[Starfield] Outpost Guide 4.0: How To Connect and Organize Perfect Outposts

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TactiCat

TactiCat

Күн бұрын

Пікірлер: 311
@sleepydee1745
@sleepydee1745 Жыл бұрын
tip for when you’re searching for two biomes on a planet. when you land before you exit the ship or pilot seat and you’re at the “exit, take off, leave seat” screen go into photo mode and you’ll be able to look around the area with the higher camera view and find the different biome if you’re close, if not then take off and land somewhere else and look around.
@robertoblarasin1846
@robertoblarasin1846 Жыл бұрын
Great tip! Thanks
@matthewfraser3826
@matthewfraser3826 Жыл бұрын
When you choose a landing spot I’m pretty sure it tells you what the biome is.
@sleepydee1745
@sleepydee1745 Жыл бұрын
@@matthewfraser3826 if you’re only trying to build in one biome that works too. But i like having an outposts in the middle divider for two different biomes allowing for more resources to be mined
@frontstreetdon6398
@frontstreetdon6398 11 ай бұрын
@@sleepydee1745 gonna try this right now man thanks for the info ! Been getting the hang of mining and connecting outposts after 100hrs of messing around lol.
@TacticatGaming
@TacticatGaming Жыл бұрын
This world is full of differences, opinions and challenges. Please ignore the negativity other KZbinrs are directing at me. We’re here to have fun. We’re here to play Starfield. I’m going to continue to be kind, thoughtful, and energetic about life no matter what negativity is baselessly directed at me. At the end of the day, we’re all just a bunch of dudes having a good time.
@eddiebuster-od8zd
@eddiebuster-od8zd Жыл бұрын
aggreed
@shock729
@shock729 Жыл бұрын
People mad on the internet is wild to me sometimes. But what said is the most genuine thing iv heard today and you're real for that keep ur head up big man
@mrdowning89
@mrdowning89 Жыл бұрын
You could cure cancer and people would still complain that your putting doctors out of a job… Haters gunna hate. Stay positive bro! 👍
@mattreed9513
@mattreed9513 Жыл бұрын
Another tip: if you are going to take resources from transfer stations, you can do it from your ship’s cargo hold. You just have exit and enter it’s menu to refresh its inventory. In case anyone is too lazy to exit their ship like me
@jaywall4591
@jaywall4591 Жыл бұрын
Cargo links are not based on UT, they are based on in-game time. You're best off setting it all up and going off to quest for half an hour to an hour. This will ensure your operation is well underway.
@BREAKocean
@BREAKocean Жыл бұрын
What's UT mean
@jaywall4591
@jaywall4591 Жыл бұрын
@BREAKocean Universal Time. Time elapses differently across each system, dependent upon the planetary body's relative position to it's Sun, etc. The game converts this back. It's like time zones in space. Resting for an hour on Venus is like resting 243 Earth hours (the game does it at a 1:100 basis though but that's still muchos mineralos)
@timfederwitz
@timfederwitz Жыл бұрын
Was going to suggest this myself. I sure wish cargo links also followed the UT guidelines. Frustrating that it doesn't. However, as @TactiCat mentions, you can fast travel to an outpost for quicker retrieval. In that way, you can create much larger storage at those outposts to accumulate via UT, so when you go there, you can grab a massive quantity quickly.
@Silveredy
@Silveredy Жыл бұрын
dammittttttttt... yes! I deleted all outposts, recreated all links, and even doing the specific storage for outgoing or ingoing yes everything goes in circle around my outposts. well thats actually fine, sometimes i need some materials here and there, so make my life easy. thanks for the very well organized explanation. thanks keep up the good work
@tmpardi77
@tmpardi77 Жыл бұрын
Wish i found your channel days ago before i went through all this bugged cargo link stuff. I must have spent 10 hours just messing with cargo links trying to figure out what i was doing wrong.
@TacticatGaming
@TacticatGaming Жыл бұрын
Yeah its' huge pain isn't it
@warren1301
@warren1301 Жыл бұрын
A few Building tips if interested; The only limit for space is really where you want your initial extractors, so place all those first and build right up to, and around them later. You can then fill up the base over the resources without affecting extraction! Room for cool and useful stuff like a decked out hab/watchtower/work stations/turrets etc! Build it up slowly best jump in test and plan certain placement as; 1. Storage linked stacks are the hardest to move. 2. transfer/ship platforms require the most space and should be as close together as possible for easy getting around. But it’s all easy to move! (Except large storage stacks) You can always shuffle around later to better setups, that’s what I did. I Love 💕 my highly productive beautiful main outpost now! Ty @Tacticat!
@bigrigtalkgaming
@bigrigtalkgaming Жыл бұрын
I believe your problem is your trying to use your transfer station for incoming I believe it is ment to be used for you to transfer your product directly to your ship (out going ie: automated manufacturing) without you leaving your ship. just run a link to a set of cargo boxes directly from the cargo link incoming. Do not use the transfer station that way the incoming ship will continue to fill the boxes until they are full.
@Sockchucker
@Sockchucker Жыл бұрын
I have a lot of outpost work to do this weekend. Thanks man
@TacticatGaming
@TacticatGaming Жыл бұрын
Np!
@119Agent
@119Agent Ай бұрын
I have noticed that just because all the desired resources show up in your scanner for a particular outpost spot doesn't necessarily mean those will all be available in that outpost's circular area. It is not uncommon for sections of an outpost to be "prohibited" for some reason.
@dumbgames4933
@dumbgames4933 Жыл бұрын
Appreciate the vid, the positivity, and the diagram!
@lunarcontact
@lunarcontact Жыл бұрын
Thanks for link graph at 8:55!
