Space Engineers 2 Development Destruction Testing - News Update

  Рет қаралды 139,551

LastStandGamers

LastStandGamers

2 ай бұрын

Lets take a look at the latest information that has arrived about possibly Space Engineers 2
[ Social Links ]
➜ LSG Discord / discord
➜ LSG Patreon / laststandgameryt
➜Steam Group - steamcommunity.com/groups/LSGY...
➜Twitter - / laststandgamers
➜Facebook Page - / laststandgamers
➜Twitch - / laststandgamers
➜ Airsoft Instagram: / lsgairsoft
➜ Server Sponsor serverblend.com/

Пікірлер: 421
@ghostfire5973
@ghostfire5973 2 ай бұрын
I'm part of the people who doesn't care how long it takes, as long as it is good when it comes out
@tohellwithhandles
@tohellwithhandles 2 ай бұрын
If we are still alive to play it....years go fast waiting for keen
@standingbear6108
@standingbear6108 2 ай бұрын
It won't be good. Not till the Modding Community gets its way with the game. Space E 1 vanilla is.. Barely a game. Its the mods that make it what it is today. And of course the game makers want full price and EXTRAS for a partial product.. DLC that has items that SHOULD be in the base game etc. Rather pathetic the state of Game dev now days.
@sebione3576
@sebione3576 2 ай бұрын
​@@standingbear6108 yeah but it's still a great game, and for me it's been thousands of hours of fun for like twenty bucks.
@rizehybrid8023
@rizehybrid8023 2 ай бұрын
@@standingbear6108yeah bro i played 1000 hours of that game waiting for it to get better because the concept of building your own shit from the ground up is amazing, seems like such an easy fix man
@TheGreyGhost873
@TheGreyGhost873 2 ай бұрын
Yes PLEASE DO NOT RUSH
@dotChuckles
@dotChuckles 2 ай бұрын
Parralax mapping allows for depth to be created with a texture rather than geometry. Alpha cut out means you can create holes in the texture. The grid like structure is a flat surface with textures rather than a complex model geometry.
@cdmaddles
@cdmaddles 2 ай бұрын
Yup and @LastStandGamers what this means is instead of a million polygons on the model it can have below 10 polygons but look like a grid with holes and much more! This is amazing for having detailed modeling with great performance.
@dakaodo
@dakaodo 2 ай бұрын
@@cdmaddles B/c someone is going to demand that the game engine allow them to build a 1:1 model of the Death Star that'll run at 60 fps. XD Well, maybe this and other resource-conserving tricks will get them halfway there.
@Tontteman
@Tontteman 2 ай бұрын
I use a lot of textures which do that when i do my 3d-art. But it will be interesting to see how it will effect airtightness, is it there only for visual aspect or will that new engine recognize textures that are not air tight.
@dezthedapper1181
@dezthedapper1181 2 ай бұрын
@@cdmaddlesI assume you can't shoot through the holes, but can the new lighting system pass through them?
@Tiniuc
@Tiniuc 2 ай бұрын
​@@dezthedapper1181 If the lighting system can recognize the alpha cutout layer, then the answer is yes.
@Sicarius40k
@Sicarius40k 2 ай бұрын
really excited about it, but I hope that all those "nice to have" improvements like the reflections don't affect the the players ability to build huge ships without performance issues.
@dakaodo
@dakaodo 2 ай бұрын
the reflections probably won't be the main sticking point. The game engine will need a more dynamic, scalable way to handle blocks. The 2013-originated framework is very explicit and complete bosh for scalability, which is why 150K PCU ships bring it to its knees. Starship EVO (which LSG has covered before) demonstrates one such possibility. Instead of handling individual blocks or voxels one by one, times 150K PCU, it'd be nice if a future engine could consolidate the constituent blocks that make up larger geometric shapes, until such time as an event in-game interacts with the blocks, requiring some or all of them to be handled individually again. VRAGE2 already does this graphically (e.g. when you clip the spectator camera inside solid parts of a ship, and none of the block faces are rendered where they abut other blocks; doing so for the physics or whatever other ways blocks are tracked by the engine as well could potentially cut a 150K PCU ship down to mere 1000s of PCUs as long as it's just casually floating along in space, minding its own business.
@sety5591
@sety5591 2 ай бұрын
@@dakaodo but once a block is removed then the game-engine has to rescan all the constituent blocks to recreate a new chunk, if repeat many times (ie: during collision) then scanning (eg: 150k block) will repeat every fraction of a second and it will be taxing to CPU. If only for display purposes (no changing of blocks) then it gave best performance. If to improve combat/collision performance, client-side simulation can be used, it means trusting the player's PC to compute their own ship so that it doesn't lag other players, but client-side physic allows cheater, additionally client-side physic need good netcode as it is a form of distributed-processing where every player contribute CPU to process a chunks of the world.
