[Starfield] Outpost Guide: Simplified Cargo Links Inter System kzbin.info/www/bejne/bpLUhqarf6-bhJY
@androgynastronaut Жыл бұрын
It occurs to me that this is all within a system. Correct? Would one outgoing Cargo Interlink from the main base within a system to another MAIN base of multiple systems work out? I mean, multiple systems filter all they have to a main base within the system, and that main base filters all materials to a MAIN base for all systems... Hope I was clear enough.
@Grarder11 ай бұрын
Just made my first outposts today. I usually like to figure stuff out myself, but cargo links really confused me. This answered every single one of my questions. Thank you! Excellent explanation!
@stephencoleman34152 ай бұрын
It is almost like there should have some more explanation in this 100$ game. instead they got this guy to do it for them do better Bethesda!
@chesi_7_0_79Ай бұрын
@stephencoleman3415 Fr, they just made a brief explanation on the Help menu and that's it. Not even mission tutorial on how to se the cargo links in system or Interstellar systems.
@ralphcoryeaiv3963 Жыл бұрын
This saved my outpost life; I got so frustrated and was just doing other quests with a forgotten, circle of life outpost system. I simplified it and it actually works and now I could cry :) MUCH THANKS
@TacticatGaming Жыл бұрын
No problem - there is a learning curve - once I made the graph I felt pretty silly because it seems so obvious but even I missed it and made all the same mistakes
@palpaladin315 Жыл бұрын
I've been watching through your vids on outposts; as logistics, acquisitions & procurements features in games are a big pull for me. You put a lot of time into outpost content, and it will pay off for you. So keep it up. 👍 One thing I wanted to share on this vid: Your storage containers are 75, 250, & 450. What I tend to do is have extraction feed into bulk storage. Then create a bulk repository for incoming mats, on each base (whatever that base is not producing). - So, seperate bulk storage for each extracted material, one bulk stored repository for anything incoming. Now, because the cargo ship is only capable of delivering 300 at a time. If I want to ship 3x mats sent elsewhere; then, what I do is have the last storage box, for each out-going mat, regulated by a small storage container (75) - and the left over in He-3, for example. - and you can further fine tune this idea, by adding, or removing extractors, according to how quickly they produce; where the weight of the mat is a clue. - and you can get it within 3 parts per yield, very easily this way. I actually bagan in Bessel (Ni, Co, Pt & Ne), then went to Sumati (Cu, Pb & Liquers), then discovered Androphon (He-3, Fe & Al), then Guniibuu (W, Ti & literally everything else) and set up multiple outposts on different planets and moons in that system. - and this lock step with lvl20. This also gave me an opportunity to split up basic resources and feed in the ones behind them, which becomes really important when starting to spread out into the lvl35+ systems. - Guniibuu is where I have decided to centralise, and do all the refinering work. - Ready to head out; because there are only a couple of resources that you can get a lot easier going forward. Anyway, keep up the good work. I have a feeling you're going to see a lot more traffic, not too far from now. - and of course, thank you.
@LordGadwin Жыл бұрын
I found the point of the outposts are for the mission board at many civilian outposts. You can get contracts to deliver x number of random element. Then you go to the space port and find the cargo link and link your outpost to the town, city so on to do the delivery.
@TacticatGaming Жыл бұрын
You can do that? I haven’t explored this area at all - I’ll have to look into this thank you!!!!
@lovecraft1874 Жыл бұрын
Shipbuilder Stations in space too.
@lovecraft1874 Жыл бұрын
Maybe just Radiant quests though.
@spartan456 Жыл бұрын
I would really prefer the outpost cargo system if it worked as like, one big collective inventory. Keep the ships coming and going from your cargo links for aesthetics, but the instant I hook up two outposts together with a cargo link, I should be able to access ALL of the cargo from EITHER of these outposts, regardless of which one I'm at. And this cargo network just gets bigger and bigger as it expands. I feel it would make the inventory side of things much easier to manage. Instead of having to physically haul materials from one outpost to another (because link is too slow to deal with), all of those mats could just be made instantly available. The game _desperately_ needs some centralized system where we can pull crafting materials from. Yes, it's easy enough to just track what you need, but that becomes overwhelming very quickly, especially when tracking multiple things that need the same kinds of resources. The ship cargo I feel is supposed to act like this "centralized" spot for crafting materials, but it is of course very finite. But imagine if you could link a dozen outposts together, manufacture all sorts of goods on them specifically for crafting, and instantly access the inventory for these (specifically TO CRAFT or even perform research), when you are at any of those planets? I think it would make the system all around much less cumbersome to deal with.
