Street Fighter II' Hyper Fighting - CPS-1 Chain Explained / Combo Video

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Rakurai Media

Rakurai Media

Күн бұрын

An unintentional combo mechanic that existed in the Street Fighter II series on CPS1 hardware known in the fighting games community as the "CPS-1 chain". This video explains how it works, as well as a short combo video demonstrating some of it's uses.
Special thanks to Matt Edwards at Capcom for allowing me to use footage from the CapcomFighters Street Fighter 30th Anniversary Collection Showcase, as well inviting me down to their headquarters to demonstrate the games on launch day. • WSO Sessions 29/05/18 ...
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Пікірлер: 38
@elitelonewolf76
@elitelonewolf76 4 жыл бұрын
This helps so much, I always wondered why these chains only worked some times for me. Now I know they work better with this new technique. I love this game 30 years and still learning new things to improve my playing.
@zakari_rai
@zakari_rai Жыл бұрын
I've read many times about combos originating as a glitch in SF2, I'm guessing these combos are what they meant
@rocknflip66
@rocknflip66 3 жыл бұрын
cps1 will ALWAYS be the original chain combos that every fighter game emulates, its 2020 and i still get the stanky face everytime i see them chains connect, shits dirty and brutal! lol
@rodolfoperez744
@rodolfoperez744 8 ай бұрын
I like this 10000000 better than street fighter 6
@PREDATORGAMINGHD1376
@PREDATORGAMINGHD1376 4 жыл бұрын
good video rakurai keep up with the good work
@xsteelox
@xsteelox 4 жыл бұрын
Thank you for this Rakurai! 🙏🏽
@allgoa
@allgoa 3 жыл бұрын
cool! more HF videos please! trying to get into the game, some noob tutorials would be cool
@future62
@future62 Ай бұрын
I love this beautiful game. Still things to learn 30 years in.
@cagethelonewolf
@cagethelonewolf 2 жыл бұрын
The issue with learning fighting games is being able to change your tempo on a dime. A simple combo like jump hevey low med into fire ball. You have to time your kick then low kick when you land. You have like 2 seconds to cancel into a fire ball. From doing something slow and relaxing into OMG THROW THE FIREBALL. Some combos like tasu light dragon punch are easy. The timing never changes and you can get mussel memory. Others you will have to adpat and react. unlike the first you may have to kick sooner or later. The real main issue is trying to learn when you aren't consistent needing to remember the inputs timing and being relaxed. Learning to play on a bad dpad is a nightmare. Did I miss input? Was that the game? Did I press a wrong button. Did I miss time it? Do I even know the correct timeing? No clue
@SlickRick4EVER
@SlickRick4EVER 9 ай бұрын
So, about your first combo, try to do this: Do the j.HK, then D+MK, DF, F+HP in one full motion (to activate the Hadouken).
@Walkeranz
@Walkeranz Ай бұрын
Muscle memory
@toasty862
@toasty862 4 жыл бұрын
legend. thank you.
@yano4473
@yano4473 2 жыл бұрын
Wow I wish this stuck around this is cool
@paddyskywalkershow34
@paddyskywalkershow34 4 жыл бұрын
Amazing video. Nice intro
@DrawingCartoonsWorld
@DrawingCartoonsWorld 2 жыл бұрын
Sin duda el mejor SFII de todos.
@lled78
@lled78 4 жыл бұрын
I've been trying to practicing a renda cancel for Ryu doing cr.LK, cr.LK, cr.LK, j.LK, j.HK where the j.LK is actually used to cancel the 3rd cr.LK into a jump. The person online that was trying to teach me the combo said that I need to plink the j.HK off of the j.LK, but I feel like I'm struggling with just executing the jump cancel itself. Any tips for how to execute the jump cancel more consistently?
@bryanhamel8956
@bryanhamel8956 Жыл бұрын
been trying to figure out how to do this
@GamerGee
@GamerGee 4 ай бұрын
1:27 touch of death
@MrLuis252525
@MrLuis252525 9 күн бұрын
Excelente
@SDSOverfiend
@SDSOverfiend 2 ай бұрын
Wait this is even in turbo? I been watching SF2CE matches the last 5 months and I’m learning new tech that’s just beautiful. I hated the fact I never got the chance to play CE for more than a year. The one in my local game room was removed and updated with turbo. I really wanna get back into this game
@thuurmans
@thuurmans Жыл бұрын
Thanks.
@GamerGee
@GamerGee 4 ай бұрын
1:39 capcom love modifying games. I’m glad there’s fightcade.
@treble_gospel
@treble_gospel 10 ай бұрын
I want a patch for Super Street Fighter 2 for SNES to do this CPS-1 Chain.
@hhdrathktekken7964
@hhdrathktekken7964 4 жыл бұрын
okay but what about that standing flash kick?! 🙉
@Munkyo99
@Munkyo99 3 жыл бұрын
is a mechanic that works on combo only, you charge flash kick normally, and in between you perform the move you press a proper button (in the video you see is standing MP, has to be pressed on the way up) the timming is very strict and requires practice, you can do eventually in a match but doesn't happen too much
@freehatespeech6804
@freehatespeech6804 7 ай бұрын
Looks like KoF :D
@bruhxx0612
@bruhxx0612 4 жыл бұрын
Is it the same on sf2ce despite the speed change?
@RakuraiMedia
@RakuraiMedia 4 жыл бұрын
Yep, works on all iterations of SF2 on CPS1 - it even works on the Sega Genesis version Street Fighter II: Special Champion Edition
@exlaugh
@exlaugh 4 жыл бұрын
RakuraiMedia1 hey I was wondering if it worked on an snes
@bruhxx0612
@bruhxx0612 4 жыл бұрын
No. The only console ports cps1 chain works on is sega.
@hoodmistressreloaded
@hoodmistressreloaded 9 ай бұрын
​@@bruhxx0612 There are some videos (sadly, very few) out there in which CPS1 chains were pulled off on SNES. Takes a little more practice to do, but it's been done before
@turdferguson2
@turdferguson2 3 ай бұрын
​@@hoodmistressreloadedwrong. They were not included
@ButtZilla
@ButtZilla 4 жыл бұрын
What's the timing for guile's crouching HP into flash kick? What's the position of the joystick while at it? thanks!
@Munkyo99
@Munkyo99 3 жыл бұрын
I think you mean standing HP (you can't cancel crouch HP) you have to press Standing HP during flash kick motion and inmediately press any kick on the way up on the joystick
@TheMicahwitz
@TheMicahwitz 2 жыл бұрын
I do charge down, then as I stand to do the Fierce punch, as soon as the FP connects I press up and kick. Take some practice getting used to the timing.
@SlickRick4EVER
@SlickRick4EVER 9 ай бұрын
Late response, but it is a 2-4 frame delay from st. HP to Up+LK to activate the Flash Kick.
@Nookiee89
@Nookiee89 10 ай бұрын
And im still unbeated using only HP and HK ✌️😂 not playing
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