronus yeah it actually makes sense there's no collision when you consider those enemies actually. As they go wherever they want.
@MentaAzul
@MentaAzul Жыл бұрын
Also his sprite drawing!
@funx24X7
@funx24X7 Жыл бұрын
@@MentaAzulthe fact that he drew and programmed it all on such a rudimentary interface truly blows my mind. A testament to his creativity.
@Aereto
@Aereto Жыл бұрын
And the pay is that they don't lag the Game Boy like a SHMUP game would do with high entity presence.
@ChaosTheSalamander
@ChaosTheSalamander Жыл бұрын
The fact the main concept for smash came from what was supposed to be in the first Kirby game is mind blowing. It feels like learning about a timeline that never happened that’s completely different from the one you live in
@Rogeryoo
@Rogeryoo Жыл бұрын
Kinda wonder how a smash bros damage type kirby game would feel like. It wouldn't really fit with the forgotten land style, or the ring shaped arenas in the 3ds games, but otherwise, I think it'd be interesting.
@scarffoxandfriends9401
@scarffoxandfriends9401 Жыл бұрын
​@@Rogeryoo Subspace gives an idea
@Dairunt1
@Dairunt1 Жыл бұрын
When he showed Kirby's NES sprites for Super Star I was almost sure he was going to say that "Kirby Fighters" was thought of at that time.
@Gnarfledarf
@Gnarfledarf Жыл бұрын
Other things like holding down to pass through platforms, dashing without a run button, and attack inputs have also been lifted from Kirby games.
@L1N3R1D3R
@L1N3R1D3R Жыл бұрын
11:23 He even thought of crouch cancelling? What a prophet!
@bamezu7165
@bamezu7165 Жыл бұрын
First Kirby developed entirely with a mouse, without a keyboard, with a clever editor ... Carefully crafting every sprite, every path ... Amazing story
@j_c_93
@j_c_93 Жыл бұрын
A trackball is pretty different from a mouse.
@connordarvall8482
@connordarvall8482 Жыл бұрын
With only black, white and 2 shades of grey, might I add.
@squag6447
@squag6447 Жыл бұрын
At 19 years old
@pheonixmmkc
@pheonixmmkc Жыл бұрын
That'd dual famicom would be so awesome to have
@golemwire
@golemwire Жыл бұрын
Entering hex values by mouse seems pretty tedious. I'm sure the programming was done with a keyboard though.
@PersonaSama
@PersonaSama Жыл бұрын
Bless Sakurai for putting the equivalent of a GDC talk as just a regular upload on his KZbin 🥰👌
@thespeedyyoshi
@thespeedyyoshi Жыл бұрын
You can just tell that Sakurai is very experienced with giving clear and succinct presentations just from this video alone. Facinating stuff.
@ParakeetDSi
@ParakeetDSi Жыл бұрын
I love that He gives each segment a respectable amount of time, not too short, nor too long.
@austinfondren5053
@austinfondren5053 Жыл бұрын
His number one job as director of Smash Bros. was to articulate exactly what he wanted to see out of the games. Communication is a big deal.
@luiluiruirui
@luiluiruirui 5 ай бұрын
You say succinct but cant spell fcasicanitaitginging
@Zolerian
@Zolerian Жыл бұрын
I can't believe that Sakurai talked about those things that are usually stuck in the ground in Dream Land. They are so much of a mystery that Sakurai doesn't even know who came up with them. Those bourbons things will never stop surprising me, big fan of them.
@soraboy93
@soraboy93 Жыл бұрын
Sakurai telling us to continue enjoying kirby games is very sweet basically giving the current team his blessings
@s07195
@s07195 Жыл бұрын
Makes me remember all the "beef" he supposedly has with recent games, according to some people. Lmao
@MegaKirbySuperstar
@MegaKirbySuperstar Жыл бұрын
@s07195 those people are clowns 🤡 People online like to make up nonsense and act aggrieved
@jedisquidward
@jedisquidward Жыл бұрын
Oh wow... multiple 15+ minute videos... Sakurai truly is becoming a KZbinr... Of course, I embrace this completely. This is the only channel where I have notifications turned on. I will wake myself up in the middle of sleeping whenever one of these is uploaded. It's quite funny timing, actually... I've been working on a fan project related to the original Kirby's Dream Land for a few months now, including going in and observing the original game and its sprites, so this feels perfectly in line with that. I'm glad to know what "bourbons" are after searching for a name for them. I was just thinking about how the original game uses a "star" pattern in the water to easily define where it is on the Game Boy screen. Speaking of water, you can tell that Coner is the first design Sakurai-san drew, since he's facing directly to the side, while most other characters face diagonally and partially toward the camera, like actors in a play or like the characters in Smash Ultimate.
