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Spirit Island's Spiritual Successor - Tindaya

  Рет қаралды 7,273

Quackalope

Quackalope

Күн бұрын

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This game was provided by the Publisher
Tindaya is set at the dawn of the 15th century on the paradise known today as the Canary Islands. The conquistadors have just set eyes on it. Each player must lead an aboriginal tribe to survival in a world ruled by gods and shaped by natural disasters.
Tindaya is a theme-driven survival adventure with the soul of a eurogame. This environmentally conscious game offers two play modes to please any group: COOPERATIVE (including SOLO) & COMPETITIVE, in addition to the TRAITOR variant for players avid of some old fashioned throat-cutting. Difficulty can be graded, and less experienced gamers can learn to play through a 3 game mini-campaign.
What is it about? During 3 phases, natives will settle, progress, and battle invaders, all within a mythological setting ruled by two gods, Acoran & Moneiba. They will demand specific goods at each stage of the game. If the natives are unable or unwilling to provide them, their godly rage will be unleashed.
But players are not alone; two seers will make predictions by reading the smoke of their bonfires. Tibiabin will see the disasters to come. Tamonante will predict where they will happen. Disaster markers will be placed on the board to signal what is to come.
At the end of each Era, the gods will send mythical monsters, legends, plagues, storms or earthquakes that will hit the islands, and villagers better be prepared… or be gone. As if all that was not enough, players will have to face the conquistadors, who will try to take over their islands.
Disasters will reshape the land, merging islands or even making them disappear, forcing players to adjust their strategies as their world changes. The ever-changing scenario together with the different playing modes, event cards and missions, will produce unique and challenging experiences every time.
Life as a native - Each tribe will start the game mastering two crafts (Fishing, pig farming, shepherding or agriculture), but will be able to learn the rest from other players. But they better produce only what is needed: One of the characteristics of Tindaya which differs from most eurogames is the need to take from the Earth only what is essential - take too little and your villagers will starve, but too much will produce waste and enrage the gods.
Stages of each phase:
1 - Strategy phase - The seers foresee the future. The Gods demand their offerings. Players must analyze the effects of the disasters to come, prioritize and assign tasks.
2 - Action phase - Players take turns doing single or double actions through several rounds, until all players have passed. The available actions are: Develop a Craft unlocking new resources or even the ability to make food imperishable once salted, smoked, curdled or grinded / Exploit a settlement / Build a new cave to accommodate more villagers / Move (three steps, either by land or sea).
When any native ends its movement on a tile, they can - Take natural resources (they are finite, so don’t be greedy) / Offer goods to the gods at a volcano (if natives can’t get enough of one of the treats, they can sacrifice humans instead! Imprisoned conquerors come handy but in desperate times even our own villagers can be thrown into the volcano) / Build a settlement / Take livestock from the wild / Free a conquered territory / Barter goods with other players.
3 - End of Era phase - Natives, animals and conquistadores will breed. Settlers not fed or without shelter will die, enraging the gods for our negligence. Perishable goods will go to waste and pile up in the garbage, enraging them as well.
The gods will check the pile of offerings, calming up or enraging if we didn’t deliver. Then disasters will occur as foreseen by the seers, killing natives, livestock, and modifying the board in an unpredictable way. Rage levels will set the severity of each catastrophe.
End of the Game - In Cooperative mode, players will check if their collective mission has been achieved. If so, the gods will be happy, and all natives win the game.
In Competitive mode, solidarity points will be granted to players that have given more to the community, used fewer resources, or achieved both collective and personal objectives. The player with more points will win the game.
Tindaya will constantly challenge players, with terrifying events just around the corner. Surviving will not be easy. Only working as a fine-tuned team will natives stand a chance.
-description from the designer
#Boardgames #Quackalope #Tabletop

