That was really interesting. Alright. Time to be a Smart-ass towards my Friends.
@Shadrake4 жыл бұрын
Eon is the code of Project M personified
@_fudgepop014 жыл бұрын
I used to think I was THE PM frame data/mechanic pro. Though I built the first frame data bot, Eon has taken things far above and beyond anything like that and it’s absolutely incredible
@jakezepeda12674 жыл бұрын
This was great. Even though I dont play much I'm always proud of the PM community.
@BDocc4 жыл бұрын
Awesome video! Can't wait to see more content like this
@mttkra4 жыл бұрын
Wow, no wonder rushing down floaties is so much more reliable in PM. 11 Frames of secondary stun on top of hitstun? That's enough time for a whole new combo starter.
@ProjectMNexus4 жыл бұрын
I should clarify, it's not 11 frames of secondary stun. There is an 11 frame window from the start of hitstun, where if they land they still remain in hitstun instead of canceling early
@MA-ym8pl4 жыл бұрын
love this pm content, love hearing about what makes the game unique. keep making stuff like this please !
@BlueGrovyle4 жыл бұрын
Mechanic videos are so awesome. It's astounding how much thought goes into creating games.
@SSJPENGUIN4 жыл бұрын
This kinda content 🔥🔥🔥🔥🔥🔥🔥
@acrawford014 жыл бұрын
I like this! Please make this a series
@meowskiii7694 жыл бұрын
YOOO IS THAT THE MF UHHHHH GUNZ SOUNDTRACK?
@courtneyelle82474 жыл бұрын
Super fascinating video. Good job
@DiddyKingLP4 жыл бұрын
YO GUNZ THE DUEL SOUNDTRACKKKK
@machinistbay2 ай бұрын
RYSWICK STYLE
@DrCoeloCephalo4 жыл бұрын
So is that why Wario NAir to grab or SideB also works at certain percents?
@kylebarry23994 жыл бұрын
This explains a lot lmao. Great video
@vincentskater4 жыл бұрын
Loved the new video concept! I even learned something new as well! Awesome job!
@TurbinationE4 жыл бұрын
In Melee, moves only KB stack if they have opposing X or Y knockback vectors. Otherwise, the X and Y knockback are each set individually to the higher value from the 2 moves that the character was hit with. In P+, can you stack knockback even on moves with the same knockback trajectory?
@Eon_TAS4 жыл бұрын
That is also how stacking works in pm. The requirement for this mechanic is just that the basic conditions for knockback stacking occured, ignoring what the directions of the hits actually were, so >10 frames between the last two hits and occured while knockback still in effect from first hit.
@bamg39434 жыл бұрын
Amazing video! So useful!
@anthonypicciano79344 жыл бұрын
Make this a series and cover all the basics! Great video!
@alloeVideo4 жыл бұрын
Chaloopy’s Falcon is siiiick
@sduboe4 жыл бұрын
Nice.
@666blaziken4 ай бұрын
After 4 years, they finally fixed this! Hopefully this helps in other ways to have more options to escape out of combo scenarios as well
@reganverses30034 ай бұрын
"fixed"
@666blaziken4 ай бұрын
@@reganverses3003 Falcon really doesn't need this.
@JSears444 жыл бұрын
PLEASE MAKES MORE OF THIS
@Foxheart4 жыл бұрын
Didnt they remove falco weak dair or am I missing something?
@SunsetBear4 жыл бұрын
No they didn’t it’s just smaller lol
@Foxheart4 жыл бұрын
@@SunsetBear ah, thanks
@RicardoPower4 жыл бұрын
my brain
@st4pps4 жыл бұрын
I L O V E these :DDDDDDDDDDDDD
@xAquae4 жыл бұрын
On the last bit (4:40) where it's talking about Falco he says "Shine -> Dair" isn't really used in Melee but it's used all the time, and then says "proper use of the weak hit of Nair", is this section a little confused? Shine-> Weak Dair would be a new thing for PM, and so would Weak Nair -> Shine or Shine -> Weak Nair or even Weak Dair -> Shine, but the video shows waveshine -> weak dair then does DD into another shine so I'm a bit confused on what's actually being represented here.