@alexmccamy6808
@alexmccamy6808 Жыл бұрын
The small stacks of storage was game changing. I’d been building huge walls of storage and spent hours troubleshooting crappy links. Getting the four main resources from one outpost was great. I tried initially but gave up and had 3 outposts with some overlap. The crater/mountain thing let me consolidate it all to one outpost.
@TacticatGaming
@TacticatGaming Жыл бұрын
That was my main take away, small stacks are easier to problem solve bugs
@bahamutstear1369
@bahamutstear1369 Жыл бұрын
The infinite storage chest in the basement respawns if you leave it for a period of time not sure how long I would put anything in there safe in bedroom is SAFER
@johnathanmanuel780
@johnathanmanuel780 Жыл бұрын
I dont even have that storage chest in the basemeant
@bahamutstear1369
@bahamutstear1369 Жыл бұрын
@@johnathanmanuel780 there should be about 6 or seven chests in the basement and also the mannequin 3 for ammo by the weapons work bench one in the bedroom down there another on the left as you head to the manikin and that one right behind the research work station plus two weapons racks on the wall
@johnathanmanuel780
@johnathanmanuel780 Жыл бұрын
@@bahamutstear1369 no theres a large storage chest in that basemeant under the weapon racks by the benches on the back wall, as you come down the stairs, ive seen it in a video once and cannot figure out how they got it there. But i just use the nova galatic captains qaurters for a bed and large storage chest, stroud eklund workshop for benches and research station and nova control centre for chest and crew and called it a day until i ng+ a few times
@bahamutstear1369
@bahamutstear1369 Жыл бұрын
@@johnathanmanuel780 it might be a mod cause I don’t have it on Xbox
@gidds617
@gidds617 Жыл бұрын
Thank you!
@warren1301
@warren1301 Жыл бұрын
I would also always place the large round ship landing platform straight away. If later you have a ship too big it will not land at the outpost, it will land at “the original landing site” much further away. The large platform is also great for ship building and modifying so win win. NOTE: you can switch current active ship to the original starting frontier or a small ship you own at the platform to not have to run back to that big ship you landed on but this can also bug out and require a save and reload. To avoid I recommend just setup the bigger ship platform on initial build. 👌👍
@ThatMoralGuy
@ThatMoralGuy Жыл бұрын
You also get a room in the lodge that has no cap on weight in a locker
@codydallas1355
@codydallas1355 Жыл бұрын
Dude you’re an outpost genius 😂
@ScalerWave
@ScalerWave Жыл бұрын
Nice work, very well done. Really liked the diagrams
@newbslayercm9416
@newbslayercm9416 Жыл бұрын
I have to constantly remind myself that this is a bethesda game and not factorio or satisfactory. The lack of efficiency is killing me and no sorting makes my brain melt. There is so much missing in the outpost system but I enjoyed your guide! Thanks!
@TacticatGaming
@TacticatGaming Жыл бұрын
Yeah I hate the system which I think is missed in my guides. Lmao. 100% agree
@adamantiumreaver4283
@adamantiumreaver4283 Жыл бұрын
From what I noticed, when a cargo ship lands, it makes all the storage boxes flow when connected to cargo links. 11:58
@mariospillane8705
@mariospillane8705 Жыл бұрын
Thank you 😮
@TacticatGaming
@TacticatGaming Жыл бұрын
Thank you for watching!
@shaqueal9535
@shaqueal9535 6 ай бұрын
To not have to worry about deleting the entire structure you have to remove the link from both locations not the entire cargo
@jonrambodude
@jonrambodude Жыл бұрын
I learned and laughed nice vid
@TacticatGaming
@TacticatGaming Жыл бұрын
That’s all I can ask for ! Thank you for watching
@dkell1597
@dkell1597 Жыл бұрын
You can also toss all your mats on the floor of your ship and it keeps them there.
@schauseil187
@schauseil187 Жыл бұрын
in my opinion this game lacks a ressourcefilter-module.
@jamesb2678
@jamesb2678 Жыл бұрын
These videos are great bur just a note my cargo links bugged on my main base so i deleted all of them and remade them all they worked for 1 sleep cycle and then budded again so be aware they bug a lot I just decided to go outpost to outpost
@TacticatGaming
@TacticatGaming Жыл бұрын
100% . I use the same method. I don’t rely on cargo links fully, They are useful but overall not very efficient.
@mgaming0515
@mgaming0515 Жыл бұрын
Cargo links only transfer from storage during play time so for example if u skip time and have lots of resource u will have to wait in game time for the items to transfer
@slipshankd1307
@slipshankd1307 Жыл бұрын
great video
@cyriphipps
@cyriphipps Жыл бұрын
The cargo systems in this game should only be pemanantly linked if supplying he3 or set materials for machine crafting, best way is to build helium plant that provides to other systems, then as far as general materials have out going of each ore allu iron copper etc, each outpost i build has a cargo system that is not sending or recieving then once you need the resource you simply choose the resource from your list of outgoings a minuite later the materials land then disconnect from terminal leaving the connection able to be used again elsewhere when needed, this also allows you to connect to settlement links e.g akila at rear of landing pad next to the pad you land on when visiting to complete bounty board delivery missions, to summarize my bessel III sends copper iron allu and cobalt on seperate pads then has a pad to recieve he3 and an unused pad for any material i want shipped in at the time and disconnected once i have what i need, hope this makes sense
@stan8832
@stan8832 Жыл бұрын
Nice video! I have been trying to land on a site where I can have the 4 resources like you did, and even when I do it on a perfectly similar spot, the mountains will never have iron, is this maybe something that got patched in the game?
