Y'know, animating for SoundSmith isn't so bad once you get past the "only having 3 bowls of oatmeal a day" thing
@MarrockV Жыл бұрын
Do you get them all at once or are they spaced out over the course of the day?
@ProGamingNerdTV Жыл бұрын
It varies@@MarrockV
@icantthinkofacreativenamei8274 Жыл бұрын
😂
@octoreiss8757 Жыл бұрын
I think ur mate Frank ate all of it
@GustyByte Жыл бұрын
dude...
@piperMcGuffin11 ай бұрын
I keep forgetting whenever Soundsmith brings up sound design in these clips that his name isn't just in vain, he IS a sound smith.
@warmongerous Жыл бұрын
"Sorry for the bait and switch" Releases the actual huntsman guide not an hour later. Mf got us twice
@imaplaygames633 Жыл бұрын
How... Unexpected.
@truemind101811 ай бұрын
PLAYED US LiKE A DAM FIDDLE
@GoldDragon2010 ай бұрын
The back burner pyro may have snuck up on us once, but we turned around the second time. Little did we know, a Huntsman Sniper walked in the moment we turned around and hit us with a tap-fired headshot
@thegamerator107 ай бұрын
"Fool me once, I'm mad. Fool me twice, how could you. Fool me three times, you're officially that guy."
@torifin7556 ай бұрын
HE CANT KEEP GETTING AWAY WITH IT!!!
@shanshansan Жыл бұрын
2:07 Saving the entire team from a crit rocket and using that to reflect jump may be one of the sickest things I've seen today.
@Unkindled_ashes Жыл бұрын
the j.
@bubbanator3340 Жыл бұрын
And didn't even talk about it.
@formorian5 Жыл бұрын
That is the kind if thing I would remember for the rest of my life.
@theamazing9046 Жыл бұрын
@@bubbanator3340 I bet he just hit his break core button
@animegx45 Жыл бұрын
Don't matter what class he's playing. He will always find a way to market garden you.
@helfire14 Жыл бұрын
20:07 To explain why he lived so long in this clip, you got mad milked halfway through torching him, which gave him significantly more longevity
@RDGamer321 Жыл бұрын
Was hoping someone said it so I didn't have to.
@statelyelms Жыл бұрын
You say sorry for the bait-and-switch, but it was so creative and so expertly done. I was fully convinced so your point that the backburner does well when they're EXPECTING SOMETHING ELSE really hit!.. even if it's just a cool explanation for a video game weapon.
@OceanChimera Жыл бұрын
This aged like milk in less than 30 minutes omg
@buttonsonyt Жыл бұрын
@@OceanChimeraLOL
@statelyelms Жыл бұрын
@@OceanChimera I KNOW RIGHT? What the hell, not only did I fall for the bait-and-switch but I fell for there BEING a bait-and-switch in the first place!
@bub6215 Жыл бұрын
@@statelyelmsmy friend, I think everyone did.
@joganesha4151 Жыл бұрын
@@statelyelmsbait and switch-ception
@Grampa_Swood Жыл бұрын
I wrote the bit on the Backburner on the Wiki. It's sourced directly from the game's source code and is pretty much a simplified version of the backstab code. If I recall, an easier explanation is before the complicated one.
@philiphockenbury6563 Жыл бұрын
Damn that’s actually really cool.
@fireballthemartian1075 Жыл бұрын
Nerd.
@skia-morph Жыл бұрын
@@fireballthemartian1075 we love nerds here
@thosebloodybadgers8499 Жыл бұрын
Nerd. (affectionately)
@MrFlashlt11 ай бұрын
How would you fix it?
@Pudding404 Жыл бұрын
15:36 pybros restoring your faith in humanity and tf2 players. The way they just swap to their escape plan and make their daring escape afterwards.
@Salemander5000 Жыл бұрын
I applaud the timing on that video drop. It was fucking INCREDIBLE to hear you say that it's out now and then IMMEDIATELY see the notification.
