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Space Engineers - Guided Missiles tutorial

  Рет қаралды 51,155

Hage Maoh

Hage Maoh

Күн бұрын

How to build guided missiles in Space Engineers using the Rdav Missile Script.
Script used: steamcommunity...
Discord: / discord
EAW Space Engineers Server IP: 181.215.243.70:29016
Patreon: / 2879126

Пікірлер: 61
@scooodaaa1113
@scooodaaa1113 3 жыл бұрын
the best and most effective large grid missile imo is a missile that has its warhead under neath one layer of heavy armor and one light armor block as its cap
@EveryoneWhoUsesThisTV
@EveryoneWhoUsesThisTV 3 жыл бұрын
Trippy!... more accurate than my cherry-blossom style missiles but much shorter range... Never tried scripts with missiles, needing a turret seems limiting and fiddly, but I'll give it a try.. I generally use a connector instead of a merge block too, not sure which has the advantage..
@isoinsignia7540
@isoinsignia7540 3 жыл бұрын
The merge block allows some wiggy stuff where the control block can control the missile from the ship. Basically a wireless connection
@Thumper88
@Thumper88 2 жыл бұрын
"Coloring your missile is not required" Super glad he cleared that up for me. Duh lol
@mastermuffin3950
@mastermuffin3950 2 жыл бұрын
thank u so much, missiles are so cool and i didnt know how to do this
@davidturpin9135
@davidturpin9135 2 жыл бұрын
Thanks for the video. I tried Rdav’s script but none of my missiles were guiding because I didn’t realize the turret needed ammo to track targets…
@imsoalpha-cinco2743
@imsoalpha-cinco2743 4 жыл бұрын
Finally I can bring freedom to the oppressed people of space engineers whether they like it or not...MURICA
@Zyprus
@Zyprus 4 жыл бұрын
LMAO
@wardragon72
@wardragon72 3 жыл бұрын
I Build a missle carrier on a Server with my faction :D We were like a small Kim Yong Un! :D we send out missle treaths everytime we found a base :,D
@eleets10
@eleets10 Жыл бұрын
A possible (I haven't personally tested this) solution to the warhead deactivating when it gets too far from the player: Use a mod that increases the in-game speed limit to 10km/s or 100km/s and a mod that increases turret range to the spawn distance and then the missile can just be a solid object ramming it at least 1000m/s causing signifigant damage regardless of range from player
@froggychair7105
@froggychair7105 4 жыл бұрын
I love this video, very useful and enjoyable, thanks
@planetbob4709
@planetbob4709 3 жыл бұрын
This is a neat vid.
@robertf3756
@robertf3756 5 жыл бұрын
Fantastic
@catzario1495
@catzario1495 5 жыл бұрын
Helpful video, thanks.
@lazlo4693
@lazlo4693 Ай бұрын
this is a great tutorial... i just wish the damn missiles would lock on isntead of just... going forewards
@spaceenginbeers3333
@spaceenginbeers3333 4 жыл бұрын
I have a lot of experience with the Whip's Lamp & Wham scripts. Can you tell me whats the difference between that one and the one in this video? Like pro's and con's?
@kevinpittman2517
@kevinpittman2517 2 жыл бұрын
with this script... ur obviously limited on range because ur dependent upon the turrents ability to track and target... what about long range? for this to work what do we use GPS? if so we have to have a man on the ground to reach or log the desired coordinates and pass them to the fire control officer. wonder how we can fire a trackable missile at a target thats out of range? maybe mount a turrent onto the missile with a small cargo for ammo? then set up the turrent for whatever specific target we want to fire at? in theory u could even use your RC block to set up a patrol route for the missile to scout where it would independently operate until someone comes along to trigger it... where it would then seek out the intruder... Hmmm lot of potential here...
@dcvendex4166
@dcvendex4166 3 жыл бұрын
How far will the turret sense things?
@coreyhoward2503
@coreyhoward2503 4 жыл бұрын
very helpful video. ty
@alpacaofthemountain8760
@alpacaofthemountain8760 2 жыл бұрын
Great video!!
@warpig2255
@warpig2255 4 жыл бұрын
Make sure *not supportet* stations are *off* in world settings.
@twiddlerat9920
@twiddlerat9920 3 жыл бұрын
I just made a design of a remote controlled ground to air missile, works good enough
@Ghostrecon056
@Ghostrecon056 4 жыл бұрын
Can you control the missile yourself when using the turret?
@hagemaoh8391
@hagemaoh8391 4 жыл бұрын
No. However, if the turret has no target (or the target is out of range), the missile will track toward where your main cockpit is facing, so you can guide the missile manually by moving your ship.
@roberthernandez1985
@roberthernandez1985 3 жыл бұрын
I can’t get the missile to hit the target it drops off short and lands in front any advice?
@Zyprus
@Zyprus 4 жыл бұрын
So awesome!
@epeli0035
@epeli0035 3 жыл бұрын
