Street Fighter 6 Akuma's Raging Demon Explained! Basics Guide

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VesperArcade

VesperArcade

Күн бұрын

Akuma is the newest character for Street Fighter 6, released just a few days ago. As a legacy character, Capcom made sure his most iconic moves would return to the game with him, and Akuma's iconic Raging Demon, or Shun Goku Satsu, is one of those. As an extremely damaging unblockable throw that the opponent has to correctly predict to avoid, being able to perform this move whenever you want is extremely valuable; unfortunately however, it comes with a fairly clunky input that can take all sorts of players quite some time to learn properly. Luckily enough, there's quite a few execution tricks that can help with this command, as well as some basic rules that are important to know in case you plan to use this move in SF6, all of which we're sharing in this video. Master the Raging Demon, and defeat your opponents in style!
Timestamps
00:00 Intro
00:25 What is a Raging Demon?
02:26 Raging Demon execution
06:18 How to hide the Input
10:08 Combos into Demon
13:40 Outro
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Пікірлер: 53
@Seyton
@Seyton Ай бұрын
Thanks for this quick Raging Demon video Mir, this really helped a lot. I need to work on hiding my input in some cases but I can nearly pull the Raging Demon almost every time I attempt it.
@zhaf
@zhaf Ай бұрын
So just roll your face on the stick? Got it!
@stilmaho
@stilmaho Ай бұрын
A very important correction and a note: 1st frame of demon is fully invincible, then has no invincibility for 4 frames, then from frame 6 onwards is projectile invincible. So you can still get stuffed by projectiles. I lived through that pain already I am not super sure about this one but I tested a lot and it seems like if you are +5 or +6 the opponent can jump after the animation for some reason. It's like there is some sort of protection for 2 frames after a block stun.
@stilmaho
@stilmaho Ай бұрын
After some more testing, I am pretty sure there is a 2 frame demon protection after a blockstun. I tried with j.LK and the only times the opponent can jump is when the demon is supposed to hit with in the 2 frames after the blockstun. Here is a demon after a meaty HK that is +6 on block failing as an example kzbin.info/www/bejne/nYeyYZmjhZmkgJo
@mir2266
@mir2266 Ай бұрын
That is normal. After hitstun or blockstun, you get a few frames of throw invulnerability. This is the same reason why you can't use a normal throw at +5 even though the frame data suggests it should work. The best demon setups are when akuma is +3, as Akuma will grab you even if you are pressing your fastest button but he is not plus enough to have issues with throw invulnerability, making demon unjumpable after the flash
@stilmaho
@stilmaho Ай бұрын
@@mir2266 woah, I didn’t realise the throw protection. It makes so much sense
@cheezeballcity
@cheezeballcity Ай бұрын
Thanks for the great video! Always love the detailed explanations and visuals on this channel!
@CosmicRPG
@CosmicRPG Ай бұрын
Discovering the secret set ups of the Raging Demon to trap opponents by surprise.
@blackmanta2527
@blackmanta2527 Ай бұрын
It's interesting it doesn't show the super animation when it hits meaty
@kuahee4334
@kuahee4334 Ай бұрын
Probably because the animation comes on frame 7. It's similar to Gief's except Gief is completely invincible during the startup.
@AIKnowYou
@AIKnowYou Ай бұрын
To add to hiding the LP buffers by using MP or HP, one simple but nasty mixup is to use it on a jump in HP (such as the safejump setup) while making the HP whiff. During the jump, you would just do 2x LP+HP > Forward+LK+HP. Of course if the opponent holds up or if you fail to make the HP whiff the demon will get messed up, but it's easy to time.
@AlfaTrion
@AlfaTrion Ай бұрын
Thanks for the tips. It would have taken me forever to figure out that I couldn't hold forward while inputting the final buttons
@OmnipotentO
@OmnipotentO Ай бұрын
Oooh didn't know about it linking. That's gonna be the way.