@IsYeaYesyup Жыл бұрын
I wish I was there to experience it but unfortunately my dad forced me to go to a party
@tracynettles5028 Жыл бұрын
@@IsYeaYesyupwomp womp
@silEseal. Жыл бұрын
@@IsYeaYesyupwomp womp
@IsYeaYesyup Жыл бұрын
@isyeayesyup womp womp
@Squid728 Жыл бұрын
@@IsYeaYesyupwomp womp
@edward1259 Жыл бұрын
2:41 he said DOT product and I had Vietnam flashbacks to engineering calculus.
@booyahgenius3 ай бұрын
Oh god oh fuck not that please
@statelyelms Жыл бұрын
We LOVE that stylized flair! Tell Kat that her work is stellar! Same with your sound design moments, they're such a spark of random hyperquality that makes the video pop.
@b_z5571 Жыл бұрын
For anyone curious about the dot product calculation it is usually written as |A| |B| Cos (θ) where the absolute values of A and B are the scalar values of the vectors we are trying to compute the dot product of. (If you don't understand what a vector or scalar means basically scalar is a number without direction also known as a magnitude and tells us how big the vector is, in this case it's speed. Vectors are numbers defined as having a direction and magnitude which basically means we know how big it is and where it's going. The difference between the two would be me saying you're in a car movng at 30 mph thats the scalar and is the speed and then which direction you're going is what turns it into a vector which is velocity.) In this case we are calculating the dot product of the velocity vectors of the fire particles and the player we are hitting. To do so we take the absolute values of the vectors to turn them into their scalars (since direction is defined as positive and negative in most coordinate systems and we don't want direction we just want to know how big our new vector is). Once we have that we now need to find the angle between the two vectors, this can be done either graphically by transposing both vectors onto the same origin or by using linear algebra which I am not qualified to go into. The Cosine trig function is used because of its cyclical properties bounding it from [-1,1] and that it is an even function meaning when we take the cosine of the angle between the vectors we are getting a new direction for the combination of the two vectors that is directly related to the two starting vectors. Basically because cos (0)=1 if there is no angle between the two vectors you will have a value of 1 which is above the threshold necessary for a crit. The rest of the angles in the video are also correct you get -1 at pi and 0 at pi/2. The Cosine is predominantly what TF2 cares about when deciding if you get a crit or not. The scalar numbers of our velocity vectors are used to determine if the player and the particles will collide in the first place given thier current trajectory and speed. For those of you who already know this and are concerned yes this is for an oversimplification, yes this is normally for a 2d vector, no i am not going to go into how to calculate proper scalar using the pythagorean theorem in 2d or the more advanced version in multiple dimensions, if you want to learn that take a physics course. I am also not going to go into what an even function is, why cosine is one, and why the values of cosine are what they are take a calculus 3 and highschool trigonometry course respectively. Credentials: High school Physics teacher with Bachelors of Science in Theoretical and Mathematical Physics.
@EnigmaticTwister Жыл бұрын
Thank you! I can say I learned something today from reading your comment. :)
@theeggman7107 Жыл бұрын
NEEEEEEEEEEEEEEEEEERD (+ too lazy too read + no offense tho)
@Fanboy_of_everything Жыл бұрын
21st like
@khrishp11 ай бұрын
I have to say your comment was unintentionally hilarious because I'm watching this video two weeks after it came out and I did the same thing that was done at the beginning of this video where I read the first sentence and then just kind of skipped most of it after I saw how big the first paragraph was. Then I got to the second paragraph where you apologized for it being too simple and couldn't stop myself from literally laughing out loud. Thank you so much, I 100% will be telling this story to my sister who is currently going to school to be a math teacher.
@b_z557111 ай бұрын
@@khrishp yeah it is funny that this is the “shortened version” but normally with my physics C students this is a whole lesson period of explanation with more complex explanations later. So one paragraph relatively is incredibly short 😅
@ultimayashade892011 ай бұрын
I always love when you give us looks into your sound design. It's a field that a lot of folks definitely take for granted until it's right in front of them.