@Mark-uk8wz
@Mark-uk8wz 2 ай бұрын
​@sety5591 You could make it so the mesh only separates into blocks locally to the player when the player is within building distance or only simulate blocks when not in building mode, or break the chunks into smaller chunks nearer to the player
@ZTRCTGuy
@ZTRCTGuy Ай бұрын
This is for me the main sticking point about SE atm. Refractions, water displacement etc. is all nice but prettier means it uses more resources. (usually...) I have tried recreating ships in SE but couldn't because they were just too big, anno 2024 I think SE2 needs a vast improvement in performance.
@Sicarius40k
@Sicarius40k Ай бұрын
@@ZTRCTGuy that is exactly what I'm a bit worried about too
@Alectfenrir123
@Alectfenrir123 2 ай бұрын
@ 3:44 Parallax Occlusion Mapping (POM) is basically where a flat surface looks fully 3d even though its still technically flat. It just simply displaces that surface to give the illusion of depth. Alpha cutout basically means an alpha map was used to determine which areas of that surface is see through (in this case the holes seen on that object). Its a pretty commonly used texturing technique in games to save a ton of performance and time.
@Tridona
@Tridona 2 ай бұрын
Thank you for the explanation :)
@jeantormes8918
@jeantormes8918 2 ай бұрын
i was under the impression that parallax is a form of displacement mapping and creates actual depth via texture coordinates moving polygons and thus not an illusion. wouldnt depth via texture only that be normal maps?
@sci-fistir-fry5565
@sci-fistir-fry5565 2 ай бұрын
My "Space Engineers 2" Wishlist: all of this included in the video + more NPC functions/additions/mod support for single-player players that enjoy the semi-realist sandbox experience Space Engineers has to offer, to create their own personalized worlds and style they value over a set multiplayer predetermined sandbox scenarios.
@scottymccubboardpippen214
@scottymccubboardpippen214 2 ай бұрын
I hope that they will add more dynamic blocksizes like starship evo
@CaptainRuggels
@CaptainRuggels 2 ай бұрын
I have not touched SE in quite some time. Did they add actual NPC’s or is it still just AI NPC ships without a crew? This seems interesting tho
@janedoe4586
@janedoe4586 Ай бұрын
@@CaptainRuggels there is are crew but only by mod ... works pretty good tho
@funkyjunk9
@funkyjunk9 2 ай бұрын
"Wow these jagged terains look really cool!" 1st generation modders: Well i want it smooth!
@benmohatun
@benmohatun Ай бұрын
Ha ha that's very true
@atomic...
@atomic... 2 ай бұрын
I'm kinda excited for the water physics. I really hope they we'll be able to use the water for power generation for bases.
@michalvodicka5123
@michalvodicka5123 2 ай бұрын
If you want water, go play sea of thieves lol...
@an_egg_cultist
@an_egg_cultist 2 ай бұрын
​@@michalvodicka5123?
@imnotcreat1ve588
@imnotcreat1ve588 2 ай бұрын
@@michalvodicka5123 cant build ships that blow up themselves. 0/10
@terrificpilot
@terrificpilot 2 ай бұрын
​​@@michalvodicka5123 can't build a submarine 0/10
@R3gdar
@R3gdar 2 ай бұрын
Really excited to make a submarine with functional ballast tanks, makes you wonder if there'll be torpedoes in the new game.
@ZanTeth55
@ZanTeth55 2 ай бұрын
If not, we make our own!
@dha12oks
@dha12oks 2 ай бұрын
Or even an under the ocean base, either way would be cool, imagine attacking a base under water, watching all that water coming in.
@josephshreeves8192
@josephshreeves8192 2 ай бұрын
So long as there is a water pump system.
@sebione3576
@sebione3576 2 ай бұрын
I don't expect much in the way of realistic water dynamics, just based on my observations of KSH development cycle over the last ten years.
@SenseiJacksama
@SenseiJacksama 2 ай бұрын
I'm going to build my sub out of carbon fiber
@LordpittCZ
@LordpittCZ 2 ай бұрын
Just a small correction, since I am Czech, just like the developers of Space Engineers: Jan (Jan Hloušek) is pronounced the same way you would pronounce Yan (EDIT: As Brianellis said, the full name is Yan H-Low-Shek. H being pronounced in the same way as in the word "hard") Or, the other option: just say John.
@mbrown7361
@mbrown7361 2 ай бұрын
I learned this from Kingdom Come talking about Jan Hus. I learned a ton from that game tbh
@brianellis7716
@brianellis7716 2 ай бұрын
+1 to this. I'm not Czech, but it still bugs me! His full name is pronounced something like "Yawn Low Shek" except with an "H" sound before "low".
@MrMarekRosa
@MrMarekRosa 2 ай бұрын
Thanks! You can also call him by his nickname Čenda - which can be pronounced like Chenda (I think).
@brianellis7716
@brianellis7716 2 ай бұрын
@@MrMarekRosa Whaaat? A Jan whose nickname is not Honza? Could such a thing exist?
@MrMarekRosa
@MrMarekRosa 2 ай бұрын
VRAGE3 is shaping very nicely. It will be an awesome engine!
