Stat Distribution Plugin - RPG Maker MV

  Рет қаралды 30,053

SomeRanDev

SomeRanDev

Күн бұрын

Download the Plugin Here:
sumrndm.site/st...
Terms of Use:
sumrndm.site/te...
Report an Error/Bug with Plugin:
sumrndm.site/re...
- - SPECIAL THANKS - - -
Thanks to all my Patreon Supporters:
Frapstery, Brigham, babyJay, Jorge Correa, undefined is not a function, StyX92, xOliver137, Hollowed, BrewedWar, Studio Blue, Luis Mendonça Junior, Cats777, Michael, SergeofBIBEK, Jonathan Miguel, Shiroi Akuma, ChrAndGow, Will Lawless, James Smith, Kest, Kattywompus, RogueDeus, TheLoneWarrior, Rusty_Gears, Invenblocker, Nathanael Cole, NeoSoulGamer, Marcellus Rivera, Rogue Agent, Derek S Rothholz, Lonewulf123, Andy, leo10pe10, Dracko Mordain / Lord Dracko, Joanna B, SquallStorm, Ryan Dunn, Roger Sisson, Finn Underwood, Zarsla, Vinícius Galiaço (YoraeRasante), RiceMan, Whitney & Tyrell White, Somewhat Eclectic, R.A.M., Jonas De Ro, Snowie, Valryia, Tarikushinno, Chaos Overlord, Michael Noles, Driftwood Gaming, Mojaeng, Michael Canton, Amun the Hidden One, John Jacob Jingle Heimer Schmidt, Reed F.
Wish to support me? Check out my Patreon!
/ sumrndmdde
- - COOL LINKZ - - -
SITE: sumrndm.site
TWITTER: / sumrndmdde
DISCORD: sumrndm.site/di...
- - CREDITS - - -
Background Music:
"Puzzle Plank Galaxy" - Super Mario Galaxy 2 OST
"The Honeyhive" - Super Mario Galaxy OST

Пікірлер: 133
@Zarsla
@Zarsla 7 жыл бұрын
So excited I really wanted this plugin. 😁. For anyone who wants the gain or cost to change by class use this: $dataClasses[actor.currentClass().id].meta["notetag"] ? eval($dataClasses[actor.currentClass().id].meta["notetag]) : x x = the cost if you don't have the notetag also you can make notetag into anthing you want this is how the notetag should look in the notetag box: where y is the number you want. Also for changing the Stat Point Pool: Eg to not use the default Stat Points and instead use JP or Gold or EXP or whatever. Go to lines 620, 624, & 628 and replace "this._distributePoints" for the following: To Use Gold: 'this._gold' To Use JP (eg using Yanfl's Job Points Plugin): "this._jp[this._classId]" Or if you're like me and want to use XP, then use this: "this._exp[this._classId]"
@Lewisking50
@Lewisking50 7 жыл бұрын
Got it to work, thanks :D
@Zarsla
@Zarsla 7 жыл бұрын
Happy to help. It's something I'm doing in my game as well as I'm using class change core. and I want to add more variety to my classes as this the only way to gain stats.
@Lewisking50
@Lewisking50 7 жыл бұрын
My classes all have "ranks" and the higher it is, the stronger it becomes and the more stat points one gets per level, however, they are much harder to level up or require special conditions in return. ;)
@Zarsla
@Zarsla 7 жыл бұрын
Lewisking50 intersting. My rank system locks you, to certain augment tiers (which are important to the game). Though ranks are tied to the actor not the class.
@1human2
@1human2 7 жыл бұрын
"For anyone who wants the gain or cost to change by class use this:" I am sorry. But where exactly do I put the code? Still learning this.
