1:28 "two salvage stations working together is a new thing to us"... Reclaimer: am i a joke to you?
@Mor4meКүн бұрын
Good point.
@fradinrythКүн бұрын
2 Astronauts meme: It always has been. ;)
@bomkataКүн бұрын
reclaimer is the red headed step child
@BigBobBlazerКүн бұрын
They just say whatever sounds flashy or dramatic. They're trying to hype it up so it sells. I'm not sure what delusional backer would think any of this is new or different.
@horsthorstensen1277Күн бұрын
"Reclaimer: am i a joke to you?" considering all the bugs that continue to plague the ship I would say: yes, unfortunately.
@staceybertran52Күн бұрын
Not bad but we would still like a medium salvage ship 2 or 3 crew that is between the Reclaimer and the Vulture.
@DavorPranjicКүн бұрын
⬆️ This!!!
@solidiconeКүн бұрын
Yeah was just talking to my buddies about it.. need our salvage version of the mole lol
@jjetstreamgamerКүн бұрын
And I want it to be ARGO plz Chris
@MetaMelonColleyКүн бұрын
yea i was hype to see something like that but im kinda turned off, i like the ship but imma run vulture.
@carlhinton4849Күн бұрын
Orion-variant Salvager eventually? :)
@HybridVAudioКүн бұрын
3:54 -1 point for deactivating VTOLs during takeoff.
@PerfectCodeКүн бұрын
Yeah lol
@Phoenixstorm36Күн бұрын
Takeoff's and Landing's kinda got to your specialities
@LampislifeКүн бұрын
-1 point not using vtols while salvaging in atmo
@explorer47422Күн бұрын
At this point do VTOLS give any kind of significant benefit whatsoever? Like not enabling doesn't make it impossible or impractical to take off, there's zero incentive for people to switch to them
@KindredBrujahКүн бұрын
Yep, strange time to do it.
@hobosloth28Күн бұрын
Now I want a mining variant of the Vulture. The Drake Dredger
@SludgebusterКүн бұрын
I'd buy that just for the name :D
@commander07Күн бұрын
A mining variant of the Vulture already exists it is called Venture and is available to fly in EVE Online.
@AlkypsКүн бұрын
DRILDO
@ItchyBonesКүн бұрын
SOLD!
@BlackMage_01Күн бұрын
I want a much bigger one. Think a Corsair in size, but operable by up to two players. one miner, and one refinery operator. which means you could operate solo if you don't mind hopping out of the cockpit and fiddling around in the engineering room every so often.
@JotaBe_Күн бұрын
I think the automatic charging system is backwards. It would have to start charging from the farthest to the nearest, because it seems to go through physical boxes.
@Jaxxie_BКүн бұрын
@JotaBe_ yea, its a bit jarring
@robertmandl9326Күн бұрын
Or it simply "pushes" the boxes onward. Ever thought of that?
@m1c4d0Күн бұрын
Yeah, let's wait a few years for this fix)
@emseebeКүн бұрын
Typical CIG effort and quality...
@KhinouilleКүн бұрын
Looks bad yeah the boxes just teleporting through each other
@syno2338Күн бұрын
We need the Argo MOLE salvage equivalent
@KNOPTSКүн бұрын
Yes
@korb3n_Dallas_playsКүн бұрын
YES !
@GPUGearКүн бұрын
Between Vulture and Claimer size 100%
@slider799Күн бұрын
only £499.99
@ad_nauseousКүн бұрын
Argo makes the MOST sense to have a mid-line salvage ship, in my opinion. The Vulture is my favorite, but I want just a hair more from it, and hearing that the Fortune will be less efficient than the Vulture is a bummer. Argo could certainly shine with a heavy duty salvager to hold the space between Vulture and Reclaimer.
@aennaenn7468Күн бұрын
There needs to be a button to print boxes from the cockpit. And a ship that expects you to eva for component recovery needs a suit locker.
@Allegromk2Күн бұрын
would have been a good idea to have some attachment capability on that rear lift. it should have a cargo grid, infact the entire inside should have, so you can lock down components that youve salvaged
@Mastadon1985Күн бұрын
if its trade off is convenience... then allow the pilot to eject the cargo from the pilot seat.
@solidiconeКүн бұрын
absolutely...
@williamlewis1805Күн бұрын
Amen, CIG NEVER LEARNS ANYTHING
@FrancisFjordCupolaКүн бұрын
And also from the outside. Like after you tractored off the 6 boxes, you don't want to go back instead to okay six more boxes.
@oO0Xenos0OoКүн бұрын
Didn't they say in the video, that you might setup the cargo to auto eject?
@robertmandl9326Күн бұрын
@@FrancisFjordCupola It´s 12 boxes. And not everything needs to totally cater to solo use. And if you idiots don´t see the vast improvement in NOT having to run through the entire ship, up and down a ladder, and NOT having to manually eject and stow boxes then you´re way too dumb for this game anyway.
@FlippsenКүн бұрын
That salvage material teleporting onto the grid looks really dumb.
@redent84Күн бұрын
Agree, what's the point on the first animation if the box is going to teleport to its place? Just teleport it and call it a day.
@sammieee2610Күн бұрын
Missed opportunity to do better.
@SternLXКүн бұрын
SCU boxes already do this on a standard cargo grid if you drop it near a snap point. I fail to see your point.
@hitmanstallion2697Күн бұрын
dumb but passable for alpha
@moweqqeКүн бұрын
it's star citizen and it's ideas tbh
@Mike5BrownКүн бұрын
Was the Prospector interior updated as well? Any plans on updating the animations on the boxes moving onto the grid?