@addama
@addama 2 ай бұрын
10:04 The shapes he's showing are 2d planes but because of parallax mapping, it LOOKS 3D. To oversimplify, it has a texture on it that has special instructions that says "this part is taller than the rest" sort of like a heightmap, and the graphics card renders it as a 3D object relative to the viewport. It allows you to design 2d shapes with intricate details without having to actually go through and make all those tiny 3D details by adding triangles everywhere. The thing he's really showing off, though, is that they also added support for alpha (transparency) in that parallax. So it's not just a heightmap where some parts appear closer/taller, but some parts are excluded from rendering entirely. In this case, making a convincing 3D grate that you can see through when in fact it's a solid 2D flat plane.
@Lesminster
@Lesminster 2 ай бұрын
To be honest I would rather have SE1 that allows for hundreds of ppl playing single server without speed issues, than SE2 which will look gorgeous, but still for 16ppl max after some grids appear, and then simspeed drops ;) Still, watching this water mechanics or collisions and voxels formations is inspiring and can't wait for 2 :D
2 ай бұрын
Fully agree actually. Although I suspect there might be architectural issues making it easier to optimize a newer engine.
@Michael0100
@Michael0100 2 ай бұрын
The game looking good will not affect the multiplayer abilities. Maybe area effects like Debris will, but I would suspect this would be generated locally rather than down to the server. Realistically, SE 2 needs to have a high minimum requirement for PC and rely on the players to do the heavy work, so the servers can you know, worry about running players rather than ships
@kili1234567
@kili1234567 2 ай бұрын
They should Focus on making this Game capable of running smoothly, even with beefy PCs ITS struggling. Dont get me wrong, i Love this Game been Here since IT was in early Access. But making real big Battles or big Shops , really mess Up your world
@sufficient4834
@sufficient4834 2 ай бұрын
Absolutely. While the liquid simulations and reflections are all pretty, SE as it is now struggles with the kinds of we wish it could use it for
@dakaodo
@dakaodo 2 ай бұрын
@@sufficient4834 and OP: the reflections probably won't be the main sticking point. The game engine will need a more dynamic, scalable way to handle blocks. The 2013-originated framework is very explicit and complete bosh for scalability, which is why 150K PCU ships bring it to its knees. Keen have given us an engine, generously allowed us to exceed the engine's recommended cap of 100K PCU WITH THE UNDERSTANDING THAT WE KNOW WE ARE RISKING UNSTABLE PERFORMANCE, and then people complain when they exceed that recommended cap and crash or lag the game. They could have just artificially and permanentely capped everyone at 100K PCU in solo games, or 25K PCU on MP servers (like the official Keen servers), and then no one would be the wiser. That said, Starship EVO (which LSG has covered before) demonstrates one such possibility. Instead of handling individual blocks or voxels one by one, times 150K PCU, it'd be nice if a future engine could consolidate the constituent blocks that make up larger geometric shapes, until such time as an event in-game interacts with the blocks, requiring some or all of them to be handled individually again. VRAGE2 already does this graphically (e.g. when you clip the spectator camera inside solid parts of a ship, and none of the block faces are rendered where they abut other blocks; doing so for the physics or whatever other ways blocks are tracked by the engine as well could potentially cut a 150K PCU ship down to mere 1000s of PCUs as long as it's just casually floating along in space, minding its own business.
@MaddJakd
@MaddJakd 2 ай бұрын
There's only so much "focus" to be had. The old engine blatantly wasn't made to everything the game ultimately became. They're building a new engine from scratch for a reason. I would be (too) concerned honestly. They now know what a "base" SE has to be capable of, as opposed to tacking on stuff after the fact.
@Ckcdillpickle
@Ckcdillpickle 2 ай бұрын
Games not even out yet bro. It will probably run smooth
@SteffDev
@SteffDev 2 ай бұрын
Very exiting, seeing those parts float around gives me an idea, what if players were able to drag small bits like that with their hands, and maybe assemble a small ship, kinda like Lego blocks! That would be fun!
@Dumpgrah
@Dumpgrah 2 ай бұрын
Thx for the update, each one of these videos get me more and more excited of the possibilities we will see with this new engine
@Bmacthesage
@Bmacthesage 2 ай бұрын
Whoa, i didnt know space engineers 2 was even something that was possibly being done. Kinda cool to hear
@Only_Soggy
@Only_Soggy 28 күн бұрын
if they abandon the first one without finishing it im going back to no mans sky and the devs will never get a cent from me again
@ahumanbeing6875
@ahumanbeing6875 20 күн бұрын
@@Only_Soggy lol. the game was well worth what i paid for se 1. ill gladly pay $100 for an se 2 if its as good as the first.
@susowarriors1874
@susowarriors1874 2 ай бұрын
one thing i have always dreamed about SE having is ricochets of kinetic projectiles and to have vanilla large caliber cannons that are really good at punching thru a lot of armor but have weak ricochet resistance.
@Lightning_Fox
@Lightning_Fox 2 ай бұрын
I think ricochets are ingame but they arent a huge thing, and the railguns are pretty good for going through armor
@lyhed5234
@lyhed5234 Ай бұрын
Great video, love getting recaps like this!