@Glory2Snowstar
@Glory2Snowstar Жыл бұрын
That’s a great pickup about Coner, the “characters in a play” thing seems to be another subconscious Sakurai-ism!
@Sonicfoxtrot
@Sonicfoxtrot Жыл бұрын
shut up
@Wigglylove
@Wigglylove Жыл бұрын
I feel the quality of his videos goes beyond what a normal KZbinr would put out. Its a history, course and entertainment all in one. I wouldn't be surprised if he has the highest like to view ratio of all youtubers over 100K subscribers.
@kitsinthewebs222
@kitsinthewebs222 Жыл бұрын
Congrats on your 100th video! We're very fortunate to have you and we hope for the best in your future!
@SonicTheCutehog
@SonicTheCutehog Жыл бұрын
It's cool to learn that most of the iconic stuff in the Kirby games are the way they are to save on memory!
@vaiyt
@vaiyt Жыл бұрын
It goes back to mario having a hat because it saved the developers from having to animate hair.
@paperluigi6132
@paperluigi6132 Жыл бұрын
@@vaiyt and what used to be shortcuts became iconic features for the characters/franchises.
@zigslotheon
@zigslotheon Жыл бұрын
Like Bugs and Mickey with their gloves saving the animators of old from having to draw hands and they just stuck.
@RaiOkami
@RaiOkami Жыл бұрын
Then again, this is pretty much true for most games back in the day. They all had to workaround the hardware limitations of the time. Some simply did it better (and more creatively) than others!
@orangeapples
@orangeapples Жыл бұрын
@@zigslotheonhanna barbera characters and their collars/necklaces were there so they can reuse the body and just change the head instead of drawing the body every time.
@Tstumpman
@Tstumpman Жыл бұрын
I have so much respect for Mr. Sakurai's discipline, notes-taking, development skills, animation skills, and all. You might be one of the most truly well rounded developers of all time.
@Blanco8x8
@Blanco8x8 Жыл бұрын
HAL: "We can't make Kirby Super Star without the new dev kit." Sakurai: "What's wrong with the old one?"
@requiem165
@requiem165 Жыл бұрын
Also Sakurai is such a legend. Developing this masterpiece at only 19?!
@MentaAzul
@MentaAzul Жыл бұрын
Also his sprite drawing!
@BJGvideos
@BJGvideos Жыл бұрын
Geez when I was 19 I was...frick what WAS I even doing? I was in college but other than that...
@rotallyPumpered
@rotallyPumpered Жыл бұрын
I've got such admiration for Kirby's Dream Land. Each new limitation or obstruction might have encouraged another developer to take easier solutions, but HAL were able to stuff the game with creative, appealing and lovable presentation and gameplay. I still think it's the perfect title to introduce someone to games through. I'm really thankful Sakurai is willing to go through his old work and help his audience understand what his original intentions were in their design.
@Maski110
@Maski110 Жыл бұрын
This is the very first video game I played. I'm more into Pokémon but Kirby's Dream Land is still a game that I still love.
@nankinink
@nankinink Жыл бұрын
"Don't overthink, just feel it" is such a good advice. People should do it more
@Viva_Reverie
@Viva_Reverie Жыл бұрын
The behind the scenes development info for Nintendo games are far too often made completely inaccessible for the general public, forever locked away and never to be seen... Which makes these videos which disclose these things so candidly such an amazing opportunity!! ありがとうございました桜井さん!! 💙💙
@boogaloobender3462
@boogaloobender3462 Жыл бұрын
You will never be a real woman
@Luc_ienn
@Luc_ienn Жыл бұрын
I think it is fascinating seeing how these old character designs came about from technical limitations, but still get used today. Reminds me of another Game Boy game, Metroid 2, for how technical limitations ended up making an iconic design that has stayed in the games ever since.
