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In this Unreal Fest Europe 2018 presentation, 3D/VFX artist Simon Trümpler discusses the interesting solutions for creating stylized fire, smoke and water (cascade, ripples) used in RiME by Tequila Works.
In addition to other topics, Simon shows how simple textures and UV-distortion make great stylized fire and why geometry in combination with normal-manipulation works great for stylized effects.
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