@Mister-Toaster
@Mister-Toaster 2 ай бұрын
Really excited for ships
@sonofagun1037
@sonofagun1037 2 ай бұрын
So I know that they also have Roman Engineers in their back pocket as some sort of prequel/sequel to Medieval engineers that they abandoned, which is why the water physics is such a big thing with space engineers 2. But if they are adding water physics something I would love is Victorian Engineers. Steam engines, trains, steam tractors and cars. Big ol steam ships.
@Caffin8tor
@Caffin8tor 2 ай бұрын
Steampunk Engineers. I rather like that idea. Seems similar to Besiege.
@jwfromsg9100
@jwfromsg9100 2 ай бұрын
Thank you for updating!!
@deanlawson6880
@deanlawson6880 2 ай бұрын
Wow! The water coloring and texturing looks Great! Also, the mountainous terrain, especially with the added lighting effect really looks fantastic!! This is great! I can't wait until we can get a game based on this awesome graphics engine!!
@jalakor
@jalakor 2 ай бұрын
My one worry with this fancy engine is that it will be only for super high end machines, and that it won’t solve the large scale multiplayer lag problems we have now.
@kitsunekaze93
@kitsunekaze93 2 ай бұрын
it seems to be for todays "upper mid" to high tier machines, when this comes out in maybe 3-5 years i assume most mid range cards will be able to handle it!
@jalakor
@jalakor 2 ай бұрын
@@kitsunekaze93 I hope so. I don’t know how much graphics cards are improving, like how much better the 50 series will be compared to the 40s. As is, I think the 40s aren’t as beefy as the upper 30s for the prices they run for (like cost versus performance is far superior in the 30 series if I’m not mistaken)
@Beremor
@Beremor 22 күн бұрын
It's very normal for graphics tests like these to look nothing like the finished game. See: Watch Dogs 2. The point of them is to see what's theoretically possible, and then scale it back to something end user hardware can actually handle. Unless they spend an unreasonable amount of time on optimization ... But if they do that, they'd be better served spending that time on their physics engine and building system. Pretty sure they're well aware of that.
@pcrjewbtw8900
@pcrjewbtw8900 Ай бұрын
Oml you guys I thought about this game for the first time in like 6 years and I’m so glad I did
@etopsirhc
@etopsirhc 2 ай бұрын
4:00 what they're talking about is essentially depth mapping but with parallax. so the shape they're showing is just a cube with rounded edges and flat panels on the front. from there it has that grid of holes which is the cutout, however the parallax comes in between the holes and the surface giving it depth, and in this case smearing the edges of the holes down and in based off the surface and camera angle.
@robinhood5627
@robinhood5627 2 ай бұрын
wow I am really stoked for this! I hope and pray there are NPC people and content in the new game. Think no man's sky + SE.
@anthonyklanke1397
@anthonyklanke1397 2 ай бұрын
Yea thats the main reason I haven't gone back to SE in a while. There just isn't enough to do or interact with to keep me invested. Water physics and lighting are awesome but if the world feels devoid of life, then I'll get bored pretty quick 🙃
@robinhood5627
@robinhood5627 2 ай бұрын
@@anthonyklanke1397 Yeah, I have about 1500 hours in SE, mostly building ships and contraptions and ground vehicles etc And I LOVE the building mechanics, the game play and the style of everything and the combat. But that is all there is. Unless you are running a server with 10+ people there is literally zero content and nothing to do with your awesome builds. Kinda sad tbh.
@Only_Soggy
@Only_Soggy 28 күн бұрын
@@robinhood5627 thats what a sandbox is... if you need the game to tell you what to do then this game is not for you.. sand box games are for the people who like to create and think for themselves creating there own story.. fk story based games
@robinhood5627
@robinhood5627 27 күн бұрын
@@Only_Soggy I mean I have almost 3000 hours in space engineers... soo.... I am hoping for SE+ to be honest. It's cool being sandbox but I want a purpose to playing beyond constructing impressive ships. Once the ship is built that is it. Little to no point to the game. I have to mod the game to hell and back just to make enough content for the game to have any form of purpose. And multiplayer is cool with my friends, but the moment there is a spattering of wreckage in the game it starts acting slugish and laggy. So big space battles are a no no. So while the construction aspect is fantastic, the game kinda sucks tbh. It needs something to actually DO.
@boejaaaa
@boejaaaa 2 ай бұрын
excellent! we need more!
@boggybolt6782
@boggybolt6782 3 күн бұрын
Lovely video! Do note, you will NOT be able to see enemies behind corners in a reflection. as Screen-space reflections imply, you can only see what's on the screen. You can't see anything behind objects :(
@oblivionguard2286
@oblivionguard2286 2 ай бұрын
Got the original as a christmas gift in 2016. I've got to say, seeing this is making me just as giddy 😆
@illustratum42
@illustratum42 2 ай бұрын
Wow, the hype is really building for me now!
@MrLarsalexander
@MrLarsalexander 2 ай бұрын
Parallax mapping with support for alpha cutout's is basically taking a 2d image of like this perforated "fence" like texture, and gived it depth. So instead of beeing a flat surface without any shape to ticken the surface that is not "holes" (perforated part) Parallax will give the impression of displacement but also do two sided shading so you can see it from both sides, and not be invisible from the back. It's sort of making extra geometry like if you apply tesselation to a flat object with a heightmap for displacement. But from what i see it also do the same on the backside of the faces, and maybe also doing 50/50 on each side so that the displacement meet at the center. Giving the impression of depth and 3D for a normally flat surface face, as well as cutting out the holes using the alpha opacity mask i think.
