It's hard to dislike the look of this game, even if it is made to look like old Runescape. Hutt's dodging is pretty damn solid if he's faster than the enemy 😅 Personally, it looks like this game really dislikes having numerous abilities. If it's possible - *JUST* getting lighting strikes and upgrades to lightning strikes seems stronger than dealing with this slow lightning ball... this weak ice-avalanche stuff - needles that don't do more or equivalent to the chain lightning or lightning strikes in general. I think the game needs a bit of hammering with making things combine better (electric needles, ice stops coming out of you as an attack and becomes just a walking path and makes you move faster, electric ball homing onto enemies and sticking onto them, that kinda stuff). Everything other than the Fire DPS and things to do with lightning (EXCEPT the lightning ball) did good - so every upgrade spent on them was just a waste it seems. There's a charm to this game, and maybe they expect you to build a specific way - but when you pick up the ability scroll and don't get an upgrade to a skill you enjoy or are building towards - there doesn't seem to be a button to just say "No". Maybe later in the game you can choose abilities with a potion to destroy or disenchant, maybe a drink lets you reroll the skills, but at the current moment - it's run harming to pick up one of them and it gives like: "Avalanche of visual clutter", "Spicy breath of leveling dump" and "slow ball of AA battery" whilst you're commanding the seas like Poseidon or annihilating with electricity like Zeus. [Tim emote here] Will it be what, 5 more episodes? 10? Before he *STARTS* to send the bottles first *then* an equipment? You did it before and just forgot?... I mean, ye see lights go left and forget 5 seconds later which direction it went (when you're expected to just keep going that specific direction till you see the next one); Or the "waiting to pick up abilities so I can find upgrades/combinations"... maybe he's just very - very distracted. I question the delay chat gets, or if chat is even allowed to help pick up the information Hutts keeps forgetting or droppin' out of his head. Also, "for every 100%" - *higher* than 100% is a thing... 200% = 2 stacks on a singular hit (like a critical crit in other games you've definitely played). This isn't info pulled from playing the game, this is info pulled reading what you've shown on screen. A quick search shows there's a *somewhat* handled wiki for this game, which is nice (honestly rare to see a game get wiki's made nowadays... at least one with a page for everything and not loads of empty pages and "Needs info").