@EditTime32
@EditTime32 Жыл бұрын
Limitations breed creativity
@8squared007
@8squared007 Жыл бұрын
“The game is quite short, and experienced players can finish it in 20 minutes” **laughs in Extra Mode**
@coreyferreyra
@coreyferreyra Жыл бұрын
I mean... you _could_ finish it in 20 minutes if you're experienced enough, considering the faster speedruns are around 11 minutes.
@paperluigi6132
@paperluigi6132 Жыл бұрын
@@coreyferreyra I remember breezing through Normal Mode on my very first playthrough through Kirby’s Dream Collection on the Wii, then Game Overing A LOT in Extra Mode. Managed to beat it a few years later, though.
@MegaKirbySuperstar
@MegaKirbySuperstar Жыл бұрын
AS A HUGE KIRBY FAN, THIS IS EXCITING!!! NOW THIS IS THE "KIRBY LORE" I'M INTO. Amazing development information. Loved seeing the early animations for moves from KSS, the way sprites were handled, and how even the original game influenced later big works!! AMAZING.
@FedoraKirb
@FedoraKirb Жыл бұрын
It’s incredibly surreal just how many Kirby staples came about from hardware limitations. It’s actually pretty inspiring, in a way.
@OhKayEl
@OhKayEl Жыл бұрын
You're saying it like Kirby is the only one to have stuff like that. Any established game property from the 80s and 90s has hardware limitations built into its universe. For example, Mario wears overalls so his arms wouldn't blend with his torso when animated.
@FedoraKirb
@FedoraKirb Жыл бұрын
@@OhKayEl True, lots of classic game series have their staples come from hardware limitations (e.g., the very structure of SM64 came from the inability to make standard hardware levels). But this video was about Kirby, and it’s a very enlightening one about my favorite series.
@sactecnos2708
@sactecnos2708 Жыл бұрын
5:04 "gordo" means fat in spanish hehe
@TheRealSuperKirby
@TheRealSuperKirby Жыл бұрын
Funny how Sakurai designed kirby's world to not make sense and be full of mystery without answers, while modern-day kirby's main focus is explaining absolutely everything about kirby's world and characters connecting every little thing together.
@TheKins
@TheKins Жыл бұрын
I remember hearing about this presentation online back when Sakurai first presented it, through paraphrased fan-translations and such that missed a lot of the little details. There was a great line that was not repeated in this version that's stuck with me to this day, about how using a videogame console to make a videogame was "like using a lunchbox to make lunch". Which is to say, a bit awkward!
@D00D64
@D00D64 Жыл бұрын
Working on some GameBoy stuff myself, keeping your limitations in check is important. Not just cartridge space, but you can only have so many tiles for sprites and backgrounds loaded at once. The Waddle Dee/Doo, the Gordo flip, and Whispy being almost all background are the kinds of things you gotta do to meet your limits. It ain't easy!
@ktvx.94
@ktvx.94 Жыл бұрын
I love how he still sounds like a child proud of himself when he shows this stuff. As a game developer, I do that to and want to continue being like that as I get more experience.
@SparkyMK3
@SparkyMK3 Жыл бұрын
"It doesn't have to make sense. Don't think! Just feel! Embrace the mystery!" I adore this man.
@videogamenerd1991
@videogamenerd1991 Жыл бұрын
Congrats on your 100th video, Sakurai! That was definitely a treat just seeing the process of making the first Kirby game. And the Twin Famicom dev kit looked awesome, and it's just insane bananas that you manage to work on it with the trackball! That just goes to show how legendary you are as a game developer!
@TheSmart-CasualGamer
@TheSmart-CasualGamer Жыл бұрын
Congratulations on one hundred marvellous episodes! This is one of the most fascinating and useful channels on the platform! It's also great seeing people explain Bourbon biscuits in the comments. They're all over the place in Europe, does the US not have them?
@fhtraveler
@fhtraveler Жыл бұрын
The size comparison between Kirby's Dream Land & Super Smash Bros. made me laugh. Well done, Sakurai!