@SomeRanDev
@SomeRanDev 7 жыл бұрын
Ah yes, there were a couple things I forgot to mention in the video: ** This notetag can be used in Actors' noteboxes to give them a custom stat point gain. *OpenStatDistribution Actor [actorId]* *OpenStatDistribution Party [memberIndex]* These plugin commands can open the "Distribution" menu manually. The "cost", "gain", and "max" inputs within the Stat Distribution Editor are JavaScript evaluations. This means you can turn them into formulas using the "actor" variable to refer to the actor being boosted. For example: *Max HP Cost:* Math.ceil(actor.atk / 10) + 1 This would make it so for every 10 points of ATK the actor has, the cost of Max HP increases by 1.
@Korinohime
@Korinohime 7 жыл бұрын
Very awesome plugin SumRndmDde! But... can I make in this plugin reset cost for some item instead of gold? And can i set stat points upggrade cost wich increased every time like 1 time cost - 1 point, 2nd - 2 points, 3rd - 4 points some kind of that?
@Lewisking50
@Lewisking50 7 жыл бұрын
Could you make the stat point formula also work with classes? This would be optimal for those using Yanfly's Class Change Core and/or Subclass plugin. Thanks for your hard work! :)
@Zarsla
@Zarsla 7 жыл бұрын
To Korinohime Frozenheart: For your gold cost, you can change it to a single type of item if you go to line 862 and replace this "$gameParty.loseGold(this._commandWindow.getCost());" with this "$gameParty.loseItem(x, this._commandWindow.getCost());"
@Zarsla
@Zarsla 7 жыл бұрын
To Lewisking50: Check my comment, that's not a reply, it details on how to set that up. just used that formula in the cost/gain section of the Stat Editor.
@Korinohime
@Korinohime 7 жыл бұрын
thanks, I will try this)
@chloelapointe9818
@chloelapointe9818 7 жыл бұрын
Uwahhhh! I wish my game used stat distribution just so I could mess with this. Loving to see you using the super tools already! I'm so excited to see how you keep using it!
@pink1200
@pink1200 7 жыл бұрын
What I would enjoy is a skill tree system combined with this system for complete customization of you character up to an extent obviously depending on your character's class's skill tree.
@sanguinecalamus191
@sanguinecalamus191 7 жыл бұрын
DoubleZZombie That would be an automatic poll winner
@willsiauw
@willsiauw 7 жыл бұрын
DoubleZZombie I was able to make a skill tree using a combination of Yanfly's skilllearnsystem and jobpoints but the result was very simple and would get really excessive as more skills were added. but until a more experienced JavaScripter makes a plugin, that's probably one of the only ways to do so
@DRCE777
@DRCE777 6 жыл бұрын
let me guess, trying to make RAGNAROK ONLINE?
@damianfloyd2437
@damianfloyd2437 7 жыл бұрын
YEP_MainMenuManager Inputs for those that need them Name: 'SumRndmDde told me to name this here' Symbol: distribute Menu Show: this.needsCommand('distribute') Menu Enabled: this.isDistributeEnabled() Menu Ext: Menu Main Bind: this.commandPersonal.bind(this) Menu Actor Bind: SceneManager.push(Scene_Distribute) BUT HE NEEDS TO ALLOW USERS TO DISABLE AUTO-PLACEMENT FIRST!
@SomeRanDev2
@SomeRanDev2 7 жыл бұрын
You can now disable auto-placement :)
@jomy10-games
@jomy10-games 5 жыл бұрын
Is there a way to make it so that everytime you spend a point on a skill, it becomes more expensive to upgrade the skill again?
@TiltTube
@TiltTube 7 жыл бұрын
Most useful plugin ive seen in a while! Really gonna make me go back to RPG maker!
@sinnistar-senrufustudios7075
@sinnistar-senrufustudios7075 7 жыл бұрын
That'll do, nice work SRD xD as always you never disappoint lol
@TheUnspeakeable
@TheUnspeakeable 7 жыл бұрын
I have been searching this everywhere thank you
@Hashel
@Hashel 6 жыл бұрын
Exactly what i needed, thanks a lot! I have a question tho, i'm trying to configure the plugin so everything is in French, but i do not find where i can edit those: - "reset cost" - "finish" Is it possible to edit those somewhere? Thanks!
