Hey sista - totally agree with you on MODS, dang.... Moders are giving you HOURS of their time. Most of the time they are sharing a mod they made for their own use but have decided to share it with the community . They are not trying to put it out there to make a name for themselves or even make money . And for their kindness they end up with BUCKET loads of crap from folks. So yeah - I have absolutely gone to Moder's patron pages and KoFi pages to tip them ! It really frosts my cookies - commmme on! maaaan! I will say creations does make it so easy for busy folks that want to add mods, it is very convenient. It has been a while since I have used a mod manager on a PC and it is more time consuming for sue . Now that I am using mods in skyrim it gives a really nice comparison on what can be done and where starfiled can evolve to for sure. Some of these moders have spent YEARS of their life evolving their mods - and working with other moders to make it a really great experience. Any -whooo as soon as I saw this mod i thought ooohh I bet sista is gonna give this one a go ...and Boolykasha ( have no idea how to spell that LOL). here you are. I think this mod looks like a step in the right direction but needs some work. I feel like it could be a nice replacer for constellation - but their perks are only one star? Not sure why the mod creator did not try and give you the equivalent to the constellation core, that would make the most sense. Maybe their animations and work cycles function better on a vanilla ship? That lara is hot to trot and ready to go though..LOL . But I guess there is one in every crew haaaa. I want to try it but I need to go through the unity and do a clean out of my mods be fore adding much more to it . Time trim the fat from my mods LOL . As always santium universioum
@karolusminor87989 күн бұрын
The 3:08:00 transcendence of Edi made my day. The bodies do fall from the landing bay of the ascending ship and land several hundreds of meters away from the player. The things we do for the loot.
@MindzEyz11 күн бұрын
I totally agree with you on the money aspect. I had to program my own Pong and Hangman on the TRS-80 at the very beginning... bought a 3DO system for $400 and $70 for the games in 1993 (I only had 3) and the system only lasted 3 years... these B@#$%$# are complaining because they aren't willing to cough up the equivalent of a McDonalds small fry for 10's to 100's of hours of gameplay. Entitled much?!... let's not even get into the complaints people have about the game... uber critical coming from mom's basement. Don't get me preaching.
@JonChrymes9 күн бұрын
The way you’ve given life back to Starfield smh…Man! Now I got a new suit and ship to get.
@ToxophiliteEast8 күн бұрын
30:20 ...just a small correction (as I wasn't aware of your full Modding experience prior), "Modding isn't complicated", might be a bit too generous, though it can be - so long as there isn't any sabotage afoot in the overall community (from either side), and then we have to trust in Bethesda to *consistently* focus on making the game stable, not taking a step forward, only to take two-steps back, like they did with Skyrim's Anniversary Edition (where misplaced texture were causing hard crashes and corrupt saves). Though it's too early to tell with any of this stuff *now*, I'm speaking mostly into the future (5 - 10 years from now). Everything that Bethesda's done, Creation Club included, gives credence to my suspicion that they want to avoid a lot of the unnecessary mess left over by the "Old Guard", the preparedness of the Community, against unliked Modders like Aurthmoor are a great example on the audience end of things. As cool as Modding appeared to be on the surface, the number of hours burned, trying to fix "artificial problems" is an experience some of us Modding veterans don't wanna relive. The Nexus is full of Mod "remakes" for a reason, it was never all sunshine and butterflies. Honestly, I'd never, in a million years recommend Nexus to a newer Starfield player over CC, I'd always point them in the direction of the Creation Club first, and spend the little time needed to make sure they have at least some sense of discernment. Having them constantly "keeping up with the Joneses", because a Modder rage-quit, Bethesda dropped a surprise "overhaul", or an updated Mod requires a newer Mod, they'll spend more time doing software maintenance, rather than actually playing the game (your Normandy SR Mod "softlock" is a perfect example). I agree~ no one who isn't creating Mods themselves, should probably be telling Modders what to do, but suggesting that they be a bit more "practical" with Starfield and user-friendly with their content, is more than okay in my book.
