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Welcome to my first fully featured episode here at Pixel Shade. In this episode we are exploring how an arcade port of Street Fighter II could have been made for the Commodore Amiga 1200. Disclaimer, this is a curious graphics engine demo that might not be developed into a fully featured game, unless Capcom is willing to sanction the license for us. Rather this episode explores the possibilities of the Amiga hardware, and perhaps spark an interest in how to make an IMPOSSIBLE arcade port like Street Fighter II, possible...
In comparison to the 16-bit conversions ( Super Nintendo, Mega Drive / Genesis or PC Engine ) we want to base this conversion on the arcade assets and code. Since the Amiga 1200 has a 14MHz Motorola 68020 and uses the same instruction set as the Capcom Arcade board 10MHz Motorola 68000, we should be able to use the arcade code in its entirety. The idea is not to alter the code, but to hijack certain certain data points to make the game run in this Amiga's graphics engine instead.
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KK/Altair - Dread (Doom Game for the Amiga 500)
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Music:
Press Start - The Judgeman
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