@raymondchen6025
@raymondchen6025 6 жыл бұрын
Nice tutorial and showcase of the plug-in!
@ryanthecomic
@ryanthecomic 6 жыл бұрын
it works on the 1.6.1? its not working for me :/
@bitpokit
@bitpokit 7 жыл бұрын
Thanks for this awesome plug-in! :)
@StarLightShadows
@StarLightShadows 7 жыл бұрын
Type Error Cannot read property '0' of undefined
@marcustaylorjr.5301
@marcustaylorjr.5301 3 ай бұрын
@SomeRanDev I know it's a long shot, but I've been experimenting with your Plugin and I have a few questions. I want to make it so that when a stat points are allocated the cost goes up. I've tried the pinned comments, but I can't seem to wrap my head around it. I'm trying to mimic the stat system from StandStill Girl where the amount of force you put into a stat the costs goes up.
@SolarfalconPrime
@SolarfalconPrime 7 жыл бұрын
This is an awesome plugin, thank you! Do you know if it would be possible to make it so max TP can be upgraded too?
@limitlessbeast3867
@limitlessbeast3867 7 жыл бұрын
I can use this to make my players be able to create their own subclass
@Korinohime
@Korinohime 7 жыл бұрын
I have an error Cannot read property '0' of undefined at Game_Actor.paramBase what I did wrong? I had only input Stat Distribution and Super Tools Engine, did i mess something? prntscr.com/fa3gc7
@rayanesouizi3417
@rayanesouizi3417 7 жыл бұрын
I had the same problem but no one answer
@Shepic01
@Shepic01 6 жыл бұрын
Can we make it where we could only have the stat boost option for one character? You see, I kind of want this to combine with your custom name and custom character creator plugins so your character is absolutely fully customized, including stats. But I don’t want the other party members to have this ability. Is this possible?
@yuri_art_92
@yuri_art_92 3 жыл бұрын
Is there a way to make the growth of the base parameters change the HP, MP, ex-paramaters and s-parameter?
@OldFartOldFart220
@OldFartOldFart220 7 жыл бұрын
Are there any existing plugins that let you implement new stats and have them show up in the status menu alongside the other stats? (say you've got the default stats to be HP, MP, strength, vitality, intellect, and spirit - but you wanna add attack, defense, and magic defense - akin to games like Final Fantasy IV, which not only have these stats, but also have them show up in the status menu)
@servidionthekipster2550
@servidionthekipster2550 7 жыл бұрын
Is it possible to add extra stats from Yanfly's plugins such as Armor Penetration (ArmorScaling plugin), Fire/Frost/Wind damage % increase (ElementCore plugin), and Critical Damage Multiplier (CriticalControl plugin)?
@sheekyking
@sheekyking 7 жыл бұрын
Is it possible to make a general pool for all the actors to take from? also, is it possible to get stat points like an item. For example, a chest grants X amount of stat points to the given player or party. thank you in advance
@ScaredyAsh006
@ScaredyAsh006 7 жыл бұрын
Can you make a plugin to remove Stats? I just want to make a Horror or puzzle RPG game with only items and key items. Along with a character profile
@Petq011
@Petq011 7 жыл бұрын
Can't you just go to "Data Base">"Terms" and delete every single stat ... won't that work ... have you tried ? Why cry for unnecessary plugins? :P
@DRCE777
@DRCE777 6 жыл бұрын
you can already do that in the editor you know.
@desdinovaincarnate9703
@desdinovaincarnate9703 6 жыл бұрын
What if you level up?For example in the Class Settings of the database there's a setting where you set what your ATK stat will be at level 1 and 2 and so on. So if you increase it when your at level 1 through the Distribution thing,won't it just change back to what you put in the Class Settings again when you level up?
@invenblocker
@invenblocker 7 жыл бұрын
What if I want the upgrade cost to be dependant, not on the stat, but on the amount of points the player has already put into the stat? All the things I've tried have resulted in either crashes or a cost of NaN.
