*Become a channel member for early access & perks:* bit.ly/3TmtGIz | *Discord:* bit.ly/3ylw5KE | *Facebook Group:* bit.ly/38aY3On Rollers! Join me as I continue the preview series of Story of Many created by Thanos Liotiris, George Pissas and published by Haunted Mill Games. In this video I'll go over the Exploration Phase as well as an Encounter as we journey into the Story Arc Adventure of Waypoint! Excited to hear your thoughts in the comments below! 🔥 *Story of Many (GameFound Sept 24th):* gamefound.com/en/projects/george-pissas/story-of-many 🍿 Intro 0:00 🎥 Overview 0:45 🗺 Exploration Phase 3:25 ⚔ Encounter Phase 8:38 🗺 Exploration Phase Continued 26:06 🎲 Final Mentions 40:30 👏 Conclusion 41:44 "Story of Many is a cooperative fantasy adventure board game for 1-4 players about exploring a vast land, combating deadly foes, and delving into mysterious adventure sites. With over 400,000 words of adventure text, and limitless possibilities for creating and advancing your own character, brave a world filled with profound lore and hard choices. Story of Many emphasizes exploration, storytelling and challenging combat, making it an engaging experience for all board game and table-top RPG fans. Open-world exploration is a core element of Story of Many designed to capture the sense of freedom and discovery. The world map represents the expansive and interconnected regions of Varda - each with its unique landscape, challenges, and opportunities. These regions include dense rainforests, uncharted islands, desolate ruins, sprawling eldritch cities, and treacherous dungeons. As players progress, they will uncover the game's intricate lore, and influence the unfolding story. Their choices will lead to different branching paths and outcomes. Combat is fast, unforgiving, and delivers a fresh experience every time, as the players will pit against more than 200 unique enemies. Combat is resolved using dice and beautifully sculpted miniatures. By defeating enemies and exploring, characters gain experience to develop their abilities. Character development is achieved through a massive, interconnected web of nodes encompassing passive traits, abilities, spells, trigger actions, setting it apart from any other game of the genre. No fighter will ever be the same!" *Media Inquiries: rollingsologamer@gmail.com* *Want to support the channel? Here's how!* Rolling Solo PayPal: paypal.me/rollingsolo Rolling Solo Merch Store: bit.ly/3yftvWp *You can connect with us in all these amazing places!* Rolling Solo Community Discord: bit.ly/3ylw5KE Rolling Solo Facebook Page: bit.ly/3MVYAT7 Rolling Solo Board Game Facebook Group: bit.ly/38aY3On Twitter: bit.ly/3M4jNdi Instagram: bit.ly/3P1Fmxa BGG Guild: bit.ly/3P2n5zT BGG Microbadge: bit.ly/39JIAVZ
@EthanTziokasАй бұрын
This adventure has been playtested more than we can count. Every single time, every single party had a different course and playthrough experience. I'm probably a bit biased but trust me when I say this, This is how strong the replayability element is in Story of Many. Thanks a lot RollingSolo for yet another great playthrough video!
@RollingSoloАй бұрын
You’re welcome! Glad the series was helpful for everyone to see the game in action. 😄👍🏼
@koniTsopАй бұрын
I am excited right now, the tiles are fantastic, fleshing out the map, fog of war, combat, narratives, riddles ( water temple vibes), dark theme. What is there not to love. Now I am only praying for audio narration. Thank you Rolling Solo for providing this.
@RollingSoloАй бұрын
You’re most welcome! 🙏🏼 Glad the series helped you see it more in action. Audio narration would be awesome!
@zoguardala8590Ай бұрын
Tbey just announced Foreteller audio narration!
@RollingSoloАй бұрын
Woohoo!! That’s what I like to see for a game like this. 👏🏼
@9291sletАй бұрын
I want it all! Even more exited then I already was, especially after seeing the exploration and combat in action.
@RollingSoloАй бұрын
Glad you enjoyed it! There’s lots to explore in this game. 🔥
@tonialouka6341Ай бұрын
The game looks awesome! If each adventure has such a beautiful map, filled with puzzles and choices, I am going all in.
@RollingSoloАй бұрын
Happy you found something you enjoyed! Campaign pages should have all the details!