@sentientblender Жыл бұрын
daaaaaaaamn dude that deep dive on the hidden leitmotifs in the opening was so sick adore how high effort these are
@transnewt Жыл бұрын
the bait and switch perfectly represented the backbitner. the sudden surpruse of the huntsman perfectly represents the "we take those" of huntsman spam.
@SourGummiWyrm69 Жыл бұрын
12:33 "the Pyro can BACKSTAB people" well here's what else she can do
@IsYeaYesyup Жыл бұрын
reverse pybro
@History_Nurd Жыл бұрын
She? You mean Pyro, right? Pyro's pronouns are Pyro/Pyro.
@SourGummiWyrm69 Жыл бұрын
@@History_Nurd just goin off the lore
@History_Nurd Жыл бұрын
@@SourGummiWyrm69 Pyro is an IT. It's a He and She. It's just Pyro.
@SourGummiWyrm69 Жыл бұрын
@@History_Nurd pyro's he/she/it? based of TF2
@GoldDragon20 Жыл бұрын
Funny part- I had Calc 2 classes during the semester this came out. We talked about dot products. I *understand* what’s going on here now! That feeling of knowing what’s happening behind the scenes(and knowing it’s broken, since it’s a scalar and not a vector which would have been better) is niiice
@CrazedBot3711 ай бұрын
18:15 The boss of cp_well slowly emerges from the depths to claim a blue sentry, the natural prey for developing spy-mains across the gravel pits of New Mexico.
@JuneNafziger Жыл бұрын
As someone who just had to be sound designer/audio engineer for a high school play, my level of respect for your attention to detail when it comes to sound has increased by at least an order of magnitude (and it wasn’t low before). Absolutely amazing work!
@SnickeringSpy Жыл бұрын
Can we just take a moment and appreciate how good the intro is along with the music used in the manns guide video. It's so well done
@Pord.o Жыл бұрын
I really love the way you did that opening bit. Playing up that it would be the huntsman and then having the opening shot be of the huntsman is funny enough, but to have every last detail of that entire first scene be a hint that it would be pyro instead is just top tier. The obvious one that you mentioned was the shot for shot recreation of clever girl, but then layering on top of that the complete redo of the score and sprinkling in of pyro themes with dreams of cruelty's motif is just MMMMM it makes my theater kid music nerd brain go crazy.
@RaccoonRevolution Жыл бұрын
There's a part of me that almost appreciates the bonus clips more than the main series because I am just absolutely STUNNED by the production work. Legit as hell, man. Bravo all around to you and your team.
@gibusgabe Жыл бұрын
Just realized the soldier at 13:11 was the clip with the deception check with disadvantage
@teures86517 ай бұрын
The Dungeon master was DONE. 😂
@bolmobelo Жыл бұрын
8:31 my mind physically *CANNOT* help but flow that into jotaro's theme.
@Enriath Жыл бұрын
The huntsman fakeout intro was amazing, I was blown away seeing the teaser originally, and even better in the full video. And while the redone score is top notch, holy crap the version showing off the sounds you did is just perfection. It's so tense, so dramatic, and punchy, even more than the version with music; it's uncanny how good it is. Hell, I can't get enough of any time you show off the cool foley and sound design you do for your videos, everything is so crisp and perfect, and I get the biggest urge to find something to design and add sounds to (even though I've got 0 experience :P )
@eliotfatovich-luckey4070 Жыл бұрын
holy shit i did not expect that manns guide huntsman release to be timed so well, you glorious bastard.
@Amarenamann Жыл бұрын
I saw some mudcrabs by the water recently; I stay clear of them. Nasty creatures, but I hear their meat is rather tasty.
@Lord-of-The-Crabs5 ай бұрын
What
@pikajade2 ай бұрын
undertale npc dialogue
@PrimmyTheG17 күн бұрын
What is this The Elder Scrolls IV: Oblivion-coded comment.