@TacticatGaming Жыл бұрын
@spartan456 I thought it would be like fallout 4 inventory which by the way had a dude named Chester and a two headed brahmin for transport. But apparently an interstellar cargo ship can’t compete with Chester . :/
@thatoneguy8669 Жыл бұрын
The flow charts won me over immediately. Thanks for your hard work!
@ManOfEthnicity Жыл бұрын
The communal settlement resources in FO4 worked perfectly I don't understand why they had to mess with it. As long as they're connected you should have full access to everything, that's the entire point of linking.
@rahrouth Жыл бұрын
seems like they wanted to add depth. Honestly, I think its pretty good that they did that. Otherwise people would have been complaining that everything was so easy and the game lacked depth
@Mogsters Жыл бұрын
ye, build a workbench then build a landing pad and hire a pilot, not this fkn circus
@randymarkley5634 Жыл бұрын
Agreed. I liked being able to just dump resources into a crafting station in FO4. I wounded if they’ll eventually allow you to breakdown weapons/gear/odds and ends to give resources.
@MrPounceTV Жыл бұрын
Here's the winner. They had great tech in place already, and then made it needlessly complex. Just replace the links in/out local/interstellar and transfer station with ONE building. Call it the Cargo Link. Make it pricy to build, sure. Any outpost with a Cargo Link has the materials in storage containers available for use at ANY outpost with a Cargo Link. We still have to build the thing, and we still have to build the solid/liquid/gas/warehouse storage for them, so there are still logistics to it, but now it's not a headache and no one needs a spreadsheet anymore. The best part? We know the engine has this functionality because, as you mentioned, the system was in place with Fallout 4 and worked perfectly.
@Chris-we7hh Жыл бұрын
they prob were planning for another gameplay loop with space trucking similar to other space games but didnt finish as always and just made it a basic landing/takeoff ship animation that autospawns. Would be cool if the cargo link is crewed by an actual crew and you allot a ship to it and it will go back and forth with cargo ala X-series games. Then you can encounter it in space, maybe defend it against pirates. But as always, left it barebones for the modders to continue
@OldGamerzNeverDie Жыл бұрын
Great job and well explained. Just like many others, I was hoping cargo links would work like supply lines in FO4, maybe someday they will, but for now, this is the gold standard. Thank you for all the hard work!
@pierrejeffery3722 Жыл бұрын
I watched your video once and you have answered all my questions, 9 minutes 35 seconds well spent.
@TacticatGaming Жыл бұрын
Glad it helped!
@hefeibao Жыл бұрын
This is the most clear of all the videos. Having the graph at 0:54 really sets it up for success, as many YT's just talk while doing and it's hard to follow along. I have found that diagraming out how I want it to work ahead of time has saved me many, many pains. I wasted so much time before, wish I had seen this when I had first started.
@TacticatGaming Жыл бұрын
The diagram helped me too after I made it. It cuts out all the visual clutter and makes it so clear what’s going on
@wcs9284 Жыл бұрын
What I recently found out: 1. When you fast travel to your outpost(not ship landing), you land exactly next to the beacon. So relocate your beacon to the point where you want to land like near the airlock or transfer container. 2. Transfer container is more useful for transferring resources from your ship to the storage containers than from containers to ship. Create a link from the transfer container and connect it the storage containers( solid, liquid, gas) and also the warehouse containers. Then you can dump all your resources and crafted items from your ship to the container. They will automatically be transferred to the linked containers.
@globalist1990 Жыл бұрын
I agree with you and do this as well. Specially because when you fast travel to an outpost it always puts you at the beacon, not inside the ship. So basically I always place the port, beacon and extraction output containers together. And at my main outpost a transfer container, and crafting tables as well. This makes it so easy to transfer goods to the auto-producing machines at the main hub. I think there's a bug when you manually fill the first container in a chain. It just stays there.
@XaadeTheBlade Жыл бұрын
That makes sense. I hate that the transfer link is weight based and not a true "link" like in FO4. Because I don't actually get to pick what I load. And if I were to dump multiple resources into it, I could end up never getting the resource I want actually in the transfer.
@Valkyriecorp Жыл бұрын
But unfortunately its either or. You can go from.transfer to containers and then from containers to transfer..
@rickyjanzen6684 Жыл бұрын
Relocating the beacon can bug the outpost and make it no longer selectable as a landing site from orbit, so beware.
@CinthiaMcDaniel-Smith9 ай бұрын
OMG! THANK YOU!! I finally got my outpost to work after 2 months of trying. 🙏🥰 I believe you spoke to me on Facebook and sent me the pic, but I still couldn't figure it out. I guess I just needed to see the video to walk me through it.😘🥰
@jhfoodzzz Жыл бұрын
This is a great guide. I wish Bethesda would simplify these mechanics though. With max skills, you can have 24 outposts. Imagine trying to funnel 23 outposts into your home outpost. You need 23 cargo pads at home! I'm not sure that's possible, so your home planet needs like 3 outposts to hold 21 cargo pads. I would love to see one of their devs stream an outpost building session where they try to accomplish that lol.