@RealAnslanternYT
@RealAnslanternYT Ай бұрын
i saw daigo's version of raging demon, most of them signs with D.R followed by 5MP which give them 5 frames for a RagingDemon to kick in AFTER MP is done with its recovery frame
@mistashadow
@mistashadow Ай бұрын
Does the Shin Akuma taunt have any effect on the Shun Goku Satsu, or is it still pretty much the same?
@budafuka
@budafuka Ай бұрын
Shin Akuma only gets the 3 extra moves. No other moves or frame data is affected.
@dmcfail987
@dmcfail987 Ай бұрын
Can do input on Street fighter 3rd strike , 4 , 5 but it's not coming out on 6 is my controls wrong!?!?!?!?
@Nukem962001
@Nukem962001 6 күн бұрын
Some Street Fighters games the Raging Demon feels impossible while others feel easy.
@raulrojas9253
@raulrojas9253 Ай бұрын
I just did a demon on a match vs Burn out crouching opponent and didn't work
@numba118
@numba118 Ай бұрын
Can cac use raging demon?
@kenshin391
@kenshin391 Ай бұрын
Doing the drive rush cancel into demon on the PS5 controller is the worse. Does anyone know of a converter that works on the PS5 to be able to use a PS4 controller?
@mir2266
@mir2266 Ай бұрын
They do exist, I know of a brand called Brook that sells some specifically aimed at fighting game players, with low input delay; you might want to check them out!
@Paledog1966
@Paledog1966 Ай бұрын
Did the other vesper get demon'd?
@supersonicguru1
@supersonicguru1 Ай бұрын
He indeed did 3 times so far
@neilfields380
@neilfields380 Ай бұрын
I'm trying now
@johnjohnston8703
@johnjohnston8703 Ай бұрын
I managed to beat a guy with just standing medium when he was about to do raging demon on me. Must have caught him before the start up.
@Mute_Con
@Mute_Con Ай бұрын
Totally confused on the timing of this I can’t get it to come out when trying to combo from HK… 😅
@mir2266
@mir2266 Ай бұрын
Remember it's not a cancel, in that case, but a link. You want to make sure the demon input ends just as the HK finishes recovering; the buffer allows you to be slightly early as well.
@Mute_Con
@Mute_Con Ай бұрын
@@mir2266 I kept trying after and finally got my head around the timings! Thank you for this… I just need to practice the different versions. The HP one is soooo quick in comparison but it masks the input soooooo well.
@neilfields380
@neilfields380 Ай бұрын
Still can't do it 😪
@runifuceeme406
@runifuceeme406 Ай бұрын
YOU FORGOT TO SHOW JUMPING RAGING DEMON.. JUMP, PRESS BOTH JABS AND THEN FORWARD (CAN ALSO HOLD FORWARD THROUGHOUT), THEN ON LANDING, HIT LIGHT KICK AND HEAVY PUNCH SEPARATE OR TOGETHER.. DO THIS WHEN YOU THINK THEY ARE MESSING UP, OR ON HIGH DEFENSE AND WONT COUNTER YOU.. THIS CAN ALSO WORK AS A NEUTRAL JUMP.. BACK IN SFA (3? THE ONE WITH SHIN AKUMA AND INGRID) AKUMA COULD DO ALL THE MOVES IN THE AIR BEFORE LANDING, AND IT WOULD ACTIVATE ONCE YOU HIT THE GROUND, MAKING IT EXTREMELY DEADLY IF YOU DID THE MOVES FAST ENOUGH..
@GershonBenYitzhak
@GershonBenYitzhak Ай бұрын
Forward dash demon is so hard...
@runifuceeme406
@runifuceeme406 Ай бұрын
BE CAREFUL OF DOING A "KID PISSING IN THE POOL".. THIS IS PPL WHO ARENT PRACTICED WITH THE DEMON STRIKE DO.. IF YOU SEE AN AKUMA PLAYER MAKING A BUNCH OF JABS AT A DISTANCE FOR NO APPARENT REASON, THEN HE IS WHIFFING DEMON STRIKE.. STAY AWAY, AND PUNISH WHEN ABLE.. WHY I CALL THIS "THE KID PISSING IN THE POOL" IS BECAUSE WE'VE ALL SEEN A KID QUIETLY WADING IN WATER, NOT GOING ANYWHERE, AND LOOKING SUSPICIOUS AS HELL.. YEP, HE'S PISSING IN THE POOL..
