one thing I hated about the original is the grinding, more specifically rail switching but here everything flows together quite well
@ThatOneLegendEmerald5 ай бұрын
you're making so much progress so quickly, it's insane!
@keystone57505 ай бұрын
Oh this looks incredible! Very excited for the SAGE demo.
@rehaansiddiqie5 ай бұрын
This is FREAKING AMAZING. I think it just needs a little bit more polishing in that first section with the rail switching anim, but its concept already is awesome!
@rehaansiddiqie5 ай бұрын
My bad, I didn't notice that you stomped in the beginning section, my bad!
@nman5515 ай бұрын
I’m so happy to see secret rings getting the treatment it needed. I remember playing it when my babysitter would be watching me.
@Tea_Eddie5 ай бұрын
The movement was so fluid, aside from the slow rail swap, everything else was fast and felt great. Very beautiful work here, I love watching this project grow into what Secret Rings should be.
@streamingforautism1265 ай бұрын
When is the next video? This is so good!
@GlitchanBlack5 ай бұрын
*_HOLD UP, YOU'RE REVIVING SECRET RINGS?!_* :O I know you only just started on this project a month ago, but I am super excited for this. Once this is completed, I'm definitely downloading it and putting it on Steam as a non-Steam game.
@geo75764 ай бұрын
MAKE BELIEFS REBORN!! THE MYTHS IN MIND HAVE BEEN RETHOUGHT!! Good luck on this awesome project!
@2DCheese5 ай бұрын
That Sand Oasis remix sounds EPIC. I can't wait to see this!
@beefaronibois44464 ай бұрын
sega hire this man immediately i want to throw money at my screen
@noahgorham87755 ай бұрын
I wonder if there’s going to be mod support like P-06 anyway can’t wait for the finished product great work
@ELstudiosGaming5 ай бұрын
This already looks so much cleaner! I'm very excited to see what other gameplay changes you end up making to the game. I think adding new original Skills that can be equipped like maybe some kind of spindash or even a drop dash move could be really cool and give Sonic even more optional movement potential.
@ChloeVFX5 ай бұрын
Dude that homing attack looks so satisfying to perform AUGH !! Great rework for the grind rails so far !! :D
@kushasaurus52585 ай бұрын
this is by far my most anticipated sonic fan project this is so awesome!
@drompedino55835 ай бұрын
I can already see a drastic change of speed when grinding. Guess you can say that they're no longer rusty! It seems like we can have more control when Sonic is off the rails, and we can even press the jump button to get off the rails! (I don't remember if we actually have the choice in the Wii version) and man, the way you move left or right (on rails) and ground pound so that you can continue grinding looks great!
@marnerlarner4 ай бұрын
We got the project 06 now project reignition now we just need project unleash 😭
@SBGamingPlus5 ай бұрын
This is looking fantastic! At this point we'll have the full remaster!
@MegaManNeo5 ай бұрын
I found the rail grinding in the original game always to be weird. Never understood how it works exactly. So I'm happy to see when fans remade it.
@Kookie_13_5 ай бұрын
I wasnt around for the start of p-06 so it’s cool to be here at the start of an epic project
@_Reticent_5 ай бұрын
This is already looking peak my guy! 🔥
@superkekimovil12265 ай бұрын
Wow increíble,mucha suerte con el proyecto
@facundogomez84235 ай бұрын
so good bro, now is fast and better
@wanderinwaffle5 ай бұрын
IT LOOKS SO MUCH BETTER ALSO WHAT IS THAT HEAVENLY MELODY, ARE WE GETTING STAGE MUSIC VARIATION IN SOME WAY??
@KumaPauZ5 ай бұрын
Some areas will be getting new music for the side missions!
@wanderinwaffle5 ай бұрын
@@KumaPauZ AAAAAA Y'ALL ARE SO AWESOME
@MisterRegretti4 ай бұрын
This might be the next p-06
@justiceiria8695 ай бұрын
can't wait for the song to be fully released.
@trueblueblack47-5 ай бұрын
Looking brilliant! Nice to see a great upgrade to something that was definitely a weaker feature in the original.
@christianelhoayek50475 ай бұрын
Looking great
@XXNemesisXXXX5 ай бұрын
If this is going to feature remixes and such for the alternate levels, I would love to see the Secret Rings themed one from Zakkujo made last year. I can picture it fitting nicely.