@chengkuoklee5734 Жыл бұрын
I think it will be more immersive if you don't have outpost limit but require to purchase outpost license and pay fees like Kid Stuff trait.
@groundhog706311 ай бұрын
You can use fabricators to 'refine' resources then ship only the refined products to your main base, then use those to manufacture your final products. It's a very workable system. The real problem that I see is that there isn't a way to make a larger outpost. IMO a player should be able to get higher level outpost beacons that allows a larger diameter outpost. You can get higher level storage, extractors and power modules, but not a higher level outpost beacon.
@1124spikey Жыл бұрын
Hack for powering intersystem links from one main helium base is you can link a helium extractor to the outgoing and go to the second base and create a link from the incoming to a helium storage then to the power. that way you can build on a planet that doesn't have helium and still power that intersystem link.
@bryandedon7459 Жыл бұрын
That's exactly what I came to the comments to ask.
@rickyjanzen6684 Жыл бұрын
If you do a helium "back flow" on the same link as your inbound resources, it evegets confused and cycles materials the wrong way, bottles up, and stops. Best case is a separate helium farm with separate links to your remote extraction sites (ideally, your central hub has local helium). But that's a lot of links, so have fun with that...
@tcape72 Жыл бұрын
@@rickyjanzen6684 I had the same issue on an interlink system circling back to incoming when it was set to outgoing so I got rid of the helium outgoing to inter system cargo link that needed it and for the time being just have tank storage and manually restock it
@d3kuplusultra214 Жыл бұрын
This is the best explanation for new players that I've found, and I've watched a fair amount of videos. I've wasted more time than I want to admit not understanding what you've shared. Thank you for the well explained, informative video!
@TacticatGaming Жыл бұрын
Glad it helped! I spent a lot of time hammering this out lol - graphing things removes the visual noise of 200 storage containers lol
@dfa1 Жыл бұрын
Beth really F'd up with this. Shouldn't be this difficult and sophisticated.
@TacticatGaming Жыл бұрын
Lmao they did
@MelfiortheOne Жыл бұрын
Yea, like with the rest mechanics as well)) Bethesda didn’t give much thought to anything in the game. Basically a bunch of modules without any reason and connection
@iakeemvassilopanagos45725 ай бұрын
I am a Starfield DEFENDER but this system.. its literally more complicated & convoluted while also somehow not being as advanced as Fallout 4 I still feel like settlements did more & linked together a lot more efficiently
@jdpyle378 Жыл бұрын
This was more concise and understanding than any I have seen. Thank you for your hard work.
@SailingtheSeas23 Жыл бұрын
Best guide I've seen. Short and to the point. The charts help a ton to visualize.
@peterich22 Жыл бұрын
dude, thank you! this was a super simple explanation. the diagrams were very helpful. i was struggling yesterday with cargo links and wasted so much time. i have a much better understanding now and am looking forward to fixing mine tonight
@SammyBammy813 Жыл бұрын
Thank you for the incredibly helpful video. Its one thing to "get the concept" and another to see you illustrate it, so thank you for the visualization. I've been trying to start my first mining outpost on Andraphon and have been overwhelmed with the inventory logistics system and have no issue with it after seeing this! looking forward to finally generating a steady stream of crafting materials while I play the game so I don't need to horde raw (farmable) minerals in my inventory and ship cargo.
@lensman6711 ай бұрын
Finely! A clear, well put together tutorial that neatly explains everything I was doing wrong. Slow enough to be clear and fast enough not to be boring. Worth a subscribe. Thanks!
@IsakGIR Жыл бұрын
This is such a good guide! Short and direct and clear. I am so glad to finally understand how to use those Transfer Stations and also to maybe finally have fewer link bugs… hopefully. Thank you
@EliasPintoСағат бұрын
Finally. A simple to understand guide
@exploiteddna Жыл бұрын
one thing you should go over is the method for setting up a secondary link system to keep your "inter-system" cargo platforms constantly fueled with He3. I ended up having a centralized He3 mine, used a regular cargo link to send it to every outpost within the system so that each of their "inter-system" links have a continuous fuel supply. So now all of the outposts have a regular cargo link (no fuel req'd) used for fuel delivery, and a "inter-system" cargo link platform that actually sends my materials to a different system.
@montys8th Жыл бұрын
You just earned a Masters Degree in Logistics.
@SSmitar Жыл бұрын
My guy this helped me a ton. I still had to run around for resources, but this saved me unsurmountable amount of pain. Now the problem I am running into is one of my outpost is sending only one material. This Outpost building system is excellent, I hope they improve upon it and fix all the bugs.