@CiprfulАй бұрын
Thank you! Would love to see how you will use your abilities/skills in combat as well. Because you should be available to build mage with summon/dmg tier for example. How to upgrade those tiers/builds and how to use them, if you can combine or something.
@RollingSoloАй бұрын
You’re welcome! The prototype rulebook is out in the wild for all to see now. I recommend checking it out as it covers all of that and more! 🤩
@MacScelaroАй бұрын
I seriously appreciate all your videos. Well, at least videos for games that I have some interest. You do an excellent job explaining everything. Well done again!!
@RollingSoloАй бұрын
I appreciate that! 😄 Glad I can help you find games you like or to avoid. That’s the aim. See you around my friend. Glad you’re here 🙏🏼
@Drakthal100Ай бұрын
Exploration and the overworld part seems cool. However i hope we can see some more complex combats during the ks as this combat was pretty much the same as a game like folklore where the tactical choices were very limited
@RollingSoloАй бұрын
Hey! This combat was basic for the purposes of showing what really happened on the forest combat of the game. As the game goes on the combat opens up even more and there are many strategies you can employ as you go along. The prototype rules have been released and I’m sure more combat details will be on the campaign page for you!
@Deltium5683Ай бұрын
It looks like a very deep and robust campaign game.
@RollingSoloАй бұрын
Thanks for watching and I agree with you. There’s lots of depth to dig into!
@lawleo2973Ай бұрын
I think you have to roll a 6(1d6) to crit. And then you can roll extra d6.
@RollingSoloАй бұрын
Yes that’s correct. Was interrupting your comment differently. However, keep in mind the crit and miss chart. 😄
@CarstenBernstorffАй бұрын
Thank you for showing us the game👍 You always do a great job presenting 🙂 The game though looks very lackluster and not what I had hoped for.
@RollingSoloАй бұрын
Thanks Carsten! Glad I could help my friend. Was there are particular thing you found lacking? Just curious 🙂
@CarstenBernstorffАй бұрын
@@RollingSolo haven't totally given up on it yet, but it to me at least seemed dated and perhaps a bit clunky. I will rewatch later to take everything in🙂
@RollingSoloАй бұрын
Explanations can sometimes make things sound more complicated than they are. Once you have the gameplay loop down it flows! I actually really appreciated the process flow for the combat. Eliminates a lot of questions and helps as a great reference. I like that the reaction roll can have you avoid combat altogether and find different and unique ways to deal with enemies that appear. It’s not a forced combat in all instances like many campaign games.
@BiodelicАй бұрын
Thank you very much for an other excellent production and the in-depth explanations. You never fail to impress and inform. Up to the combat section, I was considering a pledge, but after seeing this convoluted but uninspired combat; I am out. I simply don't have the masochism for having to slug through this over and over again along a massive campaign. No doubt it will find many admirer, I am just not one of them. Oh well, money saved.
@CiprfulАй бұрын
Basically, he showed only two basic attacks in the video, it will be more varied in terms of mages or other abilities you learn, you can combine different styles of fighting for one character, I think this was just a slight "licking" of some basic attacks.
@BiodelicАй бұрын
@@Ciprful For me, if the "basic attacks" are allready so high maintenance, I don't really need more processes slapped on top. The more I invest in resolving process steps, the more I expect to get in return. This here is just not my cup of tea, as I prefer different combat systems. I look at it strictly from a full campaign point of view and not just one single encounter.
@CiprfulАй бұрын
@@Biodelic Yeah I understand, well it's huge RPGish game so I´am totally opposite opinion :D
@BiodelicАй бұрын
@@Ciprful I hope you will have a fantastic time playing it.
@lawleo2973Ай бұрын
I think the game designer should do a proper demo to showcase the highlight/fun parts of the combat(skills, combo, formations, tactics...).
@9291sletАй бұрын
I am still watching the video at the moment really liking it so far. But I was wondering what is youre point of view about playing more then 2 characters solo?
@RollingSoloАй бұрын
I prefer two typically but I can see a solo players easily managing a party of four. This one doesn’t feel like managing multiple characters in a party is tough. Combat is where you’d have more options and choices though which isn’t a bad thing!