@IzackКүн бұрын
2nd point: Obviously not lol.
@NosdeblackКүн бұрын
I'd like to see that moving like a conveyor belt. But.. yeah.
@animryКүн бұрын
its called magic ejection tech
@fmartingorbКүн бұрын
@@animry it is called effort vs value
@ViniciusConsorteКүн бұрын
No, and NO, prospector looks the same in the PTU up to today, so no updates for this patch at least.
@LenartowyКүн бұрын
I really hope, that some day cargo will move on this conveyor belt instead just pop in place.
@yulfine1688Күн бұрын
its pretty unnecessary to do so.. rather a waste.. star citizen is starting to learn that some things aren't that worthwhile to implement and is wasteful
@TheTrueBrainfreezingКүн бұрын
So I'm not the only one disappointed it just *POPS* into existence
@LhexhКүн бұрын
I totally agree with you! the snapping looks terrible
@fmartingorbКүн бұрын
@@Lenartowy every time people complain. It is the endless bickering.
@LenartowyКүн бұрын
@@yulfine1688 well for me the cargo grid looks like some kind of conveyor belt, each "grid" is connected, if they wanted it to just be a magical cargo grid they would make it look like in Hull a (it's MISC afterall) also they might need conveyor belts for other stuff like base building (player owned space stations will be huge), maybe implement them in other ships, also "immersion" and "fedelity" (and those are important for CIG) so i really hope it's "Work in progress" as said on the video :)
@wils315Күн бұрын
Wait magically spawning boxes on the outside? After making all the other cargo spawning hidden in a system or an elevator... why?
@oO0Xenos0OoКүн бұрын
It s not just spawning. There is an dispenser in the ships hull, from where the boxes are pushed out, so it is the same system like in vulture or reclaimer. However the animations of fresh boxes just snapping to the cargo grid don't look great yet.
@wils315Күн бұрын
@@oO0Xenos0Oo Ah ok that makes a little more sense. But yes it just looked like snapping and appearing in the clip.
@dipperspaceКүн бұрын
It's just a departure from their own standards. made everything as simple as possible, on the old platform with minimal changes, and now selling it as a “new breakthrough!”... at an inflated price. In general, it is a test bed for a young “promising” trainee...
@ml3487Күн бұрын
@@dipperspace Are you wearing your tin foil hat today sweetie?
@David-Kynaston9 сағат бұрын
@@ml3487 We understand your tendencies, but please refrain from using your transgender rhetoric. That's a good girl. Thank you.
@basiliskprimeКүн бұрын
4:20 smoke ships erry day
@TxShack90Күн бұрын
You fkr made me click it
@kureweКүн бұрын
To think, you could have done a Medium Sized Salvager like a Freelancer. But no, you thought we needed another small salvage vehicle.
@Allegromk2Күн бұрын
yea freelancer sized would have been very logical
@StevenSudweeksКүн бұрын
Or make a salvage version of the Mole. That would have been great
@kureweКүн бұрын
@@StevenSudweeks Good idea as well. I do like the view from a MISC cockpit though.
@JackalX111Күн бұрын
CIG, thank you for adding more windows on your ships. :]
@SunderbrassКүн бұрын
Too bad that they're about as useful as putting a window behind my refrigerator.
@Yama_1291Күн бұрын
The Vulture scrapes faster and can hold much nore salvage. I guess it's convenient not having to move the boxes by hand but do you really want to leave over 1/3 of the salvage behind for the sake of convenience? Unless the outside grid can fit 24 boxes I don't see myself ever using this over a Vulture.
@Allegromk2Күн бұрын
i usually salvage in civilian clothes, I find it relaxing so my girl likes to relax too. I really enjoy having to go and stack up the boxes, and its only what twice you have to do that, the first 13, then another 11 (or 12 if your lucky) and then just let the buffer refill. go back with 37 scu of rmc, in one trip. fortune is not going to compare with that.
@steelfire9597Күн бұрын
Yeah. The extra speed and capacity of the Vulture is actually way more of a convenience and far more efficient.
@BetaX425Күн бұрын
@@Allegromk2 That's precisely my method, and I would only ever scrape in a small salvage ship... only way to make good creds.
@doctorwigglespank8933Күн бұрын
I'm going to try the Fortune for a while, but I have no plans to melt my Vulture yet. If/when cargo gets to a point where we can't safely fill the off-grid spaces in the Vulture, then I might be more inclined to trade it for a Fortune.
@SludgebusterКүн бұрын
I'm a little mixed actually. For panels, this thing might be more fun than the Vulture: If All I need to do is press one button then jump back in my seat and have things fill up, it might make it quicker.... But the lesser storage is a turnoff- even if removal would be easier.
@DayLateGamerWillКүн бұрын
Keep it going CIG! MISC Communication: Data Runner MISC Adventure: Exploration Vessel MISC Diagnosis: Ambulance MISC Apropriation: Pirating MISC Ellaneous: Jack of all trades
@Aves_1Күн бұрын
MISC Pager: entry level data runner
@srick77373Күн бұрын
Do you mean the MISC Odyssey?
@L.J.KommerКүн бұрын
Lol. Brilliant 😂
@steelfire9597Күн бұрын
Don't forget about the MISC Information. Hacking variant of the MISC Communication. (Courtesy of my Org mates. :D
@SunderbrassКүн бұрын
@@steelfire9597 Had the same thought, but as a News/Recording vessel, like the MISC Reliant Mako.
@RedJayКүн бұрын
Prospector needs that rear room even if full size elevator is not usable, just give that ship same internal space.