@stan8832
@stan8832 Жыл бұрын
Even landed in the exact same spot as you, but no luck at all
@TacticatGaming
@TacticatGaming Жыл бұрын
It’s not patched out. A trick is to land in the crater and run toward a large mountain but it takes much longer. If you click on the map though and look for the bone change from crater to mountain you should be able to quickly find the border of the Niobe and run along that till you find all the resources together
@piccard455
@piccard455 Жыл бұрын
Dude, can you do a video on where to fsrm plants for like solvent, lubricant, and fiber? Sorry to ask, but you seem to be ahead of the process here, and i am struggling with those materials, and i hear you can use the plant life to create these materials. I just can't figure how that works
@TacticatGaming
@TacticatGaming Жыл бұрын
I have a guide on how to use botany and greenhouses to make amp - same principle - just scan plants - this video will show you the basics - kzbin.info/www/bejne/l33aaHylp62nhpI
@piccard455
@piccard455 Жыл бұрын
@@TacticatGaming thx man!
@luke928
@luke928 Жыл бұрын
Thank you for this. Can you make a video explaining power generators. I can't seem to make these work efficiently at all despite having 6 extractors all going to helium production. It seems the generators take every bit of the helium despite having solar arrays also running the helium extractors. It has been an absolute headache trying to figure out the issue. Or is it that helium power generators need a buff in an update? It almost makes no sense to even have them. I have 0 helium production because the generators consume everything. It should not be this hard to figure out
@TacticatGaming
@TacticatGaming Жыл бұрын
Honestly helium is useful for starsystem cargo links but as a power source seems silly. I just spam solar personally as I can make unlimited amounts
@dkell1597
@dkell1597 Жыл бұрын
When storing massive quantities of resources from inventory to storage it will not funnel the resources down into the seperate containers even when linked. Storage connected to extractors funnels through all connected units. How do you store massive amounts of solid resources from your inventory to containers with one click??? I connected everyone in a chain but it just it doesn't work when it's being transferred from your inventory....
@TacticatGaming
@TacticatGaming Жыл бұрын
It won’t work like that. You can however put all materials In your inventory into the infinite chest in the lodge crafting basement with on click. I typically will bulk move all my stuff there for later crafting.
@PlutoniumOD
@PlutoniumOD Жыл бұрын
there is more than 1 infinity box in the workshop
@ValJonFarris
@ValJonFarris Жыл бұрын
Hey TactiCat, great info ty! Question: Transfer Containers: I can pull items out that are linked to my storage containers but I can't seem to scroll items or see my current inventory. Is this a thing or am I missing something?
@TacticatGaming
@TacticatGaming Жыл бұрын
That’s how it works unfortunately - currently ** patches will change this game a lot
@stevoswag95
@stevoswag95 Жыл бұрын
my incoming resources always caps out at 500. Is that normal?
@TacticatGaming
@TacticatGaming Жыл бұрын
I’ve gotten it higher by playing the game and coming back I have a whole section on this in the trouble shooting that cargo links are based on real in game time and not Ut. So it’s easier to just go outpost to outpost but it does work and I think they will patch this to be UT
@junelua00
@junelua00 Жыл бұрын
Fyi you can link just by right click>right click
@chubbuck35
@chubbuck35 11 ай бұрын
The bottom line is the cargo link system is way too bugged to be worth the time actually doing it in its current state. I’ve spent dozens of hours fiddling with it and in all cases it ends up a big mess that doesn’t work. It’s sad because this would have been my favorite aspect of the game. I just can’t justify putting any more time into something that is completely broken.
@addidaswguy
@addidaswguy Жыл бұрын
What is the deal with Helium??? Do I need skills?! I went to Amoraua or something from another guide. The Biome said H was there but I couldn't find it. Then another time I was RIGHT ontop of a circle without any skills, but I Didn't have enough resources to build the extractors. So I went back to buy them, came back to the exact location, and the H3 was GONE! Only Beryllium in it's place, I was sooo pissed 😢.
@TacticatGaming
@TacticatGaming Жыл бұрын
Outpost have weird glitches unfortunately
@snooze1974
@snooze1974 Жыл бұрын
I wish you could direct sell from your main outpost. Bit hard to carry around 3mill + of helium3 and 100 Mil of aluminium
@TacticatGaming
@TacticatGaming Жыл бұрын
People have been dedicating rooms to it. I have a room in my outpost main area I chuck resources on the ground. Stays there forever . Some people do this with a room in their ship
@viperjed8818
@viperjed8818 Жыл бұрын
Need a mod to completely overhaul the transfer link system.
@DrakosKai
@DrakosKai Жыл бұрын
yeah you're trying for "split biomes" and it works on every planet. I have one that gives copper, cobalt, nickel, water and argon on a different planet
@snerls
@snerls Жыл бұрын
They really overcomplicated the whole outpost storage thing. Don't get me wrong, it's cool to have physical representation of storage, but the whole linking process and the bugs involved are just a result of this complication. They could've easily given every outpost the solid/liquid/gas/item storage property and initialize it at 0, and then expand this storage as you add more containers, without the need for any linkage, not only squashing bugs in the process but saving on processing power. Think of it like this: you set up a beacon, now you have an outpost. This outpost _has_ storage already, it's just at 0 capacity. For every storage unit you add to the outpost, this value increases by an amount corresponding to the container you placed (think hidden skyrim trader chest but with variable capacity). Any goods extracted/manufactured at the Outpost are added to this consolidated storage. The final thing to set up is a storage transfer unit, which would essentially just be a terminal with the outposts consolidated storage shown like a regular container - like the current storage transfer container (which is just the single most confusingly named item in the game), but without the need to weirdly shuffle cargo around in the background. If you thought this was a boring solution, you could still have some of the "linking" ""gameplay"" by enabling the player to place down things like storage inputs and outputs and give them that feeling of setting up a production line, just with less hassle. Knowing how the creation engine previously handled script/processing load with its queue system and all the issues that came with that, i'm surprised to see them using a process-intensive solution like that, but they might just have improved the engine significantly in that regard. You just fixed pretty much all the bugs that the current outpost system has, while adding a bunch of QoL in the process. I'm saying all this as a big starfield enjoyer, and honestly, the game has been amazingly bug-less for a Bethesda release~ Also, great video, cheers!