@LON009
@LON009 Жыл бұрын
I love when Sakurai talks about his son
@ArcRay20
@ArcRay20 Жыл бұрын
i wonder if thats happened to other devs, having an interesting idea they couldnt use and forgot about, only to end up using it later. thats like cyclical thnking or something. is that even a thing?😅
@Dairunt1
@Dairunt1 Жыл бұрын
It's apparently very common. - Yoshi was thought of in the original Super Mario Bros. - The idea of Link recollecting futuristic technology was thought of in the original Legend of Zelda - Star Fox Zero's walker was also considered for the original Star Fox. - Final Smashes were considered in the original Super Smash Bros.; Ness's "PK Starstorm!" and Captain Falcon's "Come on Blue Falcon!" sound clips are THAT old, even if they weren't used for years. That's all of the ones I know, but apparently they write down ideas and revisit them even after they're scrapped.
@ArcRay20
@ArcRay20 Жыл бұрын
@@Dairunt1 i was more on about specifically fully forgetting they had the idea before to begin with.
@ODISeth
@ODISeth Жыл бұрын
Congratulations on 100 videos!
@kh3018
@kh3018 Жыл бұрын
12:07 “Bourbon” is the name of a confectionery called Chocoliere made by the Japanese confectionery maker Bourbon. It is so called because of its similar shape.
@luk3to
@luk3to Жыл бұрын
From the creators of "Araki forgot", coming soon: "Sakurai Forgot"
@REALmyenemy
@REALmyenemy Жыл бұрын
"Because I forgot". Whoa, he's being honest for real with us.
@Gnarfledarf
@Gnarfledarf Жыл бұрын
Sakurai forgor💀
@sosasees
@sosasees Жыл бұрын
that part about enemies in _Kirby's Adventure_ not having collision detection got me flashbacks from when i failed to program enemies' ledge detection in _Magic Forest: Adventure of Wizard_ so i thought the only way was to add invisible enemy turning points in the world itself. you probably don't know what _Magic Forest: Adventure of Wizard_ is: it's one of the first games i made, a bad game that i force finished in 1 month because i knew i couldn't make it good reguardless of effort because the code architecture is busted and i needed to make more games before i knew how to do it right. surprisingly, my very next game _First Shit_ was 100× better, just because i switched from Unity to Godot and i found Godot 100× easier to understand.
@Trakker1985
@Trakker1985 Жыл бұрын
Back when devs found creative ways to save space. Unlike today where devs don't bother, resulting in them just droping 100gb downloads on us ='D
@tanza3d
@tanza3d Жыл бұрын
eh, it's harder when each texture is 2000x2000 pixels and needs 5 different resolution options below that, as compared to back then when it was a 32x32 sprite. but still, definitely more could be done to make games today smaller, it's just that being "creative" probably isn't the way to do it sadly
@krunkle5136
@krunkle5136 Жыл бұрын
I loved the bit about mystery. I guess the limitations of the game which the devs embraced inspired them to make wierd details that would add mystique to the character. Also that absolutely metal setup with the Twin Famicom development environment. I'm curious how they developed just that, but I'm assuming it was some other development team that specialized in middleware. Fascinating.
@TheBreadPirate
@TheBreadPirate Жыл бұрын
Thank you for this insight Sakurai!
@SuspiciousTemmie
@SuspiciousTemmie Жыл бұрын
This is by _far_ Sakurai's best video yet, and that's really saying something
@Trimint123
@Trimint123 Жыл бұрын
Wow, he develop the entire game through a Famicom? Now that's impressive.
@Shiromochimochi
@Shiromochimochi Жыл бұрын
In Japan, the Twin Famicom went on general sale in 1986. (This Twin Famicom type was made in 1988) Loading development tools using disk system
@PScoopYT
@PScoopYT Жыл бұрын
Yeah it wasn't modified or anything. It was a commercial product in Japan. In case you're wondering, the Twin Famicom has the Famicom and the disk system built in. So you can play games on both cartridges and disks without swapping the disk system in and out all the times.
@Trimint123
@Trimint123 Жыл бұрын
Yeah, fair point. Still, it's crazy that the devs ever thought of using it without some sort of Gameboy dev kit.