@bduprey1992
@bduprey1992 7 жыл бұрын
I'm trying to add this stat distribution inside of Yanfly Status Menu Core. Yanfly states that it needs the "extension plugin's keyword" and for the plug in to be underneath the status menu core. i must be overlooking something but I've tried a bunch of ideas with no success at all.... hoping one of you wont mind helping. i would deeply appreciate it.
@davidphillips9608
@davidphillips9608 7 жыл бұрын
fcking sweet but can i suggest a couple new functions? can you add 'all' option and a stat option for variables? thanks in advance! keep up the great work!
@RequLz
@RequLz 7 жыл бұрын
i second this!! ^^
@Zarsla
@Zarsla 7 жыл бұрын
David Phillips What do you mean by an 'all' function? And also what do you mean by a stat option for variables?
@JazzTearVII
@JazzTearVII 7 жыл бұрын
When I was messing with the MP Cost Rate, the Physical Damage Rate, and the Magical Damage rate, I can only increase the value which ends up increasing the costs and receive more damage. When I put a negative value for the gain, nothing changes.
@ghost_3lliot633
@ghost_3lliot633 4 жыл бұрын
Could this plugin be used to recreat the EVs and IVs mechanic from the Pokémon Games?
@YuukiProductions
@YuukiProductions 7 жыл бұрын
You make it funny. Its a good plugin
@blackxsjozef6753
@blackxsjozef6753 7 жыл бұрын
I have a little problème when i use some points to upgrade stats , the game become slow ...
@arielalejandrogonzalezacos5857
@arielalejandrogonzalezacos5857 7 жыл бұрын
where did you get that fc
@JujuDitto
@JujuDitto 4 жыл бұрын
Hii. How can I show the stat boost scene using the YEP_MainMenuManager? Thank you, I love your work.
@RoyRobin
@RoyRobin 7 жыл бұрын
Is there a way to increase Drop Rate? I can see EXP and others, but no drop rate. Would that be like dpr or something? *eyes*
@PrismPoint
@PrismPoint 7 жыл бұрын
Would it be possible to let armor/equipment to change which stats an actor can upgrade?
@joshualangford2464
@joshualangford2464 9 ай бұрын
Looking for a plugin that will allow for the fallout style of S.P.E.C.I.A.L. stats, can this plugin do that? If not, and someone knows of one, please drop a link.
@Korinohime
@Korinohime 7 жыл бұрын
Need your help with this plugin. I want to make item cost instead of gold cost, how can I do this?
@jomy10-games
@jomy10-games 7 жыл бұрын
Is there a way to have items that add stats to the actor's Stat Boost list?
@3_1_3rd_gaming
@3_1_3rd_gaming 7 жыл бұрын
I want to mp cost rate parameter to decrease when i put stat points into it, is that possible?
@caseyford6824
@caseyford6824 7 жыл бұрын
This is almost exactly what I'm looking for... Though I was wondering; Is it possible to make it so you can add your own stats? Like making a Stat called Tech and using it for your TP Upgrade Plugin, in the formula. Then you can make TP an upgradeable Stat.
@GcorpCoPrez
@GcorpCoPrez 7 жыл бұрын
Casey Ford that'd be cool.
@Chdonga
@Chdonga 7 жыл бұрын
Okay I have a few questions: How would I go about putting points into an actor's stat outside of the distribution menu? How do I reset stats outside of the distribution menu? How could I remove all unused stat points from an actor? I plan to use this plugin for a mechanic similar to Pokemon's Super Training. The last question's not that important because you won't be able to access the menu in my game, but I'm sure it'd be helpful for someone else.
@ddrlear
@ddrlear 7 жыл бұрын
Is there by chance a way to reset an actors stats via script call?
@kevinhirst2339
@kevinhirst2339 7 жыл бұрын
Can I use this plugin to add stat points to stats like Elemental Resists?
