05:27 When you realize that literally every single Splatoon 1 map had a gimick or a unique thing like this it really makes you appreciate that game way more.
@Triggered_711 ай бұрын
I really hope they keep or rework the gushers on Eeltail. It made it 10x more playable.
@Dickinabox11 ай бұрын
Same for scorch it’s really nice on the grate, I think there should be another by the bottom right drop as well for a flank
@beaumeow11 ай бұрын
i love that dude is like “how toxic can i be with this” 💀 LMFAO this video was gold
@chester188211 ай бұрын
This video has everything: Standard play, adaption, discovery, training arc, success, and achieving the pinnacle. Truly a hero's journey
@MizunoKetsuban11 ай бұрын
I feel like if any map should have gushers as a gimmick long term, it should be Brinewater Springs. They would fit in thematically and also give a great solution to the one way death trap design.
@Kai_Ri_11 ай бұрын
Undertow, too. It’s based on a flood bypass, and there are a lot of good places to put it, too.
@AshWolf1211 ай бұрын
@@Kai_Ri_ big run
@lenzeru11 ай бұрын
Leave it to DUDE to make up an even more fun challenge than the one presented to him.
@sharkgam3z59211 ай бұрын
I’ve never seen anybody more cracked on splatterscope.
@JamUsagi11 ай бұрын
The gushers to the left and right of mid in Scorch really stood out to me. They offer a quick way up to the grates, let you skip the grates entirely and jump to the enemy side or mid’s platform, or block the enemy’s way into your own base.
@frozenflame172311 ай бұрын
Ok, but what if more stages got unique gimmicks in their reworks!.. like: - Mincemeat Metalworks with shifting walls! (Sort of like ancho-v-games elevators, but pulling parts of the walls to reveal platforms on top!) Some new construction equipment was brought to clean up the site, but there's just too many metal cubes along the sides to handle! Well, it's a good thing the construction equipment is still operational and powered by splat swtches! (Wouldn't it be fun to morph the sides of the map with different mechanisms and climb along the mincemeat?) - Hammerhead bridge with ride rails! Well, the bridge was already renovated, but the splatlands have become an all-time tourist destination. More people are coming across than ever, so some ride rails were commissioned above the existing layout for speed, efficiency, and really cool trick-shots! (This would be an interesting way to bring back the main upper-lower route identity of the stage without having to trudge along such a slow path!) Brinewater Springs with soaker blocks. Ah... the relaxing sound of ink expanding and oozing... able to expand so freely... so therapeutic. If only that were so, because it would really help relieve my stress of BEING THE MAP WITH THE LEAST INKABLE WALLS, like seriously!? (I'm honestly surprised soaker blocks haven't been used in multiplayer yet.. They would be so awesome and brinewater make so much sense to have them!) - Umami Ruins with graplelinks (I think that's they're called; I'm talking about those floating grapple hooks that pull you towards them when hit). As more discoveries are being made about the past of these ruins, the dig continues deeper, meaning the map literally has deeper terrain added along the perimeter via scaffolding. However, these new routes are situated far lower than the rest of the map, so graplinks were added for better safety, mobility, and ambushes between these dig sites! Barnacle and Dime with bounce pads and ink wheels! Apparently, a recent survey reports that 90% of shoppers had more pleasure with their shopping experience when sampling bounce pads and ink wheels.. So these gimmicks were added to the main stage! (The wheels would probably make most sense to be scattered around spawn at the start of match, letting teams get their specials fast! For the fun of it, maybe 1 or 2 of these would repawn for the rest of the match, helping guard against spawn camping. Meanwhile, bounce pads could be scattered throughout mid and open up access to that extra terrain added during tricolor :) Idk, for being one of the most basic and bland maps ever added to the game, these would be great to shake things up! - Eeltail Alley with oncoming traffic, (using those car models from the splatoon 2 single-player and octo expansion). I mean, come on, what were they thinking blockading the intersection like that. That's not gonna stop traffic forever! Cars could be added as new terrain being either stationary or moving back and forth along a set path, sort of like those trucks from port mackerel! (This would also be an excuse to widen the map revealing more of the traffic intersection like the tricolor layout did :) - And finally, Undertow Spillway could add gushers... I mean, doesn't that just speak for itself?!
@BuntyMcC11 ай бұрын
6:45 I was the hydra that got splatted. Either the wiper or the sploosh had left beacons up there for us to jump to.
@mintjamss11 ай бұрын
That spot on scorch gorge explains what Splatoon 1 felt like. It was so experimental and prioritized fun! The maps are so boring now.
@SeeInDee11 ай бұрын
6:35 the gusher under the grates allows you to make a jump to their base without having to walk the grates. I wish that they would put them in the trenches of scorch but hey I still had fun.
@aAmorously11 ай бұрын
that’s so silly that you can get up there into that basket
@cazen998411 ай бұрын
I really like the jums you can make when the gush goes up
@GajBartek13againagain11 ай бұрын
so cool that Dysprosium Deuterium Einsteinium uploaded dudetatic video!
@notimportant76811 ай бұрын
gushers seem actually interesting map design wise, you can go from cover to a much higher position real fast.
