What Is The Most Important Word a DM Can Use? (DM Tips)

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Storycraft Society

Storycraft Society

Күн бұрын

Пікірлер: 12
@davidhoward4955
@davidhoward4955 9 ай бұрын
I think you’re spot on-particularly related to the PC concept within the world the DM has designed. The DM has to say what will work and what won’t…and the Players have to be able to accept that.
@claudiamcfie1265
@claudiamcfie1265 9 ай бұрын
I had one recently. One character wanted to attempt to climb a particularly steep and tall cliff. Between sessions I crunched the math and let the player know "given the number of skill checks you'd need to scale the cliff, the DC and your skill modifier, this is the percentage probability you would fall before reaching the top." I also said the character would realize this as soon as they got to the base of the cliff and could assess the difficulty. I didn't say no, just made it very clear what the risk was. The character changed their mind.
@coachski74
@coachski74 9 ай бұрын
Great vid. Respect for having the spine for having some hard and more nuanced situations that you feel the game itself is bigger than the individual wants of a player or players. I think this is an important one.
@jonathansmith2791
@jonathansmith2791 9 ай бұрын
The last "no" topic is a hard one. How i have gone about it besides saying "no you can't do that or your character would know not to do that" is maybe remind them of something that might make what they want to try VERY hard and/or try and explain they would need a SUPER high roll to do it. I hate telling any player straight no about a plan they worked out.
@joakimhalstensen9604
@joakimhalstensen9604 9 ай бұрын
Great video!
@TheBattlinBarrowGaming
@TheBattlinBarrowGaming 9 ай бұрын
Ive been saying "no" since the 80s. I always have strict class and race allowences. This is my world I crafted so I know what fits and what doesnt in that regrads. Once the players are in the world its a sandbox. They are free to go and do what they like. The story is theirs. The last point you made, though is definietly not a "no" situation. As a DM I would relay the information. So in your own example I would say "Your character has scoped the place out and knews there are magics in there that no matter how well they can sneak they would be detected" then if they still wanted to go for it that is up to them. I am not saying no to that, I am mentally planning the outcome and how to handle it.
@zeusfelicius
@zeusfelicius 9 ай бұрын
Where does the DFB T-Shirt come from?! And thanks for the vid!
@bradcraig6676
@bradcraig6676 9 ай бұрын
Let's add a big one: when you are DM-ing the kind of player who consistently tries to bend the rules in their favor, when they insist they should get an extra action, when they try to extend their movement, cast two spells, act out of turn, tell others what to do, etc., then that is a crucial time to say no. I wish I had done a better job of doing that.
@hohmannclan4750
@hohmannclan4750 9 ай бұрын
This! 65% of my Nos are for one player who wants to stretch the rules all the time. Is this one thing he wants to do a big deal? Probably not. However, it is the start of the slide. If you say yes for a silly thing,, he will argue when you give him a No later for a major issue.
@bradcraig6676
@bradcraig6676 9 ай бұрын
Instead of saying no to an obviously doomed-to-fail plan, I ask players to make a wisdom or intelligence check, and inform them that their character understands that the odds of success are close to zero. If they want to proceed anyways, then it's all on them.
@ryansullivan5854
@ryansullivan5854 9 ай бұрын
Playing D&D with my kids means that "No" for interplayer conflict comes out a lot ...
@paulsavas2394
@paulsavas2394 9 ай бұрын
Let me guess: Yes?
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