@9291sletАй бұрын
Yeah me too but I can see the benefit of playing more characters in this game especially with combat. Thanks for youre insights. Glad to hear that playing more then 2 chars is managable 😉
@RollingSoloАй бұрын
Indeed it is! 😄👍🏼
@zoguardala8590Ай бұрын
Please tell me this was not the finale and you have more of the adventure coming? I will be very dissapointed if you are ending it there
@RollingSoloАй бұрын
Hello my friend! Thanks for watching. I hope the preview series helped you see the game in action to decide on it. Been getting a lot of positive feedback on the series. There’s always the opportunity to revisit it in the future too. 😄👍🏼
@M3M3M32Ай бұрын
Any information about the quality of the minis? They have a standee version on Gamefound which I like. Not sure if the minis version is worth the extra $$$$????
@RollingSoloАй бұрын
Hey! Not sure which way you should go on minis. If you want more immersion, then the minis are worth it. If not standees are perfectly fine too!
@beerman200026 күн бұрын
So does the pirate's axe automatically crit every time? I'm confused
@RollingSolo25 күн бұрын
Some weapons have an auto crit baked in. Pretty cool! 🤩
@beerman200025 күн бұрын
@@RollingSolo That is awesome. Man I wish these guys had a couple delivered campaigns under their belt.
@RollingSolo23 күн бұрын
I can understand that. Are you debating still?
@beerman200023 күн бұрын
@@RollingSolo yes. It looks like something amazing, but the scope, for a first time creator, makes me worry about a Stormsunder situation
@geoffdenham5063Ай бұрын
As a fellow Canadian I have to push back on the totally unacceptable shipping price that is literally over twice US price. 85USD vs 40.00 to the us I know shipping is expensive but this isn’t cool
@RollingSoloАй бұрын
Hey! Worth mentioning that on the campaign page to see whether better shipping cost is possible. I don’t have any direction connection to shipping prices or any prices for that matter 🙂
@geoffdenham5063Ай бұрын
Yes. I did as well
@RollingSoloАй бұрын
Nice! 👍🏼
@n4tune8Ай бұрын
They announced a lower shipping price for Canada (55USD I believe). Still expensive, but not as much.
@RollingSoloАй бұрын
I also mentioned it to the creator as well. Glad to hear they found a way. Sometimes it just takes time as they need to go back and forth with the shipping companies. Good to hear!
@stephenwyda2568Ай бұрын
I wonder how this will compare with AR upcoming Lands of Evershade which looks to have a similar RPG gamestyle.
@MacScelaroАй бұрын
This is much more open world. There will also be way more options for customizing each of your characters. I personally feel they will both turn out to be great games. Because of this, I plan I getting both. I already backed SoM. Too good to pass up
@RollingSoloАй бұрын
No one knows yet but but we shall see in time!
@RollingSoloАй бұрын
Very true. This game has a skyrim vast scope feel to it for sure and the freedom of choice and those ripple effects making widespread changes in the game or cutting off paths even.
@n4tune8Ай бұрын
I am not sure about combat. Why so many stats and damage types, when it could have been so simple.
@RollingSoloАй бұрын
Hey! Thanks for checking out the video. There’s a wide variety of enemies and they do different types of damage. I don’t think one type of damage would have been very fun over a campaign. That’s just me. 😜
@n4tune8Ай бұрын
@RollingSolo Maybe you're right... A big thank you for the demo. At this point in time, you are the only one showing how combat works, and it's a very important part of the game. I read the rules manual and I would say most of it is intuitive, except the two different Critical icons and how damage is applied to monsters.
@RollingSoloАй бұрын
@@n4tune8 Glad you found it helpful. I hope all your questions get answered by campaign end. I think it was a great move for them to release the rulebook to everyone. Helps people see the whole picture. 😄
@peerm2130Ай бұрын
I'm not impressed by the mechanics. Looks kinda boring. Random enemies...Old-fashined combat-system. I'll skip this game, but wish all the best for the campaign.
@RollingSoloАй бұрын
Hey! It might not be for you. This is but a taste of the beginning of the campaign from all aspects. As with all games there's more than meets the eye initially as you go along! I'd recommend also checking out the campaign page/updates/discord and the released prototype rulebook which will show you more too. Cheers!