I don’t have the edit button in the programmable block. I can’t download the script.
@sacgetter2776
@sacgetter2776 3 жыл бұрын
I habe the Game in a different Language , but the script wound show anything on the right bottom corner if I insert it @Hage Maoh do you know how to fix my problem
@quintonbailey9861
@quintonbailey9861 4 жыл бұрын
I thought if you named the warhead #A# that the script would automatically arm it and detonate it on proximity?
@coreywright3379
@coreywright3379 4 жыл бұрын
It should
@coreywright3379
@coreywright3379 4 жыл бұрын
oh he didn't rename it with tag @quinton bailey
@garrettord3304
@garrettord3304 4 жыл бұрын
@@coreywright3379 It's supposed to - but for some reason it sometimes won't work if a the missile travels over 800m from a player at any point
@patrickcolley5023
@patrickcolley5023 2 жыл бұрын
Would adding a sensor that arms a warhead upon proximity to enemy grids solve that?
@chriskleinert8688
@chriskleinert8688 2 жыл бұрын
Hage I didnt know how to get inf pcu but you should nickname this the multi tutorial
@julianeproductionshd-ish2892
@julianeproductionshd-ish2892 3 жыл бұрын
instead of a guidance turret can i use a camera?
@AlexeyG4
@AlexeyG4 4 жыл бұрын
Capture distance 800m. Is it possible to make 3000m?
@kons37flyingreaperoldchann21
@kons37flyingreaperoldchann21 4 жыл бұрын
Heisenberg my question
@mattstorm360
@mattstorm360 4 жыл бұрын
If i recall, it uses the turret for tracking, which only has 800m range. So unless a mod works with it, no.
@GO-fc4xl
@GO-fc4xl 4 жыл бұрын
It's limited by the range of the designator turret, which means 800m in vanilla. Modded turrets allow for up to 3000m tracking range. Any further, and you have to alter the script.
@bitigo9629
@bitigo9629 3 жыл бұрын
@@GO-fc4xl you sure? I used the MA Designator Turret LG on a SG over an rotor and i was enabled to launch missiles from my Missile Truck over 4.89km :o
@mendibol
@mendibol 2 жыл бұрын
I have installed two missile batteries on my ship, and only one starts. Can you help me?
@shahbazfawbush
@shahbazfawbush 2 жыл бұрын
You have to make a separate hashtag for the second missile eg #B# and a second programmable block.
@poldorT
@poldorT 2 жыл бұрын
it wont fly to the target it just fly in a straight line the turret just stops shooting the target when i release the missile
@mastermuffin3950
@mastermuffin3950 2 жыл бұрын
programmable block cant be on missile
@randompopcat9615
@randompopcat9615 2 жыл бұрын
Cool! How far is its range?
@Duckfisher0222
@Duckfisher0222 2 жыл бұрын
800m.... :(
@patrickcolley5023
@patrickcolley5023 2 жыл бұрын
If you put the turret on the missile would it be infinite range with an 800m lock radius? Kinda like a radar missile
@touko_nanami
@touko_nanami 4 жыл бұрын
Does the turret need to be firing?
@GO-fc4xl
@GO-fc4xl 4 жыл бұрын
Yes. This can be annoying in vanilla because it means you need Ammo in order for the missile to be guided. Some mods (like Designator Turrets) help with this.
@dorg9502
@dorg9502 3 жыл бұрын
How does controlling gyro in real time without a remote block or antenna on missile after launch. Is this because they were merged and can still access the control data?
@hagemaoh8391
@hagemaoh8391 3 жыл бұрын
programmable blocks can create a link between unmerged blocks and hold onto it for quite some time and distance. The missile and launching grid continue to communicate as though they were part of the same grid. Otherwise, you'd need an antenna and PB on both the missile and launcher at least, and probably a remote control block on the missile as well. Some missile scripts (like LAMP and WHAM) use the antenna method - there are advantages to each, but Rdav's is better for server performance, and is more accurate in multiplayer, although some might consider this method of control to be bug abuse.
@dorg9502
@dorg9502 3 жыл бұрын
@@hagemaoh8391 So with this in mind it needs the merge block to exist as same grid? Instead of a connector.
@hagemaoh8391
@hagemaoh8391 3 жыл бұрын
@@dorg9502 Yes. Can't fire from a connector - has to be a merge block.
@dorg9502
@dorg9502 3 жыл бұрын
@@hagemaoh8391 Thanks, this been bugging me for awhile. Essentially its a quirk of space engineers.
@zsoltlang2144
@zsoltlang2144 2 жыл бұрын
damn
@goiiia3774
@goiiia3774 3 жыл бұрын
Обычные торпеды от Renesco Rocketman
@parfumlutuvaletkagd8218
@parfumlutuvaletkagd8218 4 жыл бұрын
How to open spawn menu (item)
@ohexra
@ohexra 4 жыл бұрын
shift + F10 ile açılıyor
@enslavedcontent
@enslavedcontent 2 жыл бұрын
I play medieval engineers i use railguns
@Duckfisher0222
@Duckfisher0222 2 жыл бұрын
This is just useless with the 800m range of the turret...
@NibNa5ty
@NibNa5ty 3 жыл бұрын
I cant even make a good car
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