@ToxophiliteEast8 күн бұрын
31:24 ...oh, and the word you're looking for is... "entitled". 😉
@SistaCitizen8 күн бұрын
I said modding isnt complicated because it isnt once you understand how it works and read mod author descriptions. People scared because they think its too hard,. You are talking about technical problems and I am talking about learning about the mods in your load order and making smart choices. after a one time Vortex set up that takes less than a half hour, thats literally all there is left to do. Yes, I have been modding my games for over a decade so console mods aren't as in depth as I want for my gameplay. It would be like being level 1000 fighting level 6 enemies. I get that some people don't want to invest the time, or are afraid to mess things up, so they want something easy. I don't, and most players who mod their game at my level are the player base, or in SF case will be. It's just fact that most people outgrow the mods consoles can handle. Hopefully technically mods will be better coded, but "Just keep most the mods on console for convenience" is not a good argument for pushing Starfield to its limits on what it can do. Sorry I disagree with you completely. There are over 600k mods for Skyrim on the Nexus, fingerers crossed Starfield gets there.
@ToxophiliteEast8 күн бұрын
@@SistaCitizen ...understood, but do keep in mind that you're speaking from a place of "privilege", which doesn't represent the majority of the Bethesda's fanbase. As you've said yourself, you only recently obtained the GPU power to run Mods, SFSE and a capture device (with enough left over to Stream). As a content creator, you have certain incentives to "go big", but remember, most other fans of Starfield are just enjoying a chill-a$$ space-sim after a hard days work. They don't have 6 to 7 hour slots of time to dedicate to troubleshooting, nor do they have direct access to "tech guys" at-the-ready; some even have kids. I'm not expecting you to change your position on the matter but do keep in mind just how many times you-yourself had to "tinker" with stuff - in just this video stream alone (I counted 5 at 01:11:25, less than an hour in), with over a decade of experience under your belt. Mods are cool~ I'm sure we all can agree that they're cool, but being able to Mod for console games is HUGE, and a rare opportunity that didn't exist before, without "jailbreaking" your device. Modders should indeed be able to do whatever they want, but the "practical" Mods have historically been some of the better Mods (i.e. SkyUI v2.2). As we know, something like SKSE isn't needed for Starfield to add newer Armor Sets to the leveled-list or NPC Vendors, like was required for something like Immersive Armors/ Weapons. Every Mod doesn't have to be LotD, but it's certainly amazing that stuff like that exists...
@SistaCitizen8 күн бұрын
@@ToxophiliteEast Both FO4 and Skyrim are available to mod on console so not sure what you are talking about as far as this is the first time. And so it goes, like I said, the player base will move to PC. Has nothing to do with coming from a place of entitlement, I'd argue, you are coming from a place of not wanting to or having a PC to maximize the game. That is not throwing shade either. Thats like owning a regular Honda and wanting to race against a Honda street tuner car, you both are playing with the same thing but one person has prioritized the hobby and wants the most out of it while you are just weekend racing. PC players are in fact the largest Bethesda fan base. Armor packs and level buffs don't keep fans playing for 13 years. Not to mention the NSFW mods XBOX will never have. Another huge part of the fan base. SexLab website has its own billions of downloads. A lot of this heat is from people who don't have a PC. No shade. Both communities need each other as mods released on PC trickle down to console, much like the fashion industry. Not to mention the modding companies that are formed to make larger projects like Fallout London that could NEVER run on console, however a armor pack was created for console. Modders are always trying to make their mods bigger and better, that is their craft and the larger projects keeps Bethesda games alive, not to mention employ many people. Sorry you are a weekend warrior, but 600k mods with 6 billion downloads on the Nexus for Skyrim, again the numbers don't lie and neither do the 12k mods that SF already has on there. And again, this is my hobby, tinkering with the game is part of the game, not to mention I put that mod list together in two days as I just got a new PC this week, barely tested it. These aren't just downloadable packs that you can find in any regular games online shop that automatically work when you click download and that's it, they just work, and you don't have to do anything else. That's not what mods are, but that's what people act like they are. If you heard I said many times I never even load into the game just fixing my mods, which is the meme for these games. In fact the current load order meme goal for Skyrim is 4k mods. Average PC Skyrim player running over 1k. Hopefully one day Starfield will get there. I still disagree with you, as it seems your main argument is about elitism and not advancing SF to its maximum, or modders getting better at pushing SF capabilities, because its not convenient for casual players who just want to click and download on a console like every other game. That's what separates Bethesda and modded games. You seem unaware of this. We will have to agree to disagree. Also SkyUI needs skse to run, so you prove my point.