@wafflesinsanityКүн бұрын
That space already exists and is meant for bag storage. The Prospector carries not just the 4 bags on the exterior, but another 12 inside. We just don't have that tech in game yet.
@RantandreasonКүн бұрын
The internals of the Prospector are where they do all the magic for ore collection It will not be made to be the same Different ships, different functions, different technology
@Sidewinder1311Күн бұрын
3:55 retracting the VTOLs to then take off. Classic SC flight physics lol. But still, nice looking ship!
@ProvencalGКүн бұрын
I'm not accusing physics, I'm more upset at the cinematic team that thought "yeah that's how it's done" haha
@HybridVAudioКүн бұрын
(╯°□°)╯︵ ┻━┻
@ProvencalGКүн бұрын
Technically half the scraping performance as the Vulture, the automatic cargo grid does not justify that difference, or make it a good trade off. I would have like it if it was a true competitor.
@christianmaheuКүн бұрын
Agreed. It would have been nice that they went like mining head sizes, from a Size 1 head to a Size 2 for stripping. At least this way, it might have been worthwhile. As it stands, I'm keeping my Vulture.
@yaeaster3454Күн бұрын
Exactly. Or make the grid 2+ on each side. It looks really bad in comparison to the vulture.
@emseebeКүн бұрын
The only thing the Miscfortune has going for it is that since it's only 7.5 mtrs tall, it'll be able to fit inside some ships that the Vulture can't.
@robertmandl9326Күн бұрын
So I take it you gonks missed the fact that the Fortune is also a bit smaller than the Vulture, thus making it easier to load it onto an 890 or a Polaris. No weird angle required to land and launch, no risk of accidental detonation. And with the boxes neatly arranged on the outside the Fortune makes for a handy companion vessel.
@jamakasis18Күн бұрын
It's not a competitor, it's a "starter" salvage.
@AbbreviatedReviewsКүн бұрын
MISC has the technology to have salvage crates automatically place themselves on the grid! Maybe one day Drake will figure this out so we don't have to move boxes three feet backwards when they're being processed...
@kyoko4651Күн бұрын
I actually think Drake shouldnt do that, from a balance perspective (vulture is faster in the salvaging, fortune is faster in the cargo) yes, but also from a lore perspective, MISC puts far more into their tech, their ships are more expensive, drake ships are bare bones without any specials bells and whistles, so to speak.
@FelixEnderКүн бұрын
i dont put the boxes on the grid anyways... you get 25 SCU in the vulture if you dont use the grid
@Ph4n_t0mКүн бұрын
@@FelixEnder this! with some struggle you can put 26. Plus 13 in the tank for a total of 39scu... vs what... 12 on the misfortune? maybe 24 at most? yeessh
@AbbreviatedReviewsКүн бұрын
@@kyoko4651 It's not really reasonable to talk about balance when we don't know the value. And it's not really a balance or lore issue - it's a mechanic that is clunky for the sake of being clunky. Though the implementation here - or at least the visual of it - looks pretty awkward.
@AbbreviatedReviewsКүн бұрын
@@FelixEnder One day, it might actually matter if things are on the grid or not.
@HighmageDerinКүн бұрын
Advantages of the Vulture over the Fortune. the second arm holds a tractor beam. Anyone who salvages knows just how handy that thing is when you got a little close and bumped the target. I might have to get out and do it myself. but I can store 24/25(if Im quick enough) SCU in my cargo bay. before filling the buffer back up again. Second scraper head does speed up salvage runs. especially if you know how to space the beams out. Assuming Im done salvaging and want to sell at say, Crusader where the prices are marginal higher then elsewhere before heading back to Area 18, my home port. The Cargo Bay allows me to grab a light cargo mission to take with me on the way back! further adding to my aUEC bank account :) The Fortune may have better speed or componit choices though, that is to be scene. but honestly your getting one of these ships to Clean up AFTER a fight, not start one :)
@HighmageDerinКүн бұрын
Forgot to add, there MIGHT, MIGHT, be one reason for me to choose a Fortune over a Vulture. and that will be When the MISC Odyssey finally drops. The Hanger might be large enough to park both a Fortune And a prospector if the park opposite directions of each other in a snug fit. allowing you to fly out into the unknown far reaches of the solar system, Park the Odyssey. while your friends take out the prospector and Fortune to scout and harvest while you refuel the takes with any Quant you or the prospector find!
@TonViperКүн бұрын
In optimal conditions, I can cram 26 crates in the back of my Vulture, one stuck in the ejection buffer, and 13 in the salvage buffer, for 40 SCU total.
@QuickStudy4Күн бұрын
@@HighmageDerin Heck I was planning on doing that with my Vulture and Ironclad Assault, but I was concerned with the size of the Vulture. However since the Fortune is more compact, I am going to trade in my Vulture in for one.
@JerBearTeoКүн бұрын
@@HighmageDerin Doesn't the Odyssey already have a Prospector strapped onto it :D?
@aber_rokКүн бұрын
@@JerBearTeo It's only for mining Quantanium and refining it to refuel itself. It can't mine materials to sell like you would on a Prospector.
@hiphopgrinchКүн бұрын
Just need to update the Prospector to the same standard, hopefully that will happen sooner than later.
@ninetalesxyo8842Күн бұрын
Wrong
@hiphopgrinchКүн бұрын
@ninetalesxyo8842 what's wrong about updating the Prospector? It needs components, weapon racks, and internal storage just like every other ship. That's an L take
@robertmandl9326Күн бұрын
@@hiphopgrinch The "wrong" part is you assuming it will happen soon, considering the Prospector looks similar but really is a different ship. Besides there are other vessels which are more in need of an overhaul.
