Street Fighter 6 M. Bison Guide! Advanced Tips & Tricks

  Рет қаралды 15,741

VesperArcade

VesperArcade

Күн бұрын

Пікірлер: 48
@nightslash2561
@nightslash2561 4 ай бұрын
I’ve been waiting for this guide!! Thank you Vesper :)
@VesperArcade
@VesperArcade 4 ай бұрын
Wow, thanks so much!
@zart8478
@zart8478 4 ай бұрын
Thank you so much! I'm finding a new main, this has been very helpful
@cerebral89m
@cerebral89m 4 ай бұрын
Brilliant guide as always vesper, beleive it or not as a Bison main I found the most amazing peace of information is that I can anti-air crossups with CrHp!! I feel stupid I thought it does not work and never bothered to try it! 😂
@Nywraper
@Nywraper 4 ай бұрын
It's A lot of things I didn't know about m bison tips man
@Lysanderofthewildwind
@Lysanderofthewildwind 4 ай бұрын
Nice video Vesper thank you my man.
@robertescamia1720
@robertescamia1720 4 ай бұрын
Toxic Arcade back at it again with the lvl up tech thx for the vid 😂
@W_smith1990
@W_smith1990 4 ай бұрын
Another tips and tricks guide thanks ❤
@JayFlacko
@JayFlacko 4 ай бұрын
27:00 HK Is EXCLUSIVELY what I use after a dp block or baiting throw because off that 1 delay tech whiff the combo does 5900 off only 2 Drive bars (technically 0.9) + lvl3. Insanely meter efficient and easy confirm.
@justintime1888
@justintime1888 4 ай бұрын
Yes, very good tips and tricks to utilize in one's game plan strategy to become even better with Bison, thank you for this guide!
@phaze12490
@phaze12490 4 ай бұрын
Bison has so many tools i be forgetting about them when im in a match
@oOYourdadOo
@oOYourdadOo 4 ай бұрын
Thank you for another amazing video
@oOYourdadOo
@oOYourdadOo 4 ай бұрын
One thing I would suggest as a tip: Dont neglect your super meter to save it for just a big SA3/CA cash out for big damage. You can use your SA1/SA2 for damage and build up bar to use them again as a reversal almost immediately whereas holding on to the meter for too long, afraid you may use it incorrectly or as a big damage level 3 may lead you to missed opportunities to turn around disadvantageous situations or even slow your opponent into hesitating and giving up pressure to avoid getting hit by a SA1 or SA2 reversal. I try to always keep about 1 bar saved up for SA1 reversal. There isnt much difference between SA1, SA2, and SA3 damage in combos, roughly 200-300 damage between the next level between them. I usually do 4500 with a punish counter combo into SA1. If i did the same combo into SA3 it would only hit for like 5200 if im not mistaken. So i use SA1 and usually im close to another bar of super for a reversal or i still have another bar ready for use. 4500 is half of Akumas health bar and damn near half of everyone else. I see a lot of Bisons go all in with SA3 or CA, dont kill their opponent, then end up getting looped to death because they literally have no reversal options ESPECIALLY if they burned out for SA3. Your meter is important with M. Bison, so try not to burn it all recklessly.
@nyjayeemoore2755
@nyjayeemoore2755 4 ай бұрын
I'm
@JayFlacko
@JayFlacko 4 ай бұрын
4500 compared to the 6k off a lvl3 (Off of only 2 drive bars) is a huge difference and his dmg is what makes a lot of matchups bearable imo similar to Marisa which then leads them into burnout which is where bisons buttons become ridiculous with mp being +2 and being able to chips safely with scissor and ex crusher. Just because he has no reversal doesn’t mean you should simply get destroyed like your burnt but maybe I think differently because I come from other characters with no reversal. U have to be locked in on taking your turn back and I feel like when I play master if my reversal gets baited and I lose half my health and have no bar afterwards there’s pretty much no chance I win that round instead of just taking the throw or pressing lk on a gap (not Di of course) . Also u truly don’t have to use drive rush cancels because his ex confirms are so easy and get and usually even get you more dmg so u shouldn’t just be blowing all your bar on one combo unless it kills. Others have to do the cancel but he’s very good with using small amounts of bars for big dmg
@oOYourdadOo
@oOYourdadOo 4 ай бұрын