@SkyfoxDartner
@SkyfoxDartner Жыл бұрын
I love so much that such a large official developer is reaching out making enjoyable content for the gamers. It’s juts goes to show that while he did develop the games, he enjoys and shares the experiences we do with them.
@Brods11
@Brods11 Жыл бұрын
Amazing Development Secrets about Kirby’s Dream Land!😆👍 I was actually a bit shocked about that, Kirby flying off-screen, losing a life, was actually originally gonna be in Kirby’s Dream Land before being a thing in Super Smash Bros games. And the fact that Meta Knight actually have three Mask designs from different Kirby games, including Smash Bros. from Brawl to Ultimate.
@maximilian3544
@maximilian3544 Жыл бұрын
Mad respect to nintendo in 1990 for hiring this 19 year old lad who singlehandedly made them kirby. I guess no "must have 5 years prior experience in game development and several diplomas" policy back then really paid off.
@EnclaveStormXL
@EnclaveStormXL Жыл бұрын
This is why a Kirby maker game would be cool
@lonestarrarchived9987
@lonestarrarchived9987 Жыл бұрын
The consistency is unreal. Congratulations Sakurai-San & thank you for this amazing behind the scenes look at creating Kirby & what eventually turned into the mechanics for smash bros. He forgot💀. Legendary stuff right here.
@seikb-9228
@seikb-9228 Жыл бұрын
That Kirby Super Star (NES) prototype sneak peek was fascinating, thank you so much for sharing this.
@costelinha1867
@costelinha1867 Жыл бұрын
So this is why Kirby feels so at home at Smash... BECAUSE SMASH IS ACTUALLY A KIRBY GAME DISGUISED AS A NINTENDO CROSSOVER!
@gilghedar30
@gilghedar30 Жыл бұрын
Sakurai is truly smart and passionate about his son. Publishing this deep-dive-in analysis about the development of Kirby's Dream Land on its anniversary, also with Kirby's birthday and its 100th video of this channel. Poyo love! 0ᴗ0
@kirbythe64
@kirbythe64 Жыл бұрын
I always found it ironic how the Greedy King Dedede took up so much space on the cartridge
@Kat-327
@Kat-327 Жыл бұрын
Ikr
@AsecasJavi
@AsecasJavi Жыл бұрын
that's not ironic that makes sense
@troykv96
@troykv96 Жыл бұрын
Isn't ironic, makes sense, but is still very funny.
@sgtpieman
@sgtpieman Жыл бұрын
That's the exact opposite of irony.
@The_4shen_one
@The_4shen_one Жыл бұрын
he forgor 💀
@MrRom92DAW
@MrRom92DAW Жыл бұрын
Dude. I hope to god that Famicom dev disk is backed up and imaged somewhere. That is amazing that Kirby was developed on the FC. Wouldn’t complain if Sakurai was able to share the disk image as well, though I don’t know if it’s proprietary Nintendo software or entirely HAL’s
@Legoguy9875
@Legoguy9875 Жыл бұрын
I always knew that the design philosophy for Kirby played a large role in creating what Smash Bros is today, but the fact that the game's core ruleset was conceptualized in Kirby's very first design docs was still mind-blowing. I still remember Dream Land fondly. I was born years after it was released, but it still ended up being one of, if not _the_ very first game I ever played on my very first gaming system. I wouldn't end up playing another Kirby game until Epic Yarn on the Wii, as I didn't have the money to afford any of the major Nintendo systems (that and I grew up with a PS2, which was the main system I played up until that point), but the memories of playing Dream Land stuck with me, and still do. Kirby continues to be one of my favorite franchises, because even when I know the games are easy, the amount of charm and content they have keeps me coming back, even with the newest entries. Thank you and your team for making such an amazing series, Sakurai.
@Poyostar
@Poyostar Жыл бұрын
I was already aware of some of the details you gave back then, but to hear them in full detail after so long is a great feeling. It's super sweet to know that you still care so much about your pink creation, even after having left HAL roughly two decades ago. And, of course, I will be continuing to make memories with Kirby for years to come! What a way to celebrate the 31st Anniversary of the Kirby series!