@robotspartan9100Күн бұрын
@@robertmandl9326 the prospector is a pretty common ship, so i'd argue it wants doing sooner. A balance of "oldest ships first" vs "the ones players want first". Also they outright stated that a couple rooms (hab and i think cockpit?) are reused from the prospector just bought up to standard, so they can easily drag and drop those sections (in the game files, ships with interiors each room is its own thing, so it really is drag and drop)
@GreatWolfBalisticКүн бұрын
This is a perfect ship for multi ship gameplay. Your friends can pick off the cargo with ease while you work.
@BaneSIlvermoonКүн бұрын
@GreatWolfBalistic not convinced that the single salvage head can keep up with the transport ship, but I had the same thought.
@nikoulphКүн бұрын
Should have made twice the cargo boxes outside the ship, to make it more palatable. Maybe even 2SCU boxes to make it less tedious to off load?
@ADMNtekКүн бұрын
agreed. i kinda feel there will be a max version in the future with a bigger cargo rack.
@nikoulph12 сағат бұрын
@ cross my fingers
@mikegilkeyКүн бұрын
Awesome to see Elwin!!! If new people don’t know, he was a star citizen fan that also helped design the Redeemer in the fan contest and then went to work for CIG.
@RongleBringerКүн бұрын
Nice, I remember him from those days! Good to see he's still trucking
@dipperspaceКүн бұрын
so that's who this young “promising” intern is! he'll go far with the magical minimalism of teleporting boxes, just like one sound engineer assistant with a “breakthrough” flight model and master modes...
@ViniciusConsorteКүн бұрын
It better be a good amount cheaper than a Vulture, 3 less heads, less overall cargo space, since you can stuff 2x times the official grid onto the Vulture. Devs talking about how amazing is to see 2 printers working at same time..... Reclaimer had that for a while, running like crazy stacking 16Scu crates from 2 printers before they pushed the next ones out.
@arenomusicКүн бұрын
You KNOW it's going to be more expensive than the Vulture, why even pretend?
@dipperspaceКүн бұрын
Vulture nerfed in 4... 3... 2... 1...
@BaneSIlvermoonКүн бұрын
@@arenomusicsame price.
@FunkiyyКүн бұрын
I'm so confused where's the grinding blades? Those little panels in the front this doesn't make sense when Maelstrom comes in and we're going to have actual cutting and destruction they're going to have to redo the ship and it's literally a copy paste of the prospector there's no original design here
@TheConstructorChrisКүн бұрын
Who's gonna tell him.
@FunkiyyКүн бұрын
@TheConstructorChris I just voiced my opinion here. I doubt it will carry, but I also feel like a lot of supporters of this project probably feel the same way. I don't think anyone wants to stick with the disintegration process to salvaging I'm pretty confident that most players want to actually have a little bit of a skill-based gameplay Loop where we're actually cutting away parts of the ship. There is a clip of them talking about it. once Maelstrom comes online, they're going to revisit salvaging out of their own words. With that said, this ship doesn't make sense.
@AlbertoMartinez765Күн бұрын
@@Funkiyy Doesn't matter they are going with whatever works Not what Looks COOL. Which to be fair CIG does a lot but not in this case.
@Funkiyy7 сағат бұрын
@AlbertoMartinez765 it looks terrible I'm also not understanding the cone size is level two but the scraping lasers are size 1 it literally does the same thing as the vulture but only has one laser so they just created a ship that breaks immersion and magically places boxes it doesn't even slide onto a conveyor system as misleading as the commercial video was.
@Crooked_WillКүн бұрын
But why does it have a +50% to ALL emissions? The ship has a 22k EM signature bone stock.
@CitizenNerdКүн бұрын
how will pirates find it otherwise ? has to shine like a sun on radar of corse :D
@Allegromk2Күн бұрын
@@CitizenNerd phalic tax
@Mercurial_MeКүн бұрын
"The ship really makes use of all the available space inside of it." Proceeds to show a long empty hallway to the back where a cargo grid could have been. That aside, this ship looks rad. Not sure I'd take it over the Vulture though... But it is smaller...
@chompdoesathingКүн бұрын
pretty sure there is a grid inside of it, specs show 12+4 for the cargo grid, just in the video it heaps stuff back there for the vibe I guess?
@jbirdmaxКүн бұрын
Nice ship. Love the newer polish and thought put into ships lately. Now all we need is a working version of Star Citizen.
@TheGavricКүн бұрын
Newer polish and thought? They just gutted the interior (where the mining feed system should be) and added a box teleporter where the mining bags were. This ship is not up to their standards. Used to be that the ship team turned out the most reliable work in this game. This ship was phoned in, like everything else in the past year.
@dipperspaceКүн бұрын
This is either deep sarcasm or holy naivety. Тaking the old, throwing away the bags and saying it's “new” and selling it for three times the price is a win-win business plan.
@TheGavricКүн бұрын
@dipperspace Only if you want short-term gains. A better plan would be quality assets and features that keep people paying money for decades. However, you make a point, as an increasing portion of humanity values shiny over substance.
@jbirdmaxКүн бұрын
@@dipperspace 🤫
@jbirdmaxКүн бұрын
I’m such a troll lately. Apologies. Still funny tho 😂
@Kiwi_DaveКүн бұрын
Fantastic how each manufacturer has it's own look and vibe.
@animusnocturnus7131Күн бұрын
I love that we're finally getting into alternatives for industrial ships as well. I hate those structural salvage flaps on the side though, because those seem to be the final nail in the coffin for having a more visceral way of cutting open salvageable ships for their components, via the Maelstrom system, and cutting lasers on the Vulture, or the claw on the Reclaimer.