@Checray4 жыл бұрын
I did say nair at the end but you can probably get nair to work similarly at low percents in some cases. I'm not saying it isn't used in Melee, I'm noting that in PM you get stacked stun. Giving much more frame advantage than the melee version at low percents. Particularly after the opponent lands. Notice how the fox and falco hit the ground in the example combos? They are in hitstun the entire time.
@C_Sharp4 жыл бұрын
he's talking about experiencing the stacked stun from shine to dair in pm which does not happen in melee like he said. and yeah at the end he said weak nair instead of weak dair.
@xAquae4 жыл бұрын
@@Checray I get it now. The way the line "Falco's shine -> dair is another common example that you'll see in PM that doesn't happen in Melee" confused me, I figured it meant "this combo is used because the stacked stun allows it to be true/a combo which doesn't work in Melee" not "there's an easier/more options for follow up because of the stacked stun giving extra frames for follow up" That may be bad on my part but I got a bit confused when we went from talking about dair to nair, which as you've established is just a mistake
@Checray4 жыл бұрын
@@xAquae Sall good, glad I cleared that up for you
@ramirezdan3834 жыл бұрын
Am I the only one that wants Wolf's bayonet back but with less knockback
@vashthestampede34514 жыл бұрын
yes
@freddiesimmons13944 жыл бұрын
I made a personal "4.0" to use with friends ages ago and this was the first to go
@Bigcat_Johnson4 жыл бұрын
Does anyone know when project + first tourney will be?
@ProjectMNexus4 жыл бұрын
Details for SFTU: smash.gg/sftu and smash.gg/sftueu
@Bigcat_Johnson4 жыл бұрын
Project M Nexus thank you so much really appreciate it
@ProjectMNexus4 жыл бұрын
This isn't the first tourney for p+ btw, there have been many tournaments already. This is just the most recent one
@zachstarattack73203 ай бұрын
now its removed!
@austintacious944 жыл бұрын
This is just another in a long list of changes from melee that PM diehards would swear up and down was the exact same. FOH it's a whole new contrived mechanic!
@Checray4 жыл бұрын
I'm not sure what makes this any more *contrived* than any other of the minutia in mechanics in Melee. It's just an engine quirk, a carry over from melee. Funnily enough, you can actually get a form of this knockback in Melee as well, but it's gated by a knockback threshold instead of requiring knockback stacking to activate. In other words, a form of this "contrived mechanic" also exists in Melee, and every other smash game for that matter. If you want to learn more about it, check out Eon's post in the description
@kemosabi9864 жыл бұрын
3 people are brawl players
@superluigiodyssey13374 жыл бұрын
Wow
@gdrgsgdgdfsfgrgdfh4 жыл бұрын
I dont understand anything
@thatsabruhmoment174 жыл бұрын
Ganondorf doesnt have this problem with his nair. Guess its just his low mobility that makes his nair reliable
@DreamcastSoupYT4 жыл бұрын
Ganondorf nair is still damn good
@DreamcastSoupYT4 жыл бұрын
And just bc a character is slow doesn’t mean they have low mobility Ganon has decent mobility
@chocomilkfps12644 жыл бұрын
Dont know if i am misunderstanding your comment but the mechanic shown in this video isnt a problem for Falcon, it benefits him
@3three3three3three4 жыл бұрын
i knew life would be a strange thing going into it, but i never thought i'd see dr. mario wearing a black lives matter coat
@jacquesl99724 жыл бұрын
It's no wonder every character's punish game in this game is so free, lmao. Fox gets absolutely destroyed by this.
@AndersonWave174 жыл бұрын
So in other words it sucks More to get hit... Great. Hate that.
@joebloggs16914 жыл бұрын
I do this in melee all the time
@austintacious944 жыл бұрын
In melee upon your ECB touching the ground you go into the 4 frame (min) of landing animation. Much different
@Checray4 жыл бұрын
The whole point was that this mechanic isn't in Melee, this is unique to pm