@KumaPauZ5 ай бұрын
Interesting! I'll have to look into that ^^
@XXNemesisXXXX5 ай бұрын
@@KumaPauZ Awesome, glad to know you are going to give it a look. Also, will this feature a leveling system like the original? My perception of it is a bit skewed because I played it on emulator with a level 99 save file so it controlled differently, but it was really empowering whenever I managed to tame the unwieldy controls and could go really fast, so fast that very few other Sonic games came close.
@KumaPauZ5 ай бұрын
@@XXNemesisXXXX The latest development branch already has the leveling system (and a couple of skills) implemented! It's incredibly unbalanced right now since you can reach level 99 in just a few hours of grinding, but it exists ^^ Adding the skills themselves will take time though.
@mawdewile5 ай бұрын
Can’t wait to see Night Palace
@2DCheese3 ай бұрын
FR AT THIS RATE IT'S GONNA LOOK LIKE HEAVEN
@TehJellyLord4 ай бұрын
I finally went and played the first demo you’ve released and I am impressed! I definitely have issues with it, but it seems a lot of them have already been addressed based on the footage here. Left and right movement being a bit too slippery even compared to the original game which had pretty fast but precise left and right movement, and I’m unsure how I feel about the analog stick not always having its directions aligned to the stage path and are instead based on the camera direction. Left stick movement being based on the camera direction is great for other games, but for on rails games like this I feel like your movements should always correlate to the direction the rail is facing, so up on the stick should always send you forward along the rail, down on the stick should always send you backwards along the rail etc. I know some sections of Leviathan Ruin have “2D” camera perspectives, so I would say for those sections specifically it would be nice to get some proper left and right movement, but otherwise, I think it’s important for an on rails game to have its movement based entirely on the rail. It’s especially important for Secret Rings purely because the camera moves around all over the place, so it can get incredibly confusing which direction I need to be pointing the stick in certain moments. Other than that though, I’m thoroughly impressed with this project! Everything looks so clean and it plays super well! Keep up the excellent work!
@KumaPauZ4 ай бұрын
Thanks for the feedback! Having the inputs change with the camera was actually a conscious decision to prevent players from just mindlessly holding forward--Secret Rings is already a very linear game, so I try to find ways have players interact with the game more. I also feel that it's more intuitive, as it doesn't make sense to have Sonic move sideways when holding up. However, the next update will also feature an "Autorun" skill where Sonic follows the level's path more closely. It will also have more options for turning sensitivity, so hopefully it will feel better to control as well. Please look forward to it! ^^
@TehJellyLord4 ай бұрын
@@KumaPauZ I was going to suggest implementing the auto run feature! That will do wonders, since the game is designed for it! I’m super excited for whenever the next demo is!!! I think on rails games are at their best when they’re about challenge, quick reactions, and spectacle and I think that’s what Secret Rings was going for… at least when you’re a higher level. It just needed more interesting things happening around you to keep you on your toes, as I think they wanted to go for the on rails type stuff but they also tried too hard to keep some platforming elements in there. I think the final product is actually pretty good once you get used to the controls, but it does have some counterintuitive design choices in there. But that’s nothing new for Sonic games I suppose lol
@ninsmashwii5 ай бұрын
I can’t wait this look just incredible
@heldanl72025 ай бұрын
ok this looks way better than in previous update. But i have a question: will you add some quick tip for new players how to get a perfect timing for fast rail grinding? Or you will add some tip in the "Lost prologue"? I haven't played secret rings before, so i don't know about it
@KumaPauZ5 ай бұрын
The Lost Prologue will definitely contain tutorials, but it's also the final stage that will be added (because designing the tutorials will take longer than simply replicating existing level design). Aside from that, the grinding system should be pretty simple to figure out if you're familiar with Mario Kart's drifting system.
@heldanl72025 ай бұрын
@@KumaPauZ yeah i think I'll get used to it quickly. I'm looking forward to the next update, thank you for your hard work. Keep going!!!
@2DCheese3 ай бұрын
@@KumaPauZ ik this is 1 month ago but is the timing like MK8 dx?
@KumaPauZ3 ай бұрын
@@2DCheese Release the action button as soon as the sparks change color ^^
@eveefun81785 ай бұрын
that level is gonna be so fun to gold medal it :))
@SageDucko5 ай бұрын
Awesome sauce
@Jomanuelrg5 ай бұрын
Keep up the good work!
@brandondman71284 ай бұрын
What is the remix used it sounds sick af
@KumaPauZ4 ай бұрын
It's a Project Reignition original! You'll be able to hear it in the SAGE 2024 demo ^^
@ShadeVortex5 ай бұрын
I haven't played Secret Rings in forever, but I don't remember the rail grinding noise being that annoying? Maybe I've just grown more intolerant of specific kinds of sounds over time...