@aleksanderw5536Күн бұрын
So... why the boxes magically appear instead of coming out?
@yulfine1688Күн бұрын
because they haven't worked on physicalizing that process if they even bother doing so, but also it they explained it ejects onto the grid you can see it shoot out, it shouldn't magically attach but you're not going to notice that while flying it.. at all.. or probably actually care in the long run
@Frank_QuantaineКүн бұрын
Tier 1 implementation. That'll be 200 bucks, thanks.
@Doomguy-777Күн бұрын
Because you are asking to add another year of development to this game and fixing these animations.
@billkranz8035Күн бұрын
Space magic for once.
@StevenSudweeksКүн бұрын
Did you see the Work in Progress tag? It's not done yet. I'm sure the animation will get fixed
@foxbladeukКүн бұрын
Would have been nice if the external grids were doubled up and when the first one is full, it folds up 90 degrees and out of the way. So it would have a Hull-A-esque MISC mechanic while being more competitive in storage to the Vulture
@robertmandl9326Күн бұрын
... which would obsolete the Vulture. As it is the Vulture has both more storage space and faster scraping going for it while the Fortune is smaller and a bit easier to use.
@RoughGalaxyYTКүн бұрын
Not to sounds like a hater, but it's a prospector with a salvage arm slapped on it. I mean if it works it works. no need to re-invent the wheel. I guess I just expected it to be more different.
@TheGavricКүн бұрын
More game-ification. Just hollowed out the Prospector. Interesting that that the vacuum tube system for filling mining bags takes up more room than two salvage, filler stations that hold material and boxes, that magically teleport into place. Couldn't take the time to make them actually slide along the ”conveyor" appropriately? 2025 is starting out a lot like 2024.
@wafflesinsanityКүн бұрын
Because thats what the game needs. Sliding boxes. Much higher priority than... idk... the backlog.
@TheGavricКүн бұрын
@wafflesinsanity Hey...I didn't ask them to produce a half-baked, rushed ship. I'm saying that their work has been sloppy and rushed for a year, now. This is another example. Be glad it's not a ship from the backlog; you'd probably be unhappy with the result.
@SpaceShortsYTКүн бұрын
Do we have to get out of the seat to "push those two buttons" in the back to send the cargo outside?
@Allegromk2Күн бұрын
looks that way! ;D so literaly 3 minutes of tractor work is all your saving here.
@wafflesinsanityКүн бұрын
yes, your game requires play to access mechanics. "Do I have to pull the trigger to shoot the NPC?" - Same concept
@targard.quantumfrack6854Күн бұрын
@@wafflesinsanity I think they mean that the commands could have been in the pilot's dashboard, and... yeah it would be logical for a one crew ship
@wafflesinsanityКүн бұрын
@@targard.quantumfrack6854 I guess you are right. Most modern CDL Drivers have buttons that automatically unload their cargo from their vehicle for processing so they can just sit in their driver seats. Thanks for the opinion!
@BaneSIlvermoonКүн бұрын
Yeah, that's where this ship could start to compete with the Vulture. If you had remote processing controls available to the pilot.
@marcell9211Күн бұрын
Really a nice idea, beautiful displays and two working stations are great. Looks really cool, especially the windows in the interior appeal to me. I'm already looking forward to testing the ship. Great work CIG/Ship Team
@The_Fallen_1Күн бұрын
No disrespect to the people that worked on it, but I'm really not liking those dodgy structural salvage lamps. It strongly points towards going back on what was said would happen with structural salvage once Maelstrom is implemented as I can't see them cutting or grinding up big chucks of scrap. Also, it feels bad that half the Vulture is dedicated to be able to do structural salvage and the Reclaimer has to have a massive salvage arm with a large grinding area in the core of the ship, and all the Fortune has to do is tack on a couple of small lamps and it can do the exact same. I hope that when structural salvage gets another pass with Maelstrom that they redesign the Fortune's equipment for it.
@Allegromk2Күн бұрын
maybe the chompers on the recliamer and the vulture cam break up ship hulls into USEFUL resources, not just the grey soup of CM that we currently get. - that would be cool
@AcheliusDecimusКүн бұрын
Ok I loved the VUlture but I prefer Misc so I am getting this one for sure.
@arenomusicКүн бұрын
You are the reason they made this ship.
@StephenBlaneКүн бұрын
I think this is a winning format for showing off ships either in development or soon to be released! Star Citizen has a lot of ships and some episodes of Inside Star Citizen can feel less about development and more about showing us cool ships, so it'll be really cool if this sticks so ISC can focus more on the game's development and the teams behind them, while we still get to see these kinds of videos earlier in the week!
@mattp1337Күн бұрын
I'm very happy with my Vulture, but it's nice to see that new players will have more choices.
@Chris_KAyКүн бұрын
never have i ever not wanted a ship like this one lol.
@TaztorienКүн бұрын
Drake needs a single seat Miner now
@oO0Xenos0OoКүн бұрын
I want a mining version of the dragonfly, that is able to sneak into caves or inside of large astroids.
@Bacon_actualКүн бұрын
Hold the line don’t spend money
@DrunkFool-w2rКүн бұрын
Chad comment brother. Sell sell sell 🤣
@tippytoes2133Күн бұрын
I really really really really struggle to understand even 10% why this exists? Pilot still has to get up to eject the cargo. Holds less. Slower salvage rate. The only difference is I have to tractor beam them off the side of my ship instead of out the back? How does this even begin to validate making a new ship?