Пікірлер: 25
@commandershepard9920
@commandershepard9920 2 жыл бұрын
Great overview. This game could be right up my ally, I like like Spirit Island and worker placement games. It's on my radar!
@isabeladomiguez5035
@isabeladomiguez5035 2 жыл бұрын
Cool goat meeples! Tindaya was new to me, thank u for the preview!
@OriginalNuckChorris
@OriginalNuckChorris 2 жыл бұрын
I actually live on those islands, so I'm backing it.
@bogyibanovich
@bogyibanovich 2 жыл бұрын
Jesse I love your content with Shera and Alex. You do a great job with the production of your videos! I even watch most of your vlog. You’re doing a great job. One pet peeves: please look up the definition of cacophony. It does not mean chaos it specifically has to do with noise and sound. Please use a different adjective. Pandemonium. Mayhem. Upheaval. Madness. Maelstrom. Please keep up the good work. You have shown me so many games I never would have seen and your insight is great. Appreciate you
@Quackalope
@Quackalope 2 жыл бұрын
Noted xD will adapt language!
@inoutsoccer11
@inoutsoccer11 2 жыл бұрын
I just got the same mug! It’s my new favorite and only one with meeples on it 😄 Thanks for the video, definitely keeping my eyes on this one.
@JoseGarcia-oz7td
@JoseGarcia-oz7td 2 жыл бұрын
Thanks for your video Jesse, the game looks great. I am originally from the Canary Islands, and it is great that somebody from my hometown is making a game about this time in the History of the islands. By the way, the god and goddess names phonetically sound Ah-koh- RAN ( soft r and stressing the last syllable) and Moh-NAY-bah (stressing the middle nay bit).
@Mrhofer
@Mrhofer 2 жыл бұрын
"It's morning here at the Quackalope headquarters..." and Jesse's been awake for 13 hours.
@Quackalope
@Quackalope 2 жыл бұрын
. . . True
@Lindraden
@Lindraden 2 жыл бұрын
Sounds like you're the dahan and you've just pissed off the spirits. Looks good! I love spirit island but my wife and I aren't a fan of worker placement games. Still worth a look though?
@Quackalope
@Quackalope 2 жыл бұрын
It’s a coop worker placement - so I would take a closer look but maybe not back if worker pavement is not your style.
@superman22125
@superman22125 2 жыл бұрын
Already backed this! I am going to replace the goats with ducks, so i can sacrifice ducks to the goats. Quack
@Quackalope
@Quackalope 2 жыл бұрын
Sounds reasonable
@JuliusCorvinus
@JuliusCorvinus 2 жыл бұрын
How can you call it a successor to Spirit Island if it's not from the same designer or has anything in common except superficially the theme.
@M1_ke
@M1_ke 2 жыл бұрын
Even designer mentioned that is only connected to SI by theme.
@Quackalope
@Quackalope 2 жыл бұрын
Spiritual successor - has a lot of the same elements and thematic tie.
@girlsnake6825
@girlsnake6825 2 жыл бұрын
Sounds interesting & complex :)
@Quackalope
@Quackalope 2 жыл бұрын
It’s got a lot going on!
@drhandellige6910
@drhandellige6910 2 жыл бұрын
Takes the place of Spirit Island? That's lofty praise...
@Quackalope
@Quackalope 2 жыл бұрын
Not takes place - sits next to.
@OwlDragonAdventures
@OwlDragonAdventures 2 жыл бұрын
Is it as fiddly as SI? And does it also always feel like you're underwater and the whole game is just barely breaking the surface?
@Quackalope
@Quackalope 2 жыл бұрын
Not as fiddly in the solo game - more classic worker placement. The game certainly feels like your underwater - depending on the challenge level you set.
@kobusbrits3523
@kobusbrits3523 2 жыл бұрын
Any idea how this games plays with 2 players?
@ShaneFinch999
@ShaneFinch999 Жыл бұрын
Played a few 2 player games and it is excelent!
@ramuslatsman6944
@ramuslatsman6944 Жыл бұрын
So by your reasoning any game where White People invade and exploit some people who are just minding their own business is a ‘Spirit Island successor’. If that’s the case then ‘John Company 2nd edition’ is my favorite Spirit Island Successor. ‘Colonial Twilight’ is also a pretty good Spirit Island successor.
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