@AmalgamJiena
@AmalgamJiena Жыл бұрын
Thank you, Sakurai, for both the Kirby and Smash Bros series. Melee and Air Ride were some of the first games I've ever played, and even today, playing them with my siblings proves to be a source of endless fun. Edit: I would love to play kirby air ride on the Switch. i would pay a full $60 for a port of the game. Please, please make it happen
@sonic66646
@sonic66646 Жыл бұрын
櫻井最高!!😆😊 今いっぱいインタビュー読んでてうわすごい!!と思った!! 僕の一番好きなゲームのいいところ、よくいつも守ったみたい!!だから好きだった!!😊😊😆🥹ありがとう、櫻井さん!
@stareatmyprofile9872
@stareatmyprofile9872 Жыл бұрын
Sakurai is enjoying himself.
@xebatansis
@xebatansis Жыл бұрын
"Mouthful-Mode" was a term even back in the first Kirby game. Wow.
@Wario_Guy
@Wario_Guy Жыл бұрын
I wonder how he feels about Kirby today. He’s probably proud
@marmite-land
@marmite-land Жыл бұрын
Please keep going if you feel lile it !! This channel is a gold mine ! いつもありがとうございます!
@Colopty
@Colopty Жыл бұрын
You can tell he went hardcore on the optimization when technical requirements led to 8 pixels being wasted and him being clearly annoyed at that.
@Belbecat
@Belbecat 8 ай бұрын
Wow what an eye opener! Glad I no longer need to lose sleep trying to figure out why Kirby is the way it is 😂 love this stuff!
@ExploDjinn
@ExploDjinn Жыл бұрын
Seeing Super Star Kirby on the Famicom is pretty interesting. I'm kind of curious what the whole game would look like if done like that. And that Smash factoid is wild.
@cosmicreciever
@cosmicreciever Жыл бұрын
I love it when you talk about kirby development, I hope you'll do more videos on this in the future!
@Skyrus456
@Skyrus456 Жыл бұрын
Sakurai literally came up with the concept for Smash Bros. a decade before was conceptualized, then proceeded to forget it within that timeframe, only to inadvertently return the concept. Absolute legend.
@Skyrus456
@Skyrus456 Жыл бұрын
Also remember, he was 19 when he made Kirby's Dream Land. My man finished High School, then like 1-3 years later decided to make one of gaming's and Nintendo's most iconic franchises (other than Mario, Zelda, Pokemon).
@Reddo88
@Reddo88 Жыл бұрын
11:11 - Wait, Smash Bros is based on Kirby games? + Always has been 🔫
@SaviorGabriel
@SaviorGabriel Жыл бұрын
It never ceases to amaze me how much developers could get out of hardware despite limitations back then.
@Radical_Dreamer
@Radical_Dreamer Жыл бұрын
Now I get why king dedede has waddle Dee a waddle Doo as servants, because they relate to penguins!
@TheKreator98
@TheKreator98 Жыл бұрын
Its crazy how Sakurai is single handedly responsible for the "health accurual" system that we see in Smash Bros and other copycats. What a genius.
@DryPaperHammerBro
@DryPaperHammerBro Жыл бұрын
Your reminder that Sakurai made Kirby when he was himself very young
@irusu.
@irusu. Жыл бұрын
I truly feel like this KZbin channel is amazing history happening right now
@connordarvall8482
@connordarvall8482 Жыл бұрын
The way the assets were designed is amazing. Maybe early graphic artists should be trained by making stuff on some kind of resource with limited geometry. The alpha versions of Minecraft immediately pop into my head, but there could probably be some more professional ones. Also, congratulations on 100 videos. That was lightning quick.
@WindStreak_
@WindStreak_ Жыл бұрын
Seeing Sakurai's presentation with his developmental progress and all of the things he did to save on ROM space is mind blowing! Thanks for putting your presentation on the internet, it was super interesting to watch!
@handmetheparachute
@handmetheparachute Жыл бұрын
Very interesting! Thank you, Mr. Sakurai!
@dcashley303
@dcashley303 Жыл бұрын
Great presentation Sakurai, having a little knowledge and experience making games myself makes these sprite sheets and collision detection elements all the more interesting! And you coded it on a Famicom... with a trackball... nuts!!
