How to Work With UDIMs in Copernicus | Houdini 20.5

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Inside The Mind

Inside The Mind

Күн бұрын

In Houdini 20.5, working with UDIMs in the new COP's context can be challenging, but this tutorial covers everything you need to know to set them up successfully. Learn how to manage UDIM workflows, organize textures, and integrate them with Karma for professional renders. Learn how to navigate the limitations of UDIMs in Houdini 20.5 and look to optimize the texturing process.
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Пікірлер: 7
@user-tq7vo4is7w
@user-tq7vo4is7w 3 ай бұрын
I've yet to delve into Copernicus, now I'm glad! :D
@InsideTheMindSpace
@InsideTheMindSpace 3 ай бұрын
Its definitely not ideal for udims yet but it is fantastic at so much else. It's built more as a substance designer type situation currently as opposed to a substance painter alternative. Im sure that will change in the future
@henrythejeditube
@henrythejeditube 3 ай бұрын
very intresting topic of UDIMs, thank you so much
@AgusGonzalezDev
@AgusGonzalezDev 3 ай бұрын
its a duable workaround that i been using, but still the lack of native udim support is taking out operator connections off, and that's huge. thanks for sharing!
@InsideTheMindSpace
@InsideTheMindSpace 3 ай бұрын
Agreed. I am sure that they will change things in the next release.
@sherifmedhat7920
@sherifmedhat7920 9 күн бұрын
omg houdini with all of its glory doesnt have a simple way in a texture node to deal with UDIMs? Edit: Ok I owe houdini an apology. I was looking for a way to apply UDIM textures to a karma material builder and its actually really really simple. In the mtlxImage node where you load in the texture, add a . before the .png. For example : turtleBaseColor..png
@SintakaParser
@SintakaParser 3 ай бұрын
cool try for udim work lol 😂
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