@Unwashed_Chicken
@Unwashed_Chicken 2 ай бұрын
now thats some fun looking mechanics that i wouldnt mind being released early and buggy just to mess with :P
@gamingmitmaus6949
@gamingmitmaus6949 2 ай бұрын
This looks like its gonna be revolutionary and ahead of its time. Like GTA 5 in 2013. From a programmers perspective I cant imagine how all that could be simulated with little performance impact, but I hope that they will manage it!
@MrBuyerman
@MrBuyerman 2 ай бұрын
Loving the content relating to SE2 opportunities, my only concern is for those of us who do not have the latest, greatest hardware to be able to run the game and make it look as beautiful as we see in the renders.
@ostlandr
@ostlandr 2 ай бұрын
That's the great thing about SE1. It ran fine in single player on my old GTX 1050 Ti. Now that I have upgraded to a RTX 2050 Super, it absolutely owns the game.
@kodidavis2819
@kodidavis2819 2 ай бұрын
I love that you do very little speculation you only look at the facts and extrapolate from there
@TrisThe
@TrisThe 2 ай бұрын
4:00 parallax mapping is essentially taking an object that's flat and solid, essentially one polygon in the best scenario and giving it depth through a detail map. A similar thing is done with normal mapping using reflections, shadows, and light where as this is false geometry using well parallax effects to I think create a depth map I've worked with similar effects in blender but it's a good way to give simple game geometry a more detailed mesh without using to many polygons.
@Bordbraintt
@Bordbraintt Ай бұрын
I haven’t touched the game in years and I used to watch last stand gamers around 8 years ago quite a lot seeing that we are potentially getting a space engineers 2 really excites me and make me want to get back into the game. W LSG
@DanielFrost79
@DanielFrost79 2 ай бұрын
Wow! Looks amazing. Looks forward to every bit of news about Space Engineers 2. Thanks LSG. 👍
@WolfmenLP
@WolfmenLP 2 ай бұрын
Hi! I am from czech republic. We read name "Jan" more similarly to "Ian" than "Gan". Have a good day!
@orionblackstorm7926
@orionblackstorm7926 2 ай бұрын
I'm glad it's gonna take so long to finish, it'll give me enough time to save up for a nasa computer to run it when I buy it
@Only_Soggy
@Only_Soggy 28 күн бұрын
why you worried about a game that will run better than 14 yo code?
@captainhellhound2146
@captainhellhound2146 2 ай бұрын
i love how during the crash test it showed the ship a a lot of velocity and when through the blocks and as soon as there wasnt enough velocity to keep moving through the blocks the ship bounced out and over
@SOFFtv
@SOFFtv 26 күн бұрын
04:12 in the video you can see the shapes are very basic cubes and cylinders, in the example of the cube with the metal mesh, the engine still only counts this detailed object as the most basic and cheapest cube comprised of fewest possible amount of polygons making up the six faces.
@ealtar
@ealtar 2 ай бұрын
lighting is so much important and so easy to get wrong, bit much on the reflexion .. just a few points down 1- literaly a stapler ^^ yep getting new PC .... i'm sold
@williambailey1451
@williambailey1451 2 ай бұрын
Man I really hope that space engineers 2 has a boat load of engine optimisation.
@bignono5423
@bignono5423 2 ай бұрын
essentially for the parralax mapping stuff... Think of normal maps and how when applied to a texture such as a brick wall, they allow the 2D image to 'pop' and look 3D without as much of a performance hit than making an actual modelled brick wall. In this case with the grate looking material at 4:03, it is pretty much what they are doing. They are putting a normal map on the grid texture and then putting a alpha (or transparent) mask in the middle, which is making the middle see-through. Then the normal map adds depth to the hole, making it look essentially like it is connected in the center of the grates! This is crazy genius, honestly a ton better than modelling a grate with thousands of polygons, where as this is much much less with a texture applied
@jh5kl
@jh5kl 2 ай бұрын
astonishing, its quite a uniquely capable engine
@monad_tcp
@monad_tcp 2 ай бұрын
2:29 checky popping !
@Spyro77976
@Spyro77976 2 ай бұрын
They shall take their time and make it goooood 😍
@gecko2117
@gecko2117 2 ай бұрын
Im positive ill stay with SE1 until they prove it wont be a mess
@Sniperahead
@Sniperahead 2 ай бұрын
Seeing the textures from the cockpit and lighting showcase, this is going to be SE2. They making a new game
@jacksonbarkerthebluehairedfox
@jacksonbarkerthebluehairedfox 2 ай бұрын
With the improvements being made for planets, I really hope that this also means they're gonna be bigger too.
@jizzyjiz78
@jizzyjiz78 20 күн бұрын
looks awesome, i will buy then, i love space engineers
@FMHikari
@FMHikari 2 ай бұрын
Hopefully they'll add actual caves too.