@starcraftstory6148
@starcraftstory6148 7 жыл бұрын
SRD, you are #1 I'm using this plugin in conjunction with SRD_AltMenuScreen_Icons that replaces menu entries with icons (obviously). But the icon for this plugin doesn't appear, it's just blank space. How do I fix this?
@SomeRanDev
@SomeRanDev 7 жыл бұрын
Make sure you set up a custom icon. Watch the SRD_AltMenuScreen_Icons video again for a tutorial.
@drakenpriest
@drakenpriest 7 жыл бұрын
how can i limit upgrades per class? Say mage can upgrade hp 5 times as opposed to a warrior who can do 10.
@KawaiiMingKitty
@KawaiiMingKitty 4 жыл бұрын
Does this work on MZ? It keeps saying i need a rectangle? EDIT: Just saw it might not work with MZ, nvm!
@EatAnOctorok
@EatAnOctorok 7 жыл бұрын
Do these distributed stats just add onto the stats that the actors gain by level, or are the distributed stats the only boost you get? Like I mean, your stats go up when you level up, but you _also_ get distribution points to use.
@Zarsla
@Zarsla 7 жыл бұрын
Aaron Rayner Both. It depends on how you use it, in my game it's the only way to increase stats. But it doesn't have to be that way, you can use them to increase your stats on top of what you gain through leveling. Though I recommend using yanfly class base parameters to help balance it out and give the dev control on leveling growth.
@michaelt5988
@michaelt5988 7 жыл бұрын
SumRndAwesome!
@htaspebo8333
@htaspebo8333 7 жыл бұрын
Where did you get the sprites and the faceset for the characters in party?
@achilles7116
@achilles7116 7 жыл бұрын
HTAS pébo YAASSS
@bebemax95
@bebemax95 7 жыл бұрын
Would it be possible to use variable switches as stats? Or have each point spent on a stat call a common event which increases a variable switch +1. This is perfect except for the fact that I want my game to be able to have cutscene interactions based on your stats via variable switches. But thanks for making this man!
@Zarsla
@Zarsla 7 жыл бұрын
bebemax95 Why not have a variable set equal to $gameActors.actor(z).paramBase(k) - g, where z is the actor id, k is the id of the base parameters (ie hp, mp, luk, etc) and g is the number of that stat before you started upgrading. Ie if you start with 100 hp, then g would be 100.
@TheUnspeakeable
@TheUnspeakeable 7 жыл бұрын
Interesthing where should I write that?
@bebemax95
@bebemax95 7 жыл бұрын
Gabriel Fernández U want to do the same thing with variables? Because I have a plugin add on for it
@TheUnspeakeable
@TheUnspeakeable 7 жыл бұрын
Just needed something to add my own values to the plugin. Do you have something like that?
@bebemax95
@bebemax95 7 жыл бұрын
This plugin add-on allows you to use variable switches as stats. Not sure if this is what you're looking for. But here ya go. I use common events, that are always on, to add things everytime the player levels up that stat (variable switch). www.mediafire.com/file/b5vre9e5o538j9i/SRD_VarDistribution.js
@leafstormblaze9449
@leafstormblaze9449 6 ай бұрын
What if you only wanted one character to have the ability to raise stats automatically but everyone else leveled normally
@sleeploss7071
@sleeploss7071 3 күн бұрын
Can use this in MZ?
@artemnevsky6863
@artemnevsky6863 7 жыл бұрын
Hi, I want to thank you in advance for the work done. May I ask you to make an alternative version of the plugin. Without reference to the Super Tools Engine. And with the ability to use it with the Main Menu Manager from Yanfly. I think the community would agree with me.
@SomeRanDev
@SomeRanDev 7 жыл бұрын
+Артем Невский You can already use it with Yanfly's Main Menu Manager. I provided the inputs required near the beginning of the video. As for its reliance, you're just going to have to accept that it requires the Super Tools Engine, as that is the best way to format the inputs for the plugin.
@artemnevsky6863
@artemnevsky6863 7 жыл бұрын
SRDude The plugin works only with the Super Tool Engine.
@artemnevsky6863
@artemnevsky6863 7 жыл бұрын
SRDude We want without it.
