Very good review. I hope the algorithm blesses you
@outsidethelines21623 ай бұрын
It has, here it comes
@matthiasmartin43553 ай бұрын
I don't think pre-existing IP is the sole reason why their games fall flat. They just don't have an intruiging narrative for Starfield. Are you a guy emerging from a fallout bunker to explore a version of the US ravaged by a nuclear holocaust? That's extremely cool and interesting. In Skyrim you were the Dragonborn! My god that made the nerds incredibly excited. In Starfield Bethesda failed to shape a similar intruiging narrative that captures the imaginations of players.
@samuelfawell91593 ай бұрын
It’s astonishing how they fumbled this, a year of dev time, and they never even finished what was clearly cut content, what is Bethesda DOING all day?
@DankGank3 ай бұрын
Bethesda has suffered with scale in every game they have ever made. It feels like you could fit every single human being and settlement in Starfield's galaxy within GTA's map and have a significant amount of space left over
@thehereticalnerd3 ай бұрын
@@DankGank look up the map size and NPC count for daggerfall, that was pre Todd Howard Bethesda.
@CP3oh3223 ай бұрын
It seems like a combination of stubborn leadership refusing to adapt to new gameplay designs, forgetting what it was that made people love their games to begin with, and a lot of shine from the modding communities where, lets face it, a lot of the best content in the past came from. There were failures on so many levels; bad writing, boring story, uninteresting companions, boilerplate fps combat, inventory management is still a mess, etc. And to top it all off, they made a space exploration game with barely any space and literally no meaningul exploration. "1,000 planets" doesn't mean a thing when they're are just procedural-gen palette swaps of one another. The one new feature they've made, the spaceship designing, is easily the best new addition that Bethesda made. And you know what? It's wasted. KZbin has a great community of ship builders showing off their cool builds and how to make them yourself, but it's all colored by the fact that there's nothing to take these ships and do with them. There's no Kessel Run to go on and there's no boldly going where nobody has gone before. You're basically just customizing your loading screens. Starfield came out on the tail of CP: Phantom Liberty and Baldur's Gate 3, which certainly didn't do it any favors. Todd Howard doesn't seem to want to admit that it's not 2011 anymore. In fact, when the Creations Store went live in Starfield, it laid bare what his biggest goals for the game were; they wanted to finally be able to monetize their modding community. They want to nickel and dime their player base for quests and skins like this wasn't a full-price premium game. Phantom Liberty was $30 and it felt worth every penny. I'll wait until Shattered Space is on sale.