@IgorGarcia-fz4wg Жыл бұрын
I have little time to play and I want to enjoy everything the game has to offer. Your spreadsheet solved everything I needed: centralize resources. Thank you very much!
@Fun.Guy.Forager Жыл бұрын
My game has been bugged so bad since linking my outposts this was the best help today to fix everything besides starting a whole new game. Game was glitched and freezing at all times.
@Fun.Guy.Forager Жыл бұрын
My game works better now. I related it to your 3 minutes on the hour that cargo links would transport. It would either freeze up every 3 minutes stay frozen for an entire minute or freeze up to the point you had to reset the Xbox. At first I thought it was me over building storage at outposts, then I thought maybe if I stop hoarding so much resources on the floor of my ship. I dumped and lost 180,000 mass of resources, tried all the online stuff, deleted and reinstalled my game. Eventually I started an old save and jumped back 8 levels but would freeze randomly as I progressed with the game. After watching this I deleted all my cargo links and simplified my linking and routing and the game worked flawlessly. There is one planet I have to streamline my storage so it doesn't freeze up on taking stuff from my transfer link. Otherwise it only does it at the one outpost for a brief second which I just abandoned that one for now and no issues. Thank you for your post and all my new outposts and gameplay runs super fast.
@mojoneko8303 Жыл бұрын
Thanks. I would have been totally frustrated trying to set up cargo links without this tutorial. This goes in my Starfield tutorial folder. Subscribed.
@TacticatGaming Жыл бұрын
Glad it helped!
@wolfiezdreamscape10 ай бұрын
FINALLY!!!! I am so sick of the hours wasted on click baters. THANK YOU!!! Your video is already awesome and I haven't even finished watching it yet..lol I am one step closer to figuring this all out. Hope you have more tutorials liker this one. Subscribed and THANKS AGAIN!!!
@rodneyemlet438611 ай бұрын
Appreciate all the hard work that went into this -- watched this video and the previous larger one -- liked both videos (and commented) to support this content creator! Thank you @TactiCat !
@Genesis.1-1Ай бұрын
Wow, you took something incredibly confusing and explained it so even I understood it. Thank you so much! With content this good I had to subscribe.
@zoofology Жыл бұрын
Appreciate the video! Last night I spent several hours searching for an outpost planet so I haven't started anything yet. But I'm subscribing for more great logistical designs and tips!
@montys8th Жыл бұрын
This is the best, easiest to understand explanation I have found for cargo links. Thank you, subbed.
@jimb4878 Жыл бұрын
Great vid man, so helpful Also if you built a terrible base like me, before seeing this vid. You can delete everthing in build mode, including full storage boxes and you wont lose a single resource. In case anybody else needs to rework their links and storage chains ect.
@stuff5392 Жыл бұрын
That is very good to know. For one thing now that I've gained some more skill levels I would like to use the larger containers exclusively but did not want to have to build one fill it up build another one fill it up delete the other ones. So thanks for this
@chuntr Жыл бұрын
You won't lose the resources in the containers, but you lose the build materials. Initially I thought it was going to be like fallout where built structures just get stored for later use when you delete them, but that doesn't seem to be the case
@sfsk8r Жыл бұрын
Thank you!!!! I did some outpost work last night, and this will help refine it.
@Jack-O-Nope3 ай бұрын
FINALLY! Someone who explained EXACTLY what I’ve been trying to do! Also, explained in a way I understood it! Thank you.
@originalfrankosworld Жыл бұрын
best tutorial on multiple outpost building and the use of cargo links ever !
@RM-be4rd Жыл бұрын
Just a PSA, I find that with large storage solutions at outposts I get better performance linking all the boxes in parallel rather than series like shown here. Have one box at the end that anything going in links to, then link that box individually to each box in the chain, and link those boxes individually to an outgoing box. That way in storage solutions with 100+ boxes you don’t have 100+ item transactions each time you pick up an item (as they filter through each box), you only have 3.
@stuff5392 Жыл бұрын
Same here. It seems to work pretty well actually. And you're the first person I've heard say they do it that way other than me
@cjpack Жыл бұрын
oh my god thats genius, it took me a sec visualize. so none of the storage containers are actually connected to eachother directly (excluding last one).? So its like Transfer Storage --> individually connect to each storage unit and each storage of its resource category connects to an output... damn how did i not see this solution. i already figured the transfer storage was a better storage dump than output due to its filtering, but this solves the the other problem a lot better.
@globalist1990 Жыл бұрын
Mate, thanks. How did I not thought of this?