@theblackboxpodcastshow1791
@theblackboxpodcastshow1791 Ай бұрын
can you do it with modern control? I don't see it in the command list or is it just for classic control settings, never mind i just did it with modern control lol
@KaitouKaiju
@KaitouKaiju Ай бұрын
L L > M H
@theblackboxpodcastshow1791
@theblackboxpodcastshow1791 Ай бұрын
@@KaitouKaiju yeah I figured it out while typing 😂😂 the message. But tanks anyway
@niggatoilet-cd6or
@niggatoilet-cd6or Ай бұрын
@@KaitouKaiju its L L M H you dont have to input forward
@killahteck402
@killahteck402 Ай бұрын
I have made it to master with Akuma demon maybe 1 or 2 people it’s not that good. Unless you just combo or punish a negative move.
@the_lastshin2189
@the_lastshin2189 Ай бұрын
I didn't understand the dash part with the raging demen I didn't see a Lp in your inputs. Help?
@mir2266
@mir2266 Ай бұрын
if you look at the input history at 7:58 you will be able to see how I am still pressing LP twice; what is happening is that I'm doing it during the animation of the dash itself, so nothing visually comes out. By the time the dash is over, I am done inputting the rest of the raging demon, so I am able to immediately perform it as I come out of the recovery. There's no special trick aside from performing the inputs fast, so this might require a bit of practice to do consistently.
@euphotix
@euphotix Ай бұрын
this video is huuuge
@bloodrastablade1798
@bloodrastablade1798 Ай бұрын
The PS5 controller absolutely stinks for proper execution of inputs for this game.. fight stick or a smaller controller may be the only way..
@gxp958
@gxp958 Ай бұрын
I assume you use the D pad
@MS-ql8ek
@MS-ql8ek Ай бұрын
Press back to block
@frozenravioliii
@frozenravioliii Ай бұрын
Raging Demon and Teleport need its full invul back! You can't throw (normal) fire ball in neutral jump and while jumping back... Yeah its fine to me but removing the full invulnerability of those two moves is NOT 💀
@YungBl3ss94
@YungBl3ss94 Ай бұрын
They need to stop saying it’s not avoidable close range when it is I shouldn’t be an inch away and someone jumps right out of it . They need to fix that
@mir2266
@mir2266 Ай бұрын
Are you using it in situations where you have too much frame advantage? Keep in mind that if the raging demon doesn't hit during its first active frame, then you will be able to jump it after the flash, so if you're not careful the throw invulnerability can mess that up. Aside from that, raging demon has about the same range as a throw for its first frame, so it should work in most situations where a normal throw works as well.
@nickkiller-0710
@nickkiller-0710 Ай бұрын
lmao the taunt macro demon is so funny Demon is actually kinda wack in this game to be honest, I get why it isn't frame 1 anymore since so many moves in this game leave you negative and point blank, but removing kara cancels is really lame. I do hope people find some cool uses for it later on, in SFV you could do some really creative stuff with Parry Demon.
@tommorris3035
@tommorris3035 Ай бұрын
Wzup with akuma stomach …. It’s truly off
@Motivated423
@Motivated423 Ай бұрын
I forgot you made content
@wakawaka430
@wakawaka430 Ай бұрын
Mostly i think it needs to be buffed - I've seen so many matchups where all the top players tried to use it and gets countered all the time, while all other characters CA always hit. Zangeif and JP always beat akuma in SF6 regardless of skill level - its insane really
@victorgbs
@victorgbs Ай бұрын
Lmfao
@frozenravioliii
@frozenravioliii Ай бұрын
It just need its full invincibility back, that is the ultimate comback mechanic if street fighter haha and I don't understand capcom removing its full invul when the previous iterations of Raging Demon is fully invincible oh and his teleport too, Akuma's lynch pin on defense got its invulnerability got removed...
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