Great and well spoken tutorials my dud! would love some more COPs coverage and new features form 20.5
@InsideTheMindSpace23 күн бұрын
Thank you for the kind words! I've covered quite a bit of what's new in 20.5. I'm really enjoying COPs so I've been focusing on that and plan to continue to cover information on it.
@g8610g3 ай бұрын
Cool, handy for all sorts of random objects. Could you elaborate on how to make it tileable?
@InsideTheMindSpace3 ай бұрын
If you're scattering points on a grid we covered that earlier on in this series. I believe that was in the Bringing SOPs into COPs video. If you are doing it on a uv'd mesh that's a little bit more complex and doesn't have a one size fits all solution if you are wanting to stay in COPs.
@g8610g3 ай бұрын
@@InsideTheMindSpace ah yeah. But thats when you use real geo as texture input. So 2D cop nodes as a source for seamless textures isnt as easy as substance designer?
@InsideTheMindSpace3 ай бұрын
No you can still do it. Just in this case because we are using points scattered onto the geometry as a source for our copying all inside cops it's not necessarily the easiest thing to approach. You can get seamless textures relatively easy with noises and other things which I will be covering. Just because of how this method works it will not necessarily be the easiest thing to accomplish
@InsideTheMindSpace3 ай бұрын
Its difficult to explain in text format. Maybe I'll explain in a separate video why it doesn't work and how to approach getting seamless copys
@g8610g3 ай бұрын
@@InsideTheMindSpace ah phew. Was almost worried making seamless textures in general was cumbersome. Looking forward to the next one. 😁
@FatalFunnel2 ай бұрын
so stamp is back, I'm falling farther and farther behind with Houdini!
@InsideTheMindSpace2 ай бұрын
Kind of. Not exactly the copy stamp we had before. Theres a lot to Houdini. No one will be able to keep up with everything