@KumaPauZ5 ай бұрын
Turns out this is an oversight on my part -- The grind rail SFX isn't supposed to restart every time you do a grind shuffle ;-;
@TheNemesis4325 ай бұрын
Sega: We won't remake/remaster our older games. Fans: Fine. We'll do it ourselves.
@GlitchanBlack5 ай бұрын
"Sega: We won't remake/remaster our older games." That's a funny thing to say because after the reveal of Shadow Generations, Sonic Team is in fact open to remastering other old Sonic games.
@matthewkenney89155 ай бұрын
THANK GOD
@MitchConner6225 ай бұрын
It seems you have something interesting in mind.
@hidenaxolotl4 ай бұрын
Hey there just wondering! I use a 2012 computer that does not run well (or at all in some cases) If you can i'd maybe like a legacy port removing a lot of extra stuff so it can work on old hardware if thats possible with Godot.
@KumaPauZ4 ай бұрын
I'd like to do that eventually, but I still have to learn about computer optimization :| For now, all I can promise is that the next demo will have more video quality options--hopefully that will alleviate the issue slightly.
@blunelson1465 ай бұрын
I can see the music is also changed. Interesting
@CanaldoZenny5 ай бұрын
Looking good. How many people are working on this project?
@lolopepus5 ай бұрын
P-06 all over again
@Optimus_Bull5 ай бұрын
I think the running animations should be tweaked a little bit. To better capture the bounciness to them like on the Wii version.
@KumaPauZ5 ай бұрын
I'll try!
@Optimus_Bull5 ай бұрын
@@KumaPauZ But it's still a cool concept to play through Sonic & The Secret Rings without having to use the Wii motion control setup.
@Enthusiasmmm4 ай бұрын
I love the original game, but I really appreciate you fixing the Rail system. The rail system in the original is absolutely terrible. Basically it was, tilt the Wii remote to the side to fling yourself to another rail on the side (press 2 as you do this for guaranteed results), 1 to stop, 2 to go faster, and hold 2 for way too long then release to jump normally. If anyone is playing the original, feel free to use this as a tutorial!
@2DCheese3 ай бұрын
You can guarantee a successful rail switch? How have I not known that???
@onthefaultline5 ай бұрын
Is this a new remix? Holy shit
@toanuva61785 ай бұрын
It’s nice to hear this Sonic again. Kinda getting tired of the current va
@Sabxx06105 ай бұрын
Holy Sh*t you're a God!!
@ryzastoutgaming22795 ай бұрын
I see hes more faster in this version he felt slow in the first one
@KumaPauZ5 ай бұрын
Grinding speeds saw a slight increase in speed, but running is actually the same! I just finally figured out how to adjust the camera's Field of View :D
@ryzastoutgaming22795 ай бұрын
@@KumaPauZ nice when you finish this project do you think you will ever touch sonic and the black knights?
@KumaPauZ5 ай бұрын
@@ryzastoutgaming2279 If I still have motivation and can figure out what Black Knight is missing, then maybe ^^
@ryzastoutgaming22795 ай бұрын
@@KumaPauZ cool!
@therealchaosworld85305 ай бұрын
This project looks so gass i didnt even think secret rimgs needed this but u did great stuff. Do u plan to do the entire story of secert rings kuma?.
@KumaPauZ5 ай бұрын
Eventually ^^
@2DCheese3 ай бұрын
@@KumaPauZ you plan to add cutscenes??? OK SEGA NEEDS TO HIRE YOU FOR AN OFFICIAL REMAKE
@Danelite644 ай бұрын
Sega should really hire you.
@2DCheese3 ай бұрын
We need this ported to modern platforms when it's fully complete SATSR has such a good story people are missing out on.
@goodboll5 ай бұрын
🤩
@blusper14465 ай бұрын
Looks really good, however the grind sound is a little grating and gave me a slight headache
@KumaPauZ5 ай бұрын
I'll see if we can improve it somehow ^^
@JohnnyLCob4 ай бұрын
*Is the entire game being remade?*
@KumaPauZ4 ай бұрын
That's the plan!
@JohnnyLCob4 ай бұрын
@@KumaPauZ What about cutscenes and bosses?
@KumaPauZ4 ай бұрын
They will be added in a later update ^^
@Eichro4 ай бұрын
animation looks funny and weird... but intuitive. Rails don't work well in the original so this looks like a big improvement
@GuiGuitozao4 ай бұрын
A few things I think it should be updated/improved - Make Sonic's run animation speed up when he used speed break/Make another run animation especially for speed break just like the og game - Improve the sense of speed when using speed break. Although i dont know if the speed was changed (i think it was), but at Sand Oasis preview and demo, speed break feels quite slow and short and little without sense of speed.