@Mr.Feather130
@Mr.Feather130 Жыл бұрын
I feel impress with these new behind the scenes info on the first game in the Kirby series
@strangersun7721
@strangersun7721 Жыл бұрын
This is wonderful. Showed it to our 10 year old daughter who is a huge Kirby fan. Thank you!
@ayo.2022
@ayo.2022 Жыл бұрын
I was definitely not expecting to get Waddle Dee/Doo lore on Sakurai's channel of all things. Great way to start off my morning. Edit: we even have a name for those things that stick out of the ground now! Wiki editors are gonna go crazy with this video.
@Moegivesmelife
@Moegivesmelife Жыл бұрын
I would be astounded if most of the info presented here wasn't already in wikis before this video. As Sakurai said, it's a presentation he did for the 25th anniversary concerts, which were held in 2017. The information has already been available for six years (both in English and Japanese), since people shared transcriptions and photos of the event (some of the concept images were also published separately by Famitsu). But if nothing else, at least some of the concept images will now be available in a clearer quality!
@ayo.2022
@ayo.2022 Жыл бұрын
@@Moegivesmelife idk about most of the stuff in the video but I searched up the two things I mentioned in this comment out of pure curiosity and you were right about the second part, turns out that those things in the ground are referred to by name on Wikirby. As for the Waddle Doos, though, their page has not yet been updated and are still passively referred to as the Waddle Dee's distant cousin. That'll probably change soon though
@retro3188
@retro3188 Жыл бұрын
100 videos! Happy to be here. Kirby’s one of my favorite games!
@jpdevs
@jpdevs Жыл бұрын
Excellent video. I really enjoyed the things you tell about your first Kirby game!
@a.t.rivera7460
@a.t.rivera7460 Жыл бұрын
there's something very cute about the Kirby Super Star Tutorial Music playing as he's explaining the clever boss designs. I could listen to Mr. Sakurai explain games all day! He's an incredible presenter.
@TechnicolorMammoth
@TechnicolorMammoth Жыл бұрын
Thank you Sakurai-sensei. My wife has loved Kirby since childhood and this presentation made her day!
@TheHylianBatman
@TheHylianBatman Жыл бұрын
Wow, that's amazing! It definitely would've gotten a reaction from a live crowd!
@Aerialslayer
@Aerialslayer Жыл бұрын
Loved this! Thank you so much for sharing.
@karatemaster1144
@karatemaster1144 Жыл бұрын
Thank you for this in-depth video that makes the hardcore fans happy. We appreciate it very much!
@requiem165
@requiem165 Жыл бұрын
This is such an interesting video!
@KendoEon
@KendoEon Жыл бұрын
100th video, it's about Kirby, ON KIRBY'S DAY??? This is such a cool video!
@JomaXZ
@JomaXZ Жыл бұрын
It was fascinating to see the actual dev kit…
@Abelhawk
@Abelhawk Жыл бұрын
I'm always fascinated by the genius of people who have little to work with and manage to get it done in a creative way. So many things in history were made when the creator was constrained by space or cost or availability. Sakurai is amazing and smart!
@Kummahndough
@Kummahndough Жыл бұрын
Happy 31st anniversary to Kirby's Dream Land!
@agustinhernandezrivas-jp7jk
@agustinhernandezrivas-jp7jk Жыл бұрын
Thank you for creating Kirby and Happy 31st Birthday to Kirby and King Dedede
@Klunkyman
@Klunkyman Жыл бұрын
Kirby is the franchise that got my 5 year old to play games with me, so thank you for developing these games that we are able to play together.
@Mario4days
@Mario4days Жыл бұрын
Thank you for these videos, I can say with confidence, that your western audience love them, keep it up! 🌟
@Naamex
@Naamex Жыл бұрын
Incredible!! We need something like this video for Smash that shows all the dev secrets!
@Rivalseeker
@Rivalseeker Жыл бұрын
Okay, seeing images of the dev software was really fascinating! Thanks for sharing that!
@SuperNintendoGameboy
@SuperNintendoGameboy Жыл бұрын
This is his 100th video, and it's uploaded on the 31st anniversary of Kirby's Dream Land. This was definitely planned
@Webberjo
@Webberjo Жыл бұрын
The NES dev kit with the trackball is amazing.
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