@sadlerbw9Күн бұрын
I'm pretty sure they mentioned you can just set it to auto-eject so you don't have to get up. They talk about it at 1:03, but it isn't clear if auto-eject just dumps everything currently in the buffer, or if it is a toggle you can set so you don't have to get up every time the buffer is full.
@tippytoes2133Күн бұрын
@@sadlerbw9I'm pretty sure they just meant the current auto eject that also exists for the vulture
@sadlerbw9Күн бұрын
@@tippytoes2133 You might be right. The whole video was kinda odd in terms of acting like stuff was new.
@AlbertoMartinez765Күн бұрын
Pilot does NOT have to get up at all you set it to auto just like the Vulture does now except it keeps going to everything is full unlike the Vulture which stops after like 3 boxes and then you have to get up and move things around.
@wickedwookieКүн бұрын
Thanks for bringing it to the Beautiful Brios Breaker Yard For Scooter lol.
@blublublabla4545Күн бұрын
seeing the boxes magically appear on the grid really is a bummer. looks horrible. Do you have other plans in the future? I hate to think that was the best idea you had.
@arenomusicКүн бұрын
Hahahahahahahaha It was definitely the best idea they had
@Allegromk2Күн бұрын
the server can think of it the same as we see, theres nothing stopping the CLIENT from animating the boxes into place depending on how many are currently ejected. its a simple animation, doesnt have anything server side at all. maybe one day eh
@labuse718Күн бұрын
You know they're not convinced themselves when the describing is full with nothing but "somehow" and "maybe"
@AidanofVTКүн бұрын
Yes, Beam Citizen makes it much easier to reuse past development work, doesn't it?
@tickledtrout8197Күн бұрын
So the boxes magically teleport/snap to grid. Could they not at least make it so that they slowly move to position, using some hover tech, filling the grid from the corner to the last spot where the boxes get pushed out.
@robertmandl9326Күн бұрын
Are you seriously complaining about the animation here? Does the word "ALPHA" mean anything to you? Be glad they introduce this mechanism at all now, you idiot.
@TF150Күн бұрын
Im not set on the magically snapping to grid system, there is 0 animation or explanation to how on earth that box is going from the dispenser to the grid, other than magic. This looks kinda rushed :(
@Diogenes76Күн бұрын
At this point in the project, it is best not perfection get in the way of good enough.
@HylanvahrКүн бұрын
What's most important is that it works. They can complete the animations later.
@TF150Күн бұрын
@@Hylanvahr oh boy.. I've heard that before.. over, and over, and over, and over again.
@HylanvahrКүн бұрын
@TF150 Yeah? Welcome to game development. The process is like hospital triage, you have to sort out what's most urgent now, and take care of the little stuff later. Besides, if you're piloting this thing, you wouldn't see the animation unless you were in 3rd person. Still, I'll grant you that CIG's approach to development is questionable at best.
@killerinstinct9954Күн бұрын
Why would I buy a ship if I can’t even play the game??
@ERA_AveryMorneКүн бұрын
Bruh, 4m isc after two eons of hiatus?
@Mor4meКүн бұрын
Looks like they’re getting ready to have a more use of the VTOL system for in atmosphere In game purchases for sure
@GnomeKrКүн бұрын
As long as it will be cheaper than Vulture - I'm in Because that way we will start to see a nice progression in the Salvage profession from smaller, more simplistic ship, through something bigger and more advanced all the way to the Reclaimer for those who seek to live off from "eating" ships
@kungfuhiker8793Күн бұрын
The ability to store components separate from the main scu grid is cool.
@fupu57Күн бұрын
That fire extuinguisher placement is a dealbreaker!
@hexamirofficialКүн бұрын
this is a joke...?
@arenomusicКүн бұрын
@@hexamirofficial Average SC player's sarcasm comprehension
@EnclaveGeneralКүн бұрын
So it's just a flashy but otherwise worse Vulture? Man, I was really hoping it would compete more, like have substantially more storage space or be faster at ripping hulls...
@Allegromk2Күн бұрын
yep disapointing
@joorlon1994Күн бұрын
Your game needs to work for this ship to work
@PerfectCodeКүн бұрын
Ein Genie.
@arenomusicКүн бұрын
CIG added a ship that already has solid competition and skipped in front of dozens of old concept ships for an obscene amount of real-world money in their game that has been locking people out since the holidays? Quelle surprise! They have never done this before and never will again!
@almostpilot378Күн бұрын
And the game is misFortune.....
@JohnBonny-e9sКүн бұрын
Looks cool. I wish that my starmax had that cockpit
@TheXasTubeКүн бұрын
Nice job on the format of the show. Loving it! Nice job on the design of the ship. Loving it! Unloading animation still needs some love. The snap-teleport really breaks the beauty of this thing. Let the boxes slide just like they would on a conveyor belt in satisfactory or factorio. This cannot take any time compared to all the love and care that has already been poured into the hull and details! Also balance wise I fear this one will have a hard time competing with the vulture if the salvage heads are really the same and the vulture simply has twice as many hardpoints and therefore can salvage twice as fast. Might want to let a mathematician go over the balance so this ship has a chance to compare to the other offerings around. Especially since the vulture will also function better as a component/weapon salvager since you have an easily accesable internal cargo grid to store bigger guns instead of salvage materials. Maybe think about giving this one a size upgrade so the one salvager scraps atleast at 150% speed/area compared to the vulture's 2x100%=200% speed.
@cyberf0xКүн бұрын
I'm no longer buying ships until the game is FIXED.
@isurus4796Күн бұрын
I’m right there with you. The state of the game and ships we have already paid for should be addressed first.
@KotDTКүн бұрын
4:20 long video. Nice!
