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In this sub-series of Morrowind Mechanics, we cover the usage and functionality of each spell school in The Elder Scrolls III: Morrowind. This time, it's illusion spell effects. We'll be going in-depth on each spell effect in roughly alphabetical order.
Timestamps:
0:32 blind
2:13 chameleon & invisibility
3:51 charm
4:25 light & night-eye
4:59 paralyze
6:35 sanctuary
7:07 silence & sound
8:43 calm, demoralize, frenzy, & rally
--- 9:00 incorrect classification
--- 9:18 fight & flee ai tendencies, or combat morale
------ 11:08 additional tips on frenzy usage
--- 12:52 console commands to check values
--- 13:27 "stat clamping" bug (seemingly unfixed w/ morrowind code patch)
--- referenced link: / dialks2