not sure youre still going or not since im finding this 3 years late, but could you do a video on how to do exactly this except with EXCLUDING a few coordinates? i cant find it anywhere online and have been stuck in my game for a week trying to figure it out for myself
@aaaaauhsoj2 жыл бұрын
How do you make it so the powerup spawns after a random time?
@utsabbista19174 жыл бұрын
Hey dude I've too decided to start pursue Android app development, games to be more specified. I am a totally complete begineer, so where do I start learning? The only coding I know is of Html which I learnt for a week a year ago. BTW great video you truly deserve to be more recognized ❤.
@gamedevel224 жыл бұрын
Thank you very very much 🙏 I started with mobile development too and it was such a great experience! I recommend you to create a small project that will take you about 1 week to complete..a flappy bird for example. My tutorial Playlist should help you a lot!
@bortbreadface62594 жыл бұрын
Nice video! Can you do one on a state machine for the player so that they have a state controller for powerups? Thanks, have a good one!
@gamedevel224 жыл бұрын
That's a great idea I will consider creating a video about state machines
@bortbreadface62594 жыл бұрын
@@gamedevel22 Awsome!
@nick50754 жыл бұрын
I was wondering. If I animate a player without a sprite sheet, but with seperate body parts. Am I able to override the body parts' sprites to "change the skin" of the player instead of creating the same animation over and over again but with different textures?
@gamedevel224 жыл бұрын
It is totally possible yes but takes a little bit of practice and time. I use that technique in my game creature lands! Have a look if you want..the links to my games are in the description.
@nick50754 жыл бұрын
@@gamedevel22 I mean, if the skins are just different colours and not sizes, shouldn't it be alright?
@gamedevel224 жыл бұрын
@@nick5075 If they are only diferent colours there is no problem..You only need to be sure that the pivot point is on all sprites at the same position. This will ensure that when you change for example the right arm sprite it will clamp correctly.
@nick50754 жыл бұрын
@@gamedevel22 and if it has extra textures instead of a colour change, I simply adjust the pivot point to fit the body, correct?
@gamedevel224 жыл бұрын
@@nick5075 is it just a new sprite or a whole new gameobject?
@zefamtheboi31223 жыл бұрын
How do I destroy the spawned game object after specific time
@gamedevel223 жыл бұрын
You can write Destroy(gameObject, t) in the start function of the instantiated object. t is a float variable that represents time.
@zefamtheboi31223 жыл бұрын
@@gamedevel22 thanks
@dragonballz36862 жыл бұрын
Bro how to control the amount of enemies to be spawned from a position.
@gamedevel222 жыл бұрын
You can specify the amount and then run a for loop to spawn each one