@silkyz68Күн бұрын
mine says 4:19....
@CastleBravo023Күн бұрын
@@silkyz68you must be using New York minutes. XD
@vonrosphe3098Күн бұрын
Seems like the main advantage of the Fortune is the smaller size of the ship. So it's easier to carry it around. Now we have to wait for the Ironclad to see if the Fortune fit inside.
@doubledigital_Күн бұрын
if the vulture fits in the polaris this thing will fit in the fatapill nps..
@NewbyINCКүн бұрын
Please do more like this CIG! Similarly spec'd ships from competing manufacturers with small advantages/disadvantages. More of these will hopefully move away from "meta" ships to player preference
@BrilliantB5Күн бұрын
Idc make the game playable instead of selling more ships
@PerfectCodeКүн бұрын
… That’s what they’re doing.
@GamerFromSpaceКүн бұрын
Let's fire all the ship team I guess
@VyoIceКүн бұрын
Read the chairman's letter for 2025 troll. Shut your face.
@deathlytree434Күн бұрын
On god and fix the old shops before making a new one
@pegasusbs6237Күн бұрын
Ships help to expand gameplay & fund the project 😭
@JagHiroshiКүн бұрын
Great to see Elwin and Stephen again.
@ElXtrickКүн бұрын
i dont know why... I was not expecting there to be no animation for the boxes, so when it just popped onto the grid like space magic i legit spit.
@Allegromk2Күн бұрын
its a client side animation, there is no reason why it doesnt animate. maybe it will eventually. - the day my catapillars cargo doors go to the floor
@ElXtrickКүн бұрын
@ around the same time the carrack gets its drone module I’d imagine :)
@vampericКүн бұрын
It's mandatory that you update the prospector to this model ASAP, need that back area to store different mining heads, gadgets and subcomponents!
@SozeHBКүн бұрын
I think the prospector has processing stuff on the back so no elevator for it.
@robertmandl9326Күн бұрын
You don´t get to make that call. Nothing is "mandatory" here. Especially since the Fortune has a mostly new interior layout along with the design details, so a straight copy job won´t do.
@wafflesinsanityКүн бұрын
That space already exists and is meant for bag storage. The Prospector carries not just the 4 bags on the exterior, but another 12 inside. We just don't have that tech in game yet.
@bradsourКүн бұрын
@@wafflesinsanity if boxes can just appear, why not bags?
@wafflesinsanityКүн бұрын
@@bradsour Because animations being incomplete is not the same thing as completely missing game functions
@CyberneticArgumentCreatorКүн бұрын
The "please try to steal crates off money off of my sides" ship.
@ZurakciEntertainmentКүн бұрын
Ok so when is the Prospector getting its update? Cause its kind of pointless to update a ship through a variant and then leave the other variant(s) behind... Kind of like the Ursa, Ballista, and the MPUV.
@arenomusicКүн бұрын
It's not pointless if your only goal is to print money out of thin air
@vishus85Күн бұрын
I'm sorry, buthonestly what a waste. We wanted a medium sized Salvager like the mole is for mining.
@PerfectCodeКүн бұрын
That will come.
@firstjayjayКүн бұрын
I'm with you buddy. I don't want either. Cig should make everyone happy
@spiller280Күн бұрын
Speak for yourself. Tbh I wanted a one seater Salvage ship and honestly am not a huge fan of the Vulture.
@eunoiaeudaimonia6829Күн бұрын
@@spiller280 Indeed Bro. I hated the look of the Vulture and love MISC design, this is perfect
@DylanBoltsКүн бұрын
Crybaby.
@sergioveraruiz5384Күн бұрын
I want a medium chunky drake salvage ship , with 3 person crew, asimetrical, with a front cargo area that can be open and put salvaged items using a tractor beam from the cockpit, something like a mini iron clad, and of course with a small habitation area like the mole to do some role play gaming with my friends XD
@BaneSIlvermoon23 сағат бұрын
I'd like to see a Cutlass variant as a two person salvage ship (Cutlass Green? Brass?). It already has two seats in the cockpit. Could cut out the living quarter conveniences and place the salvage buffer(s) there. And then have a hallowed out rear like the Cutty Black and keep that 46+ SCU cargo hold. Maybe even consider giving it three salvage heads, one for the pilot and two for the salvage operator? Would have to consider balance verses the Vulture and Reclaimer so everyone didn't just switch to the three laser Cutlass. Maybe hobble it with a single buffer, or inability to fracture. No bed?
@Clifton_Dynamite2020Күн бұрын
Salvage boxes popping into existence, terrible, they are cutting corners with this game now.
@GizmoMaguiКүн бұрын
This is how I would make this ship. I would have the player (place their own empty BOXES) onto the ship and (pretend) that the ship is feeding it with tubes on the back side and fills up each box at a time with a number value, and BOOM, you don't see st_p_d magical BOX appearing out of thin air onto the grid of the ship.. What are we like interning children?
@rivalg4Күн бұрын
I'm the only one who is upset to see a box appear out of nowhere on the grid.
@EdwardDragon96Күн бұрын
Nah you arent. That looks really bad.
@WarriorTech_FTWКүн бұрын
Can’t see myself getting rid of my vulture for this, as convenient as having the boxes auto sort themselves might be
@TheCerberus93Күн бұрын
Just keep in mind this ship has 13.0SCU.... It's literally not worth it unless given free.
@m1ddleagemadnessКүн бұрын
YES! Space Windows :)
@NavissКүн бұрын
The way these boxes connect to that cargo grid, just looks bad and not the Star Citizen way. Teleporting boxes around on the grid outside looks really bad. Otherwise, an awesome change to a great ship frame (prospector).