@Danny53_
@Danny53_ Жыл бұрын
This is something I really hope gets added with proper mod support. Basically just one "super chest" in outposts that is a consolidation of all of the other chests without the need for linking. Items just magically appear in this chest and it's way easier to manage. we also need some sort of filtering system with the cargo links so that we can whitelist items to be sent out to other outposts instead of it just grabbing everything that is linked..
@henrikskjolden
@henrikskjolden Жыл бұрын
Yeah I don't trust those people either.
@MrSirHenryMF
@MrSirHenryMF Жыл бұрын
So basically, cargo links are more trouble than they're worth. Just gather everything on your person and drop it at the lodge's infinite safe or toolbox every once in a while. Just don't die of fall damage or something when you're at critical health from all the weight.
@TacticatGaming
@TacticatGaming Жыл бұрын
In essence yes
@TheLostAffection
@TheLostAffection Жыл бұрын
But with all my stuff in my safe, wouldn't I then have to visit the safe, remove the items i need, then travel and then craft? lord forbid I forget 1 item, would have to go all the way back@@TacticatGaming
@TacticatGaming
@TacticatGaming Жыл бұрын
You can hit take all and store all with the chest
@HerbalistAce
@HerbalistAce 11 ай бұрын
I wanna build a wall. A big big wall. A YUGE WALL. But nope. Gotta use storage container to do that and can't even overlap some. I should be able to angle the item I want and be able to turn off snapping if I want. The ship building and outpost building systems are fked up. Can't wait till modders start fixing Bethesda's game. Cause Bethesda did a horrible job with the jetpack system, as well as the ship and outpost building systems.
@TacticatGaming
@TacticatGaming 11 ай бұрын
Yeah mods will be great for us content creators too lol - people might play again
@BrentLeVasseur
@BrentLeVasseur Жыл бұрын
Also pro-tip: If you are mining on a planet where you get raided by animals or bounty hunters/pirates, you can build an impenetrable wall around your base using raised storage containers, which have no limit. When you build up a stack and delete the ones below the top box, it fills in with cement foundation which becomes your wall.
@dumbgames4933
@dumbgames4933 Жыл бұрын
Fantastic tip, thanks!
@wakko18
@wakko18 Жыл бұрын
Sounds like titans wall 😂
@SARDOG
@SARDOG Жыл бұрын
DUUUUUUUUUDE!!!! TY
@Dmart42
@Dmart42 11 ай бұрын
Fkkk I love you bros no homo thanks for the tip I will build the very walls of Isengard lol
@BrentLeVasseur
@BrentLeVasseur 11 ай бұрын
@@Dmart42 Ha! You made me laugh, cheers!
@rycarr
@rycarr Жыл бұрын
If you're crafting in an outpost it automatically can pull from all storage chests at that outpost. No need to manually grab materials unless you're gearing up for massive crafting sessions that need more than all your storage can hold at once.
@kittenmasaki
@kittenmasaki Жыл бұрын
This is the best reason to have a home base outpost. If you skip cargo links and other stuff, at least having a place you can build containers and store it all is great. Let's you reduce the mass on your ship
@thrawn82
@thrawn82 Жыл бұрын
I know it pulls from storage buildings, but i think it doesn't pull from the boxes and chests for crafting.
@JesusKreist
@JesusKreist Жыл бұрын
@@thrawn82 Correct. Weapons/packs/spacesuits you have in those chests/display cases are not available for modifying in the crafting bench either. If you have those in your ships inventory they are. Meaning those are 100% separated from the "shared inventory" outpost building and crafting use.
@TacticatGaming
@TacticatGaming Жыл бұрын
If you enjoy the videos please hit the like button! This helps with the KZbin Algorithm. I encourage you to watch the whole thing as a lot of information and ideas are covered. Thank you for watching!
@adpace
@adpace Жыл бұрын
Thank you for making a guide like this. I'm so tired of every guide being the basics for beginners. One suggestion...rather than wire the stacks of boxes together, take the one that you feed from the extractors, place it 30 feet behind the stack of boxes, then wire it to each individual box. This makes it so much easier to see which boxes are wired and which aren't. It also allows you connect/disconnect individual boxes easily.
@steveminla
@steveminla Жыл бұрын
I just noticed not to long ago that the "linked" storage containers that are connected together have no color shade. And the storage containers that are not connected have a blue color to them (to identify they aren't linked and that you can link to those).
@falcore4782
@falcore4782 Жыл бұрын
What I would love to see is an additional console that you can build at your outpost that not only shows a galactic view of shipping lanes but allows modifications without having to travel.
@kaynakdonmez1288
@kaynakdonmez1288 Жыл бұрын
you need a distribution base, where resources from other outposts come in, and they all go to 1 cargo link, linking everything directly to main base.. and in fact you need multiple distribution bases that collect from many extractor outposts.. and the main base only has connections to these distribution bases. Other wise you'd need multiple main bases because there aren't enough cargo links allowed in 1 base for all the resources. So Extractor->Distibution->Main base
@TRG29338
@TRG29338 Жыл бұрын
Good idea.
@SuperWabo
@SuperWabo Жыл бұрын
The ship builder has a "flight check list" that gives you hints if something breaks. The intersystem cargo links has nothing like that and it constantly breaks. Spending time trying to understand why your network of intersystem cargo stopped working is frustrating. You can try different things: Save and reload. Restart the game. Tear down and rebuild. It seems completely random when it works or not. Even when you get things working they may break again even if you leave your "working" setup unmodified. My advise: Ignore this part of the game unless you enjoy traveling back and forth and trying random things. ¯\_(ツ)_/¯ Good luck everyone - Enjoy your adventures :)
@mobi1etone
@mobi1etone Жыл бұрын
Yepp, i had a perfectly working set-up, mining, transporting, fabricating. Do a few missions and come back to stuff in the incoming box that shouldn't be there, harvesters not working, cargo transport ships missing, one fabricator not running, stash boxes refusing to load up etc etc. It's a f-ing mess.
