I personally disagree with the medical opinions. Seperate treatment rooms are good for avoiding the inevitable supermatter bomb like you'd see on Meta/Box a lot on Lizard. The shutters and curtains are basically only there for RP, which I think is fine. The medical boxes behind the glass is there mostly to stop tiders from just taking your meds unopposed by getting into the room. Otherwise I generally agree with the remarks overall. I don't think you remarked on just how many radiation closets the map has though which considering the main thing that'll cause evac on Core is a loose is a pretty huge deal.
@elliottprehn63423 ай бұрын
I feel like the furniture is flavor for rooms that would otherwise be empty, granted it takes up space but today I was playing and noticed how weird it was with the halls completely empty bc they were scrapped
@elliottprehn63423 ай бұрын
12:48 hate the layout but I always love a fax machine on my maps, they need more
@ubaserblueknight45773 ай бұрын
I would have loved to see you review the maints rooms, more than just a couple.
@BOAxdog3 ай бұрын
I have watched 0 seconds..... and ahhh.... TESSSSLLLLOOOOOSEEEEE
@Joe-nv3mm2 ай бұрын
I would make sec 4 out of 5 because perma has non sec access maints doors that are way to far from warden's office so anyone with a emag or hacking tools can get a perma out and armory is too big and the blast doors are fucking useless, they should take some space of warden's office and armory space and make a b plan perma cell if the actual perma is broken like Origin