@shinkray5330 Жыл бұрын
i dont understand what you say lol
@stuff5392 Жыл бұрын
@@shinkray5330 He's saying that if you have, let's say, 5 storage...instead of linking 1 to 2 and 2 to 3, etc., to link 1 to 2 and 1 to 3 and 1 to 4, etc. Doesn't make much difference with just a few but if you build 50 for example it creates a more efficient flow.
@FidelAmos Жыл бұрын
My guy...THANK YOU. I have 4 outposts and thought I had everything down packed, couldn't figure out why my resources were goin all over the place. Didn't realize I had to detach the cargo link from the transfer station. All my transfer stations were just sending whatever wherever they felt like it. 😂
@TacticatGaming Жыл бұрын
Glad I could help!
@destroyer12gaming76 Жыл бұрын
So glad you verified what I thought at the start with the materials going to a centralised outpost
@azureusbtx72103 ай бұрын
Awesome video, very well done, Thank You!!! :)
@sigmasplatinumrust5184 Жыл бұрын
Thank you for clarifying it a little better because none of the videos made any sense. I figured it out after a little while of messing with the system. But best video on this I've seen.💯❤️🔥
@NicholasKing-d9i Жыл бұрын
This was the best video by far. Thank you for making this convoluted process clear!
@AHouser86 Жыл бұрын
best video i've found yet to explain this system. thank you so much for this. and also explaining the transfer station
@stuff5392 Жыл бұрын
Fantastic video. This is the best explanation I've seen yet. It answers several of the problems I've run into. I just sort of jumped in and built a ton of bases and tried everything and wondered why lots of it didn't work right. Thanks for this.
@TacticatGaming Жыл бұрын
Glad this helped!
@TacticatGaming Жыл бұрын
Thank you for watching, If you enjoyed the video please hit that like button to help with the KZbin algorithm. docs.google.com/spreadsheets/d/1Lp-5SPoKqa23-zg4bFf4spOpcSE2kD74Qehb5NkNQU4/edit#gid=0
@crashzone6600 Жыл бұрын
I think the system needs a rework.
@DavidClark1983 Жыл бұрын
If your looking for a video series idea. Create a series for automating the top tier components. For example, Rothicite Magnets. It requires 9 different materials for the 4 crafted items that make the Rothicite Magnet. One of the crafted items is the Isocentered Magnet that most people use for the Xp grind. Now players can grind magnets then throw it into the distribution chain. You could do a series for each top tier component (the components made from the t-3 industry machines). Narion is a good system to look at for most of the elements.
@MrHeyhomes Жыл бұрын
I’ve spent a ton of time with outposts and the best tip when setting up cargo links is use a spreadsheet and screenshot then paste to paint, label each paint with text of material, location, add arrows of flow to hint at outgoing or incoming. Arh and when setting up cargo links do not link the received cargo until you see a physical cargo ship land and peak at the incoming box. Once you have seen the actual materials only then link the incoming box to a storage/warehouse/gas/liquid. Sometimes you may get attacked so repair spam everything, sleep and check if materials keep coming and if not clear the clogged incoming and outgoing. I once had a whole chain shutdown to a storage box clog after bounty hunters took out extractor’s. Don’t waste time if things break just delete storage or extractor’s and replace them
@TacticatGaming Жыл бұрын
Good strategy
@jose7391 Жыл бұрын
Boy I wish I had watched your video 24 hours ago It would have saved me a lot of trouble... Great video by the way thank you
@steelwookie Жыл бұрын
Ive been waiting for someone to make such a video. Simple, informative, and clear. Too many similar videos waste your time with irrelevant info and chit chat. I understand the system way better now. Well done. Unfortunately, the big bottleneck im experiencing with this set up is the limited capacity of the Transfer Station. The moment I hook it up to full storage container chain, the transfer station is full too, so I can only access that element. So having multiple elements routing into it doesnt do what I was hoping it would do. I would love for it to not be a container at all, just a common access point to the containers. That seems like what it was supposed to be, it just doesnt work like that.
@TacticatGaming Жыл бұрын
I just spam E on the container to collect everything from every box . But I understand your point that it doesn’t allow access to everything - as you may want X amount of a resource and not all
@androgynastronaut Жыл бұрын
I'm only half way through, and already this is the best vid I've seen on understanding this system. Thanks. Subbed.
@TacticatGaming Жыл бұрын
Thank you! Glad it helped
@Dimencia Жыл бұрын
The Circle of Life is kinda still necessary; the reason things get looped is because if a cargo link can't transfer everything out of its incoming resources, it moves them to its outgoing resources. But, as long as you have dedicated input-only or output-only, you'll just end up with one box of 'wasted' material, not a huge deal Feels like that concept should be useful for something, but idk what
@Franco1395 Жыл бұрын
Great info Tacticat. That diagram at :44 to 1:30 is a keeper.