@BoredGamerUKКүн бұрын
Loving the vibe, it does currently feel like a better version of the Vulture BUT I suspect it will all shake out well for the economy and having more choice in the future!
@jbirdmaxКүн бұрын
@@BoredGamerUK ❤️❤️
@DeddarusКүн бұрын
how is it better than the vulture? Scrapes at half the speed (which is likely to offset any time gained through not having to stack boxes) and has less off-grid storage space
@jbirdmaxКүн бұрын
@ holds more salvage material? Has an amazing view? It’s not made by DRAKE?
@DeddarusКүн бұрын
@ Doesn't hold more material. 1x13scu buffer, 2x6scu storage = same official space as the vulture but with less space to store off grid
@Sir_PyrrhicКүн бұрын
@@Deddarus Yeah, but I personally don't know anyone who doesn't utilize that extra space in their vulture, so it's an effective downsize regardless of if it's an "official" grid or not. I could see it being really useful when having a buddy run your cargo, though! Someone in a Nomad wouldn't even need to get out of their pilot seat to grab n go.
@Eric-un2oqКүн бұрын
Now we should see the prospector updated and a vulture mining variant.
@ShadowOfMachinesКүн бұрын
I didn't think the Fortune would break ships, but I guess MISC can make those things smaller than Drake. Can it break a similar range of ships to the Vulture?
@TheWasd1234Күн бұрын
More options for starter career ships is always welcome.
@ShapeshifterOSКүн бұрын
The boxes should slide out on rails with releasable clamps that double as rail guides.
@HK94Күн бұрын
Nice ship, I just hope there will be a bit better cargo snapping animation when a new box is created.
@SirMadsenКүн бұрын
Everyone wanted a medium salvage, this is what we get... You can even overstack in the Vulture since boxes are on the inside. I'd say, stay away from this and go with the Vulture until CIG listens to their community and backers.
@ExcelziusКүн бұрын
I wish there was something that you can place boxes so that you won't have to go back and forth from your ship.
@guessworkКүн бұрын
Pretty good guys. Different but doesn't make the Vulture obsolete. But, hopefully you're saving the size up for Argo
@wafflesinsanityКүн бұрын
Great idea! People getting all bent up out of shape over the snapping cargo, but in reality, those animations can get polished over time WAY after the ship teams work on the backlog and all these other ships. The animation polish can wait. This is amazing tech and I can't wait to see how we use it in other ships too.
@MidnightWolfSDJКүн бұрын
One small suggestion I would change is having it snap to the grid away from the ejection point first and then fill in the grid going toward the ejection point. That way it would look less snappy teleporting through a box to get to the grid. Other than that solid ship!
@ddavis5442Күн бұрын
2 salvage stations working in tandem is new?? The Reclaimer would like a word.... man you guys have really forgotten her....
@arenomusicКүн бұрын
The people that worked on that ship were taken out back and shot dead, they don't talk about the Reclaimer because of all the guilt
@ddavis5442Күн бұрын
@@arenomusic dark lol
@spectrezero6834Күн бұрын
The majority of industry folk I know wanted a medium salvager that is between the Vulture and Reclaimer. They have been very vocal about this. It is a bit disappointing CIG didn't hear them.
@christiaangrobler4623Күн бұрын
No one, not one single person asked for a Vulture-light. We need something bigger than a Vulture and a Reclaimer!
@ADMNtekКүн бұрын
salvage prospector nice. but just 12 boxes is not much compared to how many you can squeeze into a vulture. needs expandable racks for like 3x3 or 4x3 containers.
@liamdudeeeeКүн бұрын
Did you even watch the video? 12 boxes plus another 12 buffer and possibly another 8 in the rear of the ship. thats on par if not slightly more than a vulture.
@TrustAlphaКүн бұрын
@@liamdudeeee You can have 40 SCU in the Vulture
@QuickStudy4Күн бұрын
@@liamdudeeee I think what they are talking about is that with the cargo bay of the Vulture you can technically store more than what the cargo grid allows. Which you can do with the Fortune as well, plus maybe they will allow you to travel outside the ship and stack the boxes on top of one another.
@Blood-WolfeКүн бұрын
@@liamdudeeee You really want to get out of the ship to bring boxes inside when the Vulture I can at least stay in the ship to stack off the grid. Vulture can hold 37 easily total or if you really want it can be pushed to 40. So unless I missed something here, the boxes don't come inside at all so you'd have to fly outside the ship to bring the boxes in through the elevator if you want to store some off the grid as extra. That would not be fun and more of a PITA than just moving through the Vulture from cockpit to the cargo area. The Vulture I am at least still inside the ship moving around easily and let's use the smaller number of 37 boxes, the Fortune is 12 exterior + 12 buffer = 24 but let's say for arguments sake you want to fly outside to bring boxes in through the elevator and we'll use your 8 that is still only 32 vs 37 (or even 40) that won't require going outside. The Fortune should be either 2x 12 buffers plus 6+6 exterior, OR make the exterior double up on each side 12+12. Then it would be 36 scu total, then the convenience factor makes it worth while. Otherwise as others have said, it's still better with the Vulture having 2 scrappers and lots more cargo space without leaving the ship. As for @ADMNtek, you missed that it's 6+6 on the exterior and 12 in buffer so 24 total.
@ADMNtekКүн бұрын
@@liamdudeeee vulture has space for 23+ i think i once managed to squeeze in 29 boxes plus 13 in the buffer.
@william_santiagoКүн бұрын
Thank you for dropping "Gold Standard" and naming it after whatever is being updated, such as this "Component Update."