@@JayFlacko very good points, but your first sentence, 4500 compared to 6K. Im not just talking damage in a single instance, and even in just an instance, if we not talking about securing the victory, then you are literally holding on to super bar just for 6K damage. And i forget what the neutral situation is post SA3/CA. I know you are near the opponent but i dont know the frame data off the top of my head. SA1 has GREAT corner carry and is +11 however its literally back to neutral at the point as you will always be too far to take advantage of the +11, however, from experience you can get away with baiting your opponent into flinching, them doing something because you made a sudden movement. SA2 you are +23 with real Oki. So far im batting 1000 for dashing (19frames) and throwing them immediately after i recover from landing SA2. And the only way they get out of that oki is by using an invincible move or jumping. And with Bisons ability to corner carry in his combos, when you land his SA2 they are normally in the corner, so you literally are in the best position to keep on the pressure, even after landing a combo which was like 300-400 less damage then what it would have been from the SA3. 300 less damage? But i get hella advantage after the move to make my opponent guess for game? Punish Counter StHK > dash or walk forward CrHP cancel into OD Scissors > StHP super cancel in SA2 is the easiest 5.5k combo you will ever do and you get oki where they gotta guess if you gonna start a throw loop on them, meaty them, or something else. 23frames is roughly what you are after landing light and medium backfist combo so whatever you do (minus psycho crusher to explode the mine) on their wake up works. Drive Rush into immediate StHP should be a total of 27 frames. That gives your opponent time to jab, and trade with you, but if you trade with them the advantage is tremendously in your favor. If they try to drive parry they will likely miss time it and not perfect parry because they usually try and time it on wake up rather then actually timing it as your punch lands, and on block you will be +5 and can go into StMP pressure or micro walk throw or even back HK if they arent mashing jab. I like to StMP because of the target combo and even DI can catch them off guard. If the tried to jump out and got hit by StMP into drive impact they get wall splatted for game killing combo. If they get counter hit StMP, follow up with another StMP, CrMP, OD scissors, StHP again into SA1 (because you likely have it. If you don’t have super after SA2, then instead of StHP into super, you just do Forward MP (overhead) into ground bound into light medium or OD backfist combo, light or medium scissors, or light psycho crushed for game. I can do this every round because of how i manage my meter and bar and if it goes 3 rounds i usually have had about 6-7 and sometimes 8 bars of super to use. Not quite 6k damage, but i maintain advantage, options, neutral positioning, mental stack, and still a lot of damage. Im rambling now tho. But you will find yourself in situations where you wish you had a reversal. It usually gonna be after landing SA3 and they are still alive with resources, or if you won with SA3 in round 2 and round 3 (final round) starts and they have all of these options and you only have your drive meter and steel toe boots. Its not always gonna be in your favor to keep your drive gauge full. Drive Reversal helps Bison a lot. You may want to OD a special move. You may have had to block fake pressure and lost 2 bars just defending. You might be the goat with M Bison and have such amazing pressure that you are able to overwhelm your opponents and not have to use SA1 as a reversal. Maybe you a perfect parry got and dont need to using SA1 to counter when they have the advantage and are trying to burn you out or grab you, or you need to react to fireball or jump with SA2. You may not need all the additinal options to available to you or available for your opponent to see to add to their mental stack so they dont ever get too comfortable on offense or defense.
@JayFlacko
@JayFlacko 4 ай бұрын
@@oOYourdadOo lots of times I’ve gotten lvl3 in just the 1st round so if I win that round and then do the 6k into a burnout situation I’ve one myself the match and even if I had to use 1 or 2 of those bars as a gap reversal or DI punish I’ll still get the lvl 3 to finish the next round if u could get the offense going so I’m never really HOLDING the bar to do 1 combo and no I’m no perfect parry god by any means but in street fighter your either gonna get throw baited or thrown (and di if your in the corner I guess ) so a lot of times u just gotta take the throw and even then when u take a lot of throws when u finally get that backdash read they’re pretty much dead so your almost goading them into it to get the full combo punish for them going for a throw on your oki situation, but all in all when you play a character who lacks defensive capabilities I’d rather play safer on defense and believe in my knowledge of the game and roster on when I can get my turn back and play off that. There will always be a bust out lvl1 here and there but mostly on reaction and not off a read to guarantee the spend
