Hey man!! Your videos have been great help! I was hoping to know if you've tried creating radiant missions. I'm interested in learning how to add new radiant missions to the Mission boards as well as create more missions in the same planet, hell even the same cell as some cities. I feel I need way more variety in the mission boards but I haven't been able to figure out how to do it in the CK.
@HalcyonVoid4 ай бұрын
Your videos have been very helpful. Thank you for your effort. By chance, if you know anything about navmesh generating outside of using markers in every cell, such as what the seed marker does and how to use the navmesh spline, I would much appreciate it.
@MarkB-o1j4 ай бұрын
Great series. I'm really learning a lot from it! Just one question, do you have plans to do any tutorials on how to create constructable objects for the Outpost workshop/ship decorator? I'm going banannas trying to figure out how to create a buildable workshop object from a pack-in. Specifically, I am trying to make contructable creature cages (Packin IDs: PI_CreatureCageLarge, PIResearchUICreatureCageLg, etc.) scaled to fit in ship habs placable through through the ship decorator. There's many tutorial videos on the Starfield CK now, but no one has done a tutorial yet focused on creating constructable objects. Is this a topic that would interest you?
@NiamhVT4 ай бұрын
Do you have any advice on why, even after doing all the baking needed, my NPC won't keep her makeup? Her hair, face, skin etc. is completely fine, but the makeup never seems to stick. It stays selected, as it should, when I'm editing her. But when I bake her, re-add her to the scene, and load the game up - she still doesn't have her makeup on? I even did the trick of reloading the cell, just in case it had something to do with that, but nothing... I feel like I'm missing something....
@virtualrain4 ай бұрын
Would you be able to do a tutorial on how to combine two ESM mods together? The current mod limit which is based on indexes is forcing some of us near the limit to look at ways to work around it. One way is to combine multiple plugins into a single ESM. I've tried this with xEdit and had some success for mods that simply overwrite existing records in Starfield.ESM, but if they add new records, there's no way to copy them into another ESM. Maybe CK supports this? I tried loading it up and it wasn't clear to me how to approach it. If its possible, it would be a high value video tutorial if you could do it.
@enokarden32054 ай бұрын
Hi JRamos, you must be disgusted. The latest Starfield update prevents the use of multiple glitches to build a ship. Most of your ships used the glitches 😩