@emilygordbort73009 ай бұрын
8:03 Wait. Wait. That wasn't a really good sentence mix? You got the ACTUAL Sniper to voice act exactly two words for your video? Holy shit dude
@beggarsbazooka9517 Жыл бұрын
ngl i thought that Sniper saying "clever girl" in that scene inmediately confirmed that Sniper already knew that Pyro is a woman
@zzzetsulive5 ай бұрын
Ie you're a child who's too young to have seen Jurassic park
@beggarsbazooka95175 ай бұрын
@@zzzetsulive i'm 17 lol
@zzzetsulive5 ай бұрын
@@beggarsbazooka9517 didn't deny having seen the movie
@beggarsbazooka95175 ай бұрын
@@zzzetsulive yeah i haven't seen it
@zoruacrossing8726 Жыл бұрын
I love that Mann's Trash has turned into a Behind the Scenes type thing now, I always admire just how much work goes into the Mann's Guide series. Props to absolutely everyone involved, with the modelling and animation, all of which were top-notch, and I really wanna shout out Kat's recent artistic flair in the thumbnails, it's so good! And of course, SoundSmith once again earning his title with some killer soundwork~ The TF2-style Clever Girl cover honestly works way better than just putting the original score would have, and having Dreams of Cruelty mixed into it is some of the most ingenious five-second foreshadowing imaginable. And of course, all the sound effects, which I know you say is self-indulgent whenever you show them off, but like, you deserve to be proud of that stuff, man!
@TheOneWhoReportsForDuty Жыл бұрын
Honestly, I respect the bait. Having a Hunstmen episode hyped up and then pulling the Backburner out from behind, as shown with the video in how you play with the Backburner, was genius. I wasn't even mad, that was just a wonderful swerve.
@Fluffy_Toast Жыл бұрын
just to hammer the message of unexpectedness they just dropped a manns guide to the huntsman. a truely genious play
@areallydumbjoke662 Жыл бұрын
Bro this thumbnail artist is doing a phenomenal job, everything about them is just spectacular. I can’t wait to see more from them! Keep up the good work!
@acemcwolf5445 Жыл бұрын
8:26 The fact that "Dreams of Cruelty" (The song that plays during Meet the Pyro.) is one of the motifs, Playing into the twist that it's a Pyro weapon and *not* a Sniper weapon is actually really clever.
@on_the_inverse_51932 ай бұрын
Even more so because the motif is the most noticeable out of all 3. The Violin in Main Theme is not the main focus, but Dreams of Cruelty is a slow violin+piano melody, just like Clever Girl
@RealityMasterRogue Жыл бұрын
that soundwork really is incredible. I appreciate the section dedicated so that we can hear it isolated and really appreciate the great work that went into it all.
@aki38894 ай бұрын
i gotta say i absolutely LOVED all the sfm bits from the huntsman video! kudos to both you and the animators cause that section with the quick cuts to funny sfm bits is stuck in my head on repeat, especially while im at work! I really appreciate all the effort put in by everyone to make such an amazing video as well as the thumbnail cause i could say that both are definitely works of art
@hotpinkfryingpan Жыл бұрын
Needless to say, the audio in the intro clip is absolutely phennomenal and i was very impressed. My favorite bit is when the bow gets more tension and you can hear the wood settle into position slower snd slower as more tension is applied to it. To illustrate such a concept with nothing but noise was very impressive and I wish I had those abilities.
@Amarenamann Жыл бұрын
"One man's trash is another man's trash as well..." -Bilbo Baggins
@kallistad.2975 Жыл бұрын
I know the algorithm doesn't like it but I love listening to Father Smith Sound talk about audio design, and huge applause and well-done to Cat for their work on the recent thumbnails, they look so awesome
@DanielSilva-mm2zo Жыл бұрын
Easily my favorite if the Mann's Guide video's so far, you guys always come with funny, quality and bonkers content and the backburner video is incredible.
@nneykobar_hali10 ай бұрын
Huntsman episode , being actually backburner and huntsman episodes , while backburner devolving into manns guide to 3 different weapons , it means it was 4 manns guides instead of promised one. Trully insane. Trully unexpected.
