The best tutorial about rendering in marmoset I've ever seen. I finally start to understand. Thanks a lot, bro!
@KarelChytilArt2 жыл бұрын
Occlusion maps should have sRGB off, because these maps are greyscaled and dont to have gamma correction (amma correct is with sRGB). But that occl maps just do some shadowing, but its nice to have it. Just Albedo should have sRGB on, because it has colors. Other BW or greyscale maps should be linear. Sure also exporting from Painter should have the right settings. Nice video, man. I am trying texturing in Toolbag and its great (I have Painter and Mari). But I cant figure out how to do some height painting in Marmoset. I am using height channel and brushes in Painter for little tweaking ZBrush models. Thanks for very good video.
@spacep0d3 жыл бұрын
You did a very nice job. You're a good artist so your artistic decisions are sound (similar to what I would do really) and you have a very good understanding of Marmoset Toolbag v4. Thanks for explaining some of the important basics. Noted on not flipping the roughness map. I guess that's why you had shine coming out of the handle grooves eh? Another feature you may want to cover (and perhaps you already have) is how to export something like this axe to a stand-alone Marmoset viewer...where it's real-time in its own little window for use on Art Station or something. Nice work!
@CarlosSantos-qn8oc2 жыл бұрын
Hi RBGore! Do you know why stripes appear on my normal map, made in the marmoset!? They are stripes that follow the topology of the model, it was not supposed to appear, only the deformations. The model is all scratched. The model was made in maya. It cost.
@RBGorePD2 жыл бұрын
Hmm It sounds like a smoothing groups issue Or you may need to flip the Y Channel in your Normal map in toolbag.
@damian.wolf12 ай бұрын
Thanks dude, very clear and useful
@yarosyari3516 Жыл бұрын
I cut the head from the body, in Substance Painter I see no junction, but returning in marmoset the light discover it, what should I fix?
@spasya14862 жыл бұрын
Спасибо за информативное видео, вы очень помогли!
@vipermjs3 жыл бұрын
lighter tones are more rough. unclick invert and ur roughness map will display properly.
@RBGorePD3 жыл бұрын
yeah you had to Invert the material in Toolbag 3 looks like they changed it for 4. Thasnks!
@itsmecrusty6 ай бұрын
OMG you solved my problem! I was having an issue with the roughness values on my model, turns out I had to change my ORM texture to not be in sRGB, thanks for that!
@RBGorePD6 ай бұрын
Glad it helped!
@jacobbruns432 жыл бұрын
This was SO helpful to my noobie brain. Thanks man
@mssinghmandeep2 жыл бұрын
thanks bro that was amazing tutorial for me
@estebanrodriguez4707 Жыл бұрын
Great video! i learned a lot Thanks
@honeydhami38778 ай бұрын
your explanation is awesome each and every thing is explain in easy way thank you very much for making such a good tutorial
@RBGorePD8 ай бұрын
Thank you! Glad you found it Useful!
@DungeonsNDreadnoughts2 жыл бұрын
Thanks
@kharn12823 жыл бұрын
very nice, thank you!
@onkarsonavane3 жыл бұрын
Nice tutorial and i 🥺😀
@Thedeathofpeaceofmind3 жыл бұрын
Hello, thanks for the video. I have a question, say if I want to render multiple angles of my model, what's the best way to do it ? Do I just rotate/move my model after each render or create multiple camera and set up the lighting for each camera all over again ?
@RBGorePD3 жыл бұрын
Glad found the Video helpful! I recommend throwing your camera, Lights, and Model in a Group Folder. then you can duplicate that group, Hide/ lock the original group, and tweak the model lights and camera in the new group. Then you can turn on and off the groups when you need to render them.
@Thedeathofpeaceofmind3 жыл бұрын
@@RBGorePD thank you for the sugestion
@CasualPrince82 жыл бұрын
It worries me that the guy making this tutorial apparently doesn't know how to spell axe :D
@puppy39082 жыл бұрын
I think he just pressed enter too fast, in his texture files earlier he had it spelt correct
@Draughammer3 жыл бұрын
You should probably upgrade your substance painter from 2019 to 2021 if you are going to do videos on it.