@festro1000
@festro1000 2 ай бұрын
@3:50 it might be me but I think he's hinting at an optical illusion whereas an almost 2d image is perceived as 3d with the use of parallax and masks. could really help with performance in LOD as you're not rendering a fully 3d geometry yet still receiving such fidelity at a distance its a win in both performance and visual quality.
@bonkwonkelchip7569
@bonkwonkelchip7569 2 ай бұрын
So excited
@puwa555
@puwa555 2 ай бұрын
Space engineers is another one that i like as Star citizen and with this update, it's going to be big!
@defecticon9000
@defecticon9000 Ай бұрын
Yeah it seems it's inevitable that there's gonna be a separate game rather than an update. Can't exactly replace the foundation of a building, no matter how much care you try to put into the task. I think the reason they haven't officially announced SE2 yet is they're still working on what to do with SE1 in the long run Still, I'm really looking forward to this lol, and I'm willing to pay so long as it's not too expensive
@mworld
@mworld 2 ай бұрын
Let's hope there will be more to actually do in SE2 other than build ships.
@vilgif
@vilgif Ай бұрын
Sliders? Rails? Modular engines? Modular Weapons? Ropes? Winches? Custom room-storage? Tank tracks?
@burgermaster911
@burgermaster911 2 ай бұрын
I don't really care about the water physics, in fact I think it is a waste of time unless they can prove that the engine can handle larger builds and more complex subgrids. Give me a game where I can build one to one/ realistic ships with friends in MP!
@festro1000
@festro1000 2 ай бұрын
I'm pretty sure as far as lighting goes the reflecting is light bouncing in general which is how we perceive color, whereas refraction is the subsurface scatter of light, think the difference between a frosted window and a clear one, light will scatter around a frosted window lighting it up whereas a clear window light will pass right through.
@ncg8259
@ncg8259 Ай бұрын
Refraction is the bending of the path of light depending on the medium through which it travels. You're thinking diffusion.
@festro1000
@festro1000 Ай бұрын
@@ncg8259 your right, I usually get the two mixed.
@amnesiagrunt2356
@amnesiagrunt2356 2 ай бұрын
(water) naval ship combat in space engineers with water flooding mechanics would be a dream come true
@paddingtono3823
@paddingtono3823 2 ай бұрын
i hope they lore out the sector of space the defult sky box is in, either with a decent finctional space or they pick a part of milky way and map the skybox as it would look in that sector
@envisiongames3519
@envisiongames3519 2 ай бұрын
YES!
@GopherDevMain
@GopherDevMain Ай бұрын
@ 6:00 Unfortunetly seeing someone around the corner with these reflections is rather impossible, they're screen-space aka instead of being actual reflections, they mirror what's currently on your screen. The plus side is that it's cheaper than actual reflections, but the issue is that you can't things that aren't already rendered (so no reflecting stuff behind you)
@wiki2075
@wiki2075 2 ай бұрын
What I would love most of all is stability. Currently, I run SE just fine with hardware from about 5 years ago. Games continue to become more and more difficult for my system to handle and I know that means I need to upgrade but as creations for SE 2 get more complex and mods go crazy, I don't think I will be the only one with this issue.
@pavelsvacha
@pavelsvacha 2 ай бұрын
On one hand i am excited for Space Engineers 2 and all the updates seem promising (I just hope it doesn't end up like Kerbal Space Program 2) On the other though that's at LEAST 2-3 years out and i would really like to see some more updates to Space Engineers 1, i heard rumors of a Survival update and an Exploration update so that would be nice, give us something to do in survival. Also slightly off topic, i really hope they improve orbital bombardment somehow in SE2, as it is now it's super clunky to do from ACTUAL orbit as you have to remote control the missile to prevent despawning. I would really love a Helldivers style ship that just parks in orbit and LAYS DOWN fire.
@Maxjoker98
@Maxjoker98 2 ай бұрын
3:52 Parallax mapping is faking the 3D depth of an object on a 2D texture. In this case, the grid is actually just a 2D texture with something like a "bump map" or "height map" to make it look 3D. The Alpha cutout means that this type of fake-3D supports "looking through" such a texture(the texture having holes in it). The advantage of this is that creates a very detailed 3D-like effect without adding more triangles. For the example above that probably means that the box is drawn with 12 triangles in total, instead of thousands for the complicated 3D geometry when using regular rendering. You could call it an optimization, but really it allows artists to add more details without making the performance unbearable.
@Ruvi5000
@Ruvi5000 2 ай бұрын
7:55, I really really really hope at some point its possible to create a simple skeleton that represents the actual shear points of blocks to make destruction extra realistic but I doubt the perfomance is going to say yes to that
@gerarderloper
@gerarderloper 2 ай бұрын
4:00 Their talking about the 3D aspect of the texture looking more real and sharper. This is just a flat image with a height heat-map applied to it essentially with the Alpha layer being the holes. The terrain looks a bit fuzzy to me for some reason.
@johnwensing9579
@johnwensing9579 2 ай бұрын
Even if SE2 was the exact same game but with advanced AI enemies and random events, with a living world. I'd pre order. Love Space Engineers!