@ToxophiliteEast8 күн бұрын
@@SistaCitizen ...for the record, SkyUI v2.2 specifically, doesn't require SKSE, the similar versions and upgraded versions were made to host MCM, loadouts and radial features. Also, I'm a PC player (I haven't owned a console in almost 12 years), the most demanding games I have so far are Cyberpunk 2077, RDR, of course Starfield, and lastly Hellish Quart (I own No Man's Sky, but haven't played it yet). I'm not speaking from the position of a "have not", I upgraded my PC to a 3080 - 32gb SSD, specifically for Starfield (and Skyrim Modding). I've also Modded Skyrim for 5 years and assisted in playtest fixing some of the best Mods on Nexus, to include LotD and Interesting NPCs (3DNPC). I've seen just about everything good and bad with Modding, and I haven't forgotten any of it. For the sake of this discussion, I'd argue that I likely have one of the best collections of compatible, synergetic, yet obscure, and well-thought-out Mods for Skyrim in the community. My Mod Packs were always practical, thematically consistent, bug-free and were developed carefully over the span of 3 years. Point is, I know what it's like to have your perfect "Dream Game", my friends all agreed that I made Elden Ring in Skyrim before From Software ever thought to make it. About 20% of my Skyrim Mods are obscure "fixes" and "upgrades" in collection packs, mostly for many of the bugs and exploits that exist in LotD, and most players aren't aware exist (i.e. the highwall glitch in Solitude, and slowdown/ FPS drop from the crypt is caused by the DB Museum's unoptimized interiors). I favor the side of performance over spectacle, and quality over quantity (game balance included). This isn't a flex (btw), I just want to make it clear that I'm speaking from an informed and competent perspective, without envy or spite to you or anyone else. I have a 100+ page document listing all the .esm and .esp files that could or could not be "compressed" for the sake of performance and efficiency, which is what I focused on after my game was "perfect". I also have a comprehensive list of installation instructions, BASH file recommendations, and instructions on how to "clean" Mods, even if L00t doesn't suggest it for you. Load order stuff is "free lunch", so no point in bringing it up here. I get that some people love the commitment and dedication that's required to run Mods properly and efficiently, but Wabbajack wasn't created for nothing but convivence, there were many reasons to make Modding easier, that had nothing to do with patience or reading. Dealing with Mods is a cumbersome hobby, and many Mod Authors aren't particularly "open source" with their creations. Sometimes Mods will be left "unpolished" for years before they are either fixed or "remade" by someone else. I can assure you that the portion of gamers that play Starfield and are willing to tolerate being softlocked more than 5 times, in less than an hour, aren't among the majority. Most players want their game to run properly and smoothly, which is why you-yourself upgraded. Not everyone can do that, nor should they be expected to... because it becomes a "class issue" and if that's the case, this becomes a "moral issue". The whole "Modding on Console" is unique to Bethesda/ MS, that was my main point. Being able to modify your game on console, isn't really supported by any other company than Microsoft and Bethesda, this is the unique relationship I wanted to focus on, not something throw-away, like forgetting about Fallout and Oblivion, the principle was the most important thing to me. Trust me, I don't feel any shade, I just always try to consider the "little guy" when it comes to being able to enjoy culture; culture should never be locked behind "class wars". ☝🧐
@Sweetpea704-s4t10 күн бұрын
If you see missing textures, just restart. You don't need to change your load order.