@superbropr011 ай бұрын
this challenge was so fun for me idk why
@loganbaker00711 ай бұрын
I think something cool for scorch gorge would be having one of the salmon run cannons in the middle of the made during half time. I don’t think that it would be too overpowered because of how vulnerable you are in the middle of the map.
@Pearlina_DV11 ай бұрын
Half time? Do you mean the last minute or like overtime or something?
@loganbaker00711 ай бұрын
@@Pearlina_DV I was talking about turf war and spaltzones specifically. Idk if it would work on other modes.
@HeyItsGalazz11 ай бұрын
OMG THIS CHALLENGE REMINDS OF SHIFTY STATIONS
@SomeGalNamedEve11 ай бұрын
I need this challenge to come again soon, now I want to make it into that thing on Scorch Gorge too lol
@TTG_JG11 ай бұрын
This video was AMAZING. Seeing you get into the opponents basket seriously made my day 😂
@crashur360011 ай бұрын
I wonder if the gushers can kill 🤔
@Dav-star-SS11 ай бұрын
they can, i purposely died to one lol
@Lvlaple4Ever11 ай бұрын
It ain’t Splatoon 3 without making charger OP
@chaseblack584811 ай бұрын
Oh my gush this looks cool
@someweirdo11 ай бұрын
I always forget to play the challenges and then you post and it reminds me 😂 thanks dude
@acekirby67811 ай бұрын
They should’ve added gushers to undertow, it fits that map so well
@MegaManNeo11 ай бұрын
This was honestly a fresh take on turf war.
@Rose_Petals1211 ай бұрын
Honestly, the gushers are really fun. It makes me want more story mode mechanics online, like dash panels, grapplinks, rollonium, soaker blocks, and the cannons (well...maybe not those)
@kirahhdrop11 ай бұрын
Get a bunch of inksaver gear and put it on and go up there with like the ink refill going faster 😭
@squiffurthewolf627611 ай бұрын
during this challenge i was stacking tons in ink regen and i was using weapons like snipe writer 5b and c jet to paint the enemies base from their cage, this feature carried the fun in this challenge
@ezracook665811 ай бұрын
If only this Challenge wasn't tied to Turf War specifically. Imagine what something like this would be like in Rainmaker
@ANiMA_0w011 ай бұрын
11:57 Out of Context be like:
@melimsah11 ай бұрын
I didn't even realize you could stand on them. I used them to launch me to places though.
@N7Dante11 ай бұрын
Yet another challenge missed due to timing, your vids are currently the only way I get to see this stuff lol. This all just makes me wanna play more shifty station stages.
@TDavid_Lfc11 ай бұрын
Nah I was like omd I’m playing with DUDE (I was dapplepro10 in vid) i gotta start sweating so I can get a win for dude but the whole time he was just trying to get in that tower in scorch😂😭
@Lyra_dragonal11 ай бұрын
I think they should have a challenge that is a TDM (team death match) style mode. Since that is something I think people would enjoy!
@get_stached11 ай бұрын
Pretty decent idea for a challenge, but honestly I wish there more maps (and absolutely more gushers)
@Ariaresortandcasino11 ай бұрын
Oh My Gosh + gusher = Oh My Gush
@Splatoonsuchti11 ай бұрын
GG DUDE!! I was the neo splosh
@Deedeedoodad11 ай бұрын
I hope they keep these as private battle options 😭
@Tapuenndo11 ай бұрын
Challenges need to be in Private Battles so we can to tricks like this scorch Gorge gusher trick
@tealias11 ай бұрын
I loved this!
@jakyvirtorks430411 ай бұрын
LMAO...I've probably played like 4 total games of every challenge ever. The stupid time lock makes no sense.
@LongDeadArtist11 ай бұрын
5:07 Bluefin shade(?)
@DatLump11 ай бұрын
Sonic rush music 💙
@corbinmacklin18511 ай бұрын
This concept was bad until you found out about the dome then it was CONTENT 😂
@AlexM1999911 ай бұрын
Tried getting into the birdcage and just cant
@chair_dib11 ай бұрын
Ha, like I love eeltail
@JamesChang-jr7jq11 ай бұрын
kinda unrelated but what's the MT clan
@Bananaboi94511 ай бұрын
Hi
@MoggyMike11 ай бұрын
Meow.
@Pearl_Blossom11 ай бұрын
Nya
@LongDeadArtist11 ай бұрын
Purr
@Bucketnetta11 ай бұрын
This challange was quite underwhelming
@EchoSynthesis11 ай бұрын
Nah they put like 4 gushers on the stages. They didnt put them on any flank routes or anything. Trash challenge
@545wei11 ай бұрын
I know right?? And they could’ve put them on not the most boring maps in the game. Brinewater gusher challlenge would go hard
@sashadj45811 ай бұрын
Same😂
@ThatSrb2DUDE11 ай бұрын
Watch the end of the video 😡😡😡
@elainad672811 ай бұрын
Diet Shifty Station lol
@summyt0911 ай бұрын
@@545wei That statement implies that brinewater is an interesting map
@A-Dasher11 ай бұрын
Yeah this challenge was boring as hell
@GamesAndAnimes11 ай бұрын
What new is to me is, that the challenge time schedule has changed. 2 hours to play, then 2 hours break the whole day. Before you had only 3 times 2 hours over the day. Since when is that?