@Chaud31423 Жыл бұрын
I don't think anyone is expecting you to learn SFM. You play to your strengths, and your STRENGTH is being the Sound Smith
@VeetiM11 ай бұрын
Some of the audio design stuff was done so beautifully I had a hard time grasping that it wasn't "just the sound that that's supposed to make" Incredible work soundsmith❤
@dragonkingofthestars11 ай бұрын
'funniest thing would be release a mann's guide for a completely different weapon'. he played us like a fiddle.
@202flash100 Жыл бұрын
I'm glad i lived long enough to see soundsmith play any other game mode that isnt CTF.
@BlueShellshock Жыл бұрын
1:42 -- yeah, I agree, ambushing a bunch of people does remove all ammo problems. Though, as mentioned, I usually fall into the latter category who does not have ammo problems due to a predisposition towards postmortem playing.
@Sinchu911 ай бұрын
Every time I watch one of these I remember that the youtuber SoundSmith is infact a sound nerd, not just a funny content creator I am delighted every time
@thejetpackwaffle9815 Жыл бұрын
The bait and switch was fun! I think it was done well. It's even more tasteful in that you did also actually make the huntsman video, and both videos are great. This one is too!
@ownedpilot4324 Жыл бұрын
I always have this feeling that your video is somewhat more interactive than other TF2 video I watched. After hearing the great sound designs you sprinkled through out the video, I now get what really is the chef's touch of your videos are. Sound design is like some spices like thyme and rosemary in cooking, you will notice them when they are not there.
@Monk-ts3xr Жыл бұрын
LETS GO! ONE MANN'S TRASH! I LOVE THESE.
@nerdyvids1 Жыл бұрын
That clip at 17:40 really is the essence of trolldier. He dropped into an existing fight without warning, instantly killed a medic, then jumped back out never to be seen again, all in about .75 seconds.
@thedebtcollecter5006 Жыл бұрын
Its an absolute travesty that if nobody notices the sound design then that means your good at sound design because honestly its so cool to hear knowing the amount of work it is for like a 5 second audio clip
@crystallinegazer5 ай бұрын
7:57 columbo spotted, video immediate 10/10
@Booey_Animations4 ай бұрын
I thought I was the only one you knew the reference
@ethanstyant9704 Жыл бұрын
Damn im so glad you did your behind the scenes that naked sound work is GORGEOUS
@-mako-601811 ай бұрын
i love the fact that TF2's ability in failing to detect literally any kind of hitbox is just a charm of the game
@thebapslaps2 ай бұрын
The stark contrast between SoundSmith and his middle school giggling and his friend's "kill me" tone is insane.
@ferdithetank7535 Жыл бұрын
Honestly that guide was a piece of art aside from the podcast gag near the end, which slighty breaks the pacing. Glad there'se so much production value that you've got an extra video just for the tidbits.
@hmmyesbirb3451 Жыл бұрын
14:27 wtf, that hyena knows about HRT good for them
@gctypo283813 күн бұрын
Gonna name my flamethrower "heat from fire"
@Bones_MaIone Жыл бұрын
I love how 90% of the extra clips start with Dane rambling about something
@Yacovo Жыл бұрын
10:11 is my favorite clip. Mainly because if get the right frame, Press Bandit Demo is staring directly at you. Thanks for the video.
@Klick40411 ай бұрын
I did Mathematics for about 3 years as part of my A-Levels and a year at University, and only now do I understand what a dot product actually does. Silly TF2 man gave a better explanation of vectors than University lecturers
@bluebertaj Жыл бұрын
You can tell someones videos production quality has extremely improved when even the damn THUMBNAIL actually MAKES YOU INTERESTED in watching the video without reading the title I just clicked as soon as i saw the thumbnail, it just looks so GOOD
@myersman7879 Жыл бұрын
man that brain age music caught me so off guard i zoned out so bad during the dot explanation. banger music picks as always.
@pootisbirb668311 ай бұрын
The double dash music is greatly appreciated!
@Brawlatron Жыл бұрын
God, just sitting here watching all this really puts in perspective how much work this all is. Hats off to you and your whole team for everything you do, the hard work fuckin' shows man.
