As long as I need to do things like start a new game to add a mod, I will not use them at all. I like having a persistent save that I can keep using. I don't want to have to restart my whole save every time, especially when I play with more of a career style and don't ever play creative.
@bigkunt9357Ай бұрын
My biggest problems with addons aswell, absolutely braindead that you have to restart a save just to add some commands with an addon
@FogestАй бұрын
@@bigkunt9357 Yeah, I have pretty much not used add-ons at all in the past either for the same reasons. If Stormworks cares about career mode style of playing, they need to allow mods to work on existing saves. Just like games like Farming Simulator does. I also haven't looked at modding much, but it would be nice if this modding allowed a lot more customization for adding new missions to the game.
@mcplayer20Ай бұрын
Thats what I thought too. You should be able to activate and download mods while playing a save. Like Workshop vehicles
@DNFplaysАй бұрын
@@bigkunt9357 In ets2 (euro truck simulator 2) u need to restart your save Not creating but just reloading
@jaceyrector9320Ай бұрын
Absolutely. I don’t mind restarting a new game to enable mods but what about when I add a new mod or download a creation that uses mods?
@James68WАй бұрын
Steam already has a solution to to standardization in the Workshop. Uploaded mods can have "required items" on the sidebar which pop up when you try to subscribe without them too
@454ss_gamingАй бұрын
Yup! Assuming the creator actually puts it - but yes! :)
@James68WАй бұрын
@@454ss_gaming Very true! I think it would be wonderful if mods could automatically list those used
@chris-2105Ай бұрын
@@454ss_gaming the stormworks devs should make a system which does this automatically. Block used from X mod, now X mod is automatically a tagged requirement. It can't just tag every LOADED mod as required at the time of workshop upload, it has to tag every mod that has atleast one of its blocks used in the creation.
@aarondavidlopezdegante7884Ай бұрын
im a moder myself, its not a limitation of steam the creations + mods. its a limitation from the devs of stormworks
@EndoSkullАй бұрын
9:49 Yep devs need to add more categories on the workshop: mod reskin, mod map, mod audio, mod stat (Reskin is fuzzy currently - not sure the right word for two different things - there is a toggle panel mod that is literally a reskin (overwrites vanilla) which I don't like - I would prefer the term reskin to mean new model same functionality - maybe there is a term I'm not thinking of.
@454ss_gamingАй бұрын
Right! Right now "mod" is too vague and covers too many different topics
@EndoSkullАй бұрын
8:06 This is a modder problem - they can change the tags for the mod so rim and wheel are keywords
@454ss_gamingАй бұрын
Good to know :)
@ishalkiluАй бұрын
When using the Thales mod I recommend typing 2 if you needwedges/pyramids/inverse pyramids with a 2 in its name.. same goes with 3, 4, 5, 6, 8, etc.. just makes it a tad easier to use in the workbench
@454ss_gamingАй бұрын
Great tip! :D
@ZhiLawdАй бұрын
For mod management and things of the like the SW Team could learn from how Keen SWH do things for SE, since they're similar in how their communities work
@PlantoffelАй бұрын
SEs Mod support is pretty great! I can just say this from a pure consumer lense, but the ease with that mods are implemented into the game, makes it so much more accessible! In Mc for example, it isn’t that hard to mod the game when you’re kinda knowing what you’re doing, but it has a quite steep learning curve.
@deltacx1059Ай бұрын
13:58 this literally already existed, we had a verification system on stormloader where QC people on SMF would do it and the mod would get a SMF approved tag but we stopped doing it because it wasn't practical at the time. The workshop already has a system for determining how good a mod is, look at the stars and stats and the comments, it's not hard to find good ones
@454ss_gamingАй бұрын
Awesome point :) Thanks for your comment!
@yzgrdyn-WiseGuardian-Ай бұрын
I think if they did tabs, both for vanilla parts, and modded ones similar to minecraft creative mode it would be a huge help for building. The download associated mods with creation would be nice too. I also like your categories of mods idea. It would also be nice to limit the sharing of modded creations to a modded category would be nice. The having mods work without a restart I would argue is a must have. I do hope that the mods get considered for full time implementation but with some sort of reward for the mod creators.
@454ss_gamingАй бұрын
Right! I'm hoping this gets considered for the official release :)
@OpaelyxАй бұрын
as far as starting a new game to get access to a mod you just subscribed to should work the same as how microcontrollers work, you subscribe to a microcontroller and it pops up the next time you open your bench to work on something
@454ss_gamingАй бұрын
Yeah! I totally agree - would be super helpful for playing with component mods!
@camboi6103Ай бұрын
ngl, they should add a mod manager tab in settings so you can enable/disable mods at your convenience and then just restart the game to apply the changes (which is what stormloader already allows) and tbh, modding is very limited compared to unofficial as you can only change the model and collisions of a part, nothing about behaviour (such as a 1x1 jet parts mod having the same performance as the vanilla 3x3 jets since that behaviour is hardcoded)
@admiralpeakАй бұрын
The first point is what I am genuinely scared of: the workshop becoming dependant on hundreds of mods, when I am just looking for something vanilla.
@deltacx1059Ай бұрын
2:50 as nice as having the mod attached to the creation would be it would also be nice if people could just use their brain and just get the mods, not trying to be mean but the reason for slow adoption before this update is the same you are listing now, it's just getting silly at this point. A reasonable solution is just list the dependencies when you go to subscribe to the creation.
@a.muhammad7274Ай бұрын
dependencies. thank you. just look at any space engineers blueprint.
@454ss_gamingАй бұрын
Yup, that is fair! Thanks for the comment!
@deltacx1059Ай бұрын
1:05 I don't know where you got that from, they are made in the exact same way the devs make them, they are just as compatible as any block the devs add.
@biaywilk853Ай бұрын
i would love an medical overhaul mod to the stormworks for it to be more complex
@alolol1000Ай бұрын
10:47 It would be really hard to do this without it listing every mod you had installed on your world
@OddlyTugsАй бұрын
Thales will be pretty default I reckon you could get away with using it on workshop creations. It's been popular for years
@454ss_gamingАй бұрын
I also have a feeling it will be :)
@machkeznho8692Ай бұрын
Great Video Agree 100%
@Real_Moon-MoonАй бұрын
Am I the only one who thinks this isn't a fun update? I am a vanilla only player. No XML, no mods. I just feel like it ruins the feel and style of the game. Idk, it also makes me feel like the devs are getting ready to abandon the game entirely.
@77bmwАй бұрын
That kinda true about the abandonment part half baked dlcs the mediocre game play and every dlc is worse than the last
@iambadatcomingupwithcomeba2060Ай бұрын
But also map editing can be fun for vanilla
@sweadishikeameatbalsguy5200Ай бұрын
Helo
@yanickberthelot1785Ай бұрын
I’m patient and a great learner, this game is not new player friendly, I’m loosing my shit 😂😂😂 thank god for KZbin. Finally built a boat and a train. Headed north, had to let my train carts go to be able to get to a gas station and then come back and get them, I backed up to my train cars for 30km to see I was on the wrong track and no track switch for 30km😅
@AleksanderbigbyАй бұрын
Been in similar situations lol, you will miss dealing with those types of frustrations once you can build absolutely anything!