The fast late game is kind of good for Infernals. Since Exos still require the biolab, so they're still tier 1.5 in that way. But Infernals can get their Magmadons and Hellborn out faster which can maybe be good. I really dunno how to deal with any amount of Exos, nothing can really deal with them except a Flailing Dragon maybe...? Never got into that position tho, I imagine it could still be 2 shot by 10 exos xD I really want some kind of splash dmg on the Infernal side to punish a cluster of Exos. The dmg from Infest is kinda laughable, I haven't tried it too extensively but from what I saw Miasma and Hexen mines just get healed off by medics ez. And ye, Weavers are an awesomely designed unit, but I just don't see a scenario for them to shine, they suck in an army composition, all they're really good for is give shroud back to allies and tp out when they're out of mana xD Maybe they'd be deec as a drop. Adunno. I agree, the slimes and oozes not giving money felt like an intentional choice. I wonder if all camps give money now. Great stuff in the patch, very exciting 😀
@ExpeditionRTS5 ай бұрын
Yeah, my thoughts on the patch have been evolving since the patch dropped. I am gonna give it a some more time to cook then give my updated thoughts on the patch having actually tested some of the changes.
@Broockle5 ай бұрын
@@ExpeditionRTS I love how all creeps give money now. Gives the maps new life for me.