@jimbeaux89
@jimbeaux89 Жыл бұрын
Dude this is incredibly helpful! I have about 80 hours into starfield, but haven’t messed with outposts much because of how intimidating it is. Thanks a ton man, I can truly tell that you put incredible effort and incredible amount of time into this guide. This is my first video of yours, but you’ve got yourself a sub in me. Love from Ohio!
@TacticatGaming
@TacticatGaming Жыл бұрын
Appreciate it and glad this helped!
@zach240
@zach240 Жыл бұрын
Simple start. Beacon, extractors, solar panels, storage containers, transfer container, landing pad. Connect the extractor to the storage then to the transfer container.
@jimbeaux89
@jimbeaux89 Жыл бұрын
@@zach240 I will do just that. Thanks man Sweet name btw. Especially since it’s Zach with an H
@rorrimcigam
@rorrimcigam Жыл бұрын
Yeah, when you sleep, it plays catchup with deliveries after you wake. So, you if you sleep and then just wait a moment, you'll see the containers fill pretty quickly. I actually stack the containers high at my depot base for this reason. I can just look out of the cockpit and see the green bar is full/load the ship/fabricate/sell.
@nuclearknight8543
@nuclearknight8543 Жыл бұрын
This is harder than algebra. I think I’m not even gonna bother building an outpost.
@TacticatGaming
@TacticatGaming Жыл бұрын
Honestly my best guide is my plutonium guide if you just want lots of money and 1 simple outpost.
@phpjeff
@phpjeff Жыл бұрын
Thanks for all your info. I think that two things are the main issue. One is the separation of time with production and the cargo ships. This causes massive build ups of resources waiting to get shipped. Then, with the inter system links, ships will pick up 500 cargo and only be able to drop off 300 (probably the source of the bug) the extra 200 cargo seems to get stuck in the ship, meaning that it will no longer release that 200. Something then happens each subsequent shipment where it seems to pick up the resources but will no longer drop of the resource types that are stuck in the ship. This causes the scenario where you have multiple resource types but only one is getting dropped off. I say that because I noticed that when you break the link between stations and quickly exit the menu, you see that all the stuck resource types get sent to your inventory and the ship's storage goes back to 0/500. I think the best and most optimal setup is what you show here. Link resources to your transfer station and run the resources manually between planets and then go to your main base and craft for the mad xp boost. It sucks that the cargo links don't work and hopefully will be fixed soon, but until they run on the game time and not real time, they will never be as productive.
@seanunderscorepry
@seanunderscorepry Жыл бұрын
Thanks so much for putting in the hard work to cover this subject ! I hope the algorithm rewards you!
@TacticatGaming
@TacticatGaming Жыл бұрын
Unfortunately I took so long with this the topic has been covered by others. I haven’t watched any of the other videos but I don’t think they go into the details I do and provide working solutions for bugs.
@Maraxik
@Maraxik Жыл бұрын
I subbed for Zorak the posterchild of a bad bug lol
@somewonderfulguy
@somewonderfulguy Жыл бұрын
For sake of ease of linking containers in isometric view I put every container in single row not putting containers on each other. Then I link from left to right or vise versa. And after connection made I move containers to stack them in columns. So you get zig zag linking without doing zig zag manually. That's faster for me.
@wyattthealchemist
@wyattthealchemist Жыл бұрын
Build the perfect outpost and then do it 10 more times. One for each NG+ cycle.
@JVMMauro
@JVMMauro 3 ай бұрын
Good job dude. The diagram and the spreadsheet were very good. Very intuitive. Maybe with some mods that have arrived in Creation Make the outposts more rewarding for the effort put in. Like the Starsurvival mod and its addons and makes the Starfield galaxy more realistic. Thus making the construction of warehouses more pleasurable.
@muldersxfiles
@muldersxfiles 8 ай бұрын
I have found that creating links between points of shipment tend to get bugged when you make connections while an outpost is in the process of manufacturing. The way to avoid this is before making the connection to transport out allow your storage to just completely fill up everywhere in the outpost and can speed this process up by waiting. Once all of your outpost containers are full then create the outgoing link. I also try not to interfere with production. So I place a main kill switch between power and my manufacturing because most of the time unless your are frequently pulling your inventory then your storage will fill up and only be relieved from a transport. That way I can shut down manufacturing at the outpost, pull all of the inventory to my ship and then turn it all back on at once allowing each piece of machinery to fire up at the same time. You will even notice at that point all of your extractors are operating 100% tangent with each other meaning you see them go up and back down synchronized. This allows each machine to be producing the same amount and sending it to their respective storage with better efficiency. This is another layer of work because you are wiring each machine up rather than the passive power but this method also allows complete control of operation and is more efficient. I like to wire each of my power sources together in a daisy chain, then the last to the switch. Then from the switch to each of the extractors separately. So you shut that switch off and everything shuts down. In my experience this can prevent a lot of the bugs. I mean they included power switches for a reason. And rather tear everything down you can just reboot it
@davidm6027
@davidm6027 4 ай бұрын
Thank you very much for this guide. It has made this confusing issue make a lot more sense and it has been very helpful in recognizing some of the mistakes I made. I really appreciate you explaining everything as well as your suggestions.
