Star Citizen 4.0.1 | Misc Fortune Cargo Mechanics

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CarbonPixel

CarbonPixel

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Пікірлер: 10
@CarbonPixel78
@CarbonPixel78 9 күн бұрын
Cargo Filler Station UI hard to read quantities issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-154615
@Bell_the_Cat
@Bell_the_Cat 7 күн бұрын
Very interesting. It works well as a hybrid Hull A lite. I like that its got enough clearance to pass the crates underneath. Good video. 👍
@PerfectCode
@PerfectCode 9 күн бұрын
Appreciate your videos 😊
@PerfectCode
@PerfectCode 9 күн бұрын
Kinda do hope they add that emphatic snap sound they had in the CitizenCon video when snapping them to the grids.
@CarbonPixel78
@CarbonPixel78 8 күн бұрын
Going to be interesting when we get hazardous cargo and liquids, that’s for sure.
@Stigly
@Stigly 9 күн бұрын
I relealised how mojorly spoiled i have gotten with the lengths CIG goes to with their designs over the years, because at first glance i was actually slightly disappointed that there is so little animation involved. From the structure it seems like there are some kinds of conveyor mag belts involved. But it just teleports... compared to some of the other systems in game this seems a bit meh. But it gets the job done without less risk of bugs down the line i suppose.
@Desrtfox71
@Desrtfox71 8 күн бұрын
I think they'll add the animations in eventually. Like as seen in the trailer. I expect this ship was made to test mechanics for the Arrastra, and CIG decided to make a new, relatively easy, ship using the system to get it in backers's hands as early as possible.
@CarbonPixel78
@CarbonPixel78 8 күн бұрын
All new mechanics are usually in T0 phase when they're introduced to the game and get refined over time with the help of feedback. It's easy to forget the PU is a testing environment for prototype features.
@Cocaina92
@Cocaina92 9 күн бұрын
Honestly sad that they have gotten this lazy with their designs
@CarbonPixel78
@CarbonPixel78 8 күн бұрын
Variants are much faster to produce and give players more choices. I'm more curious to see if the cargo auto-stacking mechanic will be implemented in the Vulture cargo area and is the start of progression for Hull C station loading (instead of cargo just appearing).
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