STOP (blindly) Watching Tutorials!

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Code Monkey

Code Monkey

2 ай бұрын

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💬 Do you ever feel stuck in Tutorial Hell? If so my advice is STOP blindly watching tutorials!
Tutorials are great but they are a tool in your learning toolbox. Watching a tutorial video is simply the first, and smallest, step on the learning journey.
Whenever you watch something, remember to take some time to put it into practice, that's how you truly learn.
That's a big reason why I put so much effort into building the interactive exercises for my C# course, it's because I want you to truly learn and you learn by doing.
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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
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Пікірлер: 111
@CodeMonkeyUnity
@CodeMonkeyUnity
🌍 Get my C# Complete Course!
@nielsbckx8439
@nielsbckx8439
A tutorial on how you should stop watching tutorials
@bachhoang9004
@bachhoang9004
Bold move from a tutorial creator, i respect that
@jtlewis81
@jtlewis81
i always followed along with tutorials by creating my own modified version of whatever the project was. i think that helped me tremendously in understanding exactly how the code worked.
@leegaul2161
@leegaul2161
My biggest problem with tutorials is that the host never shows what each tool being used in a build are for. It's like watching a mechanic put a car engine together, showing where each piece goes, but never explains what each piece actual does. I grew up with erector set or legos. By becoming intimate with each individual tool, I could make my own builds by combining their functions. I don't want to see someone else's build. I want to see why they used those parts.
@mandisaw
@mandisaw
Gotta say, this is where formal school kinda beats self-learning. A good curriculum is a loop of lecture & discussion, DIY hands-on reinforcement, and assessment - so you know where your weak areas are before looping again. I'm a big fan of self-learning, but the common assumption is that it's easier, when really it's "hard mode".
@AQDuck
@AQDuck
I very rarely use tutorials, but when I do I watch it
@pitchfire7959
@pitchfire7959
When I first started, I had no prior knowledge of code or really anything computer related, I tried to learn C# from tutorials but very quickly realized that wasn't going to work for me. I was spending so much time trying to memorize every little detail that I wasn't making any progress actually learning it. It wasn't until I started to just make projects that I began making hug progress in learning and understanding it. I would come up with an idea and think of the first functional thing I needed to create it, like player movement. I didn't bother too much with the KZbinrs explanation of the code and just followed the video along writing whatever they did down, if the code worked I would move on to try getting the next thing implemented, but if it threw errors or didn't work then I would try and figure it out or find another video, if nether worked out I'd think of a way I could make the game so as not to need whatever I couldn't get working. Eventually I just started to see pattens and to understand it a little, when that happened I started taking parts of code I had gathered and mash them together to make new scripts and eventually piece by piece I started to understand more and more faster and faster as I had begun to build my foundation of knowledge. I started using KZbin videos less and less, started using Google and spent most my time actually in my project!
@skymer2711
@skymer2711
Thanks, from now on I'll watch tutorials with my eyes open! Love your tutorials btw!
@immitatedone1511
@immitatedone1511
Yup. Agree 100%. As a teacher myself I can verify that this is good advice. I use the approach of 1 for 1, so 1 tutorial for 1 project. Basically go on and do a course and than repeat the course with my own ideas and systems. It forces me to truly understand how things and scripts are connected and if I like the idea I might go and make it a full fledge game like I am planning now. I am currently working on your turn base strategy course from GamedevTv for a second run building my own game with my own system. I really like it so I am thinking of finishing up a game from it. I still have a ton of things to figure out myself that are not in the course but hopefully will be able to. If I finish a game would you like to try it? :)
@daniel3dart
@daniel3dart
It's very true and why I decided to buy your course. All of the extra content of exercises and questions really helps.
@t.mfootball
@t.mfootball
Thank you for your advice, just started game development
@capitanhotcake1378
@capitanhotcake1378
"Are you learning from the tutorials or are you just copying what they do in the tutorial?"
@rithikkumarc
@rithikkumarc
A much needed video :)
@bilalalghabra6224
@bilalalghabra6224
Your tutorials were more than enough❤
@halivudestevez2
@halivudestevez2
Nice pieces of advices!
@zneeke
@zneeke
for me combination of tutorials and reading through the documentation works
@itznukezz7699
@itznukezz7699
Coding Monkey thank your for everything. Through you as person and your tutorials i am keeping myself motivated and doing more and more! Thank you a lot!!!!!
@PrzygodazUnity
@PrzygodazUnity
@CodeMonkeyUnity what is good way to communicate between additive scenes? I do not like to use DI or Static members but is there any other way? I think it is a good topic for a tutorial since there is not many.
@All_About_Portfolio
@All_About_Portfolio
Hello CodeMonkey! Big fan of yours! I am just wondering did u focus on design patterns while creating any of your steam game?
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