@artemnevsky6863
@artemnevsky6863 7 жыл бұрын
But thanks anyway for the plugin
@limitlessbeast3867
@limitlessbeast3867 7 жыл бұрын
You are a lot of help thank you! Can you please reply to this and give me a contact info that I can start a conversation with you I wanna chat for a bit and can you make a plug in for being able to customize item/gear sprites (In and out of battle) so when I equip a sword or boots, shoulder pads or chest piece it will actually show on my character in and out of battle? and is there a plugin that lets you use the sprite chose to chose your class? Thanks and have a wonderful day!
@SomeRanDev
@SomeRanDev 7 жыл бұрын
sumrndm.site/dynamic-actors/
@Axiz_K
@Axiz_K 7 жыл бұрын
Can you add the ability that disables exiting the stat distribution window unless all points are spent? it would be greatly appreciated
@Jovak_art
@Jovak_art 7 жыл бұрын
Awesome!!!!
@neilthesupplier
@neilthesupplier 6 жыл бұрын
where do you get all them plug-ins I only have 2?
@rpgvankraft8692
@rpgvankraft8692 7 жыл бұрын
The plugin does not work for me, damage : /
@Roguedeus
@Roguedeus 7 жыл бұрын
Great work. :)
@nesmario123
@nesmario123 2 жыл бұрын
i want it to occur on every level up instead of being in the menu i wanted to be like shin megami tensei
@technarquia
@technarquia 7 жыл бұрын
does it work with variable points?
@NineofAstora
@NineofAstora 7 жыл бұрын
What about more costs the higher your stats are? That way you cant spam ATK and one shot everything at low level. Balances reason.
@DRCE777
@DRCE777 6 жыл бұрын
my point exactly.
@yasuobroa6044
@yasuobroa6044 7 жыл бұрын
Why the stat is in separate menu???? Seems weird
@yasuobroa6044
@yasuobroa6044 7 жыл бұрын
Is it possible to have the stat window in the status window? It seems more logical
@hadoken4285
@hadoken4285 7 жыл бұрын
Cool plugin but the menu layout leaves much to be desired. That empty space at the bottom looks really untidy.
@MageArtGreenDragon
@MageArtGreenDragon 7 жыл бұрын
I fcking love you bro
@MageArtGreenDragon
@MageArtGreenDragon 7 жыл бұрын
But for the reset function, we should be able to give that to a npc to make the world feels richer.
@GcorpCoPrez
@GcorpCoPrez 7 жыл бұрын
Mage Art yes i would love that. Have the option to reset via npc or items
@UltimateGamingChannel
@UltimateGamingChannel 7 жыл бұрын
how can i let players choose a name for the top actor by default would be Harold
@Zarsla
@Zarsla 7 жыл бұрын
Ultimate Gaming Channel That has nothing to do with stat distribution. Also to change the actor's name go to the event commad,page 3 and select name input.Then set it to the actor you want and done.
@GcorpCoPrez
@GcorpCoPrez 7 жыл бұрын
Ive been wondering who the characters were on the screen and they're rhe Rpg maker fes ppl! I think...
@wariolandgoldpiramid
@wariolandgoldpiramid 7 жыл бұрын
wasn't this already out? or was this the Patreon Early Access?
@wariolandgoldpiramid
@wariolandgoldpiramid 7 жыл бұрын
Meteodros happy to be a patron :)
@PhantomBlackStar
@PhantomBlackStar 7 жыл бұрын
interesting
@tmdiz4579
@tmdiz4579 7 жыл бұрын
What is this garbage? where is my timed attacks EX? disliked unsubbed reported....
@Chdonga
@Chdonga 7 жыл бұрын
Same
@jomy10-games
@jomy10-games 7 жыл бұрын
You suck
@achilles7116
@achilles7116 7 жыл бұрын
🤨
@TheUnspeakeable
@TheUnspeakeable 2 жыл бұрын
Is there an MZ version of this plug-in?
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