@TacticatGaming Жыл бұрын
It’s linked to a google doc in the description too for future reference - I know I could get more views not including but my goal is giving people tools lol
@dra6o0n Жыл бұрын
Since Cargo links are based on real time elapsed, sleeping in a bed does nothing. meaning it's much more effective to have a huge storage capacity in general if you are gonna stockpile a massive sum of iron and aluminum to xp farm.
@stuff5392 Жыл бұрын
This is true. I think if you just want one or two more resources to come into a good base so that you can say get more copper at your aluminum and iron XP farm, so you can start building more at that site This is a good solution.
@penguinista Жыл бұрын
Thanks for the the thorough demonstration and discussion of bugs.
@stiofanm.474410 ай бұрын
What I love is when I have an outgoing resource and return later to find items in the incoming box of the cargo link. Even when it's not connected to anything. I figure is't just overflow because the extraction is faster than the transfer.
@squeaccups4761 Жыл бұрын
Thanks a lot! I've been building multiple extractors for different ressources today. I'm going to apply your cargo link system that seems simple enough.
@TacticatGaming Жыл бұрын
Glad this helped!
@ksulli14 Жыл бұрын
Well done! You just saved many Starfield players outpost experience! Including mine. 👍🏼
@barrynelson53478 ай бұрын
Super helpful - just coming up to this point. Your video and instructions are fantastic! Many thanks.
@joshhayes3433 Жыл бұрын
Good video, I got everything on my own except the part about using a transfer station, that's a great idea. Logging in now to change it up, thanks!
@poweroftheweez Жыл бұрын
Been waiting for a concise video like this, so thank you!
@mikedimitropoulos26058 ай бұрын
Truth man. I️ didn’t even try bc it was too much for how casually I️ play. Now that I️ have more time this is really helpful
@TheGameIsOverCy Жыл бұрын
Thanks for this helpful guide, TactiCat! I learned a lot from your video, and I appreciate your clear and concise explanations. Keep up the good work!
@BoJangles42 Жыл бұрын
You’re doing us all a tremendous service brother thank you
@globalist1990 Жыл бұрын
I completely gave up on cargo links after carefully crafting a chain of cargo links all ending up at my main hub. I even ensured i built the inter-stellar ones on planets with helium so they would never run out. They're very glitchy, lose connection randomly, get clogged with materiais (maybe it has something to do with overloading the final ones with the cargo of all the first ones on the chain), and then at the end they all get mixed up with less used materials taking over most of the space. Managing them all takes more time than just getting what you need from the source. I just take note where each material is produced and go there and get it. I might consider using cargo links for individual materials in the future.
@tomasmoffett5893 Жыл бұрын
1 million thumbs up for this guy holy heck was this helpful
@JeffreyBoles Жыл бұрын
This video and explanation is extremely clear and concise. Couldn't ask for anything better. Thanks a ton!
@morwo9243 Жыл бұрын
finally a nice outpost cargolink video! thank you.
@TacticatGaming Жыл бұрын
Welcome!
@foonme99 Жыл бұрын
Thank you for the concise yet complete explanation.
@lovecraft1874 Жыл бұрын
Great vid. Nice and concise. Been trying to fix a link for ages and never thought it could have been bugged. Probably wasted a couple of hours on it and was 100% sure I done it correctly.
@TacticatGaming Жыл бұрын
Yes! Me too man, lol that is why I always mention this when discussing links. If you’ve done everything right - it’s bugged lol
@endotron Жыл бұрын
Amazing thank you, the whole cargo link cycling issue was driving me mad. I now have only the main base receiving everything.
@curiouslycory Жыл бұрын
Thanks! This clarified a lot of questions I had about the whole transfer system.
@DrowChyld Жыл бұрын
Outposts are a bit out of my reach now but... oh gods BUT! I did NOT know encumbered CANNOT kill you :O That's a game-changer to my hoarding addiction!
@Metaphysicaljournal11 ай бұрын
Great explanation. I’m gonna try and fix up my connections. Went a lil crazy with trying to make a system-to-system resource monopoly
@zenthegeneral Жыл бұрын
Good stuff dude When they say Bethesda has the smartest fans they def had you in mind
@AmbitiousAnglerFishing11 ай бұрын
Very well explained! Thank you very much, I needed to understand this better and you helped alot!
