Stationeers News - New tutorials released to the public! - A new era begins.

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God, creator of the universe

God, creator of the universe

Күн бұрын

Пікірлер: 11
@ViviFuchs
@ViviFuchs 3 ай бұрын
I was totally surprised by the helper hints whenever I logged on to my Europa world.
@IamJoeTV
@IamJoeTV 3 ай бұрын
Love the Shadowfrax style of news video, puts a smile on my face.
@Sworn973
@Sworn973 3 ай бұрын
the music though, quite suggestive hahahhaha 🤣 Breake meeeee... Yah nice addition, the tutorial feels rushed unfortunately, they could cook more, well I guess they will improve on it
@OwnerOfTheCosmos
@OwnerOfTheCosmos 3 ай бұрын
They have already improved them in the new Beta, and I bet there will be more. As always, they're trying to cope with a relatively minimal team/finances and have to manage their time well. (That's why I find the sudden decision to wholesale-remove the doubleclick feature out of the blue quite out of character, I'm sure we'll hear more about that.)
@KayronJarvis1
@KayronJarvis1 3 ай бұрын
I think the basic problem is there developers are trying to be realistic in their game mechanics but then ignore realisticness in some areas that then frustrate the player to no end. Example of this is the solar panels that have the ability to move but not track the sun but we have a solo detector that has that information but cannot pass it on to the solar panels to track. For example the horizontal only needs a reader and A batch writer. The vertical only needs a + 90 with a reader and A batch writer. I simply wonder why we cannot just Connect the solar detector to the solar panels and be done with it? This is where old KZbin videos mess it up as this mechanism changed in the past. There are a lot of mechanisms like this that don't work the way the player thinks they should work. I would think that the developers would want the players to get a stable base as in oxygen, water and food before dealing with complex or crippling problems to deal with.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 3 ай бұрын
I think people will disagree on this take at least regarding this example, because just plopping down a sensor and a cable makes it too simplistic in an engineering game - but having to process the coordinates with technology, and having to pipe them through your engineering brain at least once so things can be set up accordingly, is in turn in the spirit of the game and what people want to encounter here.
@KayronJarvis1
@KayronJarvis1 3 ай бұрын
@@OwnerOfTheCosmos I agree with the principles of your sentiment But the player has to get to a particular point in order to enjoy the game and not get frustrated and simply just quit because one game mechanic or Another destroys something they cannot replace. Is there more different example I've lost a lot of crops due to different mechanisms. 1. Having the grow light on 24/7. 2. having my plants die because they got too hot on Mars When the daylight temperature is only 23 Celsius but inside it managed to get up to 70. 3. Having the air pressure drop too low because the air conditioning unit leaks Air in order to transfer the heat. As I said in my first post the player needs to get to a point of self-sufficiency before things start to become more of an issue otherwise people just rage quit infrastration. You only fingers kept me interested in this is the building mechanic. I wish we can customize the game modes instead of having just custom, easy, hard and extreme.
@KayronJarvis1
@KayronJarvis1 3 ай бұрын
@@OwnerOfTheCosmos I also want you to point out that a KZbinr suggested that you build beacons on the top of your base i.e lights that come on during the night and go off during the day so you can find your way home more easily and now they've set up the Beacon and the equivalent for your tablet to get you home as long as you remember to bring them with you and turn The beacon on.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 3 ай бұрын
I agree with the idea that things should be adjustable more dynamically, but this is unrealistic in this *hyper complex* Early Access game, because it adds a dimension or two of 1) potential bugs (and a more vast landscape of such for players to investigate and report, and 2) helping each other out, or a player seeking help explaining what does or doesn't work, becomes so much more complex because you first have to describe how your game behaves. So - good in theory, not good when it comes to making it happen, and the game still has a long way ahead, so it's a certainty that such options won't come *for years*. ---- Otherwise, I would disagree. Again, options are good, but until I read that part, I was only thinking "That's the game! That's the fun!" - It's gamified reality, not a game with some realism sprinkled in for entertainment.
@Sunscreen1973
@Sunscreen1973 3 ай бұрын
Seems like a good step forward. I'll have to dive in and have a look. If you know a good way to slow down the walking speed that would be gratefully received.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 3 ай бұрын
I'm sorry, there is no way that I know of. I bet there's a way to mod this (with Bepinex and such, so a binary mod, not just XML), maybe there already is a mod out there, I could think of one where you can walk vs run with a hotkey. But I have no knowledge. You could check in the modding channel on the Discord server on which we all hang out. Kastuk may have a good answer, for example. discord.com/channels/276525882049429515/412447900120121344
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