Love your videos, love the program, but you guys NEED to stop blasting our eardrums with the intro music and then setting the voice volume so low. Yer killin' me with this.
@Substance3D9 жыл бұрын
+Alex Mann Sorry about the audio : ) This was an older video and there was problems with the EQ. The newer videos do not have this problem.
@valentinoaustin44333 жыл бұрын
A tip: watch series at kaldrostream. Been using them for watching loads of movies lately.
@louisduncan94343 жыл бұрын
@Valentino Austin Yea, have been watching on Kaldrostream for since november myself :)
@Youkai_graphics4 жыл бұрын
your voice is so quite, and the intro is too loud.....
@Substance3D4 жыл бұрын
Sorry about issue. This is super old video. Audio levels have been worked out : )
@FatalMatter-sz6gs7 ай бұрын
Basically the distance node bevels/spreads the source input into the black information of the mask
@masterxeon10019 жыл бұрын
this tutorial was epic. My only complaint is it ended too soon! I've been trying to get up on that cobblestone game! This was just what i needed!
@DutchDread6 жыл бұрын
Thanks, this is exactly what I needed. Actually, it gave me a way to replace and improve what I had already done.
@AdamNakonieczny7 жыл бұрын
I just love this! Now I only need half of a year of free time towatch all tutorials and play with it. sounds like a plan.
@Substance3D7 жыл бұрын
Thanks! Check out Substance Academy. tutorials.allegorithmic.com/
@Pitusha4 жыл бұрын
Do you have it now? Half of a year of free time?
@AdamNakonieczny4 жыл бұрын
@@Pitusha Of course - not. And lot of things happened - for example: Blender 2.8, Allegorithmics "joined forces" with Adobe, I started to learn Godot. But still think Designer is a wonderfull software :).
@max_nadolny4 жыл бұрын
How the Distance node could be used to extend the color a bit. I found this in your course: store.substance3d.com/blog/qu-bin-weaves-fibrous-fabrics-substance-designer and academy.substance3d.com/courses/qu-bin-weaves-fabrics-with-substance-designer . But it's not clear what mask was used and what to expect. Thanks.
@contmike9 жыл бұрын
Is that procedural tile substance available somewhere for learning? Either as a video tutorial or the actual substance itself?
@Substance3D9 жыл бұрын
contmike Hi, It is not yet, but it will probably be uploaded in our forums. I will ask the tech artist who created it.
@contmike9 жыл бұрын
Allegorithmic That would be great. Thanks!
@Morngaroth9 жыл бұрын
Allegorithmic Yes, I'm also really interested in it :)
@contmike8 жыл бұрын
Yes. I'm using SD 5.3.5 currently, and it's included in both Grayscale and Color versions.
@febelin89086 жыл бұрын
god bless! it's so so great video! thank you ! Amazing!!!!
@Substance3D6 жыл бұрын
So glad you liked the video : )
@MrHandsy5 жыл бұрын
I creamed myself. Hope it doesn't end up costing a few organs a month when you get gobbled up by Adobe.
@HapZungLam9 жыл бұрын
How to random offset x and y with tile generator. I can only check on vertical offset on off but it is always lineup with either vertical or horizontal
@Substance3D9 жыл бұрын
***** You can do this by using creating a function of the parameter and using the Random function from the Library>Functions to get a random to output.
@gelbuilding9 жыл бұрын
Wow, this is something else. Finally i can create my random stone pattern. Thanks for such great nodes
@jackylin199305035 жыл бұрын
Hello, is there a way for you go share the texture created by Nicholas? I am trying to recreate a brick texture that involves difference size bricks and I think the texture showcased in the video may point me to the right direction. Thanks
@Substance3D5 жыл бұрын
I can check to see. We also have this video on a brick texture walkthrough. tutorials.allegorithmic.com/courses/f0981f1aae4d0df8daf22e5bd1ba0337/youtube-bpsLg44gSg8
@TheKenttt2 жыл бұрын
Great tutorial. Only issue I ran into was that the tile generator no longer works the same way. Replace it with the tile sampler and use "color random" instead luminance random.
@Substance3D2 жыл бұрын
This is a really old video, so many things have changed since then. Glad you managed to figure it out though.
@duke2222229 жыл бұрын
Or for those familiar with it, this is also referred to as a voronoi diagram.
@alferatur7 жыл бұрын
Allegorithmic, would be nice to download some examples you showed here though. The tutorials are fine, but sometimes is more intuitive to share the files.
@Substance3D7 жыл бұрын
This is an older video and we didn't supply the assets, but for the newer videos we supply the content.
@Kiyamlol8 жыл бұрын
Hi wes, I am curious, when i use edge detect, i can make a nice rounded edge leather pattern, but at some places I get big black gaps , how would you go about covering this up? I had to create a mask in photoshop drawn by hand and i just compose it on top. Any ideas?