@MrZork33 Жыл бұрын
Hey, really good video covering the basics. but after fiddling with this a long time... I just came to the conclusion that the outpost system has some fundamental flaws (that could be fixable). The main one is basically how slow the cargo links are and the fact that you can't speed them up by waiting. Also the Transfer cargo imo is useless, since it can hold so little. It's going to get filled really quickly, unless you plan on only having a couple of independent bases with few different ressources, they're not that useful imo (unless I'm wrong on how they work?) after experimenting a good bunch with the system, I came to the conclusion that the cargo link perk from the social tree is the most important Going from 3 cargo links to 6 per outpost is a huge deal, that way instead of only having one outgoing and one incoming, you'd have 3 of each and make a sort of conveyor belt through your outposts (which is reaaally slow the longer your "chain" is)
@AREyousuperHIGH Жыл бұрын
duude , you saved me hours . and the comments answered a whole lot of my questions too. thank you !!! p.s please make an in depth vid would love a massive multi system outpost vid !
@TacticatGaming Жыл бұрын
check pinned comments for that vid
@RRRobertLazer Жыл бұрын
They really took the fun out of the whole concept of building in this one
@TacticatGaming Жыл бұрын
Lmao yeah it’s not ideal - I’m still having fun with it but it wasn’t designed by someone who thought about the experience for the consumer
@liesdamnlies3372 Жыл бұрын
@@TacticatGaming Or someone who's played and hour or two of Factorio...or any factory game...so many facepalms.
@CaioPhox Жыл бұрын
@@liesdamnlies3372 factorio is a super high standard to compare, but even idle games on mobile or flash games have better automation, controls, pacing, prices.....
@liesdamnlies3372 Жыл бұрын
@@CaioPhox I wasn't making a direct comparison (hence the bit about just a few hours played), just that the absolute bare basics to do logistics and manufacturing chains is a solved problem in games. So solved that this implementation of it shows either laziness, budget cuts, or a total lack of research...or all three.
@TacticatGaming Жыл бұрын
Factorio and satisfactory are two games I played a lot - much better than starfield mess
@henrycarlson75143 ай бұрын
So Wise , Thank You. Now to remember and execute
@cszulu2000 Жыл бұрын
I find the base ciclre too small to. Fit everything since we cannot do terra forming. Also it would be awesome to be able to place the outpost from a birds eye view so that we can see how much of each resource we have access to.
@19Lucas7810 ай бұрын
There is a birds eye view. Im not sure of the button on the controller right now but at the bottom of the build screen there should be an option to Change View (or something along those lines).
@monochrome_soft94726 ай бұрын
@@19Lucas78 thats only once you’ve already placed the outpost though, they’re saying before that to see the site from above before placing the outpost
@aidenholmes5588 Жыл бұрын
3:52 saved me. I couldn't figure out wtf was wrong for the life of me. Thank-you.
@bownasty4 ай бұрын
Exactly what I needed. Thank you.
@vnelson000 Жыл бұрын
Thank you for breaking it down for a dummy like me, I can totally 'cargo link and transfer' now because of you, you made me a cargo master! 😂 Thank you!😄👍
@jwats495211 ай бұрын
Thank you. I found my problem. I was using the storage boxes to also transfer goods, instead of the transfer station.
@MatthewWilkinsonCloud Жыл бұрын
Excellent work! This is very helpful and strategic. Love it.
@Seanflieshigh Жыл бұрын
I have both ends of my inter system links powered with H3 using 2nd method you mentioned. Site A gathers H3 and powers the cargo link, it also sends the H3 to site B to power it. I have the incoming H3 at site B stored, and then linked from the storage back into the cargo links fuel tank. The issue I run into consistently is the incoming side of the cargo links at site A (incoming should be resources from site B) gets filled with H3. Once I go and physically remove the H3 from the incoming side, it seems to work temporarily, I haven’t fully tested, but it does seem to bottleneck at some point after that. In reality I have site A, B, and C s as well as A1 (same system cargo link). The only one that works consistently is the same system link.
@phtskllz Жыл бұрын
So you don not have to walk over to a transfer station. It feeds into your cargo and you can transfer from inside your ship. Just open the cargo menu, and the outpost materials tab is there next to your own and the ships inventory
@TacticatGaming Жыл бұрын
How do you rapidly remove the material though? It only shows the content of the transfer station and that would require opening and closing the menu every time to get it to feed. Be just spamming E at the transfer station and sucking it all up in 30 seconds ? Are you able to pull 40k resources from inside your ship quickly?
@craigcostello9101 Жыл бұрын
Just re done everything and it now works thanks to you 😊 🙏🏼
@TacticatGaming Жыл бұрын
I’m glad it helped - it took me a bit of time to organize this myself lol
@craigcostello9101 Жыл бұрын
@TacticatGaming I can imagine, took me days myself to find out its all wrong lol 😆. Now all fixed awesome 🙏🏼🙏🏼
@pdexBigTeacher11 ай бұрын
LOL; I thought I didn't do it right, until I look up and see a ship land on the pad! Thanks!
