When you were describing the guns that you could use, I immediately was thinking "I just use the pistol and upgrade that as far as I can". For the exact same reasons that you gave. I think game devs should watch a large chunk of the channel "extra credits", specifically on their game developer tips. Because I remember them explaining at one point, The concept of how "gamers will always choose the easiest solution that gets the job done..." A three-hit combo pressing the same button Will be used so much more than a complex combo which doesn't do anything extra like extra damage or something. (I'm paraphrasing, extra credits does such a better job with brevity)
@CritHit6 күн бұрын
Extra Credits is a bit hit and miss on some degrees of advice, but I do think you're right. As someone who did Quality assurance testing for games- quite a lot of them exist in a vacuum from people trying things out. (Or, shuffled to Early Access, which can be very hit and miss about feedback, since people might gripe about a game issue, but lack the expertise to provide indepth bug reports and notes so issues can be caught -if- they even bother to do more than leave a bad review, and mention it's broken.) Honestly, if this game had complex combos, I might have fiddled more, but like you mentioned, dabbling in some of the exceptions didn't really feel rewarding (Most charge attacks were lackluster at best). It didn't help that there was an incredible amount of overlap between the skillsets of its weapons. (It would have been pretty funny if they were more distinct, and you could have switched between them freely. Even with less weapons as a whole, that would have made the game better).