@zogthehog
@zogthehog Жыл бұрын
See I never made rhe mistake of routing anything through the Transfer station, and in your main base I'm not even sure why you would link your storage as outgoing into it? I only have the transfer station as output to all my storage blocks ro unload the ship. This is a great guide though! I guess a lot of my cargo links must be bugged, but im too lazy to reset all dozen or more that I have 😂 but once i get around to NG+ Im gonna try and build something less cluttered maybe
@MichaelBeck324
@MichaelBeck324 11 ай бұрын
ok so one cargo link transfers 300 materials to it's destination every 4 game minutes. unless they fixed it in the .36 update sleeping doesn't affect that. it just means that the link that is exporting is actually filling up before transfer, which is not the same thing as the actual transfer of the good.they also take a minute to load and a minute to offload with a 2 minute flight time.also i only ever use the transfer station for final product parts from fabricators since that is where your money is really coming from. also using power switches helps with power issues and upgrading to larger storage as you research and skill up. it's a fun process and i actually love it. i just wish that the links were based on UT and not real time.
@kerndgaming7398
@kerndgaming7398 Жыл бұрын
I didnt get how that Helium buisiness works - can you explain that in more detail please?
@TacticatGaming
@TacticatGaming Жыл бұрын
Some advanced buildings run on h3 so production matters there basically
@Bodehi_The_Archivist
@Bodehi_The_Archivist Жыл бұрын
Dude. If you think that 5 hour production is good then you need to go to Bessel III-b in the Bessel system. 65 hour production rate. Sleep one hour and you have infinite Iron, Nickel, Colbalt, and Aluminum.
@TacticatGaming
@TacticatGaming Жыл бұрын
That’s a good setup
@schauseil187
@schauseil187 Жыл бұрын
time doesn't pass any faster. The planets have different rotation times. An hour on Venus is not as long as an hour on Earth. depends on how big a planet is and how fast it rotates.
@樋口順-m6b
@樋口順-m6b Жыл бұрын
I fixed my cycling of resources by untracking all of the resources so that my cargo ship would dump all of it to my main base. I also build storage next to the incoming container and put output link from incoming container to the storage then output link from storage to outgoing container from my outgoing cargo inter link so it would recycle if ever my main base is full
@mauricebre
@mauricebre 11 ай бұрын
i wonder if it is also possible to make one super hub locationwhere u send all the resources to so like 1 system hub conecting 6 outposts that then sends its resources to ainter system hub where they get stored in an even buigger storage yard and transfered to a supra system hub where u actualy place the manufacturing macines? i am already trying to do that but so far my system hubs get swamped by mats so fast that i dont know if all the garthered mats actualy reach the 2nd hub !
@Slacker28
@Slacker28 Жыл бұрын
This is all amazing, still need a way to transfer multiple resources through a cargo link without one resource overcrowding the storage and preventing other resources from coming in.
@adiabeticjedi3278
@adiabeticjedi3278 Ай бұрын
Oh so @15:30 you are basically just installing a "middle Man" for our cargo links.
@sithcdw
@sithcdw Жыл бұрын
With cargo links being so buggy, the best possible thing to do is not use them. Build the largest cargo ship you can and travel to each outpost and manually transfer resources yourself.
@TacticatGaming
@TacticatGaming Жыл бұрын
100%
@brandoncomeault6465
@brandoncomeault6465 4 ай бұрын
quick tip press right click for both starting and and selecting the links
@djbenjiblue7788
@djbenjiblue7788 Жыл бұрын
Just a caution, but be careful when placing the robots. There's a bug that causes the game to freeze when you place them near an object. If they disappear next time you visit a base and you activate the scanner, the game will freeze/crash and render that base unusable. It's possible that even by leaving and attempting to go back that the fast travel point for it may disappear.
@itsbandar
@itsbandar Жыл бұрын
click on the planet to know if it's a mountain or rocks or hills ....etc
@tlightning8383
@tlightning8383 Жыл бұрын
Okay but for those of us on console, what is the trick for sliding down 50,000 all the way down to 5,000 when you sell at a vendor?
@TacticatGaming
@TacticatGaming Жыл бұрын
I unfortunately don’t know
@tlightning8383
@tlightning8383 Жыл бұрын
@@TacticatGaming I guess the only answer is: patience
@TacticatGaming
@TacticatGaming Жыл бұрын
i think for x-box players they might want high value objects to make it easier - like making giant drills@@tlightning8383
@Weeohhweeohh
@Weeohhweeohh Жыл бұрын
I found a nice trick to have my containers spaced out. Build a 2x2. Place a 1x1 at the bottom left. Place a 1x2 to the left, and it will be off set by a 1x1 square. Place another 1x1 at the bottom left and then another 1x2 on the bottom left. It's offset by another 1x1 unit. Now all your rows are lined up perfectly. Thanks for the 60 limit conection tip!
@randytesla7596
@randytesla7596 Жыл бұрын
Took a screenshot because I can't picture this in my mind so I will read this again when I play the game. Lol
@Weeohhweeohh
@Weeohhweeohh Жыл бұрын
@randytesla7596 ya, you are basically using the 1x1 and 1x2s to do the parallel offset. The 1x1s are the only unit that can start it because the other two start snapping like they are supposed to. I don't think you can make them right next to each other, but a 1x1 gap works perfectly.
@benjaminbrown1273
@benjaminbrown1273 Жыл бұрын
The whole system is crap, they really need to redo the outpost process
@Namenlos555
@Namenlos555 Жыл бұрын
The main question is still: Why would you even build outposts? I made my first character focuses around outpost/the science skill tree and I regretted it: Don't get me wrong, I would enjoy to build up a logistic network, which automatically produces all the components needed to build an advanced nulcear plant, but this is extremely tedious on so many levels. I would still like to go through all of that, if there is at least a real benefit in doing so, but it seems, that there are only two main benefits from outpost: - You can cheese yourself massive amounts of xp with crafting (but this doesn't require a big network of outposts and ruins the fun (i didn't do that)) - you can build "better" outposts (and even here is the question: what is "better"? They may be able to produce stuff faster, but it is already producing stuff so fast, that you don't need it (except for the xp-cheese, but you could just wait longer for htis one) On the other hand, the list of things you can't do, is rather long: - You can't craft ammo - You can't build a ship with ressources (only with money) - You can't automatically sell stuff from the outposts - you may be able to gather the ressources needed for weapon mods, but honestly, it is not worth spending real life days on the system for that, since you can just buy the ressources needed in minutes Am I missing something here? I have to say I am disappointed with the system and started a new char, I might come back to the system, if there is some use to it
@Danny53_
@Danny53_ Жыл бұрын
This was exactly my experience when playing the game. I tried to get into outposting numerous times but it never felt worth it. Credits are so plentiful through missions that I realized I could just buy the resources I needed with significantly less hassle than creating/managing an outpost took.