@thetdmzack2929 Жыл бұрын
I would honestly love to keep seeing more of the Soundwork you do Soundsmith, its pretty cool!
@modn406 Жыл бұрын
The small "click" of the arrow getting successfully loaded in 9:42 is such a cool and small detail which I LOVE!
@MarrockV Жыл бұрын
I absolutely loved that opening sequence.
@x_vulpine9 ай бұрын
Bros editing quality is higher than anyones who has worked on the recent Marvel movies. SoundSmith is out here making fucking works of art, not just videos, WORKS OF ART on a game that has been dead for years for nothing but the funny. I wish more KZbinrs were like this. Your may not upload as much as others but your videos are just so well made that I keep coming back and rewatching them and still feeling like I am having a good time. One SoundSmith video is worth a hundred throwaway content factory videos, period.
@matthewrosauer9661 Жыл бұрын
After getting actually high quality headphones my appreciation for your work in sound design has increased tenfold.
@HeisenbergFam Жыл бұрын
"surprise, I lied" cant believe you lied to us about being pregnant, shaking & crying rn
@GODofTimewaste2 Жыл бұрын
2:37 I wonder if the angle of the flames and the angle the victim is facing is projected to the xy-plane before taking the dot product, because if not, the area you can crit in would essentially be a cone behind the victim's back. This would obviously lead to "funny" situations where the pyro is looking straight at the victim's back, but if the victim is looking up or down enough, the flames would not deal crits.
@GODofTimewaste2 Жыл бұрын
Either way, the backburner is janky as fuck, to be honest.
@RadJordy Жыл бұрын
I honestly love how consistently and staunchly you refer to players on the enemy team as "The Enemy Gamer".
@KLIXORthe11 ай бұрын
I think the best non-powerjack melee to pair with the backburner is the backscratcher. Not only can you heal more while overextended and after det-jumps, but the names make it clear the items are part of a set.
@jacattacc7991 Жыл бұрын
Excellent job with the sound design of the arrows knocking together in the quiver for the intro scene
@unlivingskunk Жыл бұрын
it will never cease to be funny for how high quality and talented the animations are just to be flashbanged by gmod skits
@mrcat4072 Жыл бұрын
From the thumbnail, to sound design, and funny podcast bit all of it was absolutely great
@Shabowdiadlo Жыл бұрын
Idc if this was a bait and switch episode instead of the huntsman, but man was this episode worth it, definitely my second favorite episode of the series so far (behind the big earner)
@roguebanana2683 Жыл бұрын
Seeing how SoundSmith's longer videos have evolved over time (presentation, sound design, humor, etc.) just oozes talent for content creation. Keep it up man
@TheGhostThatWas Жыл бұрын
wow addressing the bait and switch by making an entire video about the bait is a bold way to apologize. 😂 can't wait to watch it next!
@Staubbs Жыл бұрын
I think the bait and switch was a perfect idea. In my opinion it’s absolutely genius. Good to see you fulfilled the hype for the huntsman video though.
@chazzybara Жыл бұрын
18:15 omfg the 'Aaah' timed perfectly with the ragdoll of a demoman falling straight down into the family guy death pose
@elitely6748 Жыл бұрын
You may say sorry for the Bait 'N Switch which we accept but it was just so well done seriously! Thanks though for the uploads as always and Merry Christmas To Everyone!
