Spawn Random Objects in Unity Over Time - IEnumerator Tutorial

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GameDevel

GameDevel

Күн бұрын

Пікірлер: 26
@gamedevel22
@gamedevel22 4 жыл бұрын
Hit like or the like hits you!👍🏼💥
@FragMasterIsPro
@FragMasterIsPro 4 жыл бұрын
Sure thing, nice video!
@gamedevel22
@gamedevel22 4 жыл бұрын
@@FragMasterIsPro Very much appreciated!
@xxasafxx1
@xxasafxx1 4 жыл бұрын
best of the best !!!! love this video .
@gamedevel22
@gamedevel22 4 жыл бұрын
So glad you like it! Means a lot😀
@PIGQuiky
@PIGQuiky 5 ай бұрын
not sure youre still going or not since im finding this 3 years late, but could you do a video on how to do exactly this except with EXCLUDING a few coordinates? i cant find it anywhere online and have been stuck in my game for a week trying to figure it out for myself
@aaaaauhsoj
@aaaaauhsoj 2 жыл бұрын
How do you make it so the powerup spawns after a random time?
@utsabbista1917
@utsabbista1917 4 жыл бұрын
Hey dude I've too decided to start pursue Android app development, games to be more specified. I am a totally complete begineer, so where do I start learning? The only coding I know is of Html which I learnt for a week a year ago. BTW great video you truly deserve to be more recognized ❤.
@gamedevel22
@gamedevel22 4 жыл бұрын
Thank you very very much 🙏 I started with mobile development too and it was such a great experience! I recommend you to create a small project that will take you about 1 week to complete..a flappy bird for example. My tutorial Playlist should help you a lot!
@bortbreadface6259
@bortbreadface6259 4 жыл бұрын
Nice video! Can you do one on a state machine for the player so that they have a state controller for powerups? Thanks, have a good one!
@gamedevel22
@gamedevel22 4 жыл бұрын
That's a great idea I will consider creating a video about state machines
@bortbreadface6259
@bortbreadface6259 4 жыл бұрын
@@gamedevel22 Awsome!
@nick5075
@nick5075 4 жыл бұрын
I was wondering. If I animate a player without a sprite sheet, but with seperate body parts. Am I able to override the body parts' sprites to "change the skin" of the player instead of creating the same animation over and over again but with different textures?
@gamedevel22
@gamedevel22 4 жыл бұрын
It is totally possible yes but takes a little bit of practice and time. I use that technique in my game creature lands! Have a look if you want..the links to my games are in the description.
@nick5075
@nick5075 4 жыл бұрын
@@gamedevel22 I mean, if the skins are just different colours and not sizes, shouldn't it be alright?
@gamedevel22
@gamedevel22 4 жыл бұрын
@@nick5075 If they are only diferent colours there is no problem..You only need to be sure that the pivot point is on all sprites at the same position. This will ensure that when you change for example the right arm sprite it will clamp correctly.
@nick5075
@nick5075 4 жыл бұрын
@@gamedevel22 and if it has extra textures instead of a colour change, I simply adjust the pivot point to fit the body, correct?
@gamedevel22
@gamedevel22 4 жыл бұрын
@@nick5075 is it just a new sprite or a whole new gameobject?
@zefamtheboi3122
@zefamtheboi3122 3 жыл бұрын
How do I destroy the spawned game object after specific time
@gamedevel22
@gamedevel22 3 жыл бұрын
You can write Destroy(gameObject, t) in the start function of the instantiated object. t is a float variable that represents time.
@zefamtheboi3122
@zefamtheboi3122 3 жыл бұрын
@@gamedevel22 thanks
@dragonballz3686
@dragonballz3686 2 жыл бұрын
Bro how to control the amount of enemies to be spawned from a position.
@gamedevel22
@gamedevel22 2 жыл бұрын
You can specify the amount and then run a for loop to spawn each one
@dragonballz3686
@dragonballz3686 2 жыл бұрын
@@gamedevel22 thanks for the solution bro.
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