@gabrieldarcy9067
@gabrieldarcy9067 2 ай бұрын
Just looking at all the placeholder blocks, it looks like they're DEFINITELY in the process of creating new models and textures. Why would they do that if they're not making SE3? I'm pretty sure we'll see something soon!
@aaronthompson1476
@aaronthompson1476 2 ай бұрын
It would be awesome if there was an official release date. All of this looks really cool :)
@NovaDragon
@NovaDragon 2 ай бұрын
Yes Please! Can't wait to land onto the water, sit out on a balcony and just relax aboard my ship
@BlazinNSoul
@BlazinNSoul 2 ай бұрын
Really stoked for this!! Space Engineers real potential was never fully realized. In part because of it lack of stability. If they can fix that & bring a space Engineers we all know they are capable of. I will never have to leave my home again. I agree the engine should focus on stability and scale. It already looked amazing & i feel boost to much. No system will be able to run it. XBox it bairly runs as is.
@jrr3990
@jrr3990 2 ай бұрын
i wounder with the damage blocks flying off ship if there going to add in physic enought that when your ship hit the flying block will it get stuck into your craft so like a chain reaction of one ship blowing up will it destory the ship next to it from the dabiar that came off that ship hit the next ship and so on.
@jackdaws8046
@jackdaws8046 2 ай бұрын
They’re gonna make it so complicated we won’t be able to build big stuff
@thetoasterisonfire2080
@thetoasterisonfire2080 2 ай бұрын
You just need to make a sacrifice to Klang first
@Ducky_yandere
@Ducky_yandere 2 ай бұрын
@@thetoasterisonfire2080 they're trying to kill klang with Vrage3
@jackdaws8046
@jackdaws8046 2 ай бұрын
@@Ducky_yandere my hope is it will allow for enough scale to make multiplayer not so much of a server melting, and pc melting experience, and balance combat in a way that people want to do it more
@jimclayson
@jimclayson 2 ай бұрын
@@Ducky_yandere Almighty Klang is eternal, beyond the limits of life and death. Almighty Klang may slumber for a time, but its return is inevitable, and woe to those who earn its ire.
@PaulonTheBrave
@PaulonTheBrave 2 ай бұрын
Not really, I wouldn't be quick to assume they are putting graphics first entirely when they make a big point on improving performance as well. Keep in mind a big reason why SE has such terrible performance is many features where built around an engine not designed with them in mind so the game is quite unstable under the hood.. This is something that will also be very much rectified with the new engine as they can fix these inherent issues that couldn't be truly fixed in SE
@HorseBodyDogMind
@HorseBodyDogMind Ай бұрын
Thank you for the ships Keen, now can we have more in-depth AI entities, 500 player servers and a more intuitive UI? You do that and you have my money.
@CASA-dy4vs
@CASA-dy4vs Ай бұрын
500 player servers would eat up all the shit on the servers they use to host every server in game, technically yes but morally? No.
@anti_cringe_kamata_kun8446
@anti_cringe_kamata_kun8446 2 ай бұрын
I’m a very hungry for VRAGE3 engine updated
@fredpryde8555
@fredpryde8555 2 ай бұрын
in the tool bar that first one is a lazer welder i have seen one b4 in another sci fi game
@WardenWolf
@WardenWolf 18 күн бұрын
I hope we'll be able to import our old creations, though I know that's a long shot.
@user-ej1rl1ce4b
@user-ej1rl1ce4b 2 ай бұрын
🔥🔥🔥
@CMDROldDuck
@CMDROldDuck 2 ай бұрын
We’re going to need a bigger boat, I mean PC.. 😮
@mrmcscuseme
@mrmcscuseme 2 ай бұрын
ALL I want is for the weather outside to NOT enter the room youre in. Or cave. Nothing destroys immersion like having fog in your cave base.
@ihaveacar
@ihaveacar Ай бұрын
I started playing Space Engineers at the very beginning, when all you did was jump in a red ship and crash it into a blue ship, we've come full circle.
@masteroogway3250
@masteroogway3250 2 ай бұрын
Imagine putting a factory right here that would look amazing
@ukraine_supporter_777
@ukraine_supporter_777 2 ай бұрын
Hope is gonna be less empty and lifeless than the current one
@Lorenzo_631
@Lorenzo_631 2 ай бұрын
From my understanding parralax is just a 2D image that is given 3D depth like a brick wall texture is flat but parralax makes it LOOK like it has Depth even though it doesn't.
@ed0c
@ed0c 2 ай бұрын
refracting is bending or distorting. reflection is mirror
@Manwithacape
@Manwithacape 2 ай бұрын
I sure hope my hardware in the future can run this shit gotta start saving for a new rig.
@thebrandonader
@thebrandonader 2 ай бұрын
Could you please make a playlist for these updates? I know they will be few and far between, but it would make it easier to watch the videos in chronological order.