@guruthosamarthruin4459 Жыл бұрын
With Helium, I've found that I can use it to power the local inter-system cargo link, but also send it from the same source as outgoing goods (in addition to other goods), so the receiving link can also use it to power another inter-system outgoing cargo-link. This way, you can daisy-chain across systems, even if Helium is not available at certain locations.
@TacticatGaming Жыл бұрын
Is it consuming h3 based on real time? I need to do more testing but my concern is it would consume faster than it worked. But in theory it might work if the h3 arrives snd powers it till the next landing
@guruthosamarthruin4459 Жыл бұрын
@@TacticatGaming I haven't done a bunch of testing, but I sent from a single Helium extractor, to a single large container, and then sent 2 links from the container, one to the cargo-link, and the other to the outgoing box. I then waited 24 hours, and looked to verify that the cargo-link was being powered by it, and that there was more in both the storage and outgoing boxes. Then, I went to the receiving system, and successfully sent more goods to another system using that Helium.
@guruthosamarthruin4459 Жыл бұрын
If it stopped working after a while, I'd probably just add a second extractor and second storage container.
@puzelle10 ай бұрын
Thank you for a great guide. It's going to be a great help to me! :) I've had difficulty getting this stuff to work because I kept messing up which links I had linked to which boxes and stations. There was a limit for how over-encumbered I could get and still play the game. First the game would begin to lag horribly, and finally it simply crashed. This was ca. 1.5 mth.s ago. I don't know if it has anything to do with the game being patched at the time. It shouldn't be my gear because it is actually fairly decent, if perhaps not top tier best any longer, since my PC is almost 2 years old by now.
@travishildebrandt2907 Жыл бұрын
sub'd just because of how clear this video was. outstanding
@TacticatGaming Жыл бұрын
Thank you! I’m working on it lol
@cammednslammed Жыл бұрын
this is perfectly laid out and explained.
@JAlonge017 Жыл бұрын
This is amazing thank you bro gonna have to watch it a few times while I’m building
@TacticatGaming Жыл бұрын
Hope you enjoy it!
@karx11erx Жыл бұрын
You should also be able to funnel all resources of a base from the storage crates to a transfer station and from the transfer station to the outgoing storage of a cargo links. That's how I have set it up. If you want to send resources from a lot of outposts to a central construction hub, you will also need to daisy chain the transport connections of several bases, since you can only place three cargo links inside a single base. So what am planning to do is to setup a production base only containing three (incoming) cargo links and a cargo transfer station to collect the resources coming from the links and then daisy chain all the other bases in the system to these three cargo links. To make a base a daisy chain link, it needs two cargo links: An incoming and and outgoing one. It will gather all resources coming from its extractors and also the resources from the incoming cargo link in a transfer station. That transfer station is connected to the outgoing cargo link. You can daisy chain multiple outposts that way. If you do not want to have your delivery chains get too long, you can add additional outposts with two incoming and one outgoing cargo links, which can collect resources from two other outposts. That way you will create kind of a delivery tree. Pretty complex, and I am not sure whether you will need that many outposts, but if you want to gather all resources in a bigger system in a central spot, you may end up with a construct like that.
@sithcdw Жыл бұрын
Unfortunately it’s far far faster and more efficient to just build a large cargo ship and manually collect resources from different outposts, sleep, then do it again and again until you have what you need. And since you can’t die from being encumbered, you can just keep it all in your inventory 😅.
@karx11erx Жыл бұрын
@@sithcdwIf you want to hop around all the time, sure. I don't. I build that stuff once (which is fun, at least for me, and at least once), and then I occasionally gather my resources from one central hub, between actually *playing* the game. ;-)
@sithcdw Жыл бұрын
@@karx11erx until it stops working 😂. Even with cargo links. Still 10x faster just manually collecting with a large cargo ship. Remember, cargo links transfer in real time.
@stuff5392 Жыл бұрын
Lot of good ideas. I've experimented with a lot of this. One problem I found is that it will just occasionally bug out. So I set up a bunch of things, they work fine and then bam I come back to that base check in and I've got materials mixed all over the place for no apparent reason. They really could improve this whole thing
@karx11erx Жыл бұрын
@@sithcdw You can play the game any way you want and click around on the star map for days. I only drop into my production base from time to time to collect everything and actually *play* the game in between. To each his own, I guess.
@yodhanhunter Жыл бұрын
This is exactly what I needed. Thank you!
@TacticatGaming Жыл бұрын
Glad it helped!
@njv.rooyen5353 Жыл бұрын
Dude this is so easy to follow thank you
@paulyoung1630 Жыл бұрын
Now i understand. Thank you. Great tutorial. Ive liked and subscribed. Looking forward to seeing more. 😊