@KumaPauZ4 ай бұрын
These have already been improved in the development builds! They'll be included in the next public demo ^^
@GuiGuitozao4 ай бұрын
@@KumaPauZ Alright then! Hope everything goes right with this project, the rest of the things it already seems good like the og game and better than the og game, all the best for this project!
@vani-lla5 ай бұрын
Link to the track remix?
@KumaPauZ5 ай бұрын
No official uploads yet, but you can find it on the Discord server ^^
@2DCheese3 ай бұрын
kzbin.info/www/bejne/bHq5dIJ5gZp1ebc
@soniccavinthehedgehogfast68235 ай бұрын
Will this have macos support
@KumaPauZ5 ай бұрын
If we can find someone to create the builds for it ^^
@soniccavinthehedgehogfast68235 ай бұрын
Ah ok
@netflixparrott81625 ай бұрын
Is that a Thumbs up I see
@KumaPauZ5 ай бұрын
d (^ u ^) b
@ashketchum65855 ай бұрын
Imagine a mobile port with auto run controls as an option 💭
@KumaPauZ5 ай бұрын
Autorun has already been implemented as a skill in the development build, so this may be possible eventually!
@ashketchum65855 ай бұрын
@@KumaPauZ my ignorance has destroyed me😩. Haven't been able to try any demo yet so I couldn't find that out on my own. I hope it is😄
@HeroesRiseUp4 ай бұрын
song?
@KumaPauZ4 ай бұрын
The song is an original remix that will be featured in the next update ^^
@HeroesRiseUp4 ай бұрын
@@KumaPauZ oh dang. Honestly I haven’t even been following the project. I just randomly saw the vid and NEEDED to know that song. Game looks good tho, I’ll look into it! :)
@Sonicfalcon165 ай бұрын
ok so it looks like it works better. is it just stomping?
@KumaPauZ5 ай бұрын
Yup! A stomp cancels all your sideways movement, allowing you to land on the rails much faster. You can still switch normally though, since stomp switches are pretty difficult ^^
@Sonicfalcon165 ай бұрын
@@KumaPauZ can you while running jump and chose whether or not you will grind?
@KumaPauZ5 ай бұрын
@@Sonicfalcon16 If you land on the rail you'll start grinding, just like any other Sonic game. You'll ignore them if you're already on the ground though.
@Eldoofus5 ай бұрын
Rail switching looks a little clunky still, but maybe that's because I'm too used to the hopping from the mainline games which keeps your speed going... I don't doubt this is better than the original, but I have to wonder if that's much of an achievement.
@KumaPauZ4 ай бұрын
When I was designing the system, it was either automate rail switching to be like the mainline games, or allow some jank so it can be more interactive and build off of the unique system the original game was going for. I chose interactivity because I think gameplay is more important than visuals. I hope you'll also enjoy it when the next demo releases ^^
@Otterlier3 ай бұрын
God BLESS dude lol
@kurtisharen5 ай бұрын
Out of curiosity, are you going to include an option to let Sonic turn around normally instead of blindly walking backwards? That was one thing that always bugged me about the game, how difficult it was to go back if you passed by something by mistake.
@KumaPauZ5 ай бұрын
Unfortunately this just doesn't work the game's current engine and would require a major rewrite. I've tried to make the camera shift back a bit when moving backwards to show you what's coming up though.
@Whossabj4 ай бұрын
Please make this a real game please
@ThaThree5 ай бұрын
Is this made from scratch or is it a Wii mod?
@KumaPauZ5 ай бұрын
Project Reignition is a ground-up recreation made in the Godot game engine ^^
@furdman025 ай бұрын
The switching looks a little too jerky and sudden, especially with how the camera comes to a full stop when sonic switches rails, its disorienting imo
@KumaPauZ5 ай бұрын
I'll see what I can do to improve it ^^
@ReikaXIII62893 ай бұрын
I don't like You tried to change the music but the remix it's fire
@KumaPauZ3 ай бұрын
The original music will still be present in the main missions. Side missions will feature original music to prevent the soundtrack from feeling repetitive. Think Sonic Colors ^^
@greenhillnerdnew81485 ай бұрын
sonic loses to much speed when swiching rails
@LasagaMan3 ай бұрын
The animations reallhy need some work, especially the start animation since it looks so bad in comparison to the original, which is really bad since you see it every time you start a mission