@TRG29338
@TRG29338 Жыл бұрын
You seem to be right. I haven't started building yet but I've watched a bunch of guides and my question of 'why bother' has not been answered yet. I think I'm just going to make one big rp main base that just produces one valuable thing in order to sell directly for what I need. It's easy enough to buy everything in this game without a buggy spiderweb of connections with many hidden points of failure. This guide especially I think saved me a ton of time just because I realized it's a mistake to get stuck in on such a needlessly obtuse system. And anyway I've already invested in commerce, research, and advanced projects so I only need a few cheap resources to make literally anything. I just need to find a cool planet now. My one export will be whatever is the highest value thing that planet can produce.
@Namenlos555
@Namenlos555 Жыл бұрын
@@TRG29338 Regarding home base: I agree, that a home base and a place to dump stuff is nice. Regarding highest value resource: I don't even know, whether the "highest value" ressource is worth it. If you look at the table of basic resources; values and weight, you will find out: you are going to be over-encumbered (e.g. 10k credits of Aldumite is heavier than 200). Being over-encumbered means: it doesn't matter how much you are over-encumbered - so might as well fill the inventory with iron as well. (you can just ignore the lack of oxygen, you will loose a bit of health from it, but you won't die from it). So it would better be a resource, which can be mined the fastest (= which has the biggest area on the spot)
@TRG29338
@TRG29338 Жыл бұрын
@@Namenlos555 Instead of just going raw I'm gonna look at the manufactured items from the industry work bench and see if I can find a planet that has everything to make one of the higher value ones and see if I can put a fabricator to pump out those to sell. Or do it myself at a bench if not. Just 1 tho. Might as well refine so I have a 2 step process rather than just 1. That's enough complexity for me when it comes to this. Even if it's not that profitable I'll just do it as a mostly passive cred supplement. The trick will be finding the right spot so I only have 1 base.
@schauseil187
@schauseil187 Жыл бұрын
The vendor only have 5-12k credits. So it doesn't matter how many expensive items you can build. you can't sell them anyway. In my opinion, building it only makes sense if you want to buy massive amounts of ammunition from it. Otherwise the whole system is completely unnecessary.
@TheChristopherJack
@TheChristopherJack Жыл бұрын
I think they over complicated the whole storage system & especially linking- it's not hard, just burdensome, I'd like to access my resources for building & crafting from other outposts just like I could in Fo4 instead of link transferring shipments- they could've done that for an auto selling system, selling excess produce to specified vendors, occasionally having to save them in space fights.
@garnth6594
@garnth6594 Жыл бұрын
Something I haven't seen mentioned in these base building videos: According to an in-game popup, bases receive increased production rates if you FULLY survey the planet they are on. Don't neglect your scanning
@Spukz23
@Spukz23 Жыл бұрын
WOW! Thanks for that info mate, legit didn't know.
@JesusKreist
@JesusKreist Жыл бұрын
@@Spukz23 That is because it is a ~0.5 second popup the moment you plop down the outpost itself shown in the top right. Faster than you can fully read even if you pay attention to that corner it is gone again.
@garnth6594
@garnth6594 Жыл бұрын
@@JesusKreist Haha, true. Todd seems to expect all us space explorers to be accomplished speed readers/
@garnth6594
@garnth6594 Жыл бұрын
For those trying to see it, pay attention to the popups in the top right when you place a base on a fully surveyed planet. Don't blink cause it's super quick.
@farfa2937
@farfa2937 Жыл бұрын
So basically, Satisfactory?
@RitchiePaulDalto
@RitchiePaulDalto 11 ай бұрын
You did a good job on this video, thank you. But OMFG this is a terrible mechanic in the game. I've decided to not engage this part of the game, which is really sad. BETHESDA PLEASE FIX AND IMPROVE THIS SYSTEM.
@TacticatGaming
@TacticatGaming 11 ай бұрын
Yeah I don’t use cargo links anymore either lol
@wayneyessir6350
@wayneyessir6350 Жыл бұрын
Infinite chest is in your room too.
@michaelmerrell8540
@michaelmerrell8540 11 ай бұрын
Even local links between containers are incredibly fragile and unreliable, at least when dealing with large quantities. When reorganizing, I've dumped big amounts into containers, just for them to sit there instead of draining into downstream linked containers. Delete links and/or containers, relink, and it drains...well, at least until it runs into another bad link before the bottom of the link chain. It's a frustrating mess.
@TacticatGaming
@TacticatGaming 11 ай бұрын
Interesting i'll have to try that
@justinsgarage1125
@justinsgarage1125 Жыл бұрын
20:10 I was having the same exact issue. I had my last storage box linked to the outgoing of the cargo link but it would not pull from the last storage container in the chain. I just had the idea to try the second to last link of the cargo box chain and it suddenly worked. I just re-did the links to everything and it works fine now.
@Mallachi
@Mallachi Жыл бұрын
Question If you pick one place with he3 and place nothing but cargo links all linked to storage can you have each link set to outposts across the galaxy bringing all those outposts goods to one central outpost?
@TacticatGaming
@TacticatGaming Жыл бұрын
I plan on doing testing soon I don’t have enough data to confirm with any certainty
@3DLife11
@3DLife11 Жыл бұрын
Yes thanks you!!!!!!!