@oOYourdadOo
@oOYourdadOo 4 ай бұрын
@@JayFlacko alright…so then you agree? Thank you.
@requiem9167
@requiem9167 4 ай бұрын
Sending me from bronze to silver
@OzonebxGaming
@OzonebxGaming 4 ай бұрын
Best Bison they have made since Alpha. Never won so much with a new character getting carried🤣🤣
@evalangley3985
@evalangley3985 4 ай бұрын
In low ranks, at Master rank, you are going to get trashed.
@WAT_ru_SERIOUS
@WAT_ru_SERIOUS 4 ай бұрын
Man as Marisa main. I like bison way more. He's fun, but for some reason I get locked in the corner more so with him, than I did with Marisa. So I just went back to Marisa
@TheZiggaZow
@TheZiggaZow Ай бұрын
Prolly from not moving as much because you charging
@nassattack
@nassattack 4 ай бұрын
Is there a trick to juggling with OD Head Stomp after Mine OD Psycho Crusher? I can't do it consistently at all, misses half the time. Lots of good info in this vid, definitely have some new stuff to try out!
@oOYourdadOo
@oOYourdadOo 4 ай бұрын
Simply have to cancel into the stomp the first frame or two you are able to cancel from shadow rise into stomp. If you wait until he gets too high, the crumbled opponent will be out of range for the stomp.
@nassattack
@nassattack 4 ай бұрын
@@oOYourdadOo hmmm I'll have to keep practicing then :p
@oOYourdadOo
@oOYourdadOo 4 ай бұрын
@@nassattack try ‘tap-pause-tap’ cadence when pressing the buttons. If you use a macro for two or 3 kicks to activate your OD special move, then just tap that button quick pause then tap again. Almost like saying 1-2-3.
@MrLoLife
@MrLoLife 4 ай бұрын
Great guide, i had a question about the medium backfist followed by overhead in the corner. Sometimes its +5 and sometimes its +3, why does it change? Am i miss timing something or does the m.backfist animation have a cancel or something
@eatdahl
@eatdahl 4 ай бұрын
The knee press can be countered on block so its not that good of a move. Because a light jab beats it if its blocked
@theblackboxpodcastshow1791
@theblackboxpodcastshow1791 4 ай бұрын
Trying to incorporate this into a modern control setup but thanks for the info
@cjham5272
@cjham5272 3 ай бұрын
Doesn't knee press break the armor because it hits twice?
@TheZiggaZow
@TheZiggaZow Ай бұрын
Need 3 hits to break di armor
@IchBinFreierGeist
@IchBinFreierGeist 4 ай бұрын
Re: max punish HK starter~ I can’t get the micro walk just before the OD crusher… I’ve done it unintentionally like 2 times before I knew people were micro walking lol So you charge, then hold forward very slightly before pressing a button?
@richg4459
@richg4459 4 ай бұрын
I was able to do it consistently just now after a hundred tries lol. Using a hitbox, I just press forward first before the two punches when trying to get that first OD crusher. Keep trying, you'll get it, it's just practice and muscle memory.
@richg4459
@richg4459 4 ай бұрын
Re: max combo. Does it only work in the corner?
@JusRed48
@JusRed48 4 ай бұрын
Is Chun-Li's jump actually floaty in this game? I feel like she jumps the same as everyone else, her jump-ins are just ass.
@fRikimaru1974
@fRikimaru1974 4 ай бұрын
I think that Bison's bomb should be prepared like Ryu's electricity. Then you should spend the charge on a bomb or a charged psycho crusher and only charged and Ex psycho crushers should be able to cancel fireballs.
@evalangley3985
@evalangley3985 4 ай бұрын
After getting him to Master, I kind of dropped him. He is not really good. Ultimately, you need a hit confirm to win and this is really killing him. He is the worst character to play with after being knocked down.
@Demonstormlord
@Demonstormlord 4 ай бұрын
Every single character needs to hitconfirm to win. That's how the game works.
@kingsol4786
@kingsol4786 4 ай бұрын
You could just say he’s not for you. People play him just because they like him too you know
@chaosdestruct
@chaosdestruct 4 ай бұрын
Using psycho crusher vs a far away neutral jump is a terrible idea. They can easily hit you out of it, or get a trade if you lucky
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