@dangernoodle8813
@dangernoodle8813 Ай бұрын
i an already smell my PC burning just from this video
@SteamPunkPrince
@SteamPunkPrince 2 ай бұрын
wow so exciting!![i will never be able to afford a computer good enough to run all this]
@MiaoNya
@MiaoNya 2 ай бұрын
I'm really happy to hear that a lot of these improvements aren't going to result in major hits to the game's performance. I worry about new releases because something that has plagued game development is *the death of game optimization-* the idea that developers no longer optimize their game for lower spec devices for the reason that they see no reason to because the average performance of a PC has only gotten better. It shows a genuine care for gamers in that no one gets left behind.
@yahgamer7369
@yahgamer7369 2 ай бұрын
i hope they do a Q and A
@leevee9992
@leevee9992 28 күн бұрын
it would be nice to be able to funnel the water and have vacuum lines to fill up a spot and melt ice to make water
@bmohr9826
@bmohr9826 2 ай бұрын
The first ones good but I really hope they take their time and actually add threats and replay ability to it. There wasn’t anything to do if you played solo and wolves and bugs weren’t very interesting
@kitsunekaze93
@kitsunekaze93 2 ай бұрын
what im hoping for with SE2 is some type of electrical and (logic?) wiring system, and being able to put several parts in the same "block" i want to be able to disconnect (or have to manually connect ) devices and such to power, so i have more control, like making the life support and lighting powered by a separate "network". Could be as easy as "power groups" you set on each device and generator, or as complicated as the wiring tool in starbase. But i would love an actual wiring system, would fit the whole "engineers" part of the game. And then either get rid of the "large block" idea, or have the ability to have for example a light, a button, and a window in the same "block" space, as the current system is very limited
@adriankoch964
@adriankoch964 2 ай бұрын
Hope they'll have better multiplayer experience. In SE1 last we tried, 100ms ping to each other would make the movement feel extremely jarring similar to the Halo collection.
@dakaodo
@dakaodo 2 ай бұрын
I'm super curious whether VRAGE3 will be able to handle static-to-dynamic grids more gracefully. Or... what about dynamic terrain voxels? Like, if you drill or blast away all the blocks/voxels under a bit of static base grid or bit of terrain, the remainder will just hang in midair now. Mid-air grids are spotty -- sometimes yes, sometimes no (so much that there are at least 2 mods on the workshop that do their best to force all static grids to become dynamic when unsupported). Dynamic voxels, of course, are a complete non-starter right now. The blue fighter collision is awesome. Right now some mods can give SE1 a similar effect, but it's great to see this baked into ahem not-SE2. I can only facepalm at the comments below complaining that it looks like lego blocks being dropped. SE1 has explosions, man. Trust. When they get around to it I'm sure SE2 will have explosions too. Use 2 brain cells to imagine all those fragments emerging from a blossoming explosion. This is just a tech demo of one component of violent, non-consentual grid deconstruction. I'm pretty sure those explosions are just 2D sprites, and they can totally be added in later. Or would you rather just have the weird SE1 ship-that-won't-die that hangs onto structural integrity by virtue of one last connecting armor block?
Space Engineers 2 Development Water Flooding Planet  -  News Update
9:48
10 of My Favorite Upgrades: Space Engineers Tutorial
27:05
Shiftyshadow
Рет қаралды 55 М.
1❤️
00:20
すしらーめん《りく》
Рет қаралды 32 МЛН
WHY DOES SHE HAVE A REWARD? #youtubecreatorawards
00:41
Levsob
Рет қаралды 31 МЛН
Dynamic #gadgets for math genius! #maths
00:29
FLIP FLOP Hacks
Рет қаралды 18 МЛН
NO NO NO YES! (50 MLN SUBSCRIBERS CHALLENGE!) #shorts
00:26
PANDA BOI
Рет қаралды 102 МЛН
BLOONS TD6 WITHOUT Any Monkeys - BTD6 IS A PERFECT GAME!
23:44
The Spiffing Brit
Рет қаралды 1,7 МЛН
Starting with NOTHING in Space Engineers | Can I Survive?
37:52
Largely Unemployed
Рет қаралды 524 М.
Galactic Civil War | Space Engineers Movie
14:53
Murphdog69
Рет қаралды 612
The BEST Power Block in Space Engineers - Tier list & Comparison
16:50
AliceDoesThings
Рет қаралды 141 М.
Testing The Most Powerful Clang Gun In Space Engineers
14:03
LastStandGamers
Рет қаралды 81 М.
This Is Not SE... - Empyrion Galactic Survival In 2024
8:43
LastStandGamers
Рет қаралды 50 М.
You're building ships WRONG in Space Engineers
10:15
Zer0's Legion
Рет қаралды 329 М.
Cluster Bomb ARE DEADLY !!!  Testing - Space Engineers
11:10
LastStandGamers
Рет қаралды 74 М.
Майнкрафт ПЕСНЯ 2🎙 | WICSUR #shorts
1:00
Бискас
Рет қаралды 3,2 МЛН
Body Symbol Game With Sonic And Shadow
0:23
Intalord
Рет қаралды 10 МЛН
Please Help Steve In Lava Pit Challenge
0:31
ToonToon Daily
Рет қаралды 8 МЛН
CAN YOU FIGURE THIS OUT?! 🤯 #shorts *10000 IQ CHALLENGE!*
0:10