@thepope2412
@thepope2412 Жыл бұрын
Why did they make connecting outposts needlessly complicated. Makes no sense why you can only connect one cargo link per cargo link
@TacticatGaming
@TacticatGaming Жыл бұрын
Legit, we’re all wondering why. Would make sense to skip the animation and just have directly connected inventories - use teleportation instead of freight to explain it
@evlkenevl2721
@evlkenevl2721 Жыл бұрын
LOL, I keep having moments like that. Like, why don't all available inventories have a button on each inventory page? Why aren't the surface map and crew buttons on the main tab page? Etc., etc., etc.
@kerndgaming7398
@kerndgaming7398 Жыл бұрын
Its Todd Howard... "it just works"
@thepope2412
@thepope2412 Жыл бұрын
@@kerndgaming7398 I don't believe todd had that much involvement in this game. It seems to lack his magic touch
@TheRaddad365
@TheRaddad365 11 ай бұрын
Does the same still apply with the interstellar outpost links . Spent two days tring to link them and they never show up. No ships no nothing! Help!
@TacticatGaming
@TacticatGaming 11 ай бұрын
I have a guide on intersystem links - kzbin.info/www/bejne/bpLUhqarf6-bhJY
@Pcspyder
@Pcspyder 10 ай бұрын
14:47 Linkage map
@Isaaccallowayexperience
@Isaaccallowayexperience Жыл бұрын
Learned a lot
@CraigLewis
@CraigLewis Жыл бұрын
BRUH I am in the same area, have a photo and screen shot and cannot find that vein, will keep searching 😮
@TacticatGaming
@TacticatGaming Жыл бұрын
Just find a spot where the two biomes merge and follow it till you get them all
@Omfcody1
@Omfcody1 6 ай бұрын
My cargo links will not show the other base and after hours of doing this I'm done. 🤦
@TacticatGaming
@TacticatGaming 6 ай бұрын
I delete the cargo link and replace it when it does that
@Leysol
@Leysol Жыл бұрын
I'm cheking for a good spot for a main base in the System (LINNEAUS) between Alpha Centauris and Olympus, Moon (LINNEAUS IV-B) and find a good spot with 6 Minerals, Iron, Aluminum, Beryllium, Ytterbium, Alkanes and Water if someone its interested, the planet have Helium-3 too but i still looking for spot with He-3 and 3 minerals, plus the 1H (7 UTH).
@TacticatGaming
@TacticatGaming Жыл бұрын
Linnaeus is a good one
@TacticatGaming
@TacticatGaming Жыл бұрын
I’ve been planet hunting for a bit but the narion system has my beloved plutonium and it’s just nice having everything in one area
@anthonybaleur9296
@anthonybaleur9296 Жыл бұрын
IN the menu (tab) you can go to your inventory, and directly swap to cargo ship and then you can swap to the " inventory outpost " , you don't even need to leave the ship
@nr7608
@nr7608 Жыл бұрын
@tacticat My biggest issue is that all the inter-system cargo links run out of H3. I have it setup so my home base accepts all incoming resources. The problem is that only one of the other outposts has h3, so that H3 never gets to the other outpost (they are both linked to the home outpost, but not to each other). Even if I change it so I have h3 outgoing from my main receiving base from a dedicated storage unit that only has H3 inside , it ends up sending whatever other gases my base has in stock. And eventually the storage in the remote facility fills up with things other than H3 and the ships stop coming.
@TacticatGaming
@TacticatGaming Жыл бұрын
Yeah it’s a mess - the easiest way is to have H3 at the source unfortunately
@樋口順-m6b
@樋口順-m6b Жыл бұрын
You can accept incoming resources from your main base even if you dont have h3 in your base. Mine works like that and only need h3 to my outgoing base
@brianwaterman8185
@brianwaterman8185 Жыл бұрын
So I have a dumb question, sorry if you covered it but I didn't catch it. What happens when you delete an item in an protest? Are the resources put back into storage? Do you even get the resources back? What happens to items in storage containers when you delete? Do they go into your inventory? I want to wipe a base but don't want to lose all resources it took to build. Is this possible?
@TacticatGaming
@TacticatGaming Жыл бұрын
I tested it and got a full refund on my storage and solar array deleting them each manually
@brianwaterman8185
@brianwaterman8185 Жыл бұрын
@@TacticatGaming thank you!
@regeoberon3676
@regeoberon3676 Жыл бұрын
A question: Do you know if there are bugs with shipping multiple materials through one inter-system transport link? Let's say we're on Andraphon and we're harvesting Aluminum, Beryllium, Iron, and Helium, no issue. We link their storages to our Outgoing box on the inter-system pad. In Tau Ceti, I have the Incoming box set to deposit to some solid containers and gas containers. Helium appears to come in. However, I only have Aluminum in my solid container. If I check the cargo link back on Andraphon, it says "Outgoing resources" and lists Aluminum and Beryllium, sometimes Iron and Helium, and sometimes just Iron or Aluminum. Any workarounds?
@TacticatGaming
@TacticatGaming Жыл бұрын
It’s all pretty jacked - I personally would put down 2-3 links and send one material per. But the cargo links are so so slow that I just go out post to outpost and gather 6-7k material at a time. You can hold unlimited weight for now. But they will for sure change
@regeoberon3676
@regeoberon3676 Жыл бұрын
@@TacticatGaming If they fix cargo links and storage I will absolutely let them put a weight limit on my character, but for now I'm holing out hope for mods.
@TacticatGaming
@TacticatGaming Жыл бұрын
They need to let us have future magic like teleportation to explain inter connected planets
@LeonardoSgarbossa
@LeonardoSgarbossa 3 ай бұрын
Can I put two in The same Planet?
@TacticatGaming
@TacticatGaming 3 ай бұрын
yes
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