@notpublic7878 Жыл бұрын
love the sound design bits. keep doing them forever
@cassettefreak265210 ай бұрын
I believe I speak for everybody when I say some of the audio mixing in this video was fucking stellar, the intro sequence especially was amazing and the track you ended up using was nearly indistinguishable from the actual soundtrack from Jurassic Park
@CapitalistFrenchy Жыл бұрын
I'm a math student, and I never once thought that my Linear Algebra knowledge, of all things, would be applicable to a TF2 video, but here we go: A Vector, numerically, is a set of coordinates for a point in space, but represents movement from point 0 (called the Origin) to the coordinates. For example, the vector [0,1], on a graph, would represent moving from point 0, up one unit. Your final coordinates after that motion are (0,1), matching the numbers and order in the vector. For TF2, we need 3 coordinates instead of 2 to represent 3D space. The vectors that TF2 uses are Unit Vectors, meaning the distance "travelled" is 1 unit. Imagine a sphere with radius 1 with point zero at its center: every unit vector represents movement from point zero, at the center of the sphere, to a point on its surface. (I hope I haven't lost anyone yet) You explained the use of the Dot Product in this context quite well. Mathematically, the Dot Product takes the corresponding coordinates for the two vectors in question, multiplies them together, and adds the resulting numbers together to get a single result. An Example in 2D would be [0,1] * [1,0] , with the first entries of each Vector 0 and 1 getting multiplied, equaling 0, then the next two, also equaling 0. Add those together and the final Dot Product is 0. This is that right angle case Ethan mentioned in the video. The actual reasons the math works out to "close to 1 means almost the same vector, and close to -1 means almost opposed" is way beyond the breadth of a KZbin comment, but if you consider that multiplying numbers of opposite signs (one positive, other negative) together spits out a negative result, and multiplying numbers of the same sign (plus-plus, or minus-minus) spits out a positive result, you'll be able to get partway intuitively by looking at how vectors in near opposite directions would have coordinates of opposed sign. I want to teach this stuff in my future career, so I hope this explanation was ok!
@Pan-demic7 ай бұрын
Excellent ❤
@PizzaPasta256 Жыл бұрын
The final few seconds of the video is the most “Mann’s Guide to the Backburner” play ever created. Comes to show that Mann’s Guide to the Backburner is not just a video, it’s a state of being 🙏
@doktorlarkey Жыл бұрын
the sound design bit of the another manns trash are always my favourites, i find myself rewatching these purely for sound design breakdowns. its just so URRGGH watching these makes me want to get into sound design so much
@MrGrappl10 ай бұрын
it makes so much sense that you did the podcast audio that way. I literally skipped the entire bit after 30 seconds because the audio LITERALLY hurt to listen to. I am genuinely impressed that you managed to accomplish that
@aegletastrophe Жыл бұрын
8:42 i fucking love your sound design genuinely i really wish you would make a sound pack or something so that people could use them in their projects (example being how i like to do frame by frame animation) to liven their works up, you do a good job and i enjoy it when you talk about your sound work also i really badly want your twix ice cream bar sound effect in .wav form pretty please
@YossarianVanDriver Жыл бұрын
Oh wow, when I saw the first scene I thought it was just the movie soundtrack cause it has the right feel, I didn't realise you'd done all that with it, nice.
@wr3nche55 ай бұрын
7:25 as a pyromaniac myself, i can attest to the beauty of that thumbnail. it is... pure bliss
@AmeliaTheGoose Жыл бұрын
wait you WHAT? Seriously, thank you for making bangers consistantly, no matter how dumb it is. Amazing stuff
@sharonsmith4324 Жыл бұрын
The bait and switch is completely justified now, I was not expecting the double bait and switch
@Vladit0r11 ай бұрын
I'm glad he explained in dumb terms because man my migraine couldn't handle this. Thank you voice to text for not messing up.
@costa8509 Жыл бұрын
soundsmith, you didn't really need to adress the bait and switch literally no one was mad
@arlwiss51104 ай бұрын
i loved the bait-n-switch. there's something so frustrating about how normal it is to tease next projects, so it was really refreshing to see someone fuck with that trend
@corviraptor Жыл бұрын
nice dot product explanation! you pretty much hit the nail on the head for the geometric intuition behind it. as a gamedev myself that's mostly what matters here rather than the actual calculation involved so good job :3
@alexpapani2056 Жыл бұрын
THAN YOU SO MUCH FOR GIVING US TWO VIDEOS IN ONE DAY IT FEELS LIKE CHRISTMAS CAME AROUND EARLY
@XupyprKZ Жыл бұрын
SoundSmithing is very cool, always love that section of the additional materials, it really fascinates me