@ShakerEntree10 күн бұрын
Do they stay as poor as level 1 skills ?
@SistaCitizen10 күн бұрын
From what I understand yes. It would be nice if they had the same stats as Constellation. Fingers crossed the mod author will give them a buff. 🤞🏾
@Ed-ealmighty4 күн бұрын
1. In my opinion paid follower mods like lyria should not take up a companion slot and should follow u without dismissing vanilla followers like barret or paid for followers like Emily 2 Both U & crimson flyboy are right they need to give console players more control in term of modding on console... Take off the chains of limitations Modding on console is such a drag in 2025 no matter how many decades you've spent modding videogames its so unuser friendly on console For instance we the players have begged bethesda to add a loot system a auto load mod organizer... built into the creations system where all console mods are either load order friendly or acts like bethesdas own creation loot system for instance we dont have to choose where shattered space dlc goes in the loader teackers alliance is load order neutral u get where im going. But instead bethesda would rather make sure starfield creations is always up & running 😆 4. Ppl telling modders what to do - just become a modder yourself problem solved 😆 or bethesda how about u make it where console player can mod directly in game and sell their mods to other players let the console player in on the action remove the chains of limitations.
@omarluiz781411 күн бұрын
I disagree pc player’s laughed. And belittled. Console players for years what you’re saying about starfield they said about Skyrim but I have all these mods on console still play modded Skyrim and fallout 4 plug and play I don’t have the time or luxury plug and play is the future numbers don’t lie
@SistaCitizen11 күн бұрын
There are over 600,000 mods for Skyrim on the Nexus. You're right, numbers don't lie. Starfield is a young game but hopefully will get there. SF is already outpacing FO4 for mods out at this time in it's release. Great that you are satisfied with your few mods, but many will want more complex mods that will require scripting and tools that consoles can't handle. Those are the mods that keep Bethesda games alive as the mods get larger and more complex. Huge mod projects come together with asset collabs and tools needed to run them for people like me who do want more customization for their games and want to run these bigger mods (no way Fallout London could run on console) SF console players starting to think about switching to PC because they already want more complex mods. Most people on console describ ing what they want for mods, would require a script extender for those mods to work, that's just facts. People want to level up their mods beyond what an XBOX can handle. I don't know about all this talking down people are talking about, but with any game, you want it to get better and better, especially a game MEANT to be modded. There are people running 4000 mods in a load order right now in Skyrim, in fact that's the meme load order goal for Skyrim as we speak. Whether people like it or not, Bethesda games are made for modding. For players where modding it IS the game, and for modders to perfect their craft and make bigger and better mods. Trying to limit that because you don't have the time isn't a good argument for the future of pushing Starfield to its limits on what it can do. Sorry. Plug and play is just fine for some players, but keeping it that way will not help the game. It will keep even greater things from being created for it.
@omarluiz781411 күн бұрын
Fallout London is on console
@omarluiz781411 күн бұрын
A am not doing that at all I love freedom and would never tell someone what to do or how to spend there money or time I have paid and donated to mod author and will always because I support what they don’t please don’t put the hole community in to a box and I love your channel you are amazing at what you do and thank you for being you
@SistaCitizen11 күн бұрын
@@omarluiz7814 No. It isn't. From the mod author - "We do not plan to bring Fallout: London to any platform other than PC at this time." There is NO WAY XBOX could handle just the textures, let alone all the tools to run the mod, and then all the asset packs and physics engines changes and animations, no way. Perfect example of what I mean.
@omarluiz781410 күн бұрын
Your right just realized it’s a standalone armor pack sorry for that