Рет қаралды 22
Gameplay of Arcade Stage 1-6 of Hilde of Soul Calibur V on RPCS3 v0.0.32-16888, My Settings [ CPU: Accurate XFloat, SPU Block Size= Safe, Thread Scheduler: Operating System. GPU: Frame Limit = Off, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 400%(5120x2880), Write Color Buffers = On, VSync = Off, Multithreaded RSX = On, Asynchronous Texture Streaming = On. Advanced: Accurate RSX reservation access = On, Accurate SPU DMA = On, PPU Non-Java Mode Fixup = On, PPU Vector NaN Fixup = On, PPU/SPU LLVM Precompilation = On, Firmware Libraries: liblv2.sprx, Read Depth Buffers = On, Write Depth Buffers= On, Read Color Buffers = On, Handle RSX memory tiling = On. Vulkan Queue Scheduler = Safe, RSX FIFO Accuracy= Atomic. Debug: Force CPU Blit Emulation = On, Force GPU Texture Scaling = On. ]