@Substance3D8 жыл бұрын
Can you send me a PM in the allegorithmic forums with your graph? I'd be happy to take a look : )
@nikos6779 жыл бұрын
Excuse me mr.Wes If i am not mistaken Voronoi maps are used to produce fracture on meshes as well,isn't it?I'm just asking because i'm not sure,i had seen it once on a VFX book and just wondering if it's possible to use that map made from substance designer to guide fracture.Excuse me if i have understood something wrong. P.s. Keep up good work :)
@Substance3D9 жыл бұрын
Νίκος Θεοδοσιαδης Hi, thanks very much : ) Yes, you can use Voronoi patterns to produce the fracture. This technique is used to modulate the voronoi pattern to create the cracks which are then slope blurred using the slop blur node. This will make a good tutorial : )
@nikos6779 жыл бұрын
Yes,indeed :) Thank you a lot for explaining to me.
@harrysanders8186 жыл бұрын
Hey Wes, I already read the docs but I cant seem to figure it out: How would I use this node to create dilation between my different texture sections when creating an Atlas? I would like to be able to dilate my maps as a last step in my graph, like what Painter produces on export, so I wouldnt need to do an extra step going into another app for this. Also, this would help to have a tweakable substance with exposed dilation width settings which would be very helpful. Is it possible? Or do you know of any other way to do this?
@harrysanders8186 жыл бұрын
I jus figured it out :) . Had to use a color to mask node to mask out my islands and then put it into the mask input of the distance node. Just needed to put in a solid background color beforehand instead of having an empty alpha background. (Doh!) Works great.
@Substance3D6 жыл бұрын
Awesome! Glad to hear you have it working : ) Thanks for posting your solutions. It's very helpful
@royquedlin4 жыл бұрын
Perfect explanation. Thank you.
@Lionheart19846 жыл бұрын
how could make the stones a little bit larger or squre and not that smooth shapes? thank you
@Substance3D6 жыл бұрын
In this example, you need to increase the size of the input shade to the distance node. In the latest versions of designer there is a scale parameter and a lower scale value will make the shapes larger.
@VertexHero8 жыл бұрын
How does one use a Ambient Occlusion as a blend mask? I would like to have a dirt texture use the black/darker values, and a grass texture use the white/lighter values.
@Substance3D8 жыл бұрын
+NightGamerFX You could use the AO as the Opacity input on a blend node. You can then use a histogram scan right after the AO and use the Position value to drive the intensity. If you are blending materials, you can use the Material Blend node the same way.
@VertexHero8 жыл бұрын
+Allegorithmic You're a life saver! thank you so much for the help :).
@trasherhead8 жыл бұрын
I don't know what I'm doing wrong, but I can not replicate the result that you get from the second distance node where you use the mask and source. All I get is the dots from the tile random with gradient streaks coming out from the sides of the squares going straight making a cross shape. Any suggestions? I'm on 5.4.0 on steam.
@trasherhead8 жыл бұрын
Figured it out. Don't know if I just miss it in the video, but the tile generator should be set to disc pattern type and not the default squares :P
@mosesthecgartist8 жыл бұрын
Thanks man. I was getting the same problem and couldn't figure it out.
@cyberoperative84943 жыл бұрын
@@trasherhead Four years later and your reply is still helping people :D Amazing what such a small difference can make. Makes me think I'm never going to learn this. How have you progressed over the past four years?
@Stormy1017 жыл бұрын
Are any of these example sub's in the tutorials available to get any where? would be great to be able to look at them and brake them down :) thanks
@Substance3D7 жыл бұрын
I'm sorry we don't have those specific examples. I should have made sure to upload them. I will be sure to do that in the future for demos like this.
@Stormy1017 жыл бұрын
Allegorithmic that would be very useful. The depth and complexity of designer is pretty crazy! Watching videos like this is a great way to learn but I'm sure being able to look into a sub and really understand it will be massively beneficial from a learning stand point. Thank!
@brentlio55789 жыл бұрын
No matter how much I like filter forge, Substance Designer is just 5 times more powerful that I had no choice but like it more.
@BboyFTW18 жыл бұрын
When I use edge detect I get a purley white image as output...
@Substance3D8 жыл бұрын
+BboyFTW1 This could be happening from the type of source used as the input. What are you using as the input?
@BboyFTW18 жыл бұрын
A crystal 1 node
@Substance3D8 жыл бұрын
+BboyFTW1 You should be able to set the Edge Width to 1 and the Edge Roundness to 0. When I do this, I get the edge of the Crystal 1 node.
@MichaelPeterDalsgaard8 жыл бұрын
Edge detect is not working for me
@Substance3D8 жыл бұрын
Is it not working in Designer or in a host application?
@Soulsphere001 Жыл бұрын
It would be nice to have a tutorial on some of the more simple aspects of that stone wall. I do recall seeing a tutorial on KZbin that uses colour blends and material blends to make a peeled paint looking colour, and that looks a bit like the inner edges of that wall. I wonder if that's how that's done. I think I might try to recreate something similar to that wall someday.
@ahmedwaleed61937 жыл бұрын
Is it compatible with the Maya
@Substance3D7 жыл бұрын
Yes, you can use the Substance .sbsar file directly in Maya. On our download page, you